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Global and United States Virtual Reality in Education Market Report & Forecast 2022-2028

Global and United States Virtual Reality in Education Market Report & Forecast 2022-2028

  • Category:ICT & Media
  • Published on : 30 September 2022
  • Pages :86
  • Formats:
  • Report Code:SMR-7400232
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Virtual RealityEducation Market Size, Share 2022


Market Analysis and Insights: Global Virtual RealityEducation Market

The global Virtual RealityEducation market size is projected to reach US$ XX million by 2027, from US$ XX million in 2020, at a CAGR of XX% during 2021-2027.

With industry-standard accuracy in analysis and high data integrity, the report makes a brilliant attempt to unveil key opportunities available in the global Virtual RealityEducation market to help players in achieving a strong market position. Buyers of the report can access verified and reliable market forecasts, including those for the overall size of the global Virtual RealityEducation market in terms of revenue.

On the whole, the report proves to be an effective tool that players can use to gain a competitive edge over their competitors and ensure lasting success in the global Virtual RealityEducation market. All of the findings, data, and information provided in the report are validated and revalidated with the help of trustworthy sources. The analysts who have authored the report took a unique and industry-best research and analysis approach for an in-depth study of the global Virtual RealityEducation market.

Global Virtual RealityEducation Scope and Market Size

Virtual Reality in Education market is segmented by region (country), players, by Type and by Application. Players, stakeholders, and other participants in the global Virtual Reality in Education market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by region (country), by Type and by Application for the period 2017-2028.

For United States market, this report focuses on the Virtual Reality in Education market size by players, by Type and by Application, for the period 2017-2028. The key players include the global and local players, which play important roles in United States.

Segment by Type

Virtual Reality Software

Virtual Reality Hardware

Segment by Application

Schools

Training Institutions

Commercial

Others

By Region

North America

U.S.

Canada

Europe

Germany

France

U.K.

Italy

Russia

Asia-Pacific

China

Japan

South Korea

India

Australia

Taiwan

Indonesia

Thailand

Malaysia

Philippines

Vietnam

Latin America

Mexico

Brazil

Argentina

Middle East & Africa

Turkey

Saudi Arabia

U.A.E

By Company

Alchemy VR

Avantis Education

EON Reality

Google

Oculus VR

Virtalis

The information for each competitor/Company Profile includes:

  • Company Overview
  • Business Strategy
  • Key Product Offerings
  • Financial Performance
  • Key Performance Indicators
  • Risk Analysis
  • Recent Development
  • Regional Presence
  • SWOT Analysis 

The content of the study subjects includes a total of 15 chapters:

Chapter 1, describes Virtual RealityEducation product scope, market overview, market opportunities, market driving force, and market risks.

Chapter 2, profiles the top manufacturers of Virtual RealityEducation, with price, sales, revenue, and global market share of Virtual RealityEducation from 2019 to 2022.

Chapter 3, the Virtual RealityEducation competitive situation, sales, revenue, and global market share of top manufacturers are analyzed emphatically by landscape contrast.

Chapter 4, the Virtual RealityEducation breakdown data are shown at the regional level, to show the sales, revenue and growth by regions, from 2017 to 2028.

Chapters 5 and 6, to segment the sales by Type and application, with sales market share and growth rate by type, and application, from 2017 to 2028.

Chapters 7, 8, 9, 10, and 11, to break the sales data at the country level, with sales, revenue, and market share for key countries in the world, from 2017 to 2022. and the Virtual RealityEducation market forecast, by regions, type, and application, with sales and revenue, from 2023 to 2028.

Chapter 12, the key raw materials and key suppliers, and industry chain of Virtual RealityEducation.

Chapter 13, 14, and 15, to describe Virtual RealityEducation sales channel, distributors, customers, research findings and conclusion, appendix and data source.

Key Indicators Analysed:

  • Market Players & Competitor Analysis: The report covers the key players of the industry including Company Profile, Product Specifications, Production Capacity/Sales, Revenue, Price and Gross Margin 2016-2027 & Sales with a thorough analysis of the market?s competitive landscape and detailed information on vendors and comprehensive details of factors that will challenge the growth of major market vendors.
  • Global and Regional Market Analysis: The report includes Global & Regional market status and outlook 2016-2027. Further the report provides break down details about each region & countries covered in the report. Identifying its sales, sales volume & revenue forecast. With detailed analysis by types and applications.
  • Market Trends: Market key trends which include Increased Competition and Continuous Innovations.
  • Opportunities and Drivers: Identifying the Growing Demands and New Technology
  • Porters Five Force Analysis: The report provides with the state of competition in industry depending on five basic forces: threat of new entrants, bargaining power of suppliers, bargaining power of buyers, threat of substitute products or services, and existing industry rivalry.

Reasons to Purchase this Report:

  • Estimates 2022-2027 2021-2025 Virtual RealityEducation Report on, Status and Forecast, by Players, Types and Applications market development trends with the recent trends and SWOT analysis
  • Market dynamics scenario, along with growth opportunities of the market in the years to come
  • Market segmentation analysis including qualitative and quantitative research incorporating the impact of economic and policy aspects
  • Regional and country level analysis integrating the demand and supply forces that are influencing the growth of the market.
  • Market value (USD Million) and volume (Units Million) data for each segment and sub-segment
  • Competitive landscape involving the market share of major players, along with the new projects and strategies adopted by players in the past five years
  • Comprehensive company profiles covering the product offerings, key financial information, recent developments, SWOT analysis, and strategies employed by the major market players
  • 1-year analyst support, along with the data support in excel format.

Research Methodology:

The research methodology used to estimate and forecast this market begins by capturing the revenues of the key players and their shares in the market. Various secondary sources such as press releases, annual reports, non-profit organizations, industry associations, governmental agencies and customs data, have been used to identify and collect information useful for this extensive commercial study of the market. Calculations based on this led to the overall market size. After arriving at the overall market size, the total market has been split into several segments and subsegments, which have then been verified through primary research by conducting extensive interviews with industry experts such as CEOs, VPs, directors, and executives. The data triangulation and market breakdown procedures have been employed to complete the overall market engineering process and arrive at the exact statistics for all segments and subsegments.

Report Attributes Report Details
Report Title Global and United States Virtual Reality in Education Market Report & Forecast 2022-2028
Historical Year 2018 to 2022 (Data from 2010 can be provided as per availability)
Base Year 2021
Forecast Year 2029
Number of Pages 86 Pages
Customization Available Yes, the report can be customized as per your need.

TABLE OF CONTENTS

1 Study Coverage
1.1 Virtual Reality in Education Revenue in Virtual Reality in Education Business (2017-2022) & (US$ Million) Introduction
1.2 Global Virtual Reality in Education Outlook 2017 VS 2022 VS 2028
1.2.1 Global Virtual Reality in Education Market Size for the Year 2017-2028
1.2.2 Global Virtual Reality in Education Market Size for the Year 2017-2028
1.3 Virtual Reality in Education Market Size, United States VS Global, 2017 VS 2022 VS 2028
1.3.1 The Market Share of United States Virtual Reality in Education in Global, 2017 VS 2022 VS 2028
1.3.2 The Growth Rate of Virtual Reality in Education Market Size, United States VS Global, 2017 VS 2022 VS 2028
1.4 Virtual Reality in Education Market Dynamics
1.4.1 Virtual Reality in Education Industry Trends
1.4.2 Virtual Reality in Education Market Drivers
1.4.3 Virtual Reality in Education Market Challenges
1.4.4 Virtual Reality in Education Market Restraints
1.5 Study Objectives
1.6 Years Considered
2 Virtual Reality in Education by Type
2.1 Virtual Reality in Education Market Segment by Type
2.1.1 Virtual Reality Software
2.1.2 Virtual Reality Hardware
2.2 Global Virtual Reality in Education Market Size by Type (2017, 2022 & 2028)
2.3 Global Virtual Reality in Education Market Size by Type (2017-2028)
2.4 United States Virtual Reality in Education Market Size by Type (2017, 2022 & 2028)
2.5 United States Virtual Reality in Education Market Size by Type (2017-2028)
3 Virtual Reality in Education by Application
3.1 Virtual Reality in Education Market Segment by Application
3.1.1 Schools
3.1.2 Training Institutions
3.1.3 Commercial
3.1.4 Others
3.2 Global Virtual Reality in Education Market Size by Application (2017, 2022 & 2028)
3.3 Global Virtual Reality in Education Market Size by Application (2017-2028)
3.4 United States Virtual Reality in Education Market Size by Application (2017, 2022 & 2028)
3.5 United States Virtual Reality in Education Market Size by Application (2017-2028)
4 Global Virtual Reality in Education Competitor Landscape by Company
4.1 Global Virtual Reality in Education Market Size by Company
4.1.1 Top Global Virtual Reality in Education Companies Ranked by Revenue (2021)
4.1.2 Global Virtual Reality in Education Revenue by Player (2017-2022)
4.2 Global Virtual Reality in Education Concentration Ratio (CR)
4.2.1 Virtual Reality in Education Market Concentration Ratio (CR) (2017-2022)
4.2.2 Global Top 5 and Top 10 Largest Companies of Virtual Reality in Education in 2021
4.2.3 Global Virtual Reality in Education Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
4.3 Global Virtual Reality in Education Headquarters, Revenue in Virtual Reality in Education Business (2017-2022) & (US$ Million) Type
4.3.1 Global Virtual Reality in Education Headquarters and Area Served
4.3.2 Global Virtual Reality in Education Companies Revenue in Virtual Reality in Education Business (2017-2022) & (US$ Million) Type
4.3.3 Date of International Companies Enter into Virtual Reality in Education Market
4.4 Companies Mergers & Acquisitions, Expansion Plans
4.5 United States Virtual Reality in Education Market Size by Company
4.5.1 Top Virtual Reality in Education Players in United States, Ranked by Revenue (2021)
4.5.2 United States Virtual Reality in Education Revenue by Players (2020, 2021 & 2022)
5 Global Virtual Reality in Education Market Size by Region
5.1 Global Virtual Reality in Education Market Size by Region: 2017 VS 2022 VS 2028
5.2 Global Virtual Reality in Education Market Size by Region (2017-2028)
5.2.1 Global Virtual Reality in Education Market Size by Region: 2017-2022
5.2.2 Global Virtual Reality in Education Market Size by Region (2023-2028)
6 Segment in Region Level & Country Level
6.1 North America
6.1.1 North America Virtual Reality in Education Market Size YoY Growth 2017-2028
6.1.2 North America Virtual Reality in Education Market Facts & Figures by Country (2017, 2022 & 2028)
6.1.3 U.S.
6.1.4 Canada
6.2 Asia-Pacific
6.2.1 Asia-Pacific Virtual Reality in Education Market Size YoY Growth 2017-2028
6.2.2 Asia-Pacific Virtual Reality in Education Market Facts & Figures by Region (2017, 2022 & 2028)
6.2.3 China
6.2.4 Japan
6.2.5 South Korea
6.2.6 India
6.2.7 Australia
6.2.8 Taiwan
6.2.9 Indonesia
6.2.10 Thailand
6.2.11 Malaysia
6.2.12 Philippines
6.3 Europe
6.3.1 Europe Virtual Reality in Education Market Size YoY Growth 2017-2028
6.3.2 Europe Virtual Reality in Education Market Facts & Figures by Country (2017, 2022 & 2028)
6.3.3 Germany
6.3.4 France
6.3.5 U.K.
6.3.6 Italy
6.3.7 Russia
6.4 Latin America
6.4.1 Latin America Virtual Reality in Education Market Size YoY Growth 2017-2028
6.4.2 Latin America Virtual Reality in Education Market Facts & Figures by Country (2017, 2022 & 2028)
6.4.3 Mexico
6.4.4 Brazil
6.4.5 Argentina
6.5 Middle East and Africa
6.5.1 Middle East and Africa Virtual Reality in Education Market Size YoY Growth 2017-2028
6.5.2 Middle East and Africa Virtual Reality in Education Market Facts & Figures by Country (2017, 2022 & 2028)
6.5.3 Turkey
6.5.4 Saudi Arabia
6.5.5 U.A.E
7 Company Profiles
7.1 Alchemy VR
7.1.1 Alchemy VR Company Details
7.1.2 Alchemy VR Business Overview
7.1.3 Alchemy VR Virtual Reality in Education Introduction
7.1.4 Alchemy VR Revenue in Virtual Reality in Education Business (2017-2022)
7.1.5 Alchemy VR Recent Development
7.2 Avantis Education
7.2.1 Avantis Education Company Details
7.2.2 Avantis Education Business Overview
7.2.3 Avantis Education Virtual Reality in Education Introduction
7.2.4 Avantis Education Revenue in Virtual Reality in Education Business (2017-2022)
7.2.5 Avantis Education Recent Development
7.3 EON Reality
7.3.1 EON Reality Company Details
7.3.2 EON Reality Business Overview
7.3.3 EON Reality Virtual Reality in Education Introduction
7.3.4 EON Reality Revenue in Virtual Reality in Education Business (2017-2022)
7.3.5 EON Reality Recent Development
7.4 Google
7.4.1 Google Company Details
7.4.2 Google Business Overview
7.4.3 Google Virtual Reality in Education Introduction
7.4.4 Google Revenue in Virtual Reality in Education Business (2017-2022)
7.4.5 Google Recent Development
7.5 Oculus VR
7.5.1 Oculus VR Company Details
7.5.2 Oculus VR Business Overview
7.5.3 Oculus VR Virtual Reality in Education Introduction
7.5.4 Oculus VR Revenue in Virtual Reality in Education Business (2017-2022)
7.5.5 Oculus VR Recent Development
7.6 Virtalis
7.6.1 Virtalis Company Details
7.6.2 Virtalis Business Overview
7.6.3 Virtalis Virtual Reality in Education Introduction
7.6.4 Virtalis Revenue in Virtual Reality in Education Business (2017-2022)
7.6.5 Virtalis Recent Development
8 Research Findings and Conclusion
9 Appendix
9.1 Research Methodology
9.1.1 Methodology/Research Approach
9.1.2 Data Source
9.2 Author Details
9.3 Disclaimer

LIST OF TABLES & FIGURES

List of Tables
Table 1. Virtual Reality in Education Market Size United States VS Global, CAGR (2017 VS 2022 VS 2028)
Table 2. Virtual Reality in Education Market Trends
Table 3. Virtual Reality in Education Market Drivers
Table 4. Virtual Reality in Education Market Challenges
Table 5. Virtual Reality in Education Market Restraints
Table 6. Global Virtual Reality in Education Market Size by Type: 2017 VS 2022 VS 2028 (US$ Million)
Table 7. United States Virtual Reality in Education Market Size by Type: 2017 VS 2022 VS 2028 (US$ Million)
Table 8. Global Virtual Reality in Education Market Size by Application: 2017 VS 2022 VS 2028 (US$ Million)
Table 9. United States Virtual Reality in Education Market Size by Application: 2017 VS 2022 VS 2028 (US$ Million)
Table 10. Top Virtual Reality in Education Companies in Global Market, Ranking by Revenue (2021)
Table 11. Global Virtual Reality in Education Revenue by Player, (US$ Million), 2017-2022
Table 12. Global Virtual Reality in Education Revenue Share by Player, 2017-2022
Table 13. Global Virtual Reality in Education Companies Market Concentration Ratio (CR5 and HHI)
Table 14. Global Virtual Reality in Education by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Virtual Reality in Education as of 2021)
Table 15. Top Players of Virtual Reality in Education in Global Market, Headquarters and Area Served
Table 16. Companies Revenue in Virtual Reality in Education Business (2017-2022) & (US$ Million) Type
Table 17. Date of International Companies Enter into Virtual Reality in Education Market
Table 18. Companies Mergers & Acquisitions, Expansion Plans
Table 19. Top Virtual Reality in Education Players in United States Market, Ranking by Revenue (2021)
Table 20. United States Virtual Reality in Education Revenue by Players, (US$ Million), 2020, 2021 & 2022
Table 21. United States Virtual Reality in Education Revenue Share by Players, 2020, 2021 & 2022
Table 22. Global Virtual Reality in Education Market Size by Region (US$ Million): 2017 VS 2022 VS 2028
Table 23. Global Virtual Reality in Education Market Size by Region (2017-2022) & (US$ Million)
Table 24. Global Virtual Reality in Education Market Size Forecast by Region (2023-2028) & (US$ Million)
Table 25. North America Virtual Reality in Education Sales in Value by Country (2017-2028) & (US$ Million)
Table 26. Asia Pacific Virtual Reality in Education Sales in Value by Region (2017-2028) & (US$ Million)
Table 27. Europe Virtual Reality in Education Sales in Value by Country (2017-2028) & (US$ Million)
Table 28. Latin Americaa Virtual Reality in Education Sales in Value by Country (2017-2028) & (US$ Million)
Table 29. Middle East and Africa Virtual Reality in Education Sales in Value by Country (2017-2028) & (US$ Million)
Table 30. Alchemy VR Company Details
Table 31. Alchemy VR Business Overview
Table 32. Alchemy VR Virtual Reality in Education Product
Table 33. Alchemy VR Revenue in Virtual Reality in Education Business (2017-2022) & (US$ Million)
Table 34. Alchemy VR Recent Development
Table 35. Avantis Education Company Details
Table 36. Avantis Education Business Overview
Table 37. Avantis Education Virtual Reality in Education Product
Table 38. Avantis Education Revenue in Virtual Reality in Education Business (2017-2022) & (US$ Million)
Table 39. Avantis Education Recent Development
Table 40. EON Reality Company Details
Table 41. EON Reality Business Overview
Table 42. EON Reality Virtual Reality in Education Product
Table 43. EON Reality Revenue in Virtual Reality in Education Business (2017-2022) & (US$ Million)
Table 44. EON Reality Recent Development
Table 45. Google Company Details
Table 46. Google Business Overview
Table 47. Google Virtual Reality in Education Product
Table 48. Google Revenue in Virtual Reality in Education Business (2017-2022) & (US$ Million)
Table 49. Google Recent Development
Table 50. Oculus VR Company Details
Table 51. Oculus VR Business Overview
Table 52. Oculus VR Virtual Reality in Education Product
Table 53. Oculus VR Revenue in Virtual Reality in Education Business (2017-2022) & (US$ Million)
Table 54. Oculus VR Recent Development
Table 55. Virtalis Company Details
Table 56. Virtalis Business Overview
Table 57. Virtalis Virtual Reality in Education Product
Table 58. Virtalis Revenue in Virtual Reality in Education Business (2017-2022) & (US$ Million)
Table 59. Virtalis Recent Development
Table 60. Research Programs/Design for This Report
Table 61. Key Data Information from Secondary Sources
Table 62. Key Data Information from Primary Sources
List of Figures
Figure 1. Virtual Reality in Education Product Picture
Figure 2. Global Virtual Reality in Education Market Size, (US$ Million), 2017 VS 2022 VS 2028
Figure 3. Global Virtual Reality in Education Market Size 2017-2028 (US$ Million)
Figure 4. United States Virtual Reality in Education Market Size, (US$ Million), 2017 VS 2022 VS 2028
Figure 5. United States Virtual Reality in Education Market Size 2017-2028 (US$ Million)
Figure 6. United States Virtual Reality in Education Market Share in Global 2017-2028
Figure 7. Virtual Reality in Education Report Years Considered
Figure 8. Product Picture of Virtual Reality Software
Figure 9. Product Picture of Virtual Reality Hardware
Figure 10. Global Virtual Reality in Education Market Share by Type in 2022 & 2028
Figure 11. Global Virtual Reality in Education Market Size by Type (2017-2028) & (US$ Million)
Figure 12. Global Virtual Reality in Education Market Share by Type (2017-2028)
Figure 13. United States Virtual Reality in Education Market Share by Type in 2022 & 2028
Figure 14. United States Virtual Reality in Education Market Size by Type (2017-2028) & (US$ Million)
Figure 15. United States Virtual Reality in Education Market Share by Type (2017-2028)
Figure 16. Product Picture of Schools
Figure 17. Product Picture of Training Institutions
Figure 18. Product Picture of Commercial
Figure 19. Product Picture of Others
Figure 20. Global Virtual Reality in Education Market Share by Application in 2022 & 2028
Figure 21. Global Virtual Reality in Education Market Size by Application (2017-2028) & (US$ Million)
Figure 22. Global Virtual Reality in Education Market Share by Application (2017-2028)
Figure 23. United States Virtual Reality in Education Market Share by Application in 2022 & 2028
Figure 24. United States Virtual Reality in Education Market Size by Application (2017-2028) & (US$ Million)
Figure 25. United States Virtual Reality in Education Market Share by Application (2017-2028)
Figure 26. North America Virtual Reality in Education Market Size Growth Rate 2017-2028 (US$ Million)
Figure 27. U.S. Virtual Reality in Education Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 28. Canada Virtual Reality in Education Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 29. Europe Virtual Reality in Education Market Size Growth Rate 2017-2028 (US$ Million)
Figure 30. Germany Virtual Reality in Education Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 31. France Virtual Reality in Education Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 32. U.K. Virtual Reality in Education Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 33. Italy Virtual Reality in Education Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 34. Russia Virtual Reality in Education Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 35. Asia-Pacific Virtual Reality in Education Market Size Growth Rate 2017-2028 (US$ Million)
Figure 36. China Virtual Reality in Education Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 37. Japan Virtual Reality in Education Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 38. South Korea Virtual Reality in Education Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 39. India Virtual Reality in Education Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 40. Australia Virtual Reality in Education Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 41. Taiwan Virtual Reality in Education Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 42. Indonesia Virtual Reality in Education Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 43. Thailand Virtual Reality in Education Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 44. Malaysia Virtual Reality in Education Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 45. Philippines Virtual Reality in Education Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 46. Latin America Virtual Reality in Education Market Size Growth Rate 2017-2028 (US$ Million)
Figure 47. Mexico Virtual Reality in Education Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 48. Brazil Virtual Reality in Education Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 49. Argentina Virtual Reality in Education Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 50. Middle East & Africa Virtual Reality in Education Market Size Growth Rate 2017-2028 (US$ Million)
Figure 51. Turkey Virtual Reality in Education Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 52. Saudi Arabia Virtual Reality in Education Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 53. U.A.E Virtual Reality in Education Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 54. Alchemy VR Revenue Growth Rate in Virtual Reality in Education Business (2017-2022)
Figure 55. Avantis Education Revenue Growth Rate in Virtual Reality in Education Business (2017-2022)
Figure 56. EON Reality Revenue Growth Rate in Virtual Reality in Education Business (2017-2022)
Figure 57. Google Revenue Growth Rate in Virtual Reality in Education Business (2017-2022)
Figure 58. Oculus VR Revenue Growth Rate in Virtual Reality in Education Business (2017-2022)
Figure 59. Virtalis Revenue Growth Rate in Virtual Reality in Education Business (2017-2022)
Figure 60. Bottom-up and Top-down Approaches for This Report
Figure 61. Data Triangulation
Figure 62. Key Executives Interviewed

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