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Global and United States Video Games Market Report & Forecast 2022-2028

Global and United States Video Games Market Report & Forecast 2022-2028

  • Category:ICT & Media
  • Published on : 17 September 2022
  • Pages :112
  • Formats:
  • Report Code:SMR-7367715
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Video Games Market Size, Share 2022


Market Analysis and Insights: Global Video Games Market

The global Video Games market size is projected to reach US$ XX million by 2027, from US$ XX million in 2020, at a CAGR of XX% during 2021-2027.

With industry-standard accuracy in analysis and high data integrity, the report makes a brilliant attempt to unveil key opportunities available in the global Video Games market to help players in achieving a strong market position. Buyers of the report can access verified and reliable market forecasts, including those for the overall size of the global Video Games market in terms of revenue.

On the whole, the report proves to be an effective tool that players can use to gain a competitive edge over their competitors and ensure lasting success in the global Video Games market. All of the findings, data, and information provided in the report are validated and revalidated with the help of trustworthy sources. The analysts who have authored the report took a unique and industry-best research and analysis approach for an in-depth study of the global Video Games market.

Global Video Games Scope and Market Size

Video Games market is segmented by region (country), players, by Type and by Application. Players, stakeholders, and other participants in the global Video Games market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by region (country), by Type and by Application for the period 2017-2028.

For United States market, this report focuses on the Video Games market size by players, by Type and by Application, for the period 2017-2028. The key players include the global and local players, which play important roles in United States.

Segment by Type

Nintendo

PC

PlayStation 4

Xbox

Other

Segment by Application

Education

Entertainment

Electronic Sports

Other

By Region

North America

U.S.

Canada

Europe

Germany

France

U.K.

Italy

Russia

Asia-Pacific

China

Japan

South Korea

India

Australia

Taiwan

Indonesia

Thailand

Malaysia

Philippines

Vietnam

Latin America

Mexico

Brazil

Argentina

Middle East & Africa

Turkey

Saudi Arabia

U.A.E

By Company

EA

Vivendi

Ubisoft

Microsoft

Nintendo

SCE

Konami

Capcom

Square Enix

SEGA

Bandai Namco

Bethesda Softworks

Activision

2KGames

Nintendo

The information for each competitor/Company Profile includes:

  • Company Overview
  • Business Strategy
  • Key Product Offerings
  • Financial Performance
  • Key Performance Indicators
  • Risk Analysis
  • Recent Development
  • Regional Presence
  • SWOT Analysis 

The content of the study subjects includes a total of 15 chapters:

Chapter 1, describes Video Games product scope, market overview, market opportunities, market driving force, and market risks.

Chapter 2, profiles the top manufacturers of Video Games, with price, sales, revenue, and global market share of Video Games from 2019 to 2022.

Chapter 3, the Video Games competitive situation, sales, revenue, and global market share of top manufacturers are analyzed emphatically by landscape contrast.

Chapter 4, the Video Games breakdown data are shown at the regional level, to show the sales, revenue and growth by regions, from 2017 to 2028.

Chapters 5 and 6, to segment the sales by Type and application, with sales market share and growth rate by type, and application, from 2017 to 2028.

Chapters 7, 8, 9, 10, and 11, to break the sales data at the country level, with sales, revenue, and market share for key countries in the world, from 2017 to 2022. and the Video Games market forecast, by regions, type, and application, with sales and revenue, from 2023 to 2028.

Chapter 12, the key raw materials and key suppliers, and industry chain of Video Games.

Chapter 13, 14, and 15, to describe Video Games sales channel, distributors, customers, research findings and conclusion, appendix and data source.

Key Indicators Analysed:

  • Market Players & Competitor Analysis: The report covers the key players of the industry including Company Profile, Product Specifications, Production Capacity/Sales, Revenue, Price and Gross Margin 2016-2027 & Sales with a thorough analysis of the market?s competitive landscape and detailed information on vendors and comprehensive details of factors that will challenge the growth of major market vendors.
  • Global and Regional Market Analysis: The report includes Global & Regional market status and outlook 2016-2027. Further the report provides break down details about each region & countries covered in the report. Identifying its sales, sales volume & revenue forecast. With detailed analysis by types and applications.
  • Market Trends: Market key trends which include Increased Competition and Continuous Innovations.
  • Opportunities and Drivers: Identifying the Growing Demands and New Technology
  • Porters Five Force Analysis: The report provides with the state of competition in industry depending on five basic forces: threat of new entrants, bargaining power of suppliers, bargaining power of buyers, threat of substitute products or services, and existing industry rivalry.

Reasons to Purchase this Report:

  • Estimates 2022-2027 2021-2025 Video Games Report on, Status and Forecast, by Players, Types and Applications market development trends with the recent trends and SWOT analysis
  • Market dynamics scenario, along with growth opportunities of the market in the years to come
  • Market segmentation analysis including qualitative and quantitative research incorporating the impact of economic and policy aspects
  • Regional and country level analysis integrating the demand and supply forces that are influencing the growth of the market.
  • Market value (USD Million) and volume (Units Million) data for each segment and sub-segment
  • Competitive landscape involving the market share of major players, along with the new projects and strategies adopted by players in the past five years
  • Comprehensive company profiles covering the product offerings, key financial information, recent developments, SWOT analysis, and strategies employed by the major market players
  • 1-year analyst support, along with the data support in excel format.

Research Methodology:

The research methodology used to estimate and forecast this market begins by capturing the revenues of the key players and their shares in the market. Various secondary sources such as press releases, annual reports, non-profit organizations, industry associations, governmental agencies and customs data, have been used to identify and collect information useful for this extensive commercial study of the market. Calculations based on this led to the overall market size. After arriving at the overall market size, the total market has been split into several segments and subsegments, which have then been verified through primary research by conducting extensive interviews with industry experts such as CEOs, VPs, directors, and executives. The data triangulation and market breakdown procedures have been employed to complete the overall market engineering process and arrive at the exact statistics for all segments and subsegments.

Report Attributes Report Details
Report Title Global and United States Video Games Market Report & Forecast 2022-2028
Historical Year 2018 to 2022 (Data from 2010 can be provided as per availability)
Base Year 2021
Forecast Year 2029
Number of Pages 112 Pages
Customization Available Yes, the report can be customized as per your need.

TABLE OF CONTENTS

1 Study Coverage
1.1 Video Games Revenue in Video Games Business (2017-2022) & (US$ Million) Introduction
1.2 Global Video Games Outlook 2017 VS 2022 VS 2028
1.2.1 Global Video Games Market Size for the Year 2017-2028
1.2.2 Global Video Games Market Size for the Year 2017-2028
1.3 Video Games Market Size, United States VS Global, 2017 VS 2022 VS 2028
1.3.1 The Market Share of United States Video Games in Global, 2017 VS 2022 VS 2028
1.3.2 The Growth Rate of Video Games Market Size, United States VS Global, 2017 VS 2022 VS 2028
1.4 Video Games Market Dynamics
1.4.1 Video Games Industry Trends
1.4.2 Video Games Market Drivers
1.4.3 Video Games Market Challenges
1.4.4 Video Games Market Restraints
1.5 Study Objectives
1.6 Years Considered
2 Video Games by Type
2.1 Video Games Market Segment by Type
2.1.1 Nintendo
2.1.2 PC
2.1.3 PlayStation 4
2.1.4 Xbox
2.1.5 Other
2.2 Global Video Games Market Size by Type (2017, 2022 & 2028)
2.3 Global Video Games Market Size by Type (2017-2028)
2.4 United States Video Games Market Size by Type (2017, 2022 & 2028)
2.5 United States Video Games Market Size by Type (2017-2028)
3 Video Games by Application
3.1 Video Games Market Segment by Application
3.1.1 Education
3.1.2 Entertainment
3.1.3 Electronic Sports
3.1.4 Other
3.2 Global Video Games Market Size by Application (2017, 2022 & 2028)
3.3 Global Video Games Market Size by Application (2017-2028)
3.4 United States Video Games Market Size by Application (2017, 2022 & 2028)
3.5 United States Video Games Market Size by Application (2017-2028)
4 Global Video Games Competitor Landscape by Company
4.1 Global Video Games Market Size by Company
4.1.1 Top Global Video Games Companies Ranked by Revenue (2021)
4.1.2 Global Video Games Revenue by Player (2017-2022)
4.2 Global Video Games Concentration Ratio (CR)
4.2.1 Video Games Market Concentration Ratio (CR) (2017-2022)
4.2.2 Global Top 5 and Top 10 Largest Companies of Video Games in 2021
4.2.3 Global Video Games Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
4.3 Global Video Games Headquarters, Revenue in Video Games Business (2017-2022) & (US$ Million) Type
4.3.1 Global Video Games Headquarters and Area Served
4.3.2 Global Video Games Companies Revenue in Video Games Business (2017-2022) & (US$ Million) Type
4.3.3 Date of International Companies Enter into Video Games Market
4.4 Companies Mergers & Acquisitions, Expansion Plans
4.5 United States Video Games Market Size by Company
4.5.1 Top Video Games Players in United States, Ranked by Revenue (2021)
4.5.2 United States Video Games Revenue by Players (2020, 2021 & 2022)
5 Global Video Games Market Size by Region
5.1 Global Video Games Market Size by Region: 2017 VS 2022 VS 2028
5.2 Global Video Games Market Size by Region (2017-2028)
5.2.1 Global Video Games Market Size by Region: 2017-2022
5.2.2 Global Video Games Market Size by Region (2023-2028)
6 Segment in Region Level & Country Level
6.1 North America
6.1.1 North America Video Games Market Size YoY Growth 2017-2028
6.1.2 North America Video Games Market Facts & Figures by Country (2017, 2022 & 2028)
6.1.3 U.S.
6.1.4 Canada
6.2 Asia-Pacific
6.2.1 Asia-Pacific Video Games Market Size YoY Growth 2017-2028
6.2.2 Asia-Pacific Video Games Market Facts & Figures by Region (2017, 2022 & 2028)
6.2.3 China
6.2.4 Japan
6.2.5 South Korea
6.2.6 India
6.2.7 Australia
6.2.8 Taiwan
6.2.9 Indonesia
6.2.10 Thailand
6.2.11 Malaysia
6.2.12 Philippines
6.3 Europe
6.3.1 Europe Video Games Market Size YoY Growth 2017-2028
6.3.2 Europe Video Games Market Facts & Figures by Country (2017, 2022 & 2028)
6.3.3 Germany
6.3.4 France
6.3.5 U.K.
6.3.6 Italy
6.3.7 Russia
6.4 Latin America
6.4.1 Latin America Video Games Market Size YoY Growth 2017-2028
6.4.2 Latin America Video Games Market Facts & Figures by Country (2017, 2022 & 2028)
6.4.3 Mexico
6.4.4 Brazil
6.4.5 Argentina
6.5 Middle East and Africa
6.5.1 Middle East and Africa Video Games Market Size YoY Growth 2017-2028
6.5.2 Middle East and Africa Video Games Market Facts & Figures by Country (2017, 2022 & 2028)
6.5.3 Turkey
6.5.4 Saudi Arabia
6.5.5 U.A.E
7 Company Profiles
7.1 EA
7.1.1 EA Company Details
7.1.2 EA Business Overview
7.1.3 EA Video Games Introduction
7.1.4 EA Revenue in Video Games Business (2017-2022)
7.1.5 EA Recent Development
7.2 Vivendi
7.2.1 Vivendi Company Details
7.2.2 Vivendi Business Overview
7.2.3 Vivendi Video Games Introduction
7.2.4 Vivendi Revenue in Video Games Business (2017-2022)
7.2.5 Vivendi Recent Development
7.3 Ubisoft
7.3.1 Ubisoft Company Details
7.3.2 Ubisoft Business Overview
7.3.3 Ubisoft Video Games Introduction
7.3.4 Ubisoft Revenue in Video Games Business (2017-2022)
7.3.5 Ubisoft Recent Development
7.4 Microsoft
7.4.1 Microsoft Company Details
7.4.2 Microsoft Business Overview
7.4.3 Microsoft Video Games Introduction
7.4.4 Microsoft Revenue in Video Games Business (2017-2022)
7.4.5 Microsoft Recent Development
7.5 Nintendo
7.5.1 Nintendo Company Details
7.5.2 Nintendo Business Overview
7.5.3 Nintendo Video Games Introduction
7.5.4 Nintendo Revenue in Video Games Business (2017-2022)
7.5.5 Nintendo Recent Development
7.6 SCE
7.6.1 SCE Company Details
7.6.2 SCE Business Overview
7.6.3 SCE Video Games Introduction
7.6.4 SCE Revenue in Video Games Business (2017-2022)
7.6.5 SCE Recent Development
7.7 Konami
7.7.1 Konami Company Details
7.7.2 Konami Business Overview
7.7.3 Konami Video Games Introduction
7.7.4 Konami Revenue in Video Games Business (2017-2022)
7.7.5 Konami Recent Development
7.8 Capcom
7.8.1 Capcom Company Details
7.8.2 Capcom Business Overview
7.8.3 Capcom Video Games Introduction
7.8.4 Capcom Revenue in Video Games Business (2017-2022)
7.8.5 Capcom Recent Development
7.9 Square Enix
7.9.1 Square Enix Company Details
7.9.2 Square Enix Business Overview
7.9.3 Square Enix Video Games Introduction
7.9.4 Square Enix Revenue in Video Games Business (2017-2022)
7.9.5 Square Enix Recent Development
7.10 SEGA
7.10.1 SEGA Company Details
7.10.2 SEGA Business Overview
7.10.3 SEGA Video Games Introduction
7.10.4 SEGA Revenue in Video Games Business (2017-2022)
7.10.5 SEGA Recent Development
7.11 Bandai Namco
7.11.1 Bandai Namco Company Details
7.11.2 Bandai Namco Business Overview
7.11.3 Bandai Namco Video Games Introduction
7.11.4 Bandai Namco Revenue in Video Games Business (2017-2022)
7.11.5 Bandai Namco Recent Development
7.12 Bethesda Softworks
7.12.1 Bethesda Softworks Company Details
7.12.2 Bethesda Softworks Business Overview
7.12.3 Bethesda Softworks Video Games Introduction
7.12.4 Bethesda Softworks Revenue in Video Games Business (2017-2022)
7.12.5 Bethesda Softworks Recent Development
7.13 Activision
7.13.1 Activision Company Details
7.13.2 Activision Business Overview
7.13.3 Activision Video Games Introduction
7.13.4 Activision Revenue in Video Games Business (2017-2022)
7.13.5 Activision Recent Development
7.14 2KGames
7.14.1 2KGames Company Details
7.14.2 2KGames Business Overview
7.14.3 2KGames Video Games Introduction
7.14.4 2KGames Revenue in Video Games Business (2017-2022)
7.14.5 2KGames Recent Development
7.15 Nintendo
7.15.1 Nintendo Company Details
7.15.2 Nintendo Business Overview
7.15.3 Nintendo Video Games Introduction
7.15.4 Nintendo Revenue in Video Games Business (2017-2022)
7.15.5 Nintendo Recent Development
8 Research Findings and Conclusion
9 Appendix
9.1 Research Methodology
9.1.1 Methodology/Research Approach
9.1.2 Data Source
9.2 Author Details
9.3 Disclaimer

LIST OF TABLES & FIGURES

List of Tables
Table 1. Video Games Market Size United States VS Global, CAGR (2017 VS 2022 VS 2028)
Table 2. Video Games Market Trends
Table 3. Video Games Market Drivers
Table 4. Video Games Market Challenges
Table 5. Video Games Market Restraints
Table 6. Global Video Games Market Size by Type: 2017 VS 2022 VS 2028 (US$ Million)
Table 7. United States Video Games Market Size by Type: 2017 VS 2022 VS 2028 (US$ Million)
Table 8. Global Video Games Market Size by Application: 2017 VS 2022 VS 2028 (US$ Million)
Table 9. United States Video Games Market Size by Application: 2017 VS 2022 VS 2028 (US$ Million)
Table 10. Top Video Games Companies in Global Market, Ranking by Revenue (2021)
Table 11. Global Video Games Revenue by Player, (US$ Million), 2017-2022
Table 12. Global Video Games Revenue Share by Player, 2017-2022
Table 13. Global Video Games Companies Market Concentration Ratio (CR5 and HHI)
Table 14. Global Video Games by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Video Games as of 2021)
Table 15. Top Players of Video Games in Global Market, Headquarters and Area Served
Table 16. Companies Revenue in Video Games Business (2017-2022) & (US$ Million) Type
Table 17. Date of International Companies Enter into Video Games Market
Table 18. Companies Mergers & Acquisitions, Expansion Plans
Table 19. Top Video Games Players in United States Market, Ranking by Revenue (2021)
Table 20. United States Video Games Revenue by Players, (US$ Million), 2020, 2021 & 2022
Table 21. United States Video Games Revenue Share by Players, 2020, 2021 & 2022
Table 22. Global Video Games Market Size by Region (US$ Million): 2017 VS 2022 VS 2028
Table 23. Global Video Games Market Size by Region (2017-2022) & (US$ Million)
Table 24. Global Video Games Market Size Forecast by Region (2023-2028) & (US$ Million)
Table 25. North America Video Games Sales in Value by Country (2017-2028) & (US$ Million)
Table 26. Asia Pacific Video Games Sales in Value by Region (2017-2028) & (US$ Million)
Table 27. Europe Video Games Sales in Value by Country (2017-2028) & (US$ Million)
Table 28. Latin Americaa Video Games Sales in Value by Country (2017-2028) & (US$ Million)
Table 29. Middle East and Africa Video Games Sales in Value by Country (2017-2028) & (US$ Million)
Table 30. EA Company Details
Table 31. EA Business Overview
Table 32. EA Video Games Product
Table 33. EA Revenue in Video Games Business (2017-2022) & (US$ Million)
Table 34. EA Recent Development
Table 35. Vivendi Company Details
Table 36. Vivendi Business Overview
Table 37. Vivendi Video Games Product
Table 38. Vivendi Revenue in Video Games Business (2017-2022) & (US$ Million)
Table 39. Vivendi Recent Development
Table 40. Ubisoft Company Details
Table 41. Ubisoft Business Overview
Table 42. Ubisoft Video Games Product
Table 43. Ubisoft Revenue in Video Games Business (2017-2022) & (US$ Million)
Table 44. Ubisoft Recent Development
Table 45. Microsoft Company Details
Table 46. Microsoft Business Overview
Table 47. Microsoft Video Games Product
Table 48. Microsoft Revenue in Video Games Business (2017-2022) & (US$ Million)
Table 49. Microsoft Recent Development
Table 50. Nintendo Company Details
Table 51. Nintendo Business Overview
Table 52. Nintendo Video Games Product
Table 53. Nintendo Revenue in Video Games Business (2017-2022) & (US$ Million)
Table 54. Nintendo Recent Development
Table 55. SCE Company Details
Table 56. SCE Business Overview
Table 57. SCE Video Games Product
Table 58. SCE Revenue in Video Games Business (2017-2022) & (US$ Million)
Table 59. SCE Recent Development
Table 60. Konami Company Details
Table 61. Konami Business Overview
Table 62. Konami Video Games Product
Table 63. Konami Revenue in Video Games Business (2017-2022) & (US$ Million)
Table 64. Konami Recent Development
Table 65. Capcom Company Details
Table 66. Capcom Business Overview
Table 67. Capcom Video Games Product
Table 68. Capcom Revenue in Video Games Business (2017-2022) & (US$ Million)
Table 69. Capcom Recent Development
Table 70. Square Enix Company Details
Table 71. Square Enix Business Overview
Table 72. Square Enix Video Games Product
Table 73. Square Enix Revenue in Video Games Business (2017-2022) & (US$ Million)
Table 74. Square Enix Recent Development
Table 75. SEGA Company Details
Table 76. SEGA Business Overview
Table 77. SEGA Video Games Product
Table 78. SEGA Revenue in Video Games Business (2017-2022) & (US$ Million)
Table 79. SEGA Recent Development
Table 80. Bandai Namco Company Details
Table 81. Bandai Namco Business Overview
Table 82. Bandai Namco Video Games Product
Table 83. Bandai Namco Revenue in Video Games Business (2017-2022) & (US$ Million)
Table 84. Bandai Namco Recent Development
Table 85. Bethesda Softworks Company Details
Table 86. Bethesda Softworks Business Overview
Table 87. Bethesda Softworks Video Games Product
Table 88. Bethesda Softworks Revenue in Video Games Business (2017-2022) & (US$ Million)
Table 89. Bethesda Softworks Recent Development
Table 90. Activision Company Details
Table 91. Activision Business Overview
Table 92. Activision Video Games Product
Table 93. Activision Revenue in Video Games Business (2017-2022) & (US$ Million)
Table 94. Activision Recent Development
Table 95. 2KGames Company Details
Table 96. 2KGames Business Overview
Table 97. 2KGames Video Games Product
Table 98. 2KGames Revenue in Video Games Business (2017-2022) & (US$ Million)
Table 99. 2KGames Recent Development
Table 100. Nintendo Company Details
Table 101. Nintendo Business Overview
Table 102. Nintendo Video Games Product
Table 103. Nintendo Revenue in Video Games Business (2017-2022) & (US$ Million)
Table 104. Nintendo Recent Development
Table 105. Research Programs/Design for This Report
Table 106. Key Data Information from Secondary Sources
Table 107. Key Data Information from Primary Sources
List of Figures
Figure 1. Video Games Product Picture
Figure 2. Global Video Games Market Size, (US$ Million), 2017 VS 2022 VS 2028
Figure 3. Global Video Games Market Size 2017-2028 (US$ Million)
Figure 4. United States Video Games Market Size, (US$ Million), 2017 VS 2022 VS 2028
Figure 5. United States Video Games Market Size 2017-2028 (US$ Million)
Figure 6. United States Video Games Market Share in Global 2017-2028
Figure 7. Video Games Report Years Considered
Figure 8. Product Picture of Nintendo
Figure 9. Product Picture of PC
Figure 10. Product Picture of PlayStation 4
Figure 11. Product Picture of Xbox
Figure 12. Product Picture of Other
Figure 13. Global Video Games Market Share by Type in 2022 & 2028
Figure 14. Global Video Games Market Size by Type (2017-2028) & (US$ Million)
Figure 15. Global Video Games Market Share by Type (2017-2028)
Figure 16. United States Video Games Market Share by Type in 2022 & 2028
Figure 17. United States Video Games Market Size by Type (2017-2028) & (US$ Million)
Figure 18. United States Video Games Market Share by Type (2017-2028)
Figure 19. Product Picture of Education
Figure 20. Product Picture of Entertainment
Figure 21. Product Picture of Electronic Sports
Figure 22. Product Picture of Other
Figure 23. Global Video Games Market Share by Application in 2022 & 2028
Figure 24. Global Video Games Market Size by Application (2017-2028) & (US$ Million)
Figure 25. Global Video Games Market Share by Application (2017-2028)
Figure 26. United States Video Games Market Share by Application in 2022 & 2028
Figure 27. United States Video Games Market Size by Application (2017-2028) & (US$ Million)
Figure 28. United States Video Games Market Share by Application (2017-2028)
Figure 29. North America Video Games Market Size Growth Rate 2017-2028 (US$ Million)
Figure 30. U.S. Video Games Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 31. Canada Video Games Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 32. Europe Video Games Market Size Growth Rate 2017-2028 (US$ Million)
Figure 33. Germany Video Games Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 34. France Video Games Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 35. U.K. Video Games Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 36. Italy Video Games Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 37. Russia Video Games Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 38. Asia-Pacific Video Games Market Size Growth Rate 2017-2028 (US$ Million)
Figure 39. China Video Games Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 40. Japan Video Games Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 41. South Korea Video Games Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 42. India Video Games Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 43. Australia Video Games Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 44. Taiwan Video Games Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 45. Indonesia Video Games Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 46. Thailand Video Games Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 47. Malaysia Video Games Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 48. Philippines Video Games Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 49. Latin America Video Games Market Size Growth Rate 2017-2028 (US$ Million)
Figure 50. Mexico Video Games Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 51. Brazil Video Games Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 52. Argentina Video Games Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 53. Middle East & Africa Video Games Market Size Growth Rate 2017-2028 (US$ Million)
Figure 54. Turkey Video Games Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 55. Saudi Arabia Video Games Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 56. U.A.E Video Games Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 57. EA Revenue Growth Rate in Video Games Business (2017-2022)
Figure 58. Vivendi Revenue Growth Rate in Video Games Business (2017-2022)
Figure 59. Ubisoft Revenue Growth Rate in Video Games Business (2017-2022)
Figure 60. Microsoft Revenue Growth Rate in Video Games Business (2017-2022)
Figure 61. Nintendo Revenue Growth Rate in Video Games Business (2017-2022)
Figure 62. SCE Revenue Growth Rate in Video Games Business (2017-2022)
Figure 63. Konami Revenue Growth Rate in Video Games Business (2017-2022)
Figure 64. Capcom Revenue Growth Rate in Video Games Business (2017-2022)
Figure 65. Square Enix Revenue Growth Rate in Video Games Business (2017-2022)
Figure 66. SEGA Revenue Growth Rate in Video Games Business (2017-2022)
Figure 67. Bandai Namco Revenue Growth Rate in Video Games Business (2017-2022)
Figure 68. Bethesda Softworks Revenue Growth Rate in Video Games Business (2017-2022)
Figure 69. Activision Revenue Growth Rate in Video Games Business (2017-2022)
Figure 70. 2KGames Revenue Growth Rate in Video Games Business (2017-2022)
Figure 71. Nintendo Revenue Growth Rate in Video Games Business (2017-2022)
Figure 72. Bottom-up and Top-down Approaches for This Report
Figure 73. Data Triangulation
Figure 74. Key Executives Interviewed

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