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STEAM Education Market, Global Outlook and Forecast 2023-2029

STEAM Education Market, Global Outlook and Forecast 2023-2029

  • Category:ICT & Media
  • Published on : 11 April 2023
  • Pages :107
  • Formats:
  • Report Code:SMR-7636124
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STEAM Education Market Size, Share 2023


STEAM is the abbreviation of Science, Technology, Engineering, Arts, and Mathematics. STEAM education cultivates innovative compound talents through interdisciplinary education, which is of great significance for improving children's problem-solving ability, innovative thinking, and creativity.

This report aims to provide a comprehensive presentation of the global market for STEAM Education, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding STEAM Education. This report contains market size and forecasts of STEAM Education in global, including the following market information:

Global STEAM Education Market Revenue, 2018-2023, 2024-2029, ($ millions)

Global top five companies in 2022 (%)

The global STEAM Education market was valued at US$ million in 2022 and is projected to reach US$ million by 2029, at a CAGR of % during the forecast period. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.

The U.S. Market is Estimated at $ Million in 2022, While China is to reach $ Million.

Online Segment to Reach $ Million by 2029, with a % CAGR in next six years.

The global key manufacturers of STEAM Education include Youbetter, Makeblock, Lego, Metas, Microduino, EduKatey, Stemi, USASEF and Pleasant Grove ISD, etc. in 2022, the global top five players have a share approximately % in terms of revenue.

We surveyed the STEAM Education companies, and industry experts on this industry, involving the revenue, demand, product type, recent developments and plans, industry trends, drivers, challenges, obstacles, and potential risks.

Total Market by Segment:

Global STEAM Education Market, by Type, 2018-2023, 2024-2029 ($ millions)

Global STEAM Education Market Segment Percentages, by Type, 2022 (%)

Online

Offline

Global STEAM Education Market, by Application, 2018-2023, 2024-2029 ($ millions)

Global STEAM Education Market Segment Percentages, by Application, 2022 (%)

Primary School

Junior High School

High School

Others

Global STEAM Education Market, By Region and Country, 2018-2023, 2024-2029 ($ Millions)

Global STEAM Education Market Segment Percentages, By Region and Country, 2022 (%)

North America

US

Canada

Mexico

Europe

Germany

France

U.K.

Italy

Russia

Nordic Countries

Benelux

Rest of Europe

Asia

China

Japan

South Korea

Southeast Asia

India

Rest of Asia

South America

Brazil

Argentina

Rest of South America

Middle East & Africa

Turkey

Israel

Saudi Arabia

UAE

Rest of Middle East & Africa

Competitor Analysis

The report also provides analysis of leading market participants including:

Key companies STEAM Education revenues in global market, 2018-2023 (estimated), ($ millions)

Key companies STEAM Education revenues share in global market, 2022 (%)

Further, the report presents profiles of competitors in the market, key players include:

Youbetter

Makeblock

Lego

Metas

Microduino

EduKatey

Stemi

USASEF

Pleasant Grove ISD

Inspirely Education

Beacon House

Gateway

Horizon Education

DFrobot

CHAIHUO

Outline of Major Chapters:

Chapter 1: Introduces the definition of STEAM Education, market overview.

Chapter 2: Global STEAM Education market size in revenue.

Chapter 3: Detailed analysis of STEAM Education company competitive landscape, revenue and market share, latest development plan, merger, and acquisition information, etc.

Chapter 4: Provides the analysis of various market segments by type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.

Chapter 5: Provides the analysis of various market segments by application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.

Chapter 6: Sales of STEAM Education in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space of each country in the world.

Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.

Chapter 8: The main points and conclusions of the report.

Report Attributes Report Details
Report Title STEAM Education Market, Global Outlook and Forecast 2023-2029
Historical Year 2018 to 2022 (Data from 2010 can be provided as per availability)
Base Year 2022
Forecast Year 2030
Number of Pages 107 Pages
Customization Available Yes, the report can be customized as per your need.

TABLE OF CONTENTS

1 Introduction to Research & Analysis Reports
1.1 STEAM Education Market Definition
1.2 Market Segments
1.2.1 Market by Type
1.2.2 Market by Application
1.3 Global STEAM Education Market Overview
1.4 Features & Benefits of This Report
1.5 Methodology & Sources of Information
1.5.1 Research Methodology
1.5.2 Research Process
1.5.3 Base Year
1.5.4 Report Assumptions & Caveats
2 Global STEAM Education Overall Market Size
2.1 Global STEAM Education Market Size: 2022 VS 2029
2.2 Global STEAM Education Market Size, Prospects & Forecasts: 2018-2029
2.3 Key Market Trends, Opportunity, Drivers and Restraints
2.3.1 Market Opportunities & Trends
2.3.2 Market Drivers
2.3.3 Market Restraints
3 Company Landscape
3.1 Top STEAM Education Players in Global Market
3.2 Top Global STEAM Education Companies Ranked by Revenue
3.3 Global STEAM Education Revenue by Companies
3.4 Top 3 and Top 5 STEAM Education Companies in Global Market, by Revenue in 2022
3.5 Global Companies STEAM Education Product Type
3.6 Tier 1, Tier 2 and Tier 3 STEAM Education Players in Global Market
3.6.1 List of Global Tier 1 STEAM Education Companies
3.6.2 List of Global Tier 2 and Tier 3 STEAM Education Companies
4 Market Sights by Product
4.1 Overview
4.1.1 By Type - Global STEAM Education Market Size Markets, 2022 & 2029
4.1.2 Online
4.1.3 Offline
4.2 By Type - Global STEAM Education Revenue & Forecasts
4.2.1 By Type - Global STEAM Education Revenue, 2018-2023
4.2.2 By Type - Global STEAM Education Revenue, 2024-2029
4.2.3 By Type - Global STEAM Education Revenue Market Share, 2018-2029
5 Sights by Application
5.1 Overview
5.1.1 By Application - Global STEAM Education Market Size, 2022 & 2029
5.1.2 Primary School
5.1.3 Junior High School
5.1.4 High School
5.1.5 Others
5.2 By Application - Global STEAM Education Revenue & Forecasts
5.2.1 By Application - Global STEAM Education Revenue, 2018-2023
5.2.2 By Application - Global STEAM Education Revenue, 2024-2029
5.2.3 By Application - Global STEAM Education Revenue Market Share, 2018-2029
6 Sights by Region
6.1 By Region - Global STEAM Education Market Size, 2022 & 2029
6.2 By Region - Global STEAM Education Revenue & Forecasts
6.2.1 By Region - Global STEAM Education Revenue, 2018-2023
6.2.2 By Region - Global STEAM Education Revenue, 2024-2029
6.2.3 By Region - Global STEAM Education Revenue Market Share, 2018-2029
6.3 North America
6.3.1 By Country - North America STEAM Education Revenue, 2018-2029
6.3.2 US STEAM Education Market Size, 2018-2029
6.3.3 Canada STEAM Education Market Size, 2018-2029
6.3.4 Mexico STEAM Education Market Size, 2018-2029
6.4 Europe
6.4.1 By Country - Europe STEAM Education Revenue, 2018-2029
6.4.2 Germany STEAM Education Market Size, 2018-2029
6.4.3 France STEAM Education Market Size, 2018-2029
6.4.4 U.K. STEAM Education Market Size, 2018-2029
6.4.5 Italy STEAM Education Market Size, 2018-2029
6.4.6 Russia STEAM Education Market Size, 2018-2029
6.4.7 Nordic Countries STEAM Education Market Size, 2018-2029
6.4.8 Benelux STEAM Education Market Size, 2018-2029
6.5 Asia
6.5.1 By Region - Asia STEAM Education Revenue, 2018-2029
6.5.2 China STEAM Education Market Size, 2018-2029
6.5.3 Japan STEAM Education Market Size, 2018-2029
6.5.4 South Korea STEAM Education Market Size, 2018-2029
6.5.5 Southeast Asia STEAM Education Market Size, 2018-2029
6.5.6 India STEAM Education Market Size, 2018-2029
6.6 South America
6.6.1 By Country - South America STEAM Education Revenue, 2018-2029
6.6.2 Brazil STEAM Education Market Size, 2018-2029
6.6.3 Argentina STEAM Education Market Size, 2018-2029
6.7 Middle East & Africa
6.7.1 By Country - Middle East & Africa STEAM Education Revenue, 2018-2029
6.7.2 Turkey STEAM Education Market Size, 2018-2029
6.7.3 Israel STEAM Education Market Size, 2018-2029
6.7.4 Saudi Arabia STEAM Education Market Size, 2018-2029
6.7.5 UAE STEAM Education Market Size, 2018-2029
7 STEAM Education Companies Profiles
7.1 Youbetter
7.1.1 Youbetter Company Summary
7.1.2 Youbetter Business Overview
7.1.3 Youbetter STEAM Education Major Product Offerings
7.1.4 Youbetter STEAM Education Revenue in Global Market (2018-2023)
7.1.5 Youbetter Key News & Latest Developments
7.2 Makeblock
7.2.1 Makeblock Company Summary
7.2.2 Makeblock Business Overview
7.2.3 Makeblock STEAM Education Major Product Offerings
7.2.4 Makeblock STEAM Education Revenue in Global Market (2018-2023)
7.2.5 Makeblock Key News & Latest Developments
7.3 Lego
7.3.1 Lego Company Summary
7.3.2 Lego Business Overview
7.3.3 Lego STEAM Education Major Product Offerings
7.3.4 Lego STEAM Education Revenue in Global Market (2018-2023)
7.3.5 Lego Key News & Latest Developments
7.4 Metas
7.4.1 Metas Company Summary
7.4.2 Metas Business Overview
7.4.3 Metas STEAM Education Major Product Offerings
7.4.4 Metas STEAM Education Revenue in Global Market (2018-2023)
7.4.5 Metas Key News & Latest Developments
7.5 Microduino
7.5.1 Microduino Company Summary
7.5.2 Microduino Business Overview
7.5.3 Microduino STEAM Education Major Product Offerings
7.5.4 Microduino STEAM Education Revenue in Global Market (2018-2023)
7.5.5 Microduino Key News & Latest Developments
7.6 EduKatey
7.6.1 EduKatey Company Summary
7.6.2 EduKatey Business Overview
7.6.3 EduKatey STEAM Education Major Product Offerings
7.6.4 EduKatey STEAM Education Revenue in Global Market (2018-2023)
7.6.5 EduKatey Key News & Latest Developments
7.7 Stemi
7.7.1 Stemi Company Summary
7.7.2 Stemi Business Overview
7.7.3 Stemi STEAM Education Major Product Offerings
7.7.4 Stemi STEAM Education Revenue in Global Market (2018-2023)
7.7.5 Stemi Key News & Latest Developments
7.8 USASEF
7.8.1 USASEF Company Summary
7.8.2 USASEF Business Overview
7.8.3 USASEF STEAM Education Major Product Offerings
7.8.4 USASEF STEAM Education Revenue in Global Market (2018-2023)
7.8.5 USASEF Key News & Latest Developments
7.9 Pleasant Grove ISD
7.9.1 Pleasant Grove ISD Company Summary
7.9.2 Pleasant Grove ISD Business Overview
7.9.3 Pleasant Grove ISD STEAM Education Major Product Offerings
7.9.4 Pleasant Grove ISD STEAM Education Revenue in Global Market (2018-2023)
7.9.5 Pleasant Grove ISD Key News & Latest Developments
7.10 Inspirely Education
7.10.1 Inspirely Education Company Summary
7.10.2 Inspirely Education Business Overview
7.10.3 Inspirely Education STEAM Education Major Product Offerings
7.10.4 Inspirely Education STEAM Education Revenue in Global Market (2018-2023)
7.10.5 Inspirely Education Key News & Latest Developments
7.11 Beacon House
7.11.1 Beacon House Company Summary
7.11.2 Beacon House Business Overview
7.11.3 Beacon House STEAM Education Major Product Offerings
7.11.4 Beacon House STEAM Education Revenue in Global Market (2018-2023)
7.11.5 Beacon House Key News & Latest Developments
7.12 Gateway
7.12.1 Gateway Company Summary
7.12.2 Gateway Business Overview
7.12.3 Gateway STEAM Education Major Product Offerings
7.12.4 Gateway STEAM Education Revenue in Global Market (2018-2023)
7.12.5 Gateway Key News & Latest Developments
7.13 Horizon Education
7.13.1 Horizon Education Company Summary
7.13.2 Horizon Education Business Overview
7.13.3 Horizon Education STEAM Education Major Product Offerings
7.13.4 Horizon Education STEAM Education Revenue in Global Market (2018-2023)
7.13.5 Horizon Education Key News & Latest Developments
7.14 DFrobot
7.14.1 DFrobot Company Summary
7.14.2 DFrobot Business Overview
7.14.3 DFrobot STEAM Education Major Product Offerings
7.14.4 DFrobot STEAM Education Revenue in Global Market (2018-2023)
7.14.5 DFrobot Key News & Latest Developments
7.15 CHAIHUO
7.15.1 CHAIHUO Company Summary
7.15.2 CHAIHUO Business Overview
7.15.3 CHAIHUO STEAM Education Major Product Offerings
7.15.4 CHAIHUO STEAM Education Revenue in Global Market (2018-2023)
7.15.5 CHAIHUO Key News & Latest Developments
8 Conclusion
9 Appendix
9.1 Note
9.2 Examples of Clients
9.3 Disclaimer

LIST OF TABLES & FIGURES

List of Tables
Table 1. STEAM Education Market Opportunities & Trends in Global Market
Table 2. STEAM Education Market Drivers in Global Market
Table 3. STEAM Education Market Restraints in Global Market
Table 4. Key Players of STEAM Education in Global Market
Table 5. Top STEAM Education Players in Global Market, Ranking by Revenue (2022)
Table 6. Global STEAM Education Revenue by Companies, (US$, Mn), 2018-2023
Table 7. Global STEAM Education Revenue Share by Companies, 2018-2023
Table 8. Global Companies STEAM Education Product Type
Table 9. List of Global Tier 1 STEAM Education Companies, Revenue (US$, Mn) in 2022 and Market Share
Table 10. List of Global Tier 2 and Tier 3 STEAM Education Companies, Revenue (US$, Mn) in 2022 and Market Share
Table 11. By Type ? Global STEAM Education Revenue, (US$, Mn), 2022 & 2029
Table 12. By Type - STEAM Education Revenue in Global (US$, Mn), 2018-2023
Table 13. By Type - STEAM Education Revenue in Global (US$, Mn), 2024-2029
Table 14. By Application ? Global STEAM Education Revenue, (US$, Mn), 2022 & 2029
Table 15. By Application - STEAM Education Revenue in Global (US$, Mn), 2018-2023
Table 16. By Application - STEAM Education Revenue in Global (US$, Mn), 2024-2029
Table 17. By Region ? Global STEAM Education Revenue, (US$, Mn), 2022 & 2029
Table 18. By Region - Global STEAM Education Revenue (US$, Mn), 2018-2023
Table 19. By Region - Global STEAM Education Revenue (US$, Mn), 2024-2029
Table 20. By Country - North America STEAM Education Revenue, (US$, Mn), 2018-2023
Table 21. By Country - North America STEAM Education Revenue, (US$, Mn), 2024-2029
Table 22. By Country - Europe STEAM Education Revenue, (US$, Mn), 2018-2023
Table 23. By Country - Europe STEAM Education Revenue, (US$, Mn), 2024-2029
Table 24. By Region - Asia STEAM Education Revenue, (US$, Mn), 2018-2023
Table 25. By Region - Asia STEAM Education Revenue, (US$, Mn), 2024-2029
Table 26. By Country - South America STEAM Education Revenue, (US$, Mn), 2018-2023
Table 27. By Country - South America STEAM Education Revenue, (US$, Mn), 2024-2029
Table 28. By Country - Middle East & Africa STEAM Education Revenue, (US$, Mn), 2018-2023
Table 29. By Country - Middle East & Africa STEAM Education Revenue, (US$, Mn), 2024-2029
Table 30. Youbetter Company Summary
Table 31. Youbetter STEAM Education Product Offerings
Table 32. Youbetter STEAM Education Revenue (US$, Mn) & (2018-2023)
Table 33. Youbetter Key News & Latest Developments
Table 34. Makeblock Company Summary
Table 35. Makeblock STEAM Education Product Offerings
Table 36. Makeblock STEAM Education Revenue (US$, Mn) & (2018-2023)
Table 37. Makeblock Key News & Latest Developments
Table 38. Lego Company Summary
Table 39. Lego STEAM Education Product Offerings
Table 40. Lego STEAM Education Revenue (US$, Mn) & (2018-2023)
Table 41. Lego Key News & Latest Developments
Table 42. Metas Company Summary
Table 43. Metas STEAM Education Product Offerings
Table 44. Metas STEAM Education Revenue (US$, Mn) & (2018-2023)
Table 45. Metas Key News & Latest Developments
Table 46. Microduino Company Summary
Table 47. Microduino STEAM Education Product Offerings
Table 48. Microduino STEAM Education Revenue (US$, Mn) & (2018-2023)
Table 49. Microduino Key News & Latest Developments
Table 50. EduKatey Company Summary
Table 51. EduKatey STEAM Education Product Offerings
Table 52. EduKatey STEAM Education Revenue (US$, Mn) & (2018-2023)
Table 53. EduKatey Key News & Latest Developments
Table 54. Stemi Company Summary
Table 55. Stemi STEAM Education Product Offerings
Table 56. Stemi STEAM Education Revenue (US$, Mn) & (2018-2023)
Table 57. Stemi Key News & Latest Developments
Table 58. USASEF Company Summary
Table 59. USASEF STEAM Education Product Offerings
Table 60. USASEF STEAM Education Revenue (US$, Mn) & (2018-2023)
Table 61. USASEF Key News & Latest Developments
Table 62. Pleasant Grove ISD Company Summary
Table 63. Pleasant Grove ISD STEAM Education Product Offerings
Table 64. Pleasant Grove ISD STEAM Education Revenue (US$, Mn) & (2018-2023)
Table 65. Pleasant Grove ISD Key News & Latest Developments
Table 66. Inspirely Education Company Summary
Table 67. Inspirely Education STEAM Education Product Offerings
Table 68. Inspirely Education STEAM Education Revenue (US$, Mn) & (2018-2023)
Table 69. Inspirely Education Key News & Latest Developments
Table 70. Beacon House Company Summary
Table 71. Beacon House STEAM Education Product Offerings
Table 72. Beacon House STEAM Education Revenue (US$, Mn) & (2018-2023)
Table 73. Beacon House Key News & Latest Developments
Table 74. Gateway Company Summary
Table 75. Gateway STEAM Education Product Offerings
Table 76. Gateway STEAM Education Revenue (US$, Mn) & (2018-2023)
Table 77. Gateway Key News & Latest Developments
Table 78. Horizon Education Company Summary
Table 79. Horizon Education STEAM Education Product Offerings
Table 80. Horizon Education STEAM Education Revenue (US$, Mn) & (2018-2023)
Table 81. Horizon Education Key News & Latest Developments
Table 82. DFrobot Company Summary
Table 83. DFrobot STEAM Education Product Offerings
Table 84. DFrobot STEAM Education Revenue (US$, Mn) & (2018-2023)
Table 85. DFrobot Key News & Latest Developments
Table 86. CHAIHUO Company Summary
Table 87. CHAIHUO STEAM Education Product Offerings
Table 88. CHAIHUO STEAM Education Revenue (US$, Mn) & (2018-2023)
Table 89. CHAIHUO Key News & Latest Developments
List of Figures
Figure 1. STEAM Education Segment by Type in 2022
Figure 2. STEAM Education Segment by Application in 2022
Figure 3. Global STEAM Education Market Overview: 2022
Figure 4. Key Caveats
Figure 5. Global STEAM Education Market Size: 2022 VS 2029 (US$, Mn)
Figure 6. Global STEAM Education Revenue, 2018-2029 (US$, Mn)
Figure 7. The Top 3 and 5 Players Market Share by STEAM Education Revenue in 2022
Figure 8. By Type - Global STEAM Education Revenue Market Share, 2018-2029
Figure 9. By Application - Global STEAM Education Revenue Market Share, 2018-2029
Figure 10. By Type - Global STEAM Education Revenue, (US$, Mn), 2022 & 2029
Figure 11. By Type - Global STEAM Education Revenue Market Share, 2018-2029
Figure 12. By Application - Global STEAM Education Revenue, (US$, Mn), 2022 & 2029
Figure 13. By Application - Global STEAM Education Revenue Market Share, 2018-2029
Figure 14. By Region - Global STEAM Education Revenue Market Share, 2018-2029
Figure 15. By Country - North America STEAM Education Revenue Market Share, 2018-2029
Figure 16. US STEAM Education Revenue, (US$, Mn), 2018-2029
Figure 17. Canada STEAM Education Revenue, (US$, Mn), 2018-2029
Figure 18. Mexico STEAM Education Revenue, (US$, Mn), 2018-2029
Figure 19. By Country - Europe STEAM Education Revenue Market Share, 2018-2029
Figure 20. Germany STEAM Education Revenue, (US$, Mn), 2018-2029
Figure 21. France STEAM Education Revenue, (US$, Mn), 2018-2029
Figure 22. U.K. STEAM Education Revenue, (US$, Mn), 2018-2029
Figure 23. Italy STEAM Education Revenue, (US$, Mn), 2018-2029
Figure 24. Russia STEAM Education Revenue, (US$, Mn), 2018-2029
Figure 25. Nordic Countries STEAM Education Revenue, (US$, Mn), 2018-2029
Figure 26. Benelux STEAM Education Revenue, (US$, Mn), 2018-2029
Figure 27. By Region - Asia STEAM Education Revenue Market Share, 2018-2029
Figure 28. China STEAM Education Revenue, (US$, Mn), 2018-2029
Figure 29. Japan STEAM Education Revenue, (US$, Mn), 2018-2029
Figure 30. South Korea STEAM Education Revenue, (US$, Mn), 2018-2029
Figure 31. Southeast Asia STEAM Education Revenue, (US$, Mn), 2018-2029
Figure 32. India STEAM Education Revenue, (US$, Mn), 2018-2029
Figure 33. By Country - South America STEAM Education Revenue Market Share, 2018-2029
Figure 34. Brazil STEAM Education Revenue, (US$, Mn), 2018-2029
Figure 35. Argentina STEAM Education Revenue, (US$, Mn), 2018-2029
Figure 36. By Country - Middle East & Africa STEAM Education Revenue Market Share, 2018-2029
Figure 37. Turkey STEAM Education Revenue, (US$, Mn), 2018-2029
Figure 38. Israel STEAM Education Revenue, (US$, Mn), 2018-2029
Figure 39. Saudi Arabia STEAM Education Revenue, (US$, Mn), 2018-2029
Figure 40. UAE STEAM Education Revenue, (US$, Mn), 2018-2029
Figure 41. Youbetter STEAM Education Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 42. Makeblock STEAM Education Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 43. Lego STEAM Education Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 44. Metas STEAM Education Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 45. Microduino STEAM Education Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 46. EduKatey STEAM Education Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 47. Stemi STEAM Education Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 48. USASEF STEAM Education Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 49. Pleasant Grove ISD STEAM Education Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 50. Inspirely Education STEAM Education Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 51. Beacon House STEAM Education Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 52. Gateway STEAM Education Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 53. Horizon Education STEAM Education Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 54. DFrobot STEAM Education Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 55. CHAIHUO STEAM Education Revenue Year Over Year Growth (US$, Mn) & (2018-2023)

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