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Global STEAM Education Market Research Report 2022

Global STEAM Education Market Research Report 2022

  • Category:ICT & Media
  • Published on : 03 July 2022
  • Pages :96
  • Formats:
  • Report Code:SMR-7177678
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STEAM Education Market Size, Share 2022


Market Analysis and Insights: Global STEAM Education Market

The global STEAM Education market size is projected to reach US$ XX million by 2027, from US$ XX million in 2020, at a CAGR of XX% during 2021-2027.

With industry-standard accuracy in analysis and high data integrity, the report makes a brilliant attempt to unveil key opportunities available in the global STEAM Education market to help players in achieving a strong market position. Buyers of the report can access verified and reliable market forecasts, including those for the overall size of the global STEAM Education market in terms of revenue.

On the whole, the report proves to be an effective tool that players can use to gain a competitive edge over their competitors and ensure lasting success in the global STEAM Education market. All of the findings, data, and information provided in the report are validated and revalidated with the help of trustworthy sources. The analysts who have authored the report took a unique and industry-best research and analysis approach for an in-depth study of the global STEAM Education market.

Global STEAM Education Scope and Market Size

STEAM Education market is segmented by players, region (country), by Type and by Application. Players, stakeholders, and other participants in the global STEAM Education market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by Type and by Application for the period 2017-2028.

Segment by Type

Online

Offline

Segment by Application

Primary School

Junior High School

High School

Others

By Region

North America

United States

Canada

Europe

Germany

France

UK

Italy

Russia

Nordic Countries

Rest of Europe

Asia-Pacific

China

Japan

South Korea

Southeast Asia

India

Australia

Rest of Asia

Latin America

Mexico

Brazil

Rest of Latin America

Middle East & Africa

Turkey

Saudi Arabia

UAE

Rest of MEA

By Company

Youbetter

Makeblock

Lego

Metas

Microduino

EduKatey

Stemi

USASEF

Pleasant Grove ISD

Inspirely Education

Beacon House

Gateway

Horizon Education

DFrobot

CHAIHUO

The information for each competitor/Company Profile includes:

  • Company Overview
  • Business Strategy
  • Key Product Offerings
  • Financial Performance
  • Key Performance Indicators
  • Risk Analysis
  • Recent Development
  • Regional Presence
  • SWOT Analysis 

The content of the study subjects includes a total of 15 chapters:

Chapter 1, describes STEAM Education product scope, market overview, market opportunities, market driving force, and market risks.

Chapter 2, profiles the top manufacturers of STEAM Education, with price, sales, revenue, and global market share of STEAM Education from 2019 to 2022.

Chapter 3, the STEAM Education competitive situation, sales, revenue, and global market share of top manufacturers are analyzed emphatically by landscape contrast.

Chapter 4, the STEAM Education breakdown data are shown at the regional level, to show the sales, revenue and growth by regions, from 2017 to 2028.

Chapters 5 and 6, to segment the sales by Type and application, with sales market share and growth rate by type, and application, from 2017 to 2028.

Chapters 7, 8, 9, 10, and 11, to break the sales data at the country level, with sales, revenue, and market share for key countries in the world, from 2017 to 2022. and the STEAM Education market forecast, by regions, type, and application, with sales and revenue, from 2023 to 2028.

Chapter 12, the key raw materials and key suppliers, and industry chain of STEAM Education.

Chapter 13, 14, and 15, to describe STEAM Education sales channel, distributors, customers, research findings and conclusion, appendix and data source.

Key Indicators Analysed:

  • Market Players & Competitor Analysis: The report covers the key players of the industry including Company Profile, Product Specifications, Production Capacity/Sales, Revenue, Price and Gross Margin 2016-2027 & Sales with a thorough analysis of the market?s competitive landscape and detailed information on vendors and comprehensive details of factors that will challenge the growth of major market vendors.
  • Global and Regional Market Analysis: The report includes Global & Regional market status and outlook 2016-2027. Further the report provides break down details about each region & countries covered in the report. Identifying its sales, sales volume & revenue forecast. With detailed analysis by types and applications.
  • Market Trends: Market key trends which include Increased Competition and Continuous Innovations.
  • Opportunities and Drivers: Identifying the Growing Demands and New Technology
  • Porters Five Force Analysis: The report provides with the state of competition in industry depending on five basic forces: threat of new entrants, bargaining power of suppliers, bargaining power of buyers, threat of substitute products or services, and existing industry rivalry.

Reasons to Purchase this Report:

  • Estimates 2022-2027 2021-2025 STEAM Education Report on, Status and Forecast, by Players, Types and Applications market development trends with the recent trends and SWOT analysis
  • Market dynamics scenario, along with growth opportunities of the market in the years to come
  • Market segmentation analysis including qualitative and quantitative research incorporating the impact of economic and policy aspects
  • Regional and country level analysis integrating the demand and supply forces that are influencing the growth of the market.
  • Market value (USD Million) and volume (Units Million) data for each segment and sub-segment
  • Competitive landscape involving the market share of major players, along with the new projects and strategies adopted by players in the past five years
  • Comprehensive company profiles covering the product offerings, key financial information, recent developments, SWOT analysis, and strategies employed by the major market players
  • 1-year analyst support, along with the data support in excel format.

Research Methodology:

The research methodology used to estimate and forecast this market begins by capturing the revenues of the key players and their shares in the market. Various secondary sources such as press releases, annual reports, non-profit organizations, industry associations, governmental agencies and customs data, have been used to identify and collect information useful for this extensive commercial study of the market. Calculations based on this led to the overall market size. After arriving at the overall market size, the total market has been split into several segments and subsegments, which have then been verified through primary research by conducting extensive interviews with industry experts such as CEOs, VPs, directors, and executives. The data triangulation and market breakdown procedures have been employed to complete the overall market engineering process and arrive at the exact statistics for all segments and subsegments.

Report Attributes Report Details
Report Title Global STEAM Education Market Research Report 2022
Historical Year 2018 to 2022 (Data from 2010 can be provided as per availability)
Base Year 2021
Forecast Year 2029
Number of Pages 96 Pages
Customization Available Yes, the report can be customized as per your need.

TABLE OF CONTENTS

1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global STEAM Education Market Size Growth Rate by Type: 2017 VS 2021 VS 2028
1.2.2 Online
1.2.3 Offline
1.3 Market by Application
1.3.1 Global STEAM Education Market Share by Application: 2017 VS 2021 VS 2028
1.3.2 Primary School
1.3.3 Junior High School
1.3.4 High School
1.3.5 Others
1.4 Study Objectives
1.5 Years Considered
2 Global Growth Trends
2.1 Global STEAM Education Market Perspective (2017-2028)
2.2 STEAM Education Growth Trends by Region
2.2.1 STEAM Education Market Size by Region: 2017 VS 2021 VS 2028
2.2.2 STEAM Education Historic Market Size by Region (2017-2022)
2.2.3 STEAM Education Forecasted Market Size by Region (2023-2028)
2.3 STEAM Education Market Dynamics
2.3.1 STEAM Education Industry Trends
2.3.2 STEAM Education Market Drivers
2.3.3 STEAM Education Market Challenges
2.3.4 STEAM Education Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top STEAM Education Players by Revenue
3.1.1 Global Top STEAM Education Players by Revenue (2017-2022)
3.1.2 Global STEAM Education Revenue Market Share by Players (2017-2022)
3.2 Global STEAM Education Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by STEAM Education Revenue
3.4 Global STEAM Education Market Concentration Ratio
3.4.1 Global STEAM Education Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by STEAM Education Revenue in 2021
3.5 STEAM Education Key Players Head office and Area Served
3.6 Key Players STEAM Education Product Solution and Service
3.7 Date of Enter into STEAM Education Market
3.8 Mergers & Acquisitions, Expansion Plans
4 STEAM Education Breakdown Data by Type
4.1 Global STEAM Education Historic Market Size by Type (2017-2022)
4.2 Global STEAM Education Forecasted Market Size by Type (2023-2028)
5 STEAM Education Breakdown Data by Application
5.1 Global STEAM Education Historic Market Size by Application (2017-2022)
5.2 Global STEAM Education Forecasted Market Size by Application (2023-2028)
6 North America
6.1 North America STEAM Education Market Size (2017-2028)
6.2 North America STEAM Education Market Size by Country (2017-2022)
6.3 North America STEAM Education Market Size by Country (2023-2028)
6.4 United States
6.5 Canada
7 Europe
7.1 Europe STEAM Education Market Size (2017-2028)
7.2 Europe STEAM Education Market Size by Country (2017-2022)
7.3 Europe STEAM Education Market Size by Country (2023-2028)
7.4 Germany
7.5 France
7.6 U.K.
7.7 Italy
7.8 Russia
7.9 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific STEAM Education Market Size (2017-2028)
8.2 Asia-Pacific STEAM Education Market Size by Country (2017-2022)
8.3 Asia-Pacific STEAM Education Market Size by Country (2023-2028)
8.4 China
8.5 Japan
8.6 South Korea
8.7 Southeast Asia
8.8 India
8.9 Australia
9 Latin America
9.1 Latin America STEAM Education Market Size (2017-2028)
9.2 Latin America STEAM Education Market Size by Country (2017-2022)
9.3 Latin America STEAM Education Market Size by Country (2023-2028)
9.4 Mexico
9.5 Brazil
10 Middle East & Africa
10.1 Middle East & Africa STEAM Education Market Size (2017-2028)
10.2 Middle East & Africa STEAM Education Market Size by Country (2017-2022)
10.3 Middle East & Africa STEAM Education Market Size by Country (2023-2028)
10.4 Turkey
10.5 Saudi Arabia
10.6 UAE
11 Key Players Profiles
11.1 Youbetter
11.1.1 Youbetter Company Detail
11.1.2 Youbetter Business Overview
11.1.3 Youbetter STEAM Education Introduction
11.1.4 Youbetter Revenue in STEAM Education Business (2017-2022)
11.1.5 Youbetter Recent Development
11.2 Makeblock
11.2.1 Makeblock Company Detail
11.2.2 Makeblock Business Overview
11.2.3 Makeblock STEAM Education Introduction
11.2.4 Makeblock Revenue in STEAM Education Business (2017-2022)
11.2.5 Makeblock Recent Development
11.3 Lego
11.3.1 Lego Company Detail
11.3.2 Lego Business Overview
11.3.3 Lego STEAM Education Introduction
11.3.4 Lego Revenue in STEAM Education Business (2017-2022)
11.3.5 Lego Recent Development
11.4 Metas
11.4.1 Metas Company Detail
11.4.2 Metas Business Overview
11.4.3 Metas STEAM Education Introduction
11.4.4 Metas Revenue in STEAM Education Business (2017-2022)
11.4.5 Metas Recent Development
11.5 Microduino
11.5.1 Microduino Company Detail
11.5.2 Microduino Business Overview
11.5.3 Microduino STEAM Education Introduction
11.5.4 Microduino Revenue in STEAM Education Business (2017-2022)
11.5.5 Microduino Recent Development
11.6 EduKatey
11.6.1 EduKatey Company Detail
11.6.2 EduKatey Business Overview
11.6.3 EduKatey STEAM Education Introduction
11.6.4 EduKatey Revenue in STEAM Education Business (2017-2022)
11.6.5 EduKatey Recent Development
11.7 Stemi
11.7.1 Stemi Company Detail
11.7.2 Stemi Business Overview
11.7.3 Stemi STEAM Education Introduction
11.7.4 Stemi Revenue in STEAM Education Business (2017-2022)
11.7.5 Stemi Recent Development
11.8 USASEF
11.8.1 USASEF Company Detail
11.8.2 USASEF Business Overview
11.8.3 USASEF STEAM Education Introduction
11.8.4 USASEF Revenue in STEAM Education Business (2017-2022)
11.8.5 USASEF Recent Development
11.9 Pleasant Grove ISD
11.9.1 Pleasant Grove ISD Company Detail
11.9.2 Pleasant Grove ISD Business Overview
11.9.3 Pleasant Grove ISD STEAM Education Introduction
11.9.4 Pleasant Grove ISD Revenue in STEAM Education Business (2017-2022)
11.9.5 Pleasant Grove ISD Recent Development
11.10 Inspirely Education
11.10.1 Inspirely Education Company Detail
11.10.2 Inspirely Education Business Overview
11.10.3 Inspirely Education STEAM Education Introduction
11.10.4 Inspirely Education Revenue in STEAM Education Business (2017-2022)
11.10.5 Inspirely Education Recent Development
11.11 Beacon House
11.11.1 Beacon House Company Detail
11.11.2 Beacon House Business Overview
11.11.3 Beacon House STEAM Education Introduction
11.11.4 Beacon House Revenue in STEAM Education Business (2017-2022)
11.11.5 Beacon House Recent Development
11.12 Gateway
11.12.1 Gateway Company Detail
11.12.2 Gateway Business Overview
11.12.3 Gateway STEAM Education Introduction
11.12.4 Gateway Revenue in STEAM Education Business (2017-2022)
11.12.5 Gateway Recent Development
11.13 Horizon Education
11.13.1 Horizon Education Company Detail
11.13.2 Horizon Education Business Overview
11.13.3 Horizon Education STEAM Education Introduction
11.13.4 Horizon Education Revenue in STEAM Education Business (2017-2022)
11.13.5 Horizon Education Recent Development
11.14 DFrobot
11.14.1 DFrobot Company Detail
11.14.2 DFrobot Business Overview
11.14.3 DFrobot STEAM Education Introduction
11.14.4 DFrobot Revenue in STEAM Education Business (2017-2022)
11.14.5 DFrobot Recent Development
11.15 CHAIHUO
11.15.1 CHAIHUO Company Detail
11.15.2 CHAIHUO Business Overview
11.15.3 CHAIHUO STEAM Education Introduction
11.15.4 CHAIHUO Revenue in STEAM Education Business (2017-2022)
11.15.5 CHAIHUO Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details

LIST OF TABLES & FIGURES

List of Tables
Table 1. Global STEAM Education Market Size Growth Rate by Type (US$ Million): 2017 VS 2021 VS 2028
Table 2. Key Players of Online
Table 3. Key Players of Offline
Table 4. Global STEAM Education Market Size Growth by Application (US$ Million): 2017 VS 2021 VS 2028
Table 5. Global STEAM Education Market Size by Region (US$ Million): 2017 VS 2021 VS 2028
Table 6. Global STEAM Education Market Size by Region (2017-2022) & (US$ Million)
Table 7. Global STEAM Education Market Share by Region (2017-2022)
Table 8. Global STEAM Education Forecasted Market Size by Region (2023-2028) & (US$ Million)
Table 9. Global STEAM Education Market Share by Region (2023-2028)
Table 10. STEAM Education Market Trends
Table 11. STEAM Education Market Drivers
Table 12. STEAM Education Market Challenges
Table 13. STEAM Education Market Restraints
Table 14. Global STEAM Education Revenue by Players (2017-2022) & (US$ Million)
Table 15. Global STEAM Education Market Share by Players (2017-2022)
Table 16. Global Top STEAM Education Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in STEAM Education as of 2021)
Table 17. Ranking of Global Top STEAM Education Companies by Revenue (US$ Million) in 2021
Table 18. Global 5 Largest Players Market Share by STEAM Education Revenue (CR5 and HHI) & (2017-2022)
Table 19. Key Players Headquarters and Area Served
Table 20. Key Players STEAM Education Product Solution and Service
Table 21. Date of Enter into STEAM Education Market
Table 22. Mergers & Acquisitions, Expansion Plans
Table 23. Global STEAM Education Market Size by Type (2017-2022) & (US$ Million)
Table 24. Global STEAM Education Revenue Market Share by Type (2017-2022)
Table 25. Global STEAM Education Forecasted Market Size by Type (2023-2028) & (US$ Million)
Table 26. Global STEAM Education Revenue Market Share by Type (2023-2028)
Table 27. Global STEAM Education Market Size by Application (2017-2022) & (US$ Million)
Table 28. Global STEAM Education Revenue Market Share by Application (2017-2022)
Table 29. Global STEAM Education Forecasted Market Size by Application (2023-2028) & (US$ Million)
Table 30. Global STEAM Education Revenue Market Share by Application (2023-2028)
Table 31. North America STEAM Education Market Size by Country (2017-2022) & (US$ Million)
Table 32. North America STEAM Education Market Size by Country (2023-2028) & (US$ Million)
Table 33. Europe STEAM Education Market Size by Country (2017-2022) & (US$ Million)
Table 34. Europe STEAM Education Market Size by Country (2023-2028) & (US$ Million)
Table 35. Asia-Pacific STEAM Education Market Size by Region (2017-2022) & (US$ Million)
Table 36. Asia-Pacific STEAM Education Market Size by Region (2023-2028) & (US$ Million)
Table 37. Latin America STEAM Education Market Size by Country (2017-2022) & (US$ Million)
Table 38. Latin America STEAM Education Market Size by Country (2023-2028) & (US$ Million)
Table 39. Middle East & Africa STEAM Education Market Size by Country (2017-2022) & (US$ Million)
Table 40. Middle East & Africa STEAM Education Market Size by Country (2023-2028) & (US$ Million)
Table 41. Youbetter Company Detail
Table 42. Youbetter Business Overview
Table 43. Youbetter STEAM Education Product
Table 44. Youbetter Revenue in STEAM Education Business (2017-2022) & (US$ Million)
Table 45. Youbetter Recent Development
Table 46. Makeblock Company Detail
Table 47. Makeblock Business Overview
Table 48. Makeblock STEAM Education Product
Table 49. Makeblock Revenue in STEAM Education Business (2017-2022) & (US$ Million)
Table 50. Makeblock Recent Development
Table 51. Lego Company Detail
Table 52. Lego Business Overview
Table 53. Lego STEAM Education Product
Table 54. Lego Revenue in STEAM Education Business (2017-2022) & (US$ Million)
Table 55. Lego Recent Development
Table 56. Metas Company Detail
Table 57. Metas Business Overview
Table 58. Metas STEAM Education Product
Table 59. Metas Revenue in STEAM Education Business (2017-2022) & (US$ Million)
Table 60. Metas Recent Development
Table 61. Microduino Company Detail
Table 62. Microduino Business Overview
Table 63. Microduino STEAM Education Product
Table 64. Microduino Revenue in STEAM Education Business (2017-2022) & (US$ Million)
Table 65. Microduino Recent Development
Table 66. EduKatey Company Detail
Table 67. EduKatey Business Overview
Table 68. EduKatey STEAM Education Product
Table 69. EduKatey Revenue in STEAM Education Business (2017-2022) & (US$ Million)
Table 70. EduKatey Recent Development
Table 71. Stemi Company Detail
Table 72. Stemi Business Overview
Table 73. Stemi STEAM Education Product
Table 74. Stemi Revenue in STEAM Education Business (2017-2022) & (US$ Million)
Table 75. Stemi Recent Development
Table 76. USASEF Company Detail
Table 77. USASEF Business Overview
Table 78. USASEF STEAM Education Product
Table 79. USASEF Revenue in STEAM Education Business (2017-2022) & (US$ Million)
Table 80. USASEF Recent Development
Table 81. Pleasant Grove ISD Company Detail
Table 82. Pleasant Grove ISD Business Overview
Table 83. Pleasant Grove ISD STEAM Education Product
Table 84. Pleasant Grove ISD Revenue in STEAM Education Business (2017-2022) & (US$ Million)
Table 85. Pleasant Grove ISD Recent Development
Table 86. Inspirely Education Company Detail
Table 87. Inspirely Education Business Overview
Table 88. Inspirely Education STEAM Education Product
Table 89. Inspirely Education Revenue in STEAM Education Business (2017-2022) & (US$ Million)
Table 90. Inspirely Education Recent Development
Table 91. Beacon House Company Detail
Table 92. Beacon House Business Overview
Table 93. Beacon House STEAM EducationProduct
Table 94. Beacon House Revenue in STEAM Education Business (2017-2022) & (US$ Million)
Table 95. Beacon House Recent Development
Table 96. Gateway Company Detail
Table 97. Gateway Business Overview
Table 98. Gateway STEAM EducationProduct
Table 99. Gateway Revenue in STEAM Education Business (2017-2022) & (US$ Million)
Table 100. Gateway Recent Development
Table 101. Horizon Education Company Detail
Table 102. Horizon Education Business Overview
Table 103. Horizon Education STEAM EducationProduct
Table 104. Horizon Education Revenue in STEAM Education Business (2017-2022) & (US$ Million)
Table 105. Horizon Education Recent Development
Table 106. DFrobot Company Detail
Table 107. DFrobot Business Overview
Table 108. DFrobot STEAM EducationProduct
Table 109. DFrobot Revenue in STEAM Education Business (2017-2022) & (US$ Million)
Table 110. DFrobot Recent Development
Table 111. CHAIHUO Company Detail
Table 112. CHAIHUO Business Overview
Table 113. CHAIHUO STEAM EducationProduct
Table 114. CHAIHUO Revenue in STEAM Education Business (2017-2022) & (US$ Million)
Table 115. CHAIHUO Recent Development
Table 116. Research Programs/Design for This Report
Table 117. Key Data Information from Secondary Sources
Table 118. Key Data Information from Primary Sources
List of Figures
Figure 1. Global STEAM Education Market Share by Type: 2021 VS 2028
Figure 2. Online Features
Figure 3. Offline Features
Figure 4. Global STEAM Education Market Share by Application in 2021 & 2028
Figure 5. Primary School Case Studies
Figure 6. Junior High School Case Studies
Figure 7. High School Case Studies
Figure 8. Others Case Studies
Figure 9. STEAM Education Report Years Considered
Figure 10. Global STEAM Education Market Size (US$ Million), Year-over-Year: 2017-2028
Figure 11. Global STEAM Education Market Size, (US$ Million), 2017 VS 2021 VS 2028
Figure 12. Global STEAM Education Market Share by Region: 2021 VS 2028
Figure 13. Global STEAM Education Market Share by Players in 2021
Figure 14. Global Top STEAM Education Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in STEAM Education as of 2021)
Figure 15. The Top 10 and 5 Players Market Share by STEAM Education Revenue in 2021
Figure 16. North America STEAM Education Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 17. North America STEAM Education Market Share by Country (2017-2028)
Figure 18. United States STEAM Education Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 19. Canada STEAM Education Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 20. Europe STEAM Education Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 21. Europe STEAM Education Market Share by Country (2017-2028)
Figure 22. Germany STEAM Education Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 23. France STEAM Education Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 24. U.K. STEAM Education Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 25. Italy STEAM Education Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 26. Russia STEAM Education Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 27. Nordic Countries STEAM Education Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 28. Asia-Pacific STEAM Education Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 29. Asia-Pacific STEAM Education Market Share by Region (2017-2028)
Figure 30. China STEAM Education Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 31. Japan STEAM Education Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 32. South Korea STEAM Education Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 33. Southeast Asia STEAM Education Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 34. India STEAM Education Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 35. Australia STEAM Education Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 36. Latin America STEAM Education Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 37. Latin America STEAM Education Market Share by Country (2017-2028)
Figure 38. Mexico STEAM Education Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 39. Brazil STEAM Education Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 40. Middle East & Africa STEAM Education Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 41. Middle East & Africa STEAM Education Market Share by Country (2017-2028)
Figure 42. Turkey STEAM Education Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 43. Saudi Arabia STEAM Education Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 44. Youbetter Revenue Growth Rate in STEAM Education Business (2017-2022)
Figure 45. Makeblock Revenue Growth Rate in STEAM Education Business (2017-2022)
Figure 46. Lego Revenue Growth Rate in STEAM Education Business (2017-2022)
Figure 47. Metas Revenue Growth Rate in STEAM Education Business (2017-2022)
Figure 48. Microduino Revenue Growth Rate in STEAM Education Business (2017-2022)
Figure 49. EduKatey Revenue Growth Rate in STEAM Education Business (2017-2022)
Figure 50. Stemi Revenue Growth Rate in STEAM Education Business (2017-2022)
Figure 51. USASEF Revenue Growth Rate in STEAM Education Business (2017-2022)
Figure 52. Pleasant Grove ISD Revenue Growth Rate in STEAM Education Business (2017-2022)
Figure 53. Inspirely Education Revenue Growth Rate in STEAM Education Business (2017-2022)
Figure 54. Beacon House Revenue Growth Rate in STEAM Education Business (2017-2022)
Figure 55. Gateway Revenue Growth Rate in STEAM Education Business (2017-2022)
Figure 56. Horizon Education Revenue Growth Rate in STEAM Education Business (2017-2022)
Figure 57. DFrobot Revenue Growth Rate in STEAM Education Business (2017-2022)
Figure 58. CHAIHUO Revenue Growth Rate in STEAM Education Business (2017-2022)
Figure 59. Bottom-up and Top-down Approaches for This Report
Figure 60. Data Triangulation
Figure 61. Key Executives Interviewed

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