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Martial Arts Software Market Size, Share 2022
This report contains market size and forecasts of Martial Arts Software in Global, including the following market information:
Global Martial Arts Software Market Revenue, 2017-2022, 2023-2028, ($ millions)
Global top five companies in 2021 (%)
The global Martial Arts Software market was valued at million in 2021 and is projected to reach US$ million by 2028, at a CAGR of % during the forecast period.
The U.S. Market is Estimated at $ Million in 2021, While China is Forecast to Reach $ Million by 2028.
Cloud Based Segment to Reach $ Million by 2028, with a % CAGR in next six years.
The global key manufacturers of Martial Arts Software include inFocus, Kicksite, Adakie, AMSonline, ATLAS, BlackBeltCRM, ChampionsWay, Dojo Expert and Dojo Manager, etc. In 2021, the global top five players have a share approximately % in terms of revenue.
We has surveyed the Martial Arts Software companies, and industry experts on this industry, involving the revenue, demand, product type, recent developments and plans, industry trends, drivers, challenges, obstacles, and potential risks.
Total Market by Segment:
Global Martial Arts Software Market, by Type, 2017-2022, 2023-2028 ($ millions)
Global Martial Arts Software Market Segment Percentages, by Type, 2021 (%)
Global Martial Arts Software Market, by Application, 2017-2022, 2023-2028 ($ millions)
Global Martial Arts Software Market Segment Percentages, by Application, 2021 (%)
- Martial Arts School
- Clubs
- Others
Global Martial Arts Software Market, By Region and Country, 2017-2022, 2023-2028 ($ Millions)
Global Martial Arts Software Market Segment Percentages, By Region and Country, 2021 (%)
- North America
- US
- Canada
- Mexico
- Europe
- Germany
- France
- U.K.
- Italy
- Russia
- Nordic Countries
- Benelux
- Rest of Europe
- Asia
- China
- Japan
- South Korea
- Southeast Asia
- India
- Rest of Asia
- South America
- Brazil
- Argentina
- Rest of South America
- Middle East & Africa
- Turkey
- Israel
- Saudi Arabia
- UAE
- Rest of Middle East & Africa
Competitor Analysis
The report also provides analysis of leading market participants including:
- Key companies Martial Arts Software revenues in global market, 2017-2022 (estimated), ($ millions)
- Key companies Martial Arts Software revenues share in global market, 2021 (%)
Further, the report presents profiles of competitors in the market, key players include:
- inFocus
- Kicksite
- Adakie
- AMSonline
- ATLAS
- BlackBeltCRM
- ChampionsWay
- Dojo Expert
- Dojo Manager
- MINDBODY
- Martial Arts on Rails
- SimplyBook.me
- BookSteam
- iClassPro
- ClubManager
- Gymcatch
- Martialytics
- CAP2
Report Attributes |
Report Details |
Report Title |
Martial Arts Software Market, Global Outlook and Forecast 2022-2028 |
Historical Year |
2018 to 2022 (Data from 2010 can be provided as per availability) |
Base Year |
2021 |
Forecast Year |
2029 |
Number of Pages |
101 Pages |
Customization Available |
Yes, the report can be customized as per your need. |
TABLE OF CONTENTS
1 Introduction to Research & Analysis Reports
1.1 Martial Arts Software Market Definition
1.2 Market Segments
1.2.1 Market by Type
1.2.2 Market by Application
1.3 Global Martial Arts Software Market Overview
1.4 Features & Benefits of This Report
1.5 Methodology & Sources of Information
1.5.1 Research Methodology
1.5.2 Research Process
1.5.3 Base Year
1.5.4 Report Assumptions & Caveats
2 Global Martial Arts Software Overall Market Size
2.1 Global Martial Arts Software Market Size: 2021 VS 2028
2.2 Global Martial Arts Software Market Size, Prospects & Forecasts: 2017-2028
2.3 Key Market Trends, Opportunity, Drivers and Restraints
2.3.1 Market Opportunities & Trends
2.3.2 Market Drivers
2.3.3 Market Restraints
3 Company Landscape
3.1 Top Martial Arts Software Players in Global Market
3.2 Top Global Martial Arts Software Companies Ranked by Revenue
3.3 Global Martial Arts Software Revenue by Companies
3.4 Top 3 and Top 5 Martial Arts Software Companies in Global Market, by Revenue in 2021
3.5 Global Companies Martial Arts Software Product Type
3.6 Tier 1, Tier 2 and Tier 3 Martial Arts Software Players in Global Market
3.6.1 List of Global Tier 1 Martial Arts Software Companies
3.6.2 List of Global Tier 2 and Tier 3 Martial Arts Software Companies
4 Market Sights by Product
4.1 Overview
4.1.1 by Type - Global Martial Arts Software Market Size Markets, 2021 & 2028
4.1.2 Cloud Based
4.1.3 Web Based
4.2 By Type - Global Martial Arts Software Revenue & Forecasts
4.2.1 By Type - Global Martial Arts Software Revenue, 2017-2022
4.2.2 By Type - Global Martial Arts Software Revenue, 2023-2028
4.2.3 By Type - Global Martial Arts Software Revenue Market Share, 2017-2028
5 Sights by Application
5.1 Overview
5.1.1 By Application - Global Martial Arts Software Market Size, 2021 & 2028
5.1.2 Martial Arts School
5.1.3 Clubs
5.1.4 Others
5.2 By Application - Global Martial Arts Software Revenue & Forecasts
5.2.1 By Application - Global Martial Arts Software Revenue, 2017-2022
5.2.2 By Application - Global Martial Arts Software Revenue, 2023-2028
5.2.3 By Application - Global Martial Arts Software Revenue Market Share, 2017-2028
6 Sights by Region
6.1 By Region - Global Martial Arts Software Market Size, 2021 & 2028
6.2 By Region - Global Martial Arts Software Revenue & Forecasts
6.2.1 By Region - Global Martial Arts Software Revenue, 2017-2022
6.2.2 By Region - Global Martial Arts Software Revenue, 2023-2028
6.2.3 By Region - Global Martial Arts Software Revenue Market Share, 2017-2028
6.3 North America
6.3.1 By Country - North America Martial Arts Software Revenue, 2017-2028
6.3.2 US Martial Arts Software Market Size, 2017-2028
6.3.3 Canada Martial Arts Software Market Size, 2017-2028
6.3.4 Mexico Martial Arts Software Market Size, 2017-2028
6.4 Europe
6.4.1 By Country - Europe Martial Arts Software Revenue, 2017-2028
6.4.2 Germany Martial Arts Software Market Size, 2017-2028
6.4.3 France Martial Arts Software Market Size, 2017-2028
6.4.4 U.K. Martial Arts Software Market Size, 2017-2028
6.4.5 Italy Martial Arts Software Market Size, 2017-2028
6.4.6 Russia Martial Arts Software Market Size, 2017-2028
6.4.7 Nordic Countries Martial Arts Software Market Size, 2017-2028
6.4.8 Benelux Martial Arts Software Market Size, 2017-2028
6.5 Asia
6.5.1 By Region - Asia Martial Arts Software Revenue, 2017-2028
6.5.2 China Martial Arts Software Market Size, 2017-2028
6.5.3 Japan Martial Arts Software Market Size, 2017-2028
6.5.4 South Korea Martial Arts Software Market Size, 2017-2028
6.5.5 Southeast Asia Martial Arts Software Market Size, 2017-2028
6.5.6 India Martial Arts Software Market Size, 2017-2028
6.6 South America
6.6.1 By Country - South America Martial Arts Software Revenue, 2017-2028
6.6.2 Brazil Martial Arts Software Market Size, 2017-2028
6.6.3 Argentina Martial Arts Software Market Size, 2017-2028
6.7 Middle East & Africa
6.7.1 By Country - Middle East & Africa Martial Arts Software Revenue, 2017-2028
6.7.2 Turkey Martial Arts Software Market Size, 2017-2028
6.7.3 Israel Martial Arts Software Market Size, 2017-2028
6.7.4 Saudi Arabia Martial Arts Software Market Size, 2017-2028
6.7.5 UAE Martial Arts Software Market Size, 2017-2028
7 Players Profiles
7.1 inFocus
7.1.1 inFocus Corporate Summary
7.1.2 inFocus Business Overview
7.1.3 inFocus Martial Arts Software Major Product Offerings
7.1.4 inFocus Martial Arts Software Revenue in Global Market (2017-2022)
7.1.5 inFocus Key News
7.2 Kicksite
7.2.1 Kicksite Corporate Summary
7.2.2 Kicksite Business Overview
7.2.3 Kicksite Martial Arts Software Major Product Offerings
7.2.4 Kicksite Martial Arts Software Revenue in Global Market (2017-2022)
7.2.5 Kicksite Key News
7.3 Adakie
7.3.1 Adakie Corporate Summary
7.3.2 Adakie Business Overview
7.3.3 Adakie Martial Arts Software Major Product Offerings
7.3.4 Adakie Martial Arts Software Revenue in Global Market (2017-2022)
7.3.5 Adakie Key News
7.4 AMSonline
7.4.1 AMSonline Corporate Summary
7.4.2 AMSonline Business Overview
7.4.3 AMSonline Martial Arts Software Major Product Offerings
7.4.4 AMSonline Martial Arts Software Revenue in Global Market (2017-2022)
7.4.5 AMSonline Key News
7.5 ATLAS
7.5.1 ATLAS Corporate Summary
7.5.2 ATLAS Business Overview
7.5.3 ATLAS Martial Arts Software Major Product Offerings
7.5.4 ATLAS Martial Arts Software Revenue in Global Market (2017-2022)
7.5.5 ATLAS Key News
7.6 BlackBeltCRM
7.6.1 BlackBeltCRM Corporate Summary
7.6.2 BlackBeltCRM Business Overview
7.6.3 BlackBeltCRM Martial Arts Software Major Product Offerings
7.6.4 BlackBeltCRM Martial Arts Software Revenue in Global Market (2017-2022)
7.6.5 BlackBeltCRM Key News
7.7 ChampionsWay
7.7.1 ChampionsWay Corporate Summary
7.7.2 ChampionsWay Business Overview
7.7.3 ChampionsWay Martial Arts Software Major Product Offerings
7.7.4 ChampionsWay Martial Arts Software Revenue in Global Market (2017-2022)
7.7.5 ChampionsWay Key News
7.8 Dojo Expert
7.8.1 Dojo Expert Corporate Summary
7.8.2 Dojo Expert Business Overview
7.8.3 Dojo Expert Martial Arts Software Major Product Offerings
7.8.4 Dojo Expert Martial Arts Software Revenue in Global Market (2017-2022)
7.8.5 Dojo Expert Key News
7.9 Dojo Manager
7.9.1 Dojo Manager Corporate Summary
7.9.2 Dojo Manager Business Overview
7.9.3 Dojo Manager Martial Arts Software Major Product Offerings
7.9.4 Dojo Manager Martial Arts Software Revenue in Global Market (2017-2022)
7.9.5 Dojo Manager Key News
7.10 MINDBODY
7.10.1 MINDBODY Corporate Summary
7.10.2 MINDBODY Business Overview
7.10.3 MINDBODY Martial Arts Software Major Product Offerings
7.10.4 MINDBODY Martial Arts Software Revenue in Global Market (2017-2022)
7.10.5 MINDBODY Key News
7.11 Martial Arts on Rails
7.11.1 Martial Arts on Rails Corporate Summary
7.11.2 Martial Arts on Rails Business Overview
7.11.3 Martial Arts on Rails Martial Arts Software Major Product Offerings
7.11.4 Martial Arts on Rails Martial Arts Software Revenue in Global Market (2017-2022)
7.11.5 Martial Arts on Rails Key News
7.12 SimplyBook.me
7.12.1 SimplyBook.me Corporate Summary
7.12.2 SimplyBook.me Business Overview
7.12.3 SimplyBook.me Martial Arts Software Major Product Offerings
7.12.4 SimplyBook.me Martial Arts Software Revenue in Global Market (2017-2022)
7.12.5 SimplyBook.me Key News
7.13 BookSteam
7.13.1 BookSteam Corporate Summary
7.13.2 BookSteam Business Overview
7.13.3 BookSteam Martial Arts Software Major Product Offerings
7.13.4 BookSteam Martial Arts Software Revenue in Global Market (2017-2022)
7.13.5 BookSteam Key News
7.14 iClassPro
7.14.1 iClassPro Corporate Summary
7.14.2 iClassPro Business Overview
7.14.3 iClassPro Martial Arts Software Major Product Offerings
7.14.4 iClassPro Martial Arts Software Revenue in Global Market (2017-2022)
7.14.5 iClassPro Key News
7.15 ClubManager
7.15.1 ClubManager Corporate Summary
7.15.2 ClubManager Business Overview
7.15.3 ClubManager Martial Arts Software Major Product Offerings
7.15.4 ClubManager Martial Arts Software Revenue in Global Market (2017-2022)
7.15.5 ClubManager Key News
7.16 Gymcatch
7.16.1 Gymcatch Corporate Summary
7.16.2 Gymcatch Business Overview
7.16.3 Gymcatch Martial Arts Software Major Product Offerings
7.16.4 Gymcatch Martial Arts Software Revenue in Global Market (2017-2022)
7.16.5 Gymcatch Key News
7.17 Martialytics
7.17.1 Martialytics Corporate Summary
7.17.2 Martialytics Business Overview
7.17.3 Martialytics Martial Arts Software Major Product Offerings
7.17.4 Martialytics Martial Arts Software Revenue in Global Market (2017-2022)
7.17.5 Martialytics Key News
7.18 CAP2
7.18.1 CAP2 Corporate Summary
7.18.2 CAP2 Business Overview
7.18.3 CAP2 Martial Arts Software Major Product Offerings
7.18.4 CAP2 Martial Arts Software Revenue in Global Market (2017-2022)
7.18.5 CAP2 Key News
8 Conclusion
9 Appendix
9.1 Note
9.2 Examples of Clients
9.3 Disclaimer
LIST OF TABLES & FIGURES
List of Tables
Table 1. Martial Arts Software Market Opportunities & Trends in Global Market
Table 2. Martial Arts Software Market Drivers in Global Market
Table 3. Martial Arts Software Market Restraints in Global Market
Table 4. Key Players of Martial Arts Software in Global Market
Table 5. Top Martial Arts Software Players in Global Market, Ranking by Revenue (2021)
Table 6. Global Martial Arts Software Revenue by Companies, (US$, Mn), 2017-2022
Table 7. Global Martial Arts Software Revenue Share by Companies, 2017-2022
Table 8. Global Companies Martial Arts Software Product Type
Table 9. List of Global Tier 1 Martial Arts Software Companies, Revenue (US$, Mn) in 2021 and Market Share
Table 10. List of Global Tier 2 and Tier 3 Martial Arts Software Companies, Revenue (US$, Mn) in 2021 and Market Share
Table 11. By Type ? Global Martial Arts Software Revenue, (US$, Mn), 2021 & 2028
Table 12. By Type - Martial Arts Software Revenue in Global (US$, Mn), 2017-2022
Table 13. By Type - Martial Arts Software Revenue in Global (US$, Mn), 2023-2028
Table 14. By Application ? Global Martial Arts Software Revenue, (US$, Mn), 2021 & 2028
Table 15. By Application - Martial Arts Software Revenue in Global (US$, Mn), 2017-2022
Table 16. By Application - Martial Arts Software Revenue in Global (US$, Mn), 2023-2028
Table 17. By Region ? Global Martial Arts Software Revenue, (US$, Mn), 2021 & 2028
Table 18. By Region - Global Martial Arts Software Revenue (US$, Mn), 2017-2022
Table 19. By Region - Global Martial Arts Software Revenue (US$, Mn), 2023-2028
Table 20. By Country - North America Martial Arts Software Revenue, (US$, Mn), 2017-2022
Table 21. By Country - North America Martial Arts Software Revenue, (US$, Mn), 2023-2028
Table 22. By Country - Europe Martial Arts Software Revenue, (US$, Mn), 2017-2022
Table 23. By Country - Europe Martial Arts Software Revenue, (US$, Mn), 2023-2028
Table 24. By Region - Asia Martial Arts Software Revenue, (US$, Mn), 2017-2022
Table 25. By Region - Asia Martial Arts Software Revenue, (US$, Mn), 2023-2028
Table 26. By Country - South America Martial Arts Software Revenue, (US$, Mn), 2017-2022
Table 27. By Country - South America Martial Arts Software Revenue, (US$, Mn), 2023-2028
Table 28. By Country - Middle East & Africa Martial Arts Software Revenue, (US$, Mn), 2017-2022
Table 29. By Country - Middle East & Africa Martial Arts Software Revenue, (US$, Mn), 2023-2028
Table 30. inFocus Corporate Summary
Table 31. inFocus Martial Arts Software Product Offerings
Table 32. inFocus Martial Arts Software Revenue (US$, Mn), (2017-2022)
Table 33. Kicksite Corporate Summary
Table 34. Kicksite Martial Arts Software Product Offerings
Table 35. Kicksite Martial Arts Software Revenue (US$, Mn), (2017-2022)
Table 36. Adakie Corporate Summary
Table 37. Adakie Martial Arts Software Product Offerings
Table 38. Adakie Martial Arts Software Revenue (US$, Mn), (2017-2022)
Table 39. AMSonline Corporate Summary
Table 40. AMSonline Martial Arts Software Product Offerings
Table 41. AMSonline Martial Arts Software Revenue (US$, Mn), (2017-2022)
Table 42. ATLAS Corporate Summary
Table 43. ATLAS Martial Arts Software Product Offerings
Table 44. ATLAS Martial Arts Software Revenue (US$, Mn), (2017-2022)
Table 45. BlackBeltCRM Corporate Summary
Table 46. BlackBeltCRM Martial Arts Software Product Offerings
Table 47. BlackBeltCRM Martial Arts Software Revenue (US$, Mn), (2017-2022)
Table 48. ChampionsWay Corporate Summary
Table 49. ChampionsWay Martial Arts Software Product Offerings
Table 50. ChampionsWay Martial Arts Software Revenue (US$, Mn), (2017-2022)
Table 51. Dojo Expert Corporate Summary
Table 52. Dojo Expert Martial Arts Software Product Offerings
Table 53. Dojo Expert Martial Arts Software Revenue (US$, Mn), (2017-2022)
Table 54. Dojo Manager Corporate Summary
Table 55. Dojo Manager Martial Arts Software Product Offerings
Table 56. Dojo Manager Martial Arts Software Revenue (US$, Mn), (2017-2022)
Table 57. MINDBODY Corporate Summary
Table 58. MINDBODY Martial Arts Software Product Offerings
Table 59. MINDBODY Martial Arts Software Revenue (US$, Mn), (2017-2022)
Table 60. Martial Arts on Rails Corporate Summary
Table 61. Martial Arts on Rails Martial Arts Software Product Offerings
Table 62. Martial Arts on Rails Martial Arts Software Revenue (US$, Mn), (2017-2022)
Table 63. SimplyBook.me Corporate Summary
Table 64. SimplyBook.me Martial Arts Software Product Offerings
Table 65. SimplyBook.me Martial Arts Software Revenue (US$, Mn), (2017-2022)
Table 66. BookSteam Corporate Summary
Table 67. BookSteam Martial Arts Software Product Offerings
Table 68. BookSteam Martial Arts Software Revenue (US$, Mn), (2017-2022)
Table 69. iClassPro Corporate Summary
Table 70. iClassPro Martial Arts Software Product Offerings
Table 71. iClassPro Martial Arts Software Revenue (US$, Mn), (2017-2022)
Table 72. ClubManager Corporate Summary
Table 73. ClubManager Martial Arts Software Product Offerings
Table 74. ClubManager Martial Arts Software Revenue (US$, Mn), (2017-2022)
Table 75. Gymcatch Corporate Summary
Table 76. Gymcatch Martial Arts Software Product Offerings
Table 77. Gymcatch Martial Arts Software Revenue (US$, Mn), (2017-2022)
Table 78. Martialytics Corporate Summary
Table 79. Martialytics Martial Arts Software Product Offerings
Table 80. Martialytics Martial Arts Software Revenue (US$, Mn), (2017-2022)
Table 81. CAP2 Corporate Summary
Table 82. CAP2 Martial Arts Software Product Offerings
Table 83. CAP2 Martial Arts Software Revenue (US$, Mn), (2017-2022)
List of Figures
Figure 1. Martial Arts Software Segment by Type in 2021
Figure 2. Martial Arts Software Segment by Application in 2021
Figure 3. Global Martial Arts Software Market Overview: 2021
Figure 4. Key Caveats
Figure 5. Global Martial Arts Software Market Size: 2021 VS 2028 (US$, Mn)
Figure 6. Global Martial Arts Software Revenue, 2017-2028 (US$, Mn)
Figure 7. The Top 3 and 5 Players Market Share by Martial Arts Software Revenue in 2021
Figure 8. By Type - Global Martial Arts Software Revenue Market Share, 2017-2028
Figure 9. By Application - Global Martial Arts Software Revenue Market Share, 2017-2028
Figure 10. By Region - Global Martial Arts Software Revenue Market Share, 2017-2028
Figure 11. By Country - North America Martial Arts Software Revenue Market Share, 2017-2028
Figure 12. US Martial Arts Software Revenue, (US$, Mn), 2017-2028
Figure 13. Canada Martial Arts Software Revenue, (US$, Mn), 2017-2028
Figure 14. Mexico Martial Arts Software Revenue, (US$, Mn), 2017-2028
Figure 15. By Country - Europe Martial Arts Software Revenue Market Share, 2017-2028
Figure 16. Germany Martial Arts Software Revenue, (US$, Mn), 2017-2028
Figure 17. France Martial Arts Software Revenue, (US$, Mn), 2017-2028
Figure 18. U.K. Martial Arts Software Revenue, (US$, Mn), 2017-2028
Figure 19. Italy Martial Arts Software Revenue, (US$, Mn), 2017-2028
Figure 20. Russia Martial Arts Software Revenue, (US$, Mn), 2017-2028
Figure 21. Nordic Countries Martial Arts Software Revenue, (US$, Mn), 2017-2028
Figure 22. Benelux Martial Arts Software Revenue, (US$, Mn), 2017-2028
Figure 23. By Region - Asia Martial Arts Software Revenue Market Share, 2017-2028
Figure 24. China Martial Arts Software Revenue, (US$, Mn), 2017-2028
Figure 25. Japan Martial Arts Software Revenue, (US$, Mn), 2017-2028
Figure 26. South Korea Martial Arts Software Revenue, (US$, Mn), 2017-2028
Figure 27. Southeast Asia Martial Arts Software Revenue, (US$, Mn), 2017-2028
Figure 28. India Martial Arts Software Revenue, (US$, Mn), 2017-2028
Figure 29. By Country - South America Martial Arts Software Revenue Market Share, 2017-2028
Figure 30. Brazil Martial Arts Software Revenue, (US$, Mn), 2017-2028
Figure 31. Argentina Martial Arts Software Revenue, (US$, Mn), 2017-2028
Figure 32. By Country - Middle East & Africa Martial Arts Software Revenue Market Share, 2017-2028
Figure 33. Turkey Martial Arts Software Revenue, (US$, Mn), 2017-2028
Figure 34. Israel Martial Arts Software Revenue, (US$, Mn), 2017-2028
Figure 35. Saudi Arabia Martial Arts Software Revenue, (US$, Mn), 2017-2028
Figure 36. UAE Martial Arts Software Revenue, (US$, Mn), 2017-2028
Figure 37. inFocus Martial Arts Software Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 38. Kicksite Martial Arts Software Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 39. Adakie Martial Arts Software Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 40. AMSonline Martial Arts Software Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 41. ATLAS Martial Arts Software Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 42. BlackBeltCRM Martial Arts Software Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 43. ChampionsWay Martial Arts Software Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 44. Dojo Expert Martial Arts Software Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 45. Dojo Manager Martial Arts Software Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 46. MINDBODY Martial Arts Software Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 47. Martial Arts on Rails Martial Arts Software Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 48. SimplyBook.me Martial Arts Software Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 49. BookSteam Martial Arts Software Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 50. iClassPro Martial Arts Software Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 51. ClubManager Martial Arts Software Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 52. Gymcatch Martial Arts Software Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 53. Martialytics Martial Arts Software Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 54. CAP2 Martial Arts Software Revenue Year Over Year Growth (US$, Mn) & (2017-2022)