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Esports and Gaming Market, Global Outlook and Forecast 2024-2030

Esports and Gaming Market, Global Outlook and Forecast 2024-2030

  • Category:Energy and Natural Resources
  • Published on : 02 July 2024
  • Pages :63
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  • Report Code:SMR-7965972
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Esports Gaming Market Size, Share 2024


A new type of electronic games that aim to compitition.

This report aims to provide a comprehensive presentation of the global market for Esports and Gaming, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Esports and Gaming. This report contains market size and forecasts of Esports and Gaming in global, including the following market information:

Global Esports and Gaming Market Revenue, 2019-2024, 2025-2030, ($ millions)

Global top five companies in 2023 (%)

The global Esports and Gaming market was valued at US$ million in 2023 and is projected to reach US$ million by 2030, at a CAGR of % during the forecast period. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.

The U.S. Market is Estimated at $ Million in 2023, While China is to reach $ Million.

Single Player Games Segment to Reach $ Million by 2030, with a % CAGR in next six years.

The global key manufacturers of Esports and Gaming include Modern Times Group (Sweden), Activision Blizzard, FACEIT, Total Entertainment Network, Gfinity, Turner Broadcasting System, CJ Corporation, Valve Corporation and Tencent, etc. in 2023, the global top five players have a share approximately % in terms of revenue.

We surveyed the Esports and Gaming companies, and industry experts on this industry, involving the revenue, demand, product type, recent developments and plans, industry trends, drivers, challenges, obstacles, and potential risks.

Total Market by Segment:

Global Esports and Gaming Market, by Type, 2019-2024, 2025-2030 ($ millions)

Global Esports and Gaming Market Segment Percentages, by Type, 2023 (%)

Single Player Games

Competitive Games

Online Games

Global Esports and Gaming Market, by Application, 2019-2024, 2025-2030 ($ millions)

Global Esports and Gaming Market Segment Percentages, by Application, 2023 (%)

Clubs

Associations and Organizations

Others

Global Esports and Gaming Market, By Region and Country, 2019-2024, 2025-2030 ($ Millions)

Global Esports and Gaming Market Segment Percentages, By Region and Country, 2023 (%)

North America

US

Canada

Mexico

Europe

Germany

France

U.K.

Italy

Russia

Nordic Countries

Benelux

Rest of Europe

Asia

China

Japan

South Korea

Southeast Asia

India

Rest of Asia

South America

Brazil

Argentina

Rest of South America

Middle East & Africa

Turkey

Israel

Saudi Arabia

UAE

Rest of Middle East & Africa

Competitor Analysis

The report also provides analysis of leading market participants including:

Key companies Esports and Gaming revenues in global market, 2019-2024 (estimated), ($ millions)

Key companies Esports and Gaming revenues share in global market, 2023 (%)

Further, the report presents profiles of competitors in the market, key players include:

Modern Times Group (Sweden)

Activision Blizzard

FACEIT

Total Entertainment Network

Gfinity

Turner Broadcasting System

CJ Corporation

Valve Corporation

Tencent

Electronic Arts (EA) (US)

Hi-Rez Studios

KaBuM

Wargaming Public

Outline of Major Chapters:

Chapter 1: Introduces the definition of Esports and Gaming, market overview.

Chapter 2: Global Esports and Gaming market size in revenue.

Chapter 3: Detailed analysis of Esports and Gaming company competitive landscape, revenue and market share, latest development plan, merger, and acquisition information, etc.

Chapter 4: Provides the analysis of various market segments by type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.

Chapter 5: Provides the analysis of various market segments by application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.

Chapter 6: Sales of Esports and Gaming in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space of each country in the world.

Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.

Chapter 8: The main points and conclusions of the report.

Report Attributes Report Details
Report Title Esports and Gaming Market, Global Outlook and Forecast 2024-2030
Historical Year 2018 to 2022 (Data from 2010 can be provided as per availability)
Base Year 2023
Forecast Year 2031
Number of Pages 63 Pages
Customization Available Yes, the report can be customized as per your need.

TABLE OF CONTENTS

1 Introduction to Research & Analysis Reports
1.1 Esports and Gaming Market Definition
1.2 Market Segments
1.2.1 Market by Type
1.2.2 Market by Application
1.3 Global Esports and Gaming Market Overview
1.4 Features & Benefits of This Report
1.5 Methodology & Sources of Information
1.5.1 Research Methodology
1.5.2 Research Process
1.5.3 Base Year
1.5.4 Report Assumptions & Caveats
2 Global Esports and Gaming Overall Market Size
2.1 Global Esports and Gaming Market Size: 2023 VS 2030
2.2 Global Esports and Gaming Market Size, Prospects & Forecasts: 2019-2030
2.3 Key Market Trends, Opportunity, Drivers and Restraints
2.3.1 Market Opportunities & Trends
2.3.2 Market Drivers
2.3.3 Market Restraints
3 Company Landscape
3.1 Top Esports and Gaming Players in Global Market
3.2 Top Global Esports and Gaming Companies Ranked by Revenue
3.3 Global Esports and Gaming Revenue by Companies
3.4 Top 3 and Top 5 Esports and Gaming Companies in Global Market, by Revenue in 2023
3.5 Global Companies Esports and Gaming Product Type
3.6 Tier 1, Tier 2 and Tier 3 Esports and Gaming Players in Global Market
3.6.1 List of Global Tier 1 Esports and Gaming Companies
3.6.2 List of Global Tier 2 and Tier 3 Esports and Gaming Companies
4 Market Sights by Product
4.1 Overview
4.1.1 By Type - Global Esports and Gaming Market Size Markets, 2023 & 2030
4.1.2 Single Player Games
4.1.3 Competitive Games
4.1.4 Online Games
4.2 By Type - Global Esports and Gaming Revenue & Forecasts
4.2.1 By Type - Global Esports and Gaming Revenue, 2019-2024
4.2.2 By Type - Global Esports and Gaming Revenue, 2025-2030
4.2.3 By Type - Global Esports and Gaming Revenue Market Share, 2019-2030
5 Sights by Application
5.1 Overview
5.1.1 By Application - Global Esports and Gaming Market Size, 2023 & 2030
5.1.2 Clubs
5.1.3 Associations and Organizations
5.1.4 Others
5.2 By Application - Global Esports and Gaming Revenue & Forecasts
5.2.1 By Application - Global Esports and Gaming Revenue, 2019-2024
5.2.2 By Application - Global Esports and Gaming Revenue, 2025-2030
5.2.3 By Application - Global Esports and Gaming Revenue Market Share, 2019-2030
6 Sights by Region
6.1 By Region - Global Esports and Gaming Market Size, 2023 & 2030
6.2 By Region - Global Esports and Gaming Revenue & Forecasts
6.2.1 By Region - Global Esports and Gaming Revenue, 2019-2024
6.2.2 By Region - Global Esports and Gaming Revenue, 2025-2030
6.2.3 By Region - Global Esports and Gaming Revenue Market Share, 2019-2030
6.3 North America
6.3.1 By Country - North America Esports and Gaming Revenue, 2019-2030
6.3.2 US Esports and Gaming Market Size, 2019-2030
6.3.3 Canada Esports and Gaming Market Size, 2019-2030
6.3.4 Mexico Esports and Gaming Market Size, 2019-2030
6.4 Europe
6.4.1 By Country - Europe Esports and Gaming Revenue, 2019-2030
6.4.2 Germany Esports and Gaming Market Size, 2019-2030
6.4.3 France Esports and Gaming Market Size, 2019-2030
6.4.4 U.K. Esports and Gaming Market Size, 2019-2030
6.4.5 Italy Esports and Gaming Market Size, 2019-2030
6.4.6 Russia Esports and Gaming Market Size, 2019-2030
6.4.7 Nordic Countries Esports and Gaming Market Size, 2019-2030
6.4.8 Benelux Esports and Gaming Market Size, 2019-2030
6.5 Asia
6.5.1 By Region - Asia Esports and Gaming Revenue, 2019-2030
6.5.2 China Esports and Gaming Market Size, 2019-2030
6.5.3 Japan Esports and Gaming Market Size, 2019-2030
6.5.4 South Korea Esports and Gaming Market Size, 2019-2030
6.5.5 Southeast Asia Esports and Gaming Market Size, 2019-2030
6.5.6 India Esports and Gaming Market Size, 2019-2030
6.6 South America
6.6.1 By Country - South America Esports and Gaming Revenue, 2019-2030
6.6.2 Brazil Esports and Gaming Market Size, 2019-2030
6.6.3 Argentina Esports and Gaming Market Size, 2019-2030
6.7 Middle East & Africa
6.7.1 By Country - Middle East & Africa Esports and Gaming Revenue, 2019-2030
6.7.2 Turkey Esports and Gaming Market Size, 2019-2030
6.7.3 Israel Esports and Gaming Market Size, 2019-2030
6.7.4 Saudi Arabia Esports and Gaming Market Size, 2019-2030
6.7.5 UAE Esports and Gaming Market Size, 2019-2030
7 Esports and Gaming Companies Profiles
7.1 Modern Times Group (Sweden)
7.1.1 Modern Times Group (Sweden) Company Summary
7.1.2 Modern Times Group (Sweden) Business Overview
7.1.3 Modern Times Group (Sweden) Esports and Gaming Major Product Offerings
7.1.4 Modern Times Group (Sweden) Esports and Gaming Revenue in Global Market (2019-2024)
7.1.5 Modern Times Group (Sweden) Key News & Latest Developments
7.2 Activision Blizzard
7.2.1 Activision Blizzard Company Summary
7.2.2 Activision Blizzard Business Overview
7.2.3 Activision Blizzard Esports and Gaming Major Product Offerings
7.2.4 Activision Blizzard Esports and Gaming Revenue in Global Market (2019-2024)
7.2.5 Activision Blizzard Key News & Latest Developments
7.3 FACEIT
7.3.1 FACEIT Company Summary
7.3.2 FACEIT Business Overview
7.3.3 FACEIT Esports and Gaming Major Product Offerings
7.3.4 FACEIT Esports and Gaming Revenue in Global Market (2019-2024)
7.3.5 FACEIT Key News & Latest Developments
7.4 Total Entertainment Network
7.4.1 Total Entertainment Network Company Summary
7.4.2 Total Entertainment Network Business Overview
7.4.3 Total Entertainment Network Esports and Gaming Major Product Offerings
7.4.4 Total Entertainment Network Esports and Gaming Revenue in Global Market (2019-2024)
7.4.5 Total Entertainment Network Key News & Latest Developments
7.5 Gfinity
7.5.1 Gfinity Company Summary
7.5.2 Gfinity Business Overview
7.5.3 Gfinity Esports and Gaming Major Product Offerings
7.5.4 Gfinity Esports and Gaming Revenue in Global Market (2019-2024)
7.5.5 Gfinity Key News & Latest Developments
7.6 Turner Broadcasting System
7.6.1 Turner Broadcasting System Company Summary
7.6.2 Turner Broadcasting System Business Overview
7.6.3 Turner Broadcasting System Esports and Gaming Major Product Offerings
7.6.4 Turner Broadcasting System Esports and Gaming Revenue in Global Market (2019-2024)
7.6.5 Turner Broadcasting System Key News & Latest Developments
7.7 CJ Corporation
7.7.1 CJ Corporation Company Summary
7.7.2 CJ Corporation Business Overview
7.7.3 CJ Corporation Esports and Gaming Major Product Offerings
7.7.4 CJ Corporation Esports and Gaming Revenue in Global Market (2019-2024)
7.7.5 CJ Corporation Key News & Latest Developments
7.8 Valve Corporation
7.8.1 Valve Corporation Company Summary
7.8.2 Valve Corporation Business Overview
7.8.3 Valve Corporation Esports and Gaming Major Product Offerings
7.8.4 Valve Corporation Esports and Gaming Revenue in Global Market (2019-2024)
7.8.5 Valve Corporation Key News & Latest Developments
7.9 Tencent
7.9.1 Tencent Company Summary
7.9.2 Tencent Business Overview
7.9.3 Tencent Esports and Gaming Major Product Offerings
7.9.4 Tencent Esports and Gaming Revenue in Global Market (2019-2024)
7.9.5 Tencent Key News & Latest Developments
7.10 Electronic Arts (EA) (US)
7.10.1 Electronic Arts (EA) (US) Company Summary
7.10.2 Electronic Arts (EA) (US) Business Overview
7.10.3 Electronic Arts (EA) (US) Esports and Gaming Major Product Offerings
7.10.4 Electronic Arts (EA) (US) Esports and Gaming Revenue in Global Market (2019-2024)
7.10.5 Electronic Arts (EA) (US) Key News & Latest Developments
7.11 Hi-Rez Studios
7.11.1 Hi-Rez Studios Company Summary
7.11.2 Hi-Rez Studios Business Overview
7.11.3 Hi-Rez Studios Esports and Gaming Major Product Offerings
7.11.4 Hi-Rez Studios Esports and Gaming Revenue in Global Market (2019-2024)
7.11.5 Hi-Rez Studios Key News & Latest Developments
7.12 KaBuM
7.12.1 KaBuM Company Summary
7.12.2 KaBuM Business Overview
7.12.3 KaBuM Esports and Gaming Major Product Offerings
7.12.4 KaBuM Esports and Gaming Revenue in Global Market (2019-2024)
7.12.5 KaBuM Key News & Latest Developments
7.13 Wargaming Public
7.13.1 Wargaming Public Company Summary
7.13.2 Wargaming Public Business Overview
7.13.3 Wargaming Public Esports and Gaming Major Product Offerings
7.13.4 Wargaming Public Esports and Gaming Revenue in Global Market (2019-2024)
7.13.5 Wargaming Public Key News & Latest Developments
8 Conclusion
9 Appendix
9.1 Note
9.2 Examples of Clients
9.3 Disclaimer

LIST OF TABLES & FIGURES

List of Tables
Table 1. Esports and Gaming Market Opportunities & Trends in Global Market
Table 2. Esports and Gaming Market Drivers in Global Market
Table 3. Esports and Gaming Market Restraints in Global Market
Table 4. Key Players of Esports and Gaming in Global Market
Table 5. Top Esports and Gaming Players in Global Market, Ranking by Revenue (2023)
Table 6. Global Esports and Gaming Revenue by Companies, (US$, Mn), 2019-2024
Table 7. Global Esports and Gaming Revenue Share by Companies, 2019-2024
Table 8. Global Companies Esports and Gaming Product Type
Table 9. List of Global Tier 1 Esports and Gaming Companies, Revenue (US$, Mn) in 2023 and Market Share
Table 10. List of Global Tier 2 and Tier 3 Esports and Gaming Companies, Revenue (US$, Mn) in 2023 and Market Share
Table 11. By Type ? Global Esports and Gaming Revenue, (US$, Mn), 2023 & 2030
Table 12. By Type - Esports and Gaming Revenue in Global (US$, Mn), 2019-2024
Table 13. By Type - Esports and Gaming Revenue in Global (US$, Mn), 2025-2030
Table 14. By Application ? Global Esports and Gaming Revenue, (US$, Mn), 2023 & 2030
Table 15. By Application - Esports and Gaming Revenue in Global (US$, Mn), 2019-2024
Table 16. By Application - Esports and Gaming Revenue in Global (US$, Mn), 2025-2030
Table 17. By Region ? Global Esports and Gaming Revenue, (US$, Mn), 2023 & 2030
Table 18. By Region - Global Esports and Gaming Revenue (US$, Mn), 2019-2024
Table 19. By Region - Global Esports and Gaming Revenue (US$, Mn), 2025-2030
Table 20. By Country - North America Esports and Gaming Revenue, (US$, Mn), 2019-2024
Table 21. By Country - North America Esports and Gaming Revenue, (US$, Mn), 2025-2030
Table 22. By Country - Europe Esports and Gaming Revenue, (US$, Mn), 2019-2024
Table 23. By Country - Europe Esports and Gaming Revenue, (US$, Mn), 2025-2030
Table 24. By Region - Asia Esports and Gaming Revenue, (US$, Mn), 2019-2024
Table 25. By Region - Asia Esports and Gaming Revenue, (US$, Mn), 2025-2030
Table 26. By Country - South America Esports and Gaming Revenue, (US$, Mn), 2019-2024
Table 27. By Country - South America Esports and Gaming Revenue, (US$, Mn), 2025-2030
Table 28. By Country - Middle East & Africa Esports and Gaming Revenue, (US$, Mn), 2019-2024
Table 29. By Country - Middle East & Africa Esports and Gaming Revenue, (US$, Mn), 2025-2030
Table 30. Modern Times Group (Sweden) Company Summary
Table 31. Modern Times Group (Sweden) Esports and Gaming Product Offerings
Table 32. Modern Times Group (Sweden) Esports and Gaming Revenue (US$, Mn) & (2019-2024)
Table 33. Modern Times Group (Sweden) Key News & Latest Developments
Table 34. Activision Blizzard Company Summary
Table 35. Activision Blizzard Esports and Gaming Product Offerings
Table 36. Activision Blizzard Esports and Gaming Revenue (US$, Mn) & (2019-2024)
Table 37. Activision Blizzard Key News & Latest Developments
Table 38. FACEIT Company Summary
Table 39. FACEIT Esports and Gaming Product Offerings
Table 40. FACEIT Esports and Gaming Revenue (US$, Mn) & (2019-2024)
Table 41. FACEIT Key News & Latest Developments
Table 42. Total Entertainment Network Company Summary
Table 43. Total Entertainment Network Esports and Gaming Product Offerings
Table 44. Total Entertainment Network Esports and Gaming Revenue (US$, Mn) & (2019-2024)
Table 45. Total Entertainment Network Key News & Latest Developments
Table 46. Gfinity Company Summary
Table 47. Gfinity Esports and Gaming Product Offerings
Table 48. Gfinity Esports and Gaming Revenue (US$, Mn) & (2019-2024)
Table 49. Gfinity Key News & Latest Developments
Table 50. Turner Broadcasting System Company Summary
Table 51. Turner Broadcasting System Esports and Gaming Product Offerings
Table 52. Turner Broadcasting System Esports and Gaming Revenue (US$, Mn) & (2019-2024)
Table 53. Turner Broadcasting System Key News & Latest Developments
Table 54. CJ Corporation Company Summary
Table 55. CJ Corporation Esports and Gaming Product Offerings
Table 56. CJ Corporation Esports and Gaming Revenue (US$, Mn) & (2019-2024)
Table 57. CJ Corporation Key News & Latest Developments
Table 58. Valve Corporation Company Summary
Table 59. Valve Corporation Esports and Gaming Product Offerings
Table 60. Valve Corporation Esports and Gaming Revenue (US$, Mn) & (2019-2024)
Table 61. Valve Corporation Key News & Latest Developments
Table 62. Tencent Company Summary
Table 63. Tencent Esports and Gaming Product Offerings
Table 64. Tencent Esports and Gaming Revenue (US$, Mn) & (2019-2024)
Table 65. Tencent Key News & Latest Developments
Table 66. Electronic Arts (EA) (US) Company Summary
Table 67. Electronic Arts (EA) (US) Esports and Gaming Product Offerings
Table 68. Electronic Arts (EA) (US) Esports and Gaming Revenue (US$, Mn) & (2019-2024)
Table 69. Electronic Arts (EA) (US) Key News & Latest Developments
Table 70. Hi-Rez Studios Company Summary
Table 71. Hi-Rez Studios Esports and Gaming Product Offerings
Table 72. Hi-Rez Studios Esports and Gaming Revenue (US$, Mn) & (2019-2024)
Table 73. Hi-Rez Studios Key News & Latest Developments
Table 74. KaBuM Company Summary
Table 75. KaBuM Esports and Gaming Product Offerings
Table 76. KaBuM Esports and Gaming Revenue (US$, Mn) & (2019-2024)
Table 77. KaBuM Key News & Latest Developments
Table 78. Wargaming Public Company Summary
Table 79. Wargaming Public Esports and Gaming Product Offerings
Table 80. Wargaming Public Esports and Gaming Revenue (US$, Mn) & (2019-2024)
Table 81. Wargaming Public Key News & Latest Developments
List of Figures
Figure 1. Esports and Gaming Segment by Type in 2023
Figure 2. Esports and Gaming Segment by Application in 2023
Figure 3. Global Esports and Gaming Market Overview: 2023
Figure 4. Key Caveats
Figure 5. Global Esports and Gaming Market Size: 2023 VS 2030 (US$, Mn)
Figure 6. Global Esports and Gaming Revenue, 2019-2030 (US$, Mn)
Figure 7. The Top 3 and 5 Players Market Share by Esports and Gaming Revenue in 2023
Figure 8. By Type - Global Esports and Gaming Revenue Market Share, 2019-2030
Figure 9. By Application - Global Esports and Gaming Revenue Market Share, 2019-2030
Figure 10. By Type - Global Esports and Gaming Revenue, (US$, Mn), 2023 & 2030
Figure 11. By Type - Global Esports and Gaming Revenue Market Share, 2019-2030
Figure 12. By Application - Global Esports and Gaming Revenue, (US$, Mn), 2023 & 2030
Figure 13. By Application - Global Esports and Gaming Revenue Market Share, 2019-2030
Figure 14. By Region - Global Esports and Gaming Revenue Market Share, 2019-2030
Figure 15. By Country - North America Esports and Gaming Revenue Market Share, 2019-2030
Figure 16. US Esports and Gaming Revenue, (US$, Mn), 2019-2030
Figure 17. Canada Esports and Gaming Revenue, (US$, Mn), 2019-2030
Figure 18. Mexico Esports and Gaming Revenue, (US$, Mn), 2019-2030
Figure 19. By Country - Europe Esports and Gaming Revenue Market Share, 2019-2030
Figure 20. Germany Esports and Gaming Revenue, (US$, Mn), 2019-2030
Figure 21. France Esports and Gaming Revenue, (US$, Mn), 2019-2030
Figure 22. U.K. Esports and Gaming Revenue, (US$, Mn), 2019-2030
Figure 23. Italy Esports and Gaming Revenue, (US$, Mn), 2019-2030
Figure 24. Russia Esports and Gaming Revenue, (US$, Mn), 2019-2030
Figure 25. Nordic Countries Esports and Gaming Revenue, (US$, Mn), 2019-2030
Figure 26. Benelux Esports and Gaming Revenue, (US$, Mn), 2019-2030
Figure 27. By Region - Asia Esports and Gaming Revenue Market Share, 2019-2030
Figure 28. China Esports and Gaming Revenue, (US$, Mn), 2019-2030
Figure 29. Japan Esports and Gaming Revenue, (US$, Mn), 2019-2030
Figure 30. South Korea Esports and Gaming Revenue, (US$, Mn), 2019-2030
Figure 31. Southeast Asia Esports and Gaming Revenue, (US$, Mn), 2019-2030
Figure 32. India Esports and Gaming Revenue, (US$, Mn), 2019-2030
Figure 33. By Country - South America Esports and Gaming Revenue Market Share, 2019-2030
Figure 34. Brazil Esports and Gaming Revenue, (US$, Mn), 2019-2030
Figure 35. Argentina Esports and Gaming Revenue, (US$, Mn), 2019-2030
Figure 36. By Country - Middle East & Africa Esports and Gaming Revenue Market Share, 2019-2030
Figure 37. Turkey Esports and Gaming Revenue, (US$, Mn), 2019-2030
Figure 38. Israel Esports and Gaming Revenue, (US$, Mn), 2019-2030
Figure 39. Saudi Arabia Esports and Gaming Revenue, (US$, Mn), 2019-2030
Figure 40. UAE Esports and Gaming Revenue, (US$, Mn), 2019-2030
Figure 41. Modern Times Group (Sweden) Esports and Gaming Revenue Year Over Year Growth (US$, Mn) & (2019-2024)
Figure 42. Activision Blizzard Esports and Gaming Revenue Year Over Year Growth (US$, Mn) & (2019-2024)
Figure 43. FACEIT Esports and Gaming Revenue Year Over Year Growth (US$, Mn) & (2019-2024)
Figure 44. Total Entertainment Network Esports and Gaming Revenue Year Over Year Growth (US$, Mn) & (2019-2024)
Figure 45. Gfinity Esports and Gaming Revenue Year Over Year Growth (US$, Mn) & (2019-2024)
Figure 46. Turner Broadcasting System Esports and Gaming Revenue Year Over Year Growth (US$, Mn) & (2019-2024)
Figure 47. CJ Corporation Esports and Gaming Revenue Year Over Year Growth (US$, Mn) & (2019-2024)
Figure 48. Valve Corporation Esports and Gaming Revenue Year Over Year Growth (US$, Mn) & (2019-2024)
Figure 49. Tencent Esports and Gaming Revenue Year Over Year Growth (US$, Mn) & (2019-2024)
Figure 50. Electronic Arts (EA) (US) Esports and Gaming Revenue Year Over Year Growth (US$, Mn) & (2019-2024)
Figure 51. Hi-Rez Studios Esports and Gaming Revenue Year Over Year Growth (US$, Mn) & (2019-2024)
Figure 52. KaBuM Esports and Gaming Revenue Year Over Year Growth (US$, Mn) & (2019-2024)
Figure 53. Wargaming Public Esports and Gaming Revenue Year Over Year Growth (US$, Mn) & (2019-2024)

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