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Global Educational Games Market Research Report 2023

Global Educational Games Market Research Report 2023

  • Category:ICT & Media
  • Published on : 17 December 2022
  • Pages :89
  • Formats:
  • Report Code:SMR-7512893
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Educational Games Market Size, Share 2022


Market Analysis and Insights: Global Educational Games Market

The global Educational Games market size is projected to reach US$ XX million by 2027, from US$ XX million in 2020, at a CAGR of XX% during 2021-2027.

With industry-standard accuracy in analysis and high data integrity, the report makes a brilliant attempt to unveil key opportunities available in the global Educational Games market to help players in achieving a strong market position. Buyers of the report can access verified and reliable market forecasts, including those for the overall size of the global Educational Games market in terms of revenue.

On the whole, the report proves to be an effective tool that players can use to gain a competitive edge over their competitors and ensure lasting success in the global Educational Games market. All of the findings, data, and information provided in the report are validated and revalidated with the help of trustworthy sources. The analysts who have authored the report took a unique and industry-best research and analysis approach for an in-depth study of the global Educational Games market.

Global Educational Games Scope and Market Size

Market Analysis and Insights: Global Educational Games Market

Educational game is computer software, the primary purpose of which is teaching or self-learning. Educational software is the developmental and non-developmental software which are specifically used for education. It also reflects on the technical and also instructional design for developing the courseware or educational application.

The global Educational Games market size is projected to reach US$ million by 2030, from US$ million in 2022, at a CAGR of % during 2023-2030.

Fully considering the economic change by this health crisis, K-12 Educational Game accounting for % of the Educational Games global market in 2022, is projected to value US$ million by 2030, growing at a revised % CAGR from 2023 to 2030. While Quality-oriented Education segment is altered to an % CAGR throughout this forecast period.

China Educational Games market size is valued at US$ million in 2022, while the North America and Europe Educational Games are US$ million and US$ million, severally. The proportion of the North America is % in 2022, while China and Europe are % and respectively, and it is predicted that China proportion will reach % in 2030, trailing a CAGR of % through the analysis period 2023-2030. Japan, South Korea, and Southeast Asia are noteworthy markets in Asia, with CAGR %, %, and % respectively for the next 6-year period. As for the Europe Educational Games landscape, Germany is projected to reach US$ million by 2030 trailing a CAGR of % over the forecast period 2023-2030.

With industry-standard accuracy in analysis and high data integrity, the report makes a brilliant attempt to unveil key opportunities available in the global Educational Games market to help players in achieving a strong market position. Buyers of the report can access verified and reliable market forecasts, including those for the overall size of the global Educational Games market in terms of revenue.

Overall, the report proves to be an effective tool that players can use to gain a competitive edge over their competitors and ensure lasting success in the global Educational Games market. All of the findings, data, and information provided in the report are validated and revalidated with the help of trustworthy sources. The analysts who have authored the report took a unique and industry-best research and analysis approach for an in-depth study of the global Educational Games market.

Global Educational Games Scope and Market Size

Educational Games market is segmented by players, region (country), by Type and by Application. Players, stakeholders, and other participants in the global Educational Games market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by Type and by Application for the period 2018-2030.

Segment by Type

K-12 Educational Game

University Education Game

Adult Education Game

Elderly Education Game

Segment by Application

Quality-oriented Education

Examination-oriented Education

By Region

North America

United States

Canada

Europe

Germany

France

UK

Italy

Russia

Nordic Countries

Rest of Europe

Asia-Pacific

China

Japan

South Korea

Southeast Asia

India

Australia

Rest of Asia

Latin America

Mexico

Brazil

Rest of Latin America

Middle East & Africa

Turkey

Saudi Arabia

UAE

Rest of MEA

By Company

LeapFrog Enterprises

Scholastic

The Learning Company

Neusoft

Wisedu

Jucheng

Kingsun

Hongen

Guangdong Dongtian Digital Technology

Zhengfang Software

Kingosoft

Beijing China Education Star Technology

IntelHouse Technology

The information for each competitor/Company Profile includes:

  • Company Overview
  • Business Strategy
  • Key Product Offerings
  • Financial Performance
  • Key Performance Indicators
  • Risk Analysis
  • Recent Development
  • Regional Presence
  • SWOT Analysis 

The content of the study subjects includes a total of 15 chapters:

Chapter 1, describes Educational Games product scope, market overview, market opportunities, market driving force, and market risks.

Chapter 2, profiles the top manufacturers of Educational Games, with price, sales, revenue, and global market share of Educational Games from 2019 to 2022.

Chapter 3, the Educational Games competitive situation, sales, revenue, and global market share of top manufacturers are analyzed emphatically by landscape contrast.

Chapter 4, the Educational Games breakdown data are shown at the regional level, to show the sales, revenue and growth by regions, from 2017 to 2028.

Chapters 5 and 6, to segment the sales by Type and application, with sales market share and growth rate by type, and application, from 2017 to 2028.

Chapters 7, 8, 9, 10, and 11, to break the sales data at the country level, with sales, revenue, and market share for key countries in the world, from 2017 to 2022. and the Educational Games market forecast, by regions, type, and application, with sales and revenue, from 2023 to 2028.

Chapter 12, the key raw materials and key suppliers, and industry chain of Educational Games.

Chapter 13, 14, and 15, to describe Educational Games sales channel, distributors, customers, research findings and conclusion, appendix and data source.

Key Indicators Analysed:

  • Market Players & Competitor Analysis: The report covers the key players of the industry including Company Profile, Product Specifications, Production Capacity/Sales, Revenue, Price and Gross Margin 2016-2027 & Sales with a thorough analysis of the market?s competitive landscape and detailed information on vendors and comprehensive details of factors that will challenge the growth of major market vendors.
  • Global and Regional Market Analysis: The report includes Global & Regional market status and outlook 2016-2027. Further the report provides break down details about each region & countries covered in the report. Identifying its sales, sales volume & revenue forecast. With detailed analysis by types and applications.
  • Market Trends: Market key trends which include Increased Competition and Continuous Innovations.
  • Opportunities and Drivers: Identifying the Growing Demands and New Technology
  • Porters Five Force Analysis: The report provides with the state of competition in industry depending on five basic forces: threat of new entrants, bargaining power of suppliers, bargaining power of buyers, threat of substitute products or services, and existing industry rivalry.

Reasons to Purchase this Report:

  • Estimates 2022-2027 2021-2025 Educational Games Report on, Status and Forecast, by Players, Types and Applications market development trends with the recent trends and SWOT analysis
  • Market dynamics scenario, along with growth opportunities of the market in the years to come
  • Market segmentation analysis including qualitative and quantitative research incorporating the impact of economic and policy aspects
  • Regional and country level analysis integrating the demand and supply forces that are influencing the growth of the market.
  • Market value (USD Million) and volume (Units Million) data for each segment and sub-segment
  • Competitive landscape involving the market share of major players, along with the new projects and strategies adopted by players in the past five years
  • Comprehensive company profiles covering the product offerings, key financial information, recent developments, SWOT analysis, and strategies employed by the major market players
  • 1-year analyst support, along with the data support in excel format.

Research Methodology:

The research methodology used to estimate and forecast this market begins by capturing the revenues of the key players and their shares in the market. Various secondary sources such as press releases, annual reports, non-profit organizations, industry associations, governmental agencies and customs data, have been used to identify and collect information useful for this extensive commercial study of the market. Calculations based on this led to the overall market size. After arriving at the overall market size, the total market has been split into several segments and subsegments, which have then been verified through primary research by conducting extensive interviews with industry experts such as CEOs, VPs, directors, and executives. The data triangulation and market breakdown procedures have been employed to complete the overall market engineering process and arrive at the exact statistics for all segments and subsegments.

Report Attributes Report Details
Report Title Global Educational Games Market Research Report 2023
Historical Year 2018 to 2022 (Data from 2010 can be provided as per availability)
Base Year 2021
Forecast Year 2029
Number of Pages 89 Pages
Customization Available Yes, the report can be customized as per your need.

TABLE OF CONTENTS

1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Educational Games Market Size Growth Rate by Type: 2018 VS 2022 VS 2030
1.2.2 K-12 Educational Game
1.2.3 University Education Game
1.2.4 Adult Education Game
1.2.5 Elderly Education Game
1.3 Market by Application
1.3.1 Global Educational Games Market Share by Application: 2018 VS 2022 VS 2030
1.3.2 Quality-oriented Education
1.3.3 Examination-oriented Education
1.4 Study Objectives
1.5 Years Considered
2 Global Growth Trends
2.1 Global Educational Games Market Perspective (2018-2030)
2.2 Educational Games Growth Trends by Region
2.2.1 Educational Games Market Size by Region: 2018 VS 2022 VS 2030
2.2.2 Educational Games Historic Market Size by Region (2018-2023)
2.2.3 Educational Games Forecasted Market Size by Region (2023-2030)
2.3 Educational Games Market Dynamics
2.3.1 Educational Games Industry Trends
2.3.2 Educational Games Market Drivers
2.3.3 Educational Games Market Challenges
2.3.4 Educational Games Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Educational Games Players by Revenue
3.1.1 Global Top Educational Games Players by Revenue (2018-2023)
3.1.2 Global Educational Games Revenue Market Share by Players (2018-2023)
3.2 Global Educational Games Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by Educational Games Revenue
3.4 Global Educational Games Market Concentration Ratio
3.4.1 Global Educational Games Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Educational Games Revenue in 2022
3.5 Educational Games Key Players Head office and Area Served
3.6 Key Players Educational Games Product Solution and Service
3.7 Date of Enter into Educational Games Market
3.8 Mergers & Acquisitions, Expansion Plans
4 Educational Games Breakdown Data by Type
4.1 Global Educational Games Historic Market Size by Type (2018-2023)
4.2 Global Educational Games Forecasted Market Size by Type (2023-2030)
5 Educational Games Breakdown Data by Application
5.1 Global Educational Games Historic Market Size by Application (2018-2023)
5.2 Global Educational Games Forecasted Market Size by Application (2023-2030)
6 North America
6.1 North America Educational Games Market Size (2018-2030)
6.2 North America Educational Games Market Size by Country (2018-2023)
6.3 North America Educational Games Market Size by Country (2023-2030)
6.4 United States
6.5 Canada
7 Europe
7.1 Europe Educational Games Market Size (2018-2030)
7.2 Europe Educational Games Market Size by Country (2018-2023)
7.3 Europe Educational Games Market Size by Country (2023-2030)
7.4 Germany
7.5 France
7.6 U.K.
7.7 Italy
7.8 Russia
7.9 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Educational Games Market Size (2018-2030)
8.2 Asia-Pacific Educational Games Market Size by Country (2018-2023)
8.3 Asia-Pacific Educational Games Market Size by Country (2023-2030)
8.4 China
8.5 Japan
8.6 South Korea
8.7 Southeast Asia
8.8 India
8.9 Australia
9 Latin America
9.1 Latin America Educational Games Market Size (2018-2030)
9.2 Latin America Educational Games Market Size by Country (2018-2023)
9.3 Latin America Educational Games Market Size by Country (2023-2030)
9.4 Mexico
9.5 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Educational Games Market Size (2018-2030)
10.2 Middle East & Africa Educational Games Market Size by Country (2018-2023)
10.3 Middle East & Africa Educational Games Market Size by Country (2023-2030)
10.4 Turkey
10.5 Saudi Arabia
10.6 UAE
11 Key Players Profiles
11.1 LeapFrog Enterprises
11.1.1 LeapFrog Enterprises Company Detail
11.1.2 LeapFrog Enterprises Business Overview
11.1.3 LeapFrog Enterprises Educational Games Introduction
11.1.4 LeapFrog Enterprises Revenue in Educational Games Business (2018-2023)
11.1.5 LeapFrog Enterprises Recent Development
11.2 Scholastic
11.2.1 Scholastic Company Detail
11.2.2 Scholastic Business Overview
11.2.3 Scholastic Educational Games Introduction
11.2.4 Scholastic Revenue in Educational Games Business (2018-2023)
11.2.5 Scholastic Recent Development
11.3 The Learning Company
11.3.1 The Learning Company Company Detail
11.3.2 The Learning Company Business Overview
11.3.3 The Learning Company Educational Games Introduction
11.3.4 The Learning Company Revenue in Educational Games Business (2018-2023)
11.3.5 The Learning Company Recent Development
11.4 Neusoft
11.4.1 Neusoft Company Detail
11.4.2 Neusoft Business Overview
11.4.3 Neusoft Educational Games Introduction
11.4.4 Neusoft Revenue in Educational Games Business (2018-2023)
11.4.5 Neusoft Recent Development
11.5 Wisedu
11.5.1 Wisedu Company Detail
11.5.2 Wisedu Business Overview
11.5.3 Wisedu Educational Games Introduction
11.5.4 Wisedu Revenue in Educational Games Business (2018-2023)
11.5.5 Wisedu Recent Development
11.6 Jucheng
11.6.1 Jucheng Company Detail
11.6.2 Jucheng Business Overview
11.6.3 Jucheng Educational Games Introduction
11.6.4 Jucheng Revenue in Educational Games Business (2018-2023)
11.6.5 Jucheng Recent Development
11.7 Kingsun
11.7.1 Kingsun Company Detail
11.7.2 Kingsun Business Overview
11.7.3 Kingsun Educational Games Introduction
11.7.4 Kingsun Revenue in Educational Games Business (2018-2023)
11.7.5 Kingsun Recent Development
11.8 Hongen
11.8.1 Hongen Company Detail
11.8.2 Hongen Business Overview
11.8.3 Hongen Educational Games Introduction
11.8.4 Hongen Revenue in Educational Games Business (2018-2023)
11.8.5 Hongen Recent Development
11.9 Guangdong Dongtian Digital Technology
11.9.1 Guangdong Dongtian Digital Technology Company Detail
11.9.2 Guangdong Dongtian Digital Technology Business Overview
11.9.3 Guangdong Dongtian Digital Technology Educational Games Introduction
11.9.4 Guangdong Dongtian Digital Technology Revenue in Educational Games Business (2018-2023)
11.9.5 Guangdong Dongtian Digital Technology Recent Development
11.10 Zhengfang Software
11.10.1 Zhengfang Software Company Detail
11.10.2 Zhengfang Software Business Overview
11.10.3 Zhengfang Software Educational Games Introduction
11.10.4 Zhengfang Software Revenue in Educational Games Business (2018-2023)
11.10.5 Zhengfang Software Recent Development
11.11 Kingosoft
11.11.1 Kingosoft Company Detail
11.11.2 Kingosoft Business Overview
11.11.3 Kingosoft Educational Games Introduction
11.11.4 Kingosoft Revenue in Educational Games Business (2018-2023)
11.11.5 Kingosoft Recent Development
11.12 Beijing China Education Star Technology
11.12.1 Beijing China Education Star Technology Company Detail
11.12.2 Beijing China Education Star Technology Business Overview
11.12.3 Beijing China Education Star Technology Educational Games Introduction
11.12.4 Beijing China Education Star Technology Revenue in Educational Games Business (2018-2023)
11.12.5 Beijing China Education Star Technology Recent Development
11.13 IntelHouse Technology
11.13.1 IntelHouse Technology Company Detail
11.13.2 IntelHouse Technology Business Overview
11.13.3 IntelHouse Technology Educational Games Introduction
11.13.4 IntelHouse Technology Revenue in Educational Games Business (2018-2023)
11.13.5 IntelHouse Technology Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details

LIST OF TABLES & FIGURES

List of Tables
Table 1. Global Educational Games Market Size Growth Rate by Type (US$ Million): 2018 VS 2022 VS 2030
Table 2. Key Players of K-12 Educational Game
Table 3. Key Players of University Education Game
Table 4. Key Players of Adult Education Game
Table 5. Key Players of Elderly Education Game
Table 6. Global Educational Games Market Size Growth by Application (US$ Million): 2018 VS 2022 VS 2030
Table 7. Global Educational Games Market Size by Region (US$ Million): 2018 VS 2022 VS 2030
Table 8. Global Educational Games Market Size by Region (2018-2023) & (US$ Million)
Table 9. Global Educational Games Market Share by Region (2018-2023)
Table 10. Global Educational Games Forecasted Market Size by Region (2023-2030) & (US$ Million)
Table 11. Global Educational Games Market Share by Region (2023-2030)
Table 12. Educational Games Market Trends
Table 13. Educational Games Market Drivers
Table 14. Educational Games Market Challenges
Table 15. Educational Games Market Restraints
Table 16. Global Educational Games Revenue by Players (2018-2023) & (US$ Million)
Table 17. Global Educational Games Market Share by Players (2018-2023)
Table 18. Global Top Educational Games Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Educational Games as of 2022)
Table 19. Ranking of Global Top Educational Games Companies by Revenue (US$ Million) in 2022
Table 20. Global 5 Largest Players Market Share by Educational Games Revenue (CR5 and HHI) & (2018-2023)
Table 21. Key Players Headquarters and Area Served
Table 22. Key Players Educational Games Product Solution and Service
Table 23. Date of Enter into Educational Games Market
Table 24. Mergers & Acquisitions, Expansion Plans
Table 25. Global Educational Games Market Size by Type (2018-2023) & (US$ Million)
Table 26. Global Educational Games Revenue Market Share by Type (2018-2023)
Table 27. Global Educational Games Forecasted Market Size by Type (2023-2030) & (US$ Million)
Table 28. Global Educational Games Revenue Market Share by Type (2023-2030)
Table 29. Global Educational Games Market Size by Application (2018-2023) & (US$ Million)
Table 30. Global Educational Games Revenue Market Share by Application (2018-2023)
Table 31. Global Educational Games Forecasted Market Size by Application (2023-2030) & (US$ Million)
Table 32. Global Educational Games Revenue Market Share by Application (2023-2030)
Table 33. North America Educational Games Market Size by Country (2018-2023) & (US$ Million)
Table 34. North America Educational Games Market Size by Country (2023-2030) & (US$ Million)
Table 35. Europe Educational Games Market Size by Country (2018-2023) & (US$ Million)
Table 36. Europe Educational Games Market Size by Country (2023-2030) & (US$ Million)
Table 37. Asia-Pacific Educational Games Market Size by Region (2018-2023) & (US$ Million)
Table 38. Asia-Pacific Educational Games Market Size by Region (2023-2030) & (US$ Million)
Table 39. Latin America Educational Games Market Size by Country (2018-2023) & (US$ Million)
Table 40. Latin America Educational Games Market Size by Country (2023-2030) & (US$ Million)
Table 41. Middle East & Africa Educational Games Market Size by Country (2018-2023) & (US$ Million)
Table 42. Middle East & Africa Educational Games Market Size by Country (2023-2030) & (US$ Million)
Table 43. LeapFrog Enterprises Company Detail
Table 44. LeapFrog Enterprises Business Overview
Table 45. LeapFrog Enterprises Educational Games Product
Table 46. LeapFrog Enterprises Revenue in Educational Games Business (2018-2023) & (US$ Million)
Table 47. LeapFrog Enterprises Recent Development
Table 48. Scholastic Company Detail
Table 49. Scholastic Business Overview
Table 50. Scholastic Educational Games Product
Table 51. Scholastic Revenue in Educational Games Business (2018-2023) & (US$ Million)
Table 52. Scholastic Recent Development
Table 53. The Learning Company Company Detail
Table 54. The Learning Company Business Overview
Table 55. The Learning Company Educational Games Product
Table 56. The Learning Company Revenue in Educational Games Business (2018-2023) & (US$ Million)
Table 57. The Learning Company Recent Development
Table 58. Neusoft Company Detail
Table 59. Neusoft Business Overview
Table 60. Neusoft Educational Games Product
Table 61. Neusoft Revenue in Educational Games Business (2018-2023) & (US$ Million)
Table 62. Neusoft Recent Development
Table 63. Wisedu Company Detail
Table 64. Wisedu Business Overview
Table 65. Wisedu Educational Games Product
Table 66. Wisedu Revenue in Educational Games Business (2018-2023) & (US$ Million)
Table 67. Wisedu Recent Development
Table 68. Jucheng Company Detail
Table 69. Jucheng Business Overview
Table 70. Jucheng Educational Games Product
Table 71. Jucheng Revenue in Educational Games Business (2018-2023) & (US$ Million)
Table 72. Jucheng Recent Development
Table 73. Kingsun Company Detail
Table 74. Kingsun Business Overview
Table 75. Kingsun Educational Games Product
Table 76. Kingsun Revenue in Educational Games Business (2018-2023) & (US$ Million)
Table 77. Kingsun Recent Development
Table 78. Hongen Company Detail
Table 79. Hongen Business Overview
Table 80. Hongen Educational Games Product
Table 81. Hongen Revenue in Educational Games Business (2018-2023) & (US$ Million)
Table 82. Hongen Recent Development
Table 83. Guangdong Dongtian Digital Technology Company Detail
Table 84. Guangdong Dongtian Digital Technology Business Overview
Table 85. Guangdong Dongtian Digital Technology Educational Games Product
Table 86. Guangdong Dongtian Digital Technology Revenue in Educational Games Business (2018-2023) & (US$ Million)
Table 87. Guangdong Dongtian Digital Technology Recent Development
Table 88. Zhengfang Software Company Detail
Table 89. Zhengfang Software Business Overview
Table 90. Zhengfang Software Educational Games Product
Table 91. Zhengfang Software Revenue in Educational Games Business (2018-2023) & (US$ Million)
Table 92. Zhengfang Software Recent Development
Table 93. Kingosoft Company Detail
Table 94. Kingosoft Business Overview
Table 95. Kingosoft Educational GamesProduct
Table 96. Kingosoft Revenue in Educational Games Business (2018-2023) & (US$ Million)
Table 97. Kingosoft Recent Development
Table 98. Beijing China Education Star Technology Company Detail
Table 99. Beijing China Education Star Technology Business Overview
Table 100. Beijing China Education Star Technology Educational GamesProduct
Table 101. Beijing China Education Star Technology Revenue in Educational Games Business (2018-2023) & (US$ Million)
Table 102. Beijing China Education Star Technology Recent Development
Table 103. IntelHouse Technology Company Detail
Table 104. IntelHouse Technology Business Overview
Table 105. IntelHouse Technology Educational GamesProduct
Table 106. IntelHouse Technology Revenue in Educational Games Business (2018-2023) & (US$ Million)
Table 107. IntelHouse Technology Recent Development
Table 108. Research Programs/Design for This Report
Table 109. Key Data Information from Secondary Sources
Table 110. Key Data Information from Primary Sources
List of Figures
Figure 1. Global Educational Games Market Share by Type: 2022 VS 2030
Figure 2. K-12 Educational Game Features
Figure 3. University Education Game Features
Figure 4. Adult Education Game Features
Figure 5. Elderly Education Game Features
Figure 6. Global Educational Games Market Share by Application in 2022 & 2030
Figure 7. Quality-oriented Education Case Studies
Figure 8. Examination-oriented Education Case Studies
Figure 9. Educational Games Report Years Considered
Figure 10. Global Educational Games Market Size (US$ Million), Year-over-Year: 2018-2030
Figure 11. Global Educational Games Market Size, (US$ Million), 2018 VS 2022 VS 2030
Figure 12. Global Educational Games Market Share by Region: 2022 VS 2030
Figure 13. Global Educational Games Market Share by Players in 2022
Figure 14. Global Top Educational Games Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Educational Games as of 2022)
Figure 15. The Top 10 and 5 Players Market Share by Educational Games Revenue in 2022
Figure 16. North America Educational Games Market Size YoY Growth (2018-2030) & (US$ Million)
Figure 17. North America Educational Games Market Share by Country (2018-2030)
Figure 18. United States Educational Games Market Size YoY Growth (2018-2030) & (US$ Million)
Figure 19. Canada Educational Games Market Size YoY Growth (2018-2030) & (US$ Million)
Figure 20. Europe Educational Games Market Size YoY Growth (2018-2030) & (US$ Million)
Figure 21. Europe Educational Games Market Share by Country (2018-2030)
Figure 22. Germany Educational Games Market Size YoY Growth (2018-2030) & (US$ Million)
Figure 23. France Educational Games Market Size YoY Growth (2018-2030) & (US$ Million)
Figure 24. U.K. Educational Games Market Size YoY Growth (2018-2030) & (US$ Million)
Figure 25. Italy Educational Games Market Size YoY Growth (2018-2030) & (US$ Million)
Figure 26. Russia Educational Games Market Size YoY Growth (2018-2030) & (US$ Million)
Figure 27. Nordic Countries Educational Games Market Size YoY Growth (2018-2030) & (US$ Million)
Figure 28. Asia-Pacific Educational Games Market Size YoY Growth (2018-2030) & (US$ Million)
Figure 29. Asia-Pacific Educational Games Market Share by Region (2018-2030)
Figure 30. China Educational Games Market Size YoY Growth (2018-2030) & (US$ Million)
Figure 31. Japan Educational Games Market Size YoY Growth (2018-2030) & (US$ Million)
Figure 32. South Korea Educational Games Market Size YoY Growth (2018-2030) & (US$ Million)
Figure 33. Southeast Asia Educational Games Market Size YoY Growth (2018-2030) & (US$ Million)
Figure 34. India Educational Games Market Size YoY Growth (2018-2030) & (US$ Million)
Figure 35. Australia Educational Games Market Size YoY Growth (2018-2030) & (US$ Million)
Figure 36. Latin America Educational Games Market Size YoY Growth (2018-2030) & (US$ Million)
Figure 37. Latin America Educational Games Market Share by Country (2018-2030)
Figure 38. Mexico Educational Games Market Size YoY Growth (2018-2030) & (US$ Million)
Figure 39. Brazil Educational Games Market Size YoY Growth (2018-2030) & (US$ Million)
Figure 40. Middle East & Africa Educational Games Market Size YoY Growth (2018-2030) & (US$ Million)
Figure 41. Middle East & Africa Educational Games Market Share by Country (2018-2030)
Figure 42. Turkey Educational Games Market Size YoY Growth (2018-2030) & (US$ Million)
Figure 43. Saudi Arabia Educational Games Market Size YoY Growth (2018-2030) & (US$ Million)
Figure 44. LeapFrog Enterprises Revenue Growth Rate in Educational Games Business (2018-2023)
Figure 45. Scholastic Revenue Growth Rate in Educational Games Business (2018-2023)
Figure 46. The Learning Company Revenue Growth Rate in Educational Games Business (2018-2023)
Figure 47. Neusoft Revenue Growth Rate in Educational Games Business (2018-2023)
Figure 48. Wisedu Revenue Growth Rate in Educational Games Business (2018-2023)
Figure 49. Jucheng Revenue Growth Rate in Educational Games Business (2018-2023)
Figure 50. Kingsun Revenue Growth Rate in Educational Games Business (2018-2023)
Figure 51. Hongen Revenue Growth Rate in Educational Games Business (2018-2023)
Figure 52. Guangdong Dongtian Digital Technology Revenue Growth Rate in Educational Games Business (2018-2023)
Figure 53. Zhengfang Software Revenue Growth Rate in Educational Games Business (2018-2023)
Figure 54. Kingosoft Revenue Growth Rate in Educational Games Business (2018-2023)
Figure 55. Beijing China Education Star Technology Revenue Growth Rate in Educational Games Business (2018-2023)
Figure 56. IntelHouse Technology Revenue Growth Rate in Educational Games Business (2018-2023)
Figure 57. Bottom-up and Top-down Approaches for This Report
Figure 58. Data Triangulation
Figure 59. Key Executives Interviewed

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