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BlockchainMedia Entertainment Market Size, Share 2023
Market size in 2022 |
US$ 480.4 million
|
Forecast Market size by 2029 |
US$ 1520.8 million
|
Growth Rate |
CAGR of 17.9% |
Number of Pages |
66 Pages |
Blockchain is a digital immutable, secure, encrypted, and distributed ledger for recording real-time transactions. The first blockchain transaction ledger was introduced in 2009, to serve as a public transaction ledger for cryptocurrency Bitcoin, which is now poised to revolutionize the media and entertainment industry. Digitalization across the media and entertainment industry has caused a massive expansion in the way media and entertainment services are accessed by the consumers. Blockchain technology has the potential to transform several processes within the media and entertainment industry for content security, license & rights management, digital advertising, and royalty distribution. Blockchain allows secure and resilient data transactions and consists of a peer-to-peer network, a distributed ledger for recording the transactions, and a consensus mechanism to validate the transactions. This distributed ledger of blockchain offers visibility, traceability, and transparency to the media and entertainment companies and the supply chain trade partners. The technology has immense potential to reinvent business functions and facilitate secured transactions across the media industry. The media and entertainment industry has mostly been a contract-based business. Smart contracts built on blockchain enables counterparties to automate transactions, resulting in fast, accurate, and cost-effective contract management across the media and entertainment industry. With the help of blockchain technology, media and advertising enterprises are able to eliminate fraud, reduce costs, and increase transparency within critical and time-consuming business processes. Further, blockchain technology helps the media and entertainment companies to effectively protect Intellectual Property (IP) rights of content such as music records.
This report aims to provide a comprehensive presentation of the global market for Blockchain in Media and Entertainment, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Blockchain in Media and Entertainment. This report contains market size and forecasts of Blockchain in Media and Entertainment in global, including the following market information:
Global Blockchain in Media and Entertainment Market Revenue, 2018-2023, 2024-2029, ($ millions)
Global top five companies in 2022 (%)
The global Blockchain in Media and Entertainment market was valued at US$ 480.4 million in 2022 and is projected to reach US$ 1520.8 million by 2029, at a CAGR of 17.9% during the forecast period. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.
The U.S. Market is Estimated at $ Million in 2022, While China is to reach $ Million.
Bitcoin Segment to Reach $ Million by 2029, with a % CAGR in next six years.
The global key manufacturers of Blockchain in Media and Entertainment include IBM Corporation, Microsoft Corporation, SAP SE, Amazon Web Services, Accenture PLC, Oracle Corporation, Infosys Limited, Bitfury USA Inc. and Factom Inc., etc. in 2022, the global top five players have a share approximately % in terms of revenue.
We surveyed the Blockchain in Media and Entertainment companies, and industry experts on this industry, involving the revenue, demand, product type, recent developments and plans, industry trends, drivers, challenges, obstacles, and potential risks.
Total Market by Segment:
Global Blockchain in Media and Entertainment Market, by Type, 2018-2023, 2024-2029 ($ millions)
Global Blockchain in Media and Entertainment Market Segment Percentages, by Type, 2022 (%)
Bitcoin
Ripple
Ethereum
R3 Corda
Other
Global Blockchain in Media and Entertainment Market, by Application, 2018-2023, 2024-2029 ($ millions)
Global Blockchain in Media and Entertainment Market Segment Percentages, by Application, 2022 (%)
Content Security
Licensing and Rights Management
Smart Contract
Pay
Digital Advertising
Online Game
Other
Global Blockchain in Media and Entertainment Market, By Region and Country, 2018-2023, 2024-2029 ($ Millions)
Global Blockchain in Media and Entertainment Market Segment Percentages, By Region and Country, 2022 (%)
North America
US
Canada
Mexico
Europe
Germany
France
U.K.
Italy
Russia
Nordic Countries
Benelux
Rest of Europe
Asia
China
Japan
South Korea
Southeast Asia
India
Rest of Asia
South America
Brazil
Argentina
Rest of South America
Middle East & Africa
Turkey
Israel
Saudi Arabia
UAE
Rest of Middle East & Africa
Competitor Analysis
The report also provides analysis of leading market participants including:
Key companies Blockchain in Media and Entertainment revenues in global market, 2018-2023 (estimated), ($ millions)
Key companies Blockchain in Media and Entertainment revenues share in global market, 2022 (%)
Further, the report presents profiles of competitors in the market, key players include:
IBM Corporation
Microsoft Corporation
SAP SE
Amazon Web Services
Accenture PLC
Oracle Corporation
Infosys Limited
Bitfury USA Inc.
Factom Inc.
GuardTime,AS
Auxesis Group
Nyiax Inc.
MetaX
BTL Group
Outline of Major Chapters:
Chapter 1: Introduces the definition of Blockchain in Media and Entertainment, market overview.
Chapter 2: Global Blockchain in Media and Entertainment market size in revenue.
Chapter 3: Detailed analysis of Blockchain in Media and Entertainment company competitive landscape, revenue and market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6: Sales of Blockchain in Media and Entertainment in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space of each country in the world.
Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 8: The main points and conclusions of the report.
Report Attributes |
Report Details |
Report Title |
Blockchain in Media and Entertainment Market, Global Outlook and Forecast 2023-2029 |
Market size in 2022 |
US$ 480.4 million
|
Forecast Market size by 2029 |
US$ 1520.8 million
|
Growth Rate |
CAGR of 17.9% |
Historical Year |
2018 to 2022 (Data from 2010 can be provided as per availability) |
Base Year |
2022 |
Forecast Year |
2030 |
Number of Pages |
66 Pages |
Customization Available |
Yes, the report can be customized as per your need. |
TABLE OF CONTENTS
1 Introduction to Research & Analysis Reports
1.1 Blockchain in Media and Entertainment Market Definition
1.2 Market Segments
1.2.1 Market by Type
1.2.2 Market by Application
1.3 Global Blockchain in Media and Entertainment Market Overview
1.4 Features & Benefits of This Report
1.5 Methodology & Sources of Information
1.5.1 Research Methodology
1.5.2 Research Process
1.5.3 Base Year
1.5.4 Report Assumptions & Caveats
2 Global Blockchain in Media and Entertainment Overall Market Size
2.1 Global Blockchain in Media and Entertainment Market Size: 2022 VS 2029
2.2 Global Blockchain in Media and Entertainment Market Size, Prospects & Forecasts: 2018-2029
2.3 Key Market Trends, Opportunity, Drivers and Restraints
2.3.1 Market Opportunities & Trends
2.3.2 Market Drivers
2.3.3 Market Restraints
3 Company Landscape
3.1 Top Blockchain in Media and Entertainment Players in Global Market
3.2 Top Global Blockchain in Media and Entertainment Companies Ranked by Revenue
3.3 Global Blockchain in Media and Entertainment Revenue by Companies
3.4 Top 3 and Top 5 Blockchain in Media and Entertainment Companies in Global Market, by Revenue in 2022
3.5 Global Companies Blockchain in Media and Entertainment Product Type
3.6 Tier 1, Tier 2 and Tier 3 Blockchain in Media and Entertainment Players in Global Market
3.6.1 List of Global Tier 1 Blockchain in Media and Entertainment Companies
3.6.2 List of Global Tier 2 and Tier 3 Blockchain in Media and Entertainment Companies
4 Market Sights by Product
4.1 Overview
4.1.1 By Type - Global Blockchain in Media and Entertainment Market Size Markets, 2022 & 2029
4.1.2 Bitcoin
4.1.3 Ripple
4.1.4 Ethereum
4.1.5 R3 Corda
4.1.6 Other
4.2 By Type - Global Blockchain in Media and Entertainment Revenue & Forecasts
4.2.1 By Type - Global Blockchain in Media and Entertainment Revenue, 2018-2023
4.2.2 By Type - Global Blockchain in Media and Entertainment Revenue, 2024-2029
4.2.3 By Type - Global Blockchain in Media and Entertainment Revenue Market Share, 2018-2029
5 Sights by Application
5.1 Overview
5.1.1 By Application - Global Blockchain in Media and Entertainment Market Size, 2022 & 2029
5.1.2 Content Security
5.1.3 Licensing and Rights Management
5.1.4 Smart Contract
5.1.5 Pay
5.1.6 Digital Advertising
5.1.7 Online Game
5.1.8 Other
5.2 By Application - Global Blockchain in Media and Entertainment Revenue & Forecasts
5.2.1 By Application - Global Blockchain in Media and Entertainment Revenue, 2018-2023
5.2.2 By Application - Global Blockchain in Media and Entertainment Revenue, 2024-2029
5.2.3 By Application - Global Blockchain in Media and Entertainment Revenue Market Share, 2018-2029
6 Sights by Region
6.1 By Region - Global Blockchain in Media and Entertainment Market Size, 2022 & 2029
6.2 By Region - Global Blockchain in Media and Entertainment Revenue & Forecasts
6.2.1 By Region - Global Blockchain in Media and Entertainment Revenue, 2018-2023
6.2.2 By Region - Global Blockchain in Media and Entertainment Revenue, 2024-2029
6.2.3 By Region - Global Blockchain in Media and Entertainment Revenue Market Share, 2018-2029
6.3 North America
6.3.1 By Country - North America Blockchain in Media and Entertainment Revenue, 2018-2029
6.3.2 US Blockchain in Media and Entertainment Market Size, 2018-2029
6.3.3 Canada Blockchain in Media and Entertainment Market Size, 2018-2029
6.3.4 Mexico Blockchain in Media and Entertainment Market Size, 2018-2029
6.4 Europe
6.4.1 By Country - Europe Blockchain in Media and Entertainment Revenue, 2018-2029
6.4.2 Germany Blockchain in Media and Entertainment Market Size, 2018-2029
6.4.3 France Blockchain in Media and Entertainment Market Size, 2018-2029
6.4.4 U.K. Blockchain in Media and Entertainment Market Size, 2018-2029
6.4.5 Italy Blockchain in Media and Entertainment Market Size, 2018-2029
6.4.6 Russia Blockchain in Media and Entertainment Market Size, 2018-2029
6.4.7 Nordic Countries Blockchain in Media and Entertainment Market Size, 2018-2029
6.4.8 Benelux Blockchain in Media and Entertainment Market Size, 2018-2029
6.5 Asia
6.5.1 By Region - Asia Blockchain in Media and Entertainment Revenue, 2018-2029
6.5.2 China Blockchain in Media and Entertainment Market Size, 2018-2029
6.5.3 Japan Blockchain in Media and Entertainment Market Size, 2018-2029
6.5.4 South Korea Blockchain in Media and Entertainment Market Size, 2018-2029
6.5.5 Southeast Asia Blockchain in Media and Entertainment Market Size, 2018-2029
6.5.6 India Blockchain in Media and Entertainment Market Size, 2018-2029
6.6 South America
6.6.1 By Country - South America Blockchain in Media and Entertainment Revenue, 2018-2029
6.6.2 Brazil Blockchain in Media and Entertainment Market Size, 2018-2029
6.6.3 Argentina Blockchain in Media and Entertainment Market Size, 2018-2029
6.7 Middle East & Africa
6.7.1 By Country - Middle East & Africa Blockchain in Media and Entertainment Revenue, 2018-2029
6.7.2 Turkey Blockchain in Media and Entertainment Market Size, 2018-2029
6.7.3 Israel Blockchain in Media and Entertainment Market Size, 2018-2029
6.7.4 Saudi Arabia Blockchain in Media and Entertainment Market Size, 2018-2029
6.7.5 UAE Blockchain in Media and Entertainment Market Size, 2018-2029
7 Blockchain in Media and Entertainment Companies Profiles
7.1 IBM Corporation
7.1.1 IBM Corporation Company Summary
7.1.2 IBM Corporation Business Overview
7.1.3 IBM Corporation Blockchain in Media and Entertainment Major Product Offerings
7.1.4 IBM Corporation Blockchain in Media and Entertainment Revenue in Global Market (2018-2023)
7.1.5 IBM Corporation Key News & Latest Developments
7.2 Microsoft Corporation
7.2.1 Microsoft Corporation Company Summary
7.2.2 Microsoft Corporation Business Overview
7.2.3 Microsoft Corporation Blockchain in Media and Entertainment Major Product Offerings
7.2.4 Microsoft Corporation Blockchain in Media and Entertainment Revenue in Global Market (2018-2023)
7.2.5 Microsoft Corporation Key News & Latest Developments
7.3 SAP SE
7.3.1 SAP SE Company Summary
7.3.2 SAP SE Business Overview
7.3.3 SAP SE Blockchain in Media and Entertainment Major Product Offerings
7.3.4 SAP SE Blockchain in Media and Entertainment Revenue in Global Market (2018-2023)
7.3.5 SAP SE Key News & Latest Developments
7.4 Amazon Web Services
7.4.1 Amazon Web Services Company Summary
7.4.2 Amazon Web Services Business Overview
7.4.3 Amazon Web Services Blockchain in Media and Entertainment Major Product Offerings
7.4.4 Amazon Web Services Blockchain in Media and Entertainment Revenue in Global Market (2018-2023)
7.4.5 Amazon Web Services Key News & Latest Developments
7.5 Accenture PLC
7.5.1 Accenture PLC Company Summary
7.5.2 Accenture PLC Business Overview
7.5.3 Accenture PLC Blockchain in Media and Entertainment Major Product Offerings
7.5.4 Accenture PLC Blockchain in Media and Entertainment Revenue in Global Market (2018-2023)
7.5.5 Accenture PLC Key News & Latest Developments
7.6 Oracle Corporation
7.6.1 Oracle Corporation Company Summary
7.6.2 Oracle Corporation Business Overview
7.6.3 Oracle Corporation Blockchain in Media and Entertainment Major Product Offerings
7.6.4 Oracle Corporation Blockchain in Media and Entertainment Revenue in Global Market (2018-2023)
7.6.5 Oracle Corporation Key News & Latest Developments
7.7 Infosys Limited
7.7.1 Infosys Limited Company Summary
7.7.2 Infosys Limited Business Overview
7.7.3 Infosys Limited Blockchain in Media and Entertainment Major Product Offerings
7.7.4 Infosys Limited Blockchain in Media and Entertainment Revenue in Global Market (2018-2023)
7.7.5 Infosys Limited Key News & Latest Developments
7.8 Bitfury USA Inc.
7.8.1 Bitfury USA Inc. Company Summary
7.8.2 Bitfury USA Inc. Business Overview
7.8.3 Bitfury USA Inc. Blockchain in Media and Entertainment Major Product Offerings
7.8.4 Bitfury USA Inc. Blockchain in Media and Entertainment Revenue in Global Market (2018-2023)
7.8.5 Bitfury USA Inc. Key News & Latest Developments
7.9 Factom Inc.
7.9.1 Factom Inc. Company Summary
7.9.2 Factom Inc. Business Overview
7.9.3 Factom Inc. Blockchain in Media and Entertainment Major Product Offerings
7.9.4 Factom Inc. Blockchain in Media and Entertainment Revenue in Global Market (2018-2023)
7.9.5 Factom Inc. Key News & Latest Developments
7.10 GuardTime,AS
7.10.1 GuardTime,AS Company Summary
7.10.2 GuardTime,AS Business Overview
7.10.3 GuardTime,AS Blockchain in Media and Entertainment Major Product Offerings
7.10.4 GuardTime,AS Blockchain in Media and Entertainment Revenue in Global Market (2018-2023)
7.10.5 GuardTime,AS Key News & Latest Developments
7.11 Auxesis Group
7.11.1 Auxesis Group Company Summary
7.11.2 Auxesis Group Business Overview
7.11.3 Auxesis Group Blockchain in Media and Entertainment Major Product Offerings
7.11.4 Auxesis Group Blockchain in Media and Entertainment Revenue in Global Market (2018-2023)
7.11.5 Auxesis Group Key News & Latest Developments
7.12 Nyiax Inc.
7.12.1 Nyiax Inc. Company Summary
7.12.2 Nyiax Inc. Business Overview
7.12.3 Nyiax Inc. Blockchain in Media and Entertainment Major Product Offerings
7.12.4 Nyiax Inc. Blockchain in Media and Entertainment Revenue in Global Market (2018-2023)
7.12.5 Nyiax Inc. Key News & Latest Developments
7.13 MetaX
7.13.1 MetaX Company Summary
7.13.2 MetaX Business Overview
7.13.3 MetaX Blockchain in Media and Entertainment Major Product Offerings
7.13.4 MetaX Blockchain in Media and Entertainment Revenue in Global Market (2018-2023)
7.13.5 MetaX Key News & Latest Developments
7.14 BTL Group
7.14.1 BTL Group Company Summary
7.14.2 BTL Group Business Overview
7.14.3 BTL Group Blockchain in Media and Entertainment Major Product Offerings
7.14.4 BTL Group Blockchain in Media and Entertainment Revenue in Global Market (2018-2023)
7.14.5 BTL Group Key News & Latest Developments
8 Conclusion
9 Appendix
9.1 Note
9.2 Examples of Clients
9.3 Disclaimer
LIST OF TABLES & FIGURES
List of Tables
Table 1. Blockchain in Media and Entertainment Market Opportunities & Trends in Global Market
Table 2. Blockchain in Media and Entertainment Market Drivers in Global Market
Table 3. Blockchain in Media and Entertainment Market Restraints in Global Market
Table 4. Key Players of Blockchain in Media and Entertainment in Global Market
Table 5. Top Blockchain in Media and Entertainment Players in Global Market, Ranking by Revenue (2022)
Table 6. Global Blockchain in Media and Entertainment Revenue by Companies, (US$, Mn), 2018-2023
Table 7. Global Blockchain in Media and Entertainment Revenue Share by Companies, 2018-2023
Table 8. Global Companies Blockchain in Media and Entertainment Product Type
Table 9. List of Global Tier 1 Blockchain in Media and Entertainment Companies, Revenue (US$, Mn) in 2022 and Market Share
Table 10. List of Global Tier 2 and Tier 3 Blockchain in Media and Entertainment Companies, Revenue (US$, Mn) in 2022 and Market Share
Table 11. By Type ? Global Blockchain in Media and Entertainment Revenue, (US$, Mn), 2022 & 2029
Table 12. By Type - Blockchain in Media and Entertainment Revenue in Global (US$, Mn), 2018-2023
Table 13. By Type - Blockchain in Media and Entertainment Revenue in Global (US$, Mn), 2024-2029
Table 14. By Application ? Global Blockchain in Media and Entertainment Revenue, (US$, Mn), 2022 & 2029
Table 15. By Application - Blockchain in Media and Entertainment Revenue in Global (US$, Mn), 2018-2023
Table 16. By Application - Blockchain in Media and Entertainment Revenue in Global (US$, Mn), 2024-2029
Table 17. By Region ? Global Blockchain in Media and Entertainment Revenue, (US$, Mn), 2022 & 2029
Table 18. By Region - Global Blockchain in Media and Entertainment Revenue (US$, Mn), 2018-2023
Table 19. By Region - Global Blockchain in Media and Entertainment Revenue (US$, Mn), 2024-2029
Table 20. By Country - North America Blockchain in Media and Entertainment Revenue, (US$, Mn), 2018-2023
Table 21. By Country - North America Blockchain in Media and Entertainment Revenue, (US$, Mn), 2024-2029
Table 22. By Country - Europe Blockchain in Media and Entertainment Revenue, (US$, Mn), 2018-2023
Table 23. By Country - Europe Blockchain in Media and Entertainment Revenue, (US$, Mn), 2024-2029
Table 24. By Region - Asia Blockchain in Media and Entertainment Revenue, (US$, Mn), 2018-2023
Table 25. By Region - Asia Blockchain in Media and Entertainment Revenue, (US$, Mn), 2024-2029
Table 26. By Country - South America Blockchain in Media and Entertainment Revenue, (US$, Mn), 2018-2023
Table 27. By Country - South America Blockchain in Media and Entertainment Revenue, (US$, Mn), 2024-2029
Table 28. By Country - Middle East & Africa Blockchain in Media and Entertainment Revenue, (US$, Mn), 2018-2023
Table 29. By Country - Middle East & Africa Blockchain in Media and Entertainment Revenue, (US$, Mn), 2024-2029
Table 30. IBM Corporation Company Summary
Table 31. IBM Corporation Blockchain in Media and Entertainment Product Offerings
Table 32. IBM Corporation Blockchain in Media and Entertainment Revenue (US$, Mn) & (2018-2023)
Table 33. IBM Corporation Key News & Latest Developments
Table 34. Microsoft Corporation Company Summary
Table 35. Microsoft Corporation Blockchain in Media and Entertainment Product Offerings
Table 36. Microsoft Corporation Blockchain in Media and Entertainment Revenue (US$, Mn) & (2018-2023)
Table 37. Microsoft Corporation Key News & Latest Developments
Table 38. SAP SE Company Summary
Table 39. SAP SE Blockchain in Media and Entertainment Product Offerings
Table 40. SAP SE Blockchain in Media and Entertainment Revenue (US$, Mn) & (2018-2023)
Table 41. SAP SE Key News & Latest Developments
Table 42. Amazon Web Services Company Summary
Table 43. Amazon Web Services Blockchain in Media and Entertainment Product Offerings
Table 44. Amazon Web Services Blockchain in Media and Entertainment Revenue (US$, Mn) & (2018-2023)
Table 45. Amazon Web Services Key News & Latest Developments
Table 46. Accenture PLC Company Summary
Table 47. Accenture PLC Blockchain in Media and Entertainment Product Offerings
Table 48. Accenture PLC Blockchain in Media and Entertainment Revenue (US$, Mn) & (2018-2023)
Table 49. Accenture PLC Key News & Latest Developments
Table 50. Oracle Corporation Company Summary
Table 51. Oracle Corporation Blockchain in Media and Entertainment Product Offerings
Table 52. Oracle Corporation Blockchain in Media and Entertainment Revenue (US$, Mn) & (2018-2023)
Table 53. Oracle Corporation Key News & Latest Developments
Table 54. Infosys Limited Company Summary
Table 55. Infosys Limited Blockchain in Media and Entertainment Product Offerings
Table 56. Infosys Limited Blockchain in Media and Entertainment Revenue (US$, Mn) & (2018-2023)
Table 57. Infosys Limited Key News & Latest Developments
Table 58. Bitfury USA Inc. Company Summary
Table 59. Bitfury USA Inc. Blockchain in Media and Entertainment Product Offerings
Table 60. Bitfury USA Inc. Blockchain in Media and Entertainment Revenue (US$, Mn) & (2018-2023)
Table 61. Bitfury USA Inc. Key News & Latest Developments
Table 62. Factom Inc. Company Summary
Table 63. Factom Inc. Blockchain in Media and Entertainment Product Offerings
Table 64. Factom Inc. Blockchain in Media and Entertainment Revenue (US$, Mn) & (2018-2023)
Table 65. Factom Inc. Key News & Latest Developments
Table 66. GuardTime,AS Company Summary
Table 67. GuardTime,AS Blockchain in Media and Entertainment Product Offerings
Table 68. GuardTime,AS Blockchain in Media and Entertainment Revenue (US$, Mn) & (2018-2023)
Table 69. GuardTime,AS Key News & Latest Developments
Table 70. Auxesis Group Company Summary
Table 71. Auxesis Group Blockchain in Media and Entertainment Product Offerings
Table 72. Auxesis Group Blockchain in Media and Entertainment Revenue (US$, Mn) & (2018-2023)
Table 73. Auxesis Group Key News & Latest Developments
Table 74. Nyiax Inc. Company Summary
Table 75. Nyiax Inc. Blockchain in Media and Entertainment Product Offerings
Table 76. Nyiax Inc. Blockchain in Media and Entertainment Revenue (US$, Mn) & (2018-2023)
Table 77. Nyiax Inc. Key News & Latest Developments
Table 78. MetaX Company Summary
Table 79. MetaX Blockchain in Media and Entertainment Product Offerings
Table 80. MetaX Blockchain in Media and Entertainment Revenue (US$, Mn) & (2018-2023)
Table 81. MetaX Key News & Latest Developments
Table 82. BTL Group Company Summary
Table 83. BTL Group Blockchain in Media and Entertainment Product Offerings
Table 84. BTL Group Blockchain in Media and Entertainment Revenue (US$, Mn) & (2018-2023)
Table 85. BTL Group Key News & Latest Developments
List of Figures
Figure 1. Blockchain in Media and Entertainment Segment by Type in 2022
Figure 2. Blockchain in Media and Entertainment Segment by Application in 2022
Figure 3. Global Blockchain in Media and Entertainment Market Overview: 2022
Figure 4. Key Caveats
Figure 5. Global Blockchain in Media and Entertainment Market Size: 2022 VS 2029 (US$, Mn)
Figure 6. Global Blockchain in Media and Entertainment Revenue, 2018-2029 (US$, Mn)
Figure 7. The Top 3 and 5 Players Market Share by Blockchain in Media and Entertainment Revenue in 2022
Figure 8. By Type - Global Blockchain in Media and Entertainment Revenue Market Share, 2018-2029
Figure 9. By Application - Global Blockchain in Media and Entertainment Revenue Market Share, 2018-2029
Figure 10. By Type - Global Blockchain in Media and Entertainment Revenue, (US$, Mn), 2022 & 2029
Figure 11. By Type - Global Blockchain in Media and Entertainment Revenue Market Share, 2018-2029
Figure 12. By Application - Global Blockchain in Media and Entertainment Revenue, (US$, Mn), 2022 & 2029
Figure 13. By Application - Global Blockchain in Media and Entertainment Revenue Market Share, 2018-2029
Figure 14. By Region - Global Blockchain in Media and Entertainment Revenue Market Share, 2018-2029
Figure 15. By Country - North America Blockchain in Media and Entertainment Revenue Market Share, 2018-2029
Figure 16. US Blockchain in Media and Entertainment Revenue, (US$, Mn), 2018-2029
Figure 17. Canada Blockchain in Media and Entertainment Revenue, (US$, Mn), 2018-2029
Figure 18. Mexico Blockchain in Media and Entertainment Revenue, (US$, Mn), 2018-2029
Figure 19. By Country - Europe Blockchain in Media and Entertainment Revenue Market Share, 2018-2029
Figure 20. Germany Blockchain in Media and Entertainment Revenue, (US$, Mn), 2018-2029
Figure 21. France Blockchain in Media and Entertainment Revenue, (US$, Mn), 2018-2029
Figure 22. U.K. Blockchain in Media and Entertainment Revenue, (US$, Mn), 2018-2029
Figure 23. Italy Blockchain in Media and Entertainment Revenue, (US$, Mn), 2018-2029
Figure 24. Russia Blockchain in Media and Entertainment Revenue, (US$, Mn), 2018-2029
Figure 25. Nordic Countries Blockchain in Media and Entertainment Revenue, (US$, Mn), 2018-2029
Figure 26. Benelux Blockchain in Media and Entertainment Revenue, (US$, Mn), 2018-2029
Figure 27. By Region - Asia Blockchain in Media and Entertainment Revenue Market Share, 2018-2029
Figure 28. China Blockchain in Media and Entertainment Revenue, (US$, Mn), 2018-2029
Figure 29. Japan Blockchain in Media and Entertainment Revenue, (US$, Mn), 2018-2029
Figure 30. South Korea Blockchain in Media and Entertainment Revenue, (US$, Mn), 2018-2029
Figure 31. Southeast Asia Blockchain in Media and Entertainment Revenue, (US$, Mn), 2018-2029
Figure 32. India Blockchain in Media and Entertainment Revenue, (US$, Mn), 2018-2029
Figure 33. By Country - South America Blockchain in Media and Entertainment Revenue Market Share, 2018-2029
Figure 34. Brazil Blockchain in Media and Entertainment Revenue, (US$, Mn), 2018-2029
Figure 35. Argentina Blockchain in Media and Entertainment Revenue, (US$, Mn), 2018-2029
Figure 36. By Country - Middle East & Africa Blockchain in Media and Entertainment Revenue Market Share, 2018-2029
Figure 37. Turkey Blockchain in Media and Entertainment Revenue, (US$, Mn), 2018-2029
Figure 38. Israel Blockchain in Media and Entertainment Revenue, (US$, Mn), 2018-2029
Figure 39. Saudi Arabia Blockchain in Media and Entertainment Revenue, (US$, Mn), 2018-2029
Figure 40. UAE Blockchain in Media and Entertainment Revenue, (US$, Mn), 2018-2029
Figure 41. IBM Corporation Blockchain in Media and Entertainment Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 42. Microsoft Corporation Blockchain in Media and Entertainment Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 43. SAP SE Blockchain in Media and Entertainment Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 44. Amazon Web Services Blockchain in Media and Entertainment Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 45. Accenture PLC Blockchain in Media and Entertainment Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 46. Oracle Corporation Blockchain in Media and Entertainment Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 47. Infosys Limited Blockchain in Media and Entertainment Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 48. Bitfury USA Inc. Blockchain in Media and Entertainment Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 49. Factom Inc. Blockchain in Media and Entertainment Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 50. GuardTime,AS Blockchain in Media and Entertainment Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 51. Auxesis Group Blockchain in Media and Entertainment Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 52. Nyiax Inc. Blockchain in Media and Entertainment Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 53. MetaX Blockchain in Media and Entertainment Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 54. BTL Group Blockchain in Media and Entertainment Revenue Year Over Year Growth (US$, Mn) & (2018-2023)