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Blockchain in Media and Entertainment Market - Global Outlook and Forecast 2022-2028

Blockchain in Media and Entertainment Market - Global Outlook and Forecast 2022-2028

  • Category:ICT & Media
  • Published on : 13 July 2022
  • Pages :68
  • Formats:
  • Report Code:SMR-7204811
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BlockchainMedia Entertainment Market Size, Share 2022


Blockchain is a digital immutable, secure, encrypted, and distributed ledger for recording real-time transactions. The first blockchain transaction ledger was introduced in 2009, to serve as a public transaction ledger for cryptocurrency Bitcoin, which is now poised to revolutionize the media and entertainment industry. Digitalization across the media and entertainment industry has caused a massive expansion in the way media and entertainment services are accessed by the consumers. Blockchain technology has the potential to transform several processes within the media and entertainment industry for content security, license & rights management, digital advertising, and royalty distribution. Blockchain allows secure and resilient data transactions and consists of a peer-to-peer network, a distributed ledger for recording the transactions, and a consensus mechanism to validate the transactions. This distributed ledger of blockchain offers visibility, traceability, and transparency to the media and entertainment companies and the supply chain trade partners. The technology has immense potential to reinvent business functions and facilitate secured transactions across the media industry. The media and entertainment industry has mostly been a contract-based business. Smart contracts built on blockchain enables counterparties to automate transactions, resulting in fast, accurate, and cost-effective contract management across the media and entertainment industry. With the help of blockchain technology, media and advertising enterprises are able to eliminate fraud, reduce costs, and increase transparency within critical and time-consuming business processes. Further, blockchain technology helps the media and entertainment companies to effectively protect Intellectual Property (IP) rights of content such as music records.

This report contains market size and forecasts of Blockchain in Media and Entertainment in Global, including the following market information:

  • Global Blockchain in Media and Entertainment Market Revenue, 2017-2022, 2023-2028, ($ millions)
  • Global top five companies in 2021 (%)

The global Blockchain in Media and Entertainment market was valued at 480.4 million in 2021 and is projected to reach US$ 1520.8 million by 2028, at a CAGR of 17.9% during the forecast period.

The U.S. Market is Estimated at $ Million in 2021, While China is Forecast to Reach $ Million by 2028.

Bitcoin Segment to Reach $ Million by 2028, with a % CAGR in next six years.

The global key manufacturers of Blockchain in Media and Entertainment include IBM Corporation, Microsoft Corporation, SAP SE, Amazon Web Services, Accenture PLC, Oracle Corporation, Infosys Limited, Bitfury USA Inc. and Factom Inc., etc. In 2021, the global top five players have a share approximately % in terms of revenue.

We surveyed the Blockchain in Media and Entertainment companies, and industry experts on this industry, involving the revenue, demand, product type, recent developments and plans, industry trends, drivers, challenges, obstacles, and potential risks.

Total Market by Segment:

Global Blockchain in Media and Entertainment Market, by Type, 2017-2022, 2023-2028 ($ millions)

Global Blockchain in Media and Entertainment Market Segment Percentages, by Type, 2021 (%)

  • Bitcoin
  • Ripple
  • Ethereum
  • R3 Corda
  • Other

Global Blockchain in Media and Entertainment Market, by Application, 2017-2022, 2023-2028 ($ millions)

Global Blockchain in Media and Entertainment Market Segment Percentages, by Application, 2021 (%)

  • Content Security
  • Licensing and Rights Management
  • Smart Contract
  • Pay
  • Digital Advertising
  • Online Game
  • Other

Global Blockchain in Media and Entertainment Market, By Region and Country, 2017-2022, 2023-2028 ($ Millions)

Global Blockchain in Media and Entertainment Market Segment Percentages, By Region and Country, 2021 (%)

  • North America
  • US
  • Canada
  • Mexico
  • Europe
  • Germany
  • France
  • U.K.
  • Italy
  • Russia
  • Nordic Countries
  • Benelux
  • Rest of Europe
  • Asia
  • China
  • Japan
  • South Korea
  • Southeast Asia
  • India
  • Rest of Asia
  • South America
  • Brazil
  • Argentina
  • Rest of South America
  • Middle East & Africa
  • Turkey
  • Israel
  • Saudi Arabia
  • UAE
  • Rest of Middle East & Africa

Competitor Analysis

The report also provides analysis of leading market participants including:

  • Key companies Blockchain in Media and Entertainment revenues in global market, 2017-2022 (estimated), ($ millions)
  • Key companies Blockchain in Media and Entertainment revenues share in global market, 2021 (%)

Further, the report presents profiles of competitors in the market, key players include:

  • IBM Corporation
  • Microsoft Corporation
  • SAP SE
  • Amazon Web Services
  • Accenture PLC
  • Oracle Corporation
  • Infosys Limited
  • Bitfury USA Inc.
  • Factom Inc.
  • GuardTime,AS
  • Auxesis Group
  • Nyiax Inc.
  • MetaX
  • BTL Group

Report Attributes Report Details
Report Title Blockchain in Media and Entertainment Market - Global Outlook and Forecast 2022-2028
Historical Year 2018 to 2022 (Data from 2010 can be provided as per availability)
Base Year 2021
Forecast Year 2029
Number of Pages 68 Pages
Customization Available Yes, the report can be customized as per your need.

TABLE OF CONTENTS

1 Introduction to Research & Analysis Reports
1.1 Blockchain in Media and Entertainment Market Definition
1.2 Market Segments
1.2.1 Market by Type
1.2.2 Market by Application
1.3 Global Blockchain in Media and Entertainment Market Overview
1.4 Features & Benefits of This Report
1.5 Methodology & Sources of Information
1.5.1 Research Methodology
1.5.2 Research Process
1.5.3 Base Year
1.5.4 Report Assumptions & Caveats
2 Global Blockchain in Media and Entertainment Overall Market Size
2.1 Global Blockchain in Media and Entertainment Market Size: 2021 VS 2028
2.2 Global Blockchain in Media and Entertainment Market Size, Prospects & Forecasts: 2017-2028
2.3 Key Market Trends, Opportunity, Drivers and Restraints
2.3.1 Market Opportunities & Trends
2.3.2 Market Drivers
2.3.3 Market Restraints
3 Company Landscape
3.1 Top Blockchain in Media and Entertainment Players in Global Market
3.2 Top Global Blockchain in Media and Entertainment Companies Ranked by Revenue
3.3 Global Blockchain in Media and Entertainment Revenue by Companies
3.4 Top 3 and Top 5 Blockchain in Media and Entertainment Companies in Global Market, by Revenue in 2021
3.5 Global Companies Blockchain in Media and Entertainment Product Type
3.6 Tier 1, Tier 2 and Tier 3 Blockchain in Media and Entertainment Players in Global Market
3.6.1 List of Global Tier 1 Blockchain in Media and Entertainment Companies
3.6.2 List of Global Tier 2 and Tier 3 Blockchain in Media and Entertainment Companies
4 Market Sights by Product
4.1 Overview
4.1.1 by Type - Global Blockchain in Media and Entertainment Market Size Markets, 2021 & 2028
4.1.2 Bitcoin
4.1.3 Ripple
4.1.4 Ethereum
4.1.5 R3 Corda
4.1.6 Other
4.2 By Type - Global Blockchain in Media and Entertainment Revenue & Forecasts
4.2.1 By Type - Global Blockchain in Media and Entertainment Revenue, 2017-2022
4.2.2 By Type - Global Blockchain in Media and Entertainment Revenue, 2023-2028
4.2.3 By Type - Global Blockchain in Media and Entertainment Revenue Market Share, 2017-2028
5 Sights by Application
5.1 Overview
5.1.1 By Application - Global Blockchain in Media and Entertainment Market Size, 2021 & 2028
5.1.2 Content Security
5.1.3 Licensing and Rights Management
5.1.4 Smart Contract
5.1.5 Pay
5.1.6 Digital Advertising
5.1.7 Online Game
5.1.8 Other
5.2 By Application - Global Blockchain in Media and Entertainment Revenue & Forecasts
5.2.1 By Application - Global Blockchain in Media and Entertainment Revenue, 2017-2022
5.2.2 By Application - Global Blockchain in Media and Entertainment Revenue, 2023-2028
5.2.3 By Application - Global Blockchain in Media and Entertainment Revenue Market Share, 2017-2028
6 Sights by Region
6.1 By Region - Global Blockchain in Media and Entertainment Market Size, 2021 & 2028
6.2 By Region - Global Blockchain in Media and Entertainment Revenue & Forecasts
6.2.1 By Region - Global Blockchain in Media and Entertainment Revenue, 2017-2022
6.2.2 By Region - Global Blockchain in Media and Entertainment Revenue, 2023-2028
6.2.3 By Region - Global Blockchain in Media and Entertainment Revenue Market Share, 2017-2028
6.3 North America
6.3.1 By Country - North America Blockchain in Media and Entertainment Revenue, 2017-2028
6.3.2 US Blockchain in Media and Entertainment Market Size, 2017-2028
6.3.3 Canada Blockchain in Media and Entertainment Market Size, 2017-2028
6.3.4 Mexico Blockchain in Media and Entertainment Market Size, 2017-2028
6.4 Europe
6.4.1 By Country - Europe Blockchain in Media and Entertainment Revenue, 2017-2028
6.4.2 Germany Blockchain in Media and Entertainment Market Size, 2017-2028
6.4.3 France Blockchain in Media and Entertainment Market Size, 2017-2028
6.4.4 U.K. Blockchain in Media and Entertainment Market Size, 2017-2028
6.4.5 Italy Blockchain in Media and Entertainment Market Size, 2017-2028
6.4.6 Russia Blockchain in Media and Entertainment Market Size, 2017-2028
6.4.7 Nordic Countries Blockchain in Media and Entertainment Market Size, 2017-2028
6.4.8 Benelux Blockchain in Media and Entertainment Market Size, 2017-2028
6.5 Asia
6.5.1 By Region - Asia Blockchain in Media and Entertainment Revenue, 2017-2028
6.5.2 China Blockchain in Media and Entertainment Market Size, 2017-2028
6.5.3 Japan Blockchain in Media and Entertainment Market Size, 2017-2028
6.5.4 South Korea Blockchain in Media and Entertainment Market Size, 2017-2028
6.5.5 Southeast Asia Blockchain in Media and Entertainment Market Size, 2017-2028
6.5.6 India Blockchain in Media and Entertainment Market Size, 2017-2028
6.6 South America
6.6.1 By Country - South America Blockchain in Media and Entertainment Revenue, 2017-2028
6.6.2 Brazil Blockchain in Media and Entertainment Market Size, 2017-2028
6.6.3 Argentina Blockchain in Media and Entertainment Market Size, 2017-2028
6.7 Middle East & Africa
6.7.1 By Country - Middle East & Africa Blockchain in Media and Entertainment Revenue, 2017-2028
6.7.2 Turkey Blockchain in Media and Entertainment Market Size, 2017-2028
6.7.3 Israel Blockchain in Media and Entertainment Market Size, 2017-2028
6.7.4 Saudi Arabia Blockchain in Media and Entertainment Market Size, 2017-2028
6.7.5 UAE Blockchain in Media and Entertainment Market Size, 2017-2028
7 Players Profiles
7.1 IBM Corporation
7.1.1 IBM Corporation Corporate Summary
7.1.2 IBM Corporation Business Overview
7.1.3 IBM Corporation Blockchain in Media and Entertainment Major Product Offerings
7.1.4 IBM Corporation Blockchain in Media and Entertainment Revenue in Global Market (2017-2022)
7.1.5 IBM Corporation Key News
7.2 Microsoft Corporation
7.2.1 Microsoft Corporation Corporate Summary
7.2.2 Microsoft Corporation Business Overview
7.2.3 Microsoft Corporation Blockchain in Media and Entertainment Major Product Offerings
7.2.4 Microsoft Corporation Blockchain in Media and Entertainment Revenue in Global Market (2017-2022)
7.2.5 Microsoft Corporation Key News
7.3 SAP SE
7.3.1 SAP SE Corporate Summary
7.3.2 SAP SE Business Overview
7.3.3 SAP SE Blockchain in Media and Entertainment Major Product Offerings
7.3.4 SAP SE Blockchain in Media and Entertainment Revenue in Global Market (2017-2022)
7.3.5 SAP SE Key News
7.4 Amazon Web Services
7.4.1 Amazon Web Services Corporate Summary
7.4.2 Amazon Web Services Business Overview
7.4.3 Amazon Web Services Blockchain in Media and Entertainment Major Product Offerings
7.4.4 Amazon Web Services Blockchain in Media and Entertainment Revenue in Global Market (2017-2022)
7.4.5 Amazon Web Services Key News
7.5 Accenture PLC
7.5.1 Accenture PLC Corporate Summary
7.5.2 Accenture PLC Business Overview
7.5.3 Accenture PLC Blockchain in Media and Entertainment Major Product Offerings
7.5.4 Accenture PLC Blockchain in Media and Entertainment Revenue in Global Market (2017-2022)
7.5.5 Accenture PLC Key News
7.6 Oracle Corporation
7.6.1 Oracle Corporation Corporate Summary
7.6.2 Oracle Corporation Business Overview
7.6.3 Oracle Corporation Blockchain in Media and Entertainment Major Product Offerings
7.6.4 Oracle Corporation Blockchain in Media and Entertainment Revenue in Global Market (2017-2022)
7.6.5 Oracle Corporation Key News
7.7 Infosys Limited
7.7.1 Infosys Limited Corporate Summary
7.7.2 Infosys Limited Business Overview
7.7.3 Infosys Limited Blockchain in Media and Entertainment Major Product Offerings
7.7.4 Infosys Limited Blockchain in Media and Entertainment Revenue in Global Market (2017-2022)
7.7.5 Infosys Limited Key News
7.8 Bitfury USA Inc.
7.8.1 Bitfury USA Inc. Corporate Summary
7.8.2 Bitfury USA Inc. Business Overview
7.8.3 Bitfury USA Inc. Blockchain in Media and Entertainment Major Product Offerings
7.8.4 Bitfury USA Inc. Blockchain in Media and Entertainment Revenue in Global Market (2017-2022)
7.8.5 Bitfury USA Inc. Key News
7.9 Factom Inc.
7.9.1 Factom Inc. Corporate Summary
7.9.2 Factom Inc. Business Overview
7.9.3 Factom Inc. Blockchain in Media and Entertainment Major Product Offerings
7.9.4 Factom Inc. Blockchain in Media and Entertainment Revenue in Global Market (2017-2022)
7.9.5 Factom Inc. Key News
7.10 GuardTime,AS
7.10.1 GuardTime,AS Corporate Summary
7.10.2 GuardTime,AS Business Overview
7.10.3 GuardTime,AS Blockchain in Media and Entertainment Major Product Offerings
7.10.4 GuardTime,AS Blockchain in Media and Entertainment Revenue in Global Market (2017-2022)
7.10.5 GuardTime,AS Key News
7.11 Auxesis Group
7.11.1 Auxesis Group Corporate Summary
7.11.2 Auxesis Group Business Overview
7.11.3 Auxesis Group Blockchain in Media and Entertainment Major Product Offerings
7.11.4 Auxesis Group Blockchain in Media and Entertainment Revenue in Global Market (2017-2022)
7.11.5 Auxesis Group Key News
7.12 Nyiax Inc.
7.12.1 Nyiax Inc. Corporate Summary
7.12.2 Nyiax Inc. Business Overview
7.12.3 Nyiax Inc. Blockchain in Media and Entertainment Major Product Offerings
7.12.4 Nyiax Inc. Blockchain in Media and Entertainment Revenue in Global Market (2017-2022)
7.12.5 Nyiax Inc. Key News
7.13 MetaX
7.13.1 MetaX Corporate Summary
7.13.2 MetaX Business Overview
7.13.3 MetaX Blockchain in Media and Entertainment Major Product Offerings
7.13.4 MetaX Blockchain in Media and Entertainment Revenue in Global Market (2017-2022)
7.13.5 MetaX Key News
7.14 BTL Group
7.14.1 BTL Group Corporate Summary
7.14.2 BTL Group Business Overview
7.14.3 BTL Group Blockchain in Media and Entertainment Major Product Offerings
7.14.4 BTL Group Blockchain in Media and Entertainment Revenue in Global Market (2017-2022)
7.14.5 BTL Group Key News
8 Conclusion
9 Appendix
9.1 Note
9.2 Examples of Clients
9.3 Disclaimer

LIST OF TABLES & FIGURES

List of Tables
Table 1. Blockchain in Media and Entertainment Market Opportunities & Trends in Global Market
Table 2. Blockchain in Media and Entertainment Market Drivers in Global Market
Table 3. Blockchain in Media and Entertainment Market Restraints in Global Market
Table 4. Key Players of Blockchain in Media and Entertainment in Global Market
Table 5. Top Blockchain in Media and Entertainment Players in Global Market, Ranking by Revenue (2021)
Table 6. Global Blockchain in Media and Entertainment Revenue by Companies, (US$, Mn), 2017-2022
Table 7. Global Blockchain in Media and Entertainment Revenue Share by Companies, 2017-2022
Table 8. Global Companies Blockchain in Media and Entertainment Product Type
Table 9. List of Global Tier 1 Blockchain in Media and Entertainment Companies, Revenue (US$, Mn) in 2021 and Market Share
Table 10. List of Global Tier 2 and Tier 3 Blockchain in Media and Entertainment Companies, Revenue (US$, Mn) in 2021 and Market Share
Table 11. By Type ? Global Blockchain in Media and Entertainment Revenue, (US$, Mn), 2021 & 2028
Table 12. By Type - Blockchain in Media and Entertainment Revenue in Global (US$, Mn), 2017-2022
Table 13. By Type - Blockchain in Media and Entertainment Revenue in Global (US$, Mn), 2023-2028
Table 14. By Application ? Global Blockchain in Media and Entertainment Revenue, (US$, Mn), 2021 & 2028
Table 15. By Application - Blockchain in Media and Entertainment Revenue in Global (US$, Mn), 2017-2022
Table 16. By Application - Blockchain in Media and Entertainment Revenue in Global (US$, Mn), 2023-2028
Table 17. By Region ? Global Blockchain in Media and Entertainment Revenue, (US$, Mn), 2021 & 2028
Table 18. By Region - Global Blockchain in Media and Entertainment Revenue (US$, Mn), 2017-2022
Table 19. By Region - Global Blockchain in Media and Entertainment Revenue (US$, Mn), 2023-2028
Table 20. By Country - North America Blockchain in Media and Entertainment Revenue, (US$, Mn), 2017-2022
Table 21. By Country - North America Blockchain in Media and Entertainment Revenue, (US$, Mn), 2023-2028
Table 22. By Country - Europe Blockchain in Media and Entertainment Revenue, (US$, Mn), 2017-2022
Table 23. By Country - Europe Blockchain in Media and Entertainment Revenue, (US$, Mn), 2023-2028
Table 24. By Region - Asia Blockchain in Media and Entertainment Revenue, (US$, Mn), 2017-2022
Table 25. By Region - Asia Blockchain in Media and Entertainment Revenue, (US$, Mn), 2023-2028
Table 26. By Country - South America Blockchain in Media and Entertainment Revenue, (US$, Mn), 2017-2022
Table 27. By Country - South America Blockchain in Media and Entertainment Revenue, (US$, Mn), 2023-2028
Table 28. By Country - Middle East & Africa Blockchain in Media and Entertainment Revenue, (US$, Mn), 2017-2022
Table 29. By Country - Middle East & Africa Blockchain in Media and Entertainment Revenue, (US$, Mn), 2023-2028
Table 30. IBM Corporation Corporate Summary
Table 31. IBM Corporation Blockchain in Media and Entertainment Product Offerings
Table 32. IBM Corporation Blockchain in Media and Entertainment Revenue (US$, Mn), (2017-2022)
Table 33. Microsoft Corporation Corporate Summary
Table 34. Microsoft Corporation Blockchain in Media and Entertainment Product Offerings
Table 35. Microsoft Corporation Blockchain in Media and Entertainment Revenue (US$, Mn), (2017-2022)
Table 36. SAP SE Corporate Summary
Table 37. SAP SE Blockchain in Media and Entertainment Product Offerings
Table 38. SAP SE Blockchain in Media and Entertainment Revenue (US$, Mn), (2017-2022)
Table 39. Amazon Web Services Corporate Summary
Table 40. Amazon Web Services Blockchain in Media and Entertainment Product Offerings
Table 41. Amazon Web Services Blockchain in Media and Entertainment Revenue (US$, Mn), (2017-2022)
Table 42. Accenture PLC Corporate Summary
Table 43. Accenture PLC Blockchain in Media and Entertainment Product Offerings
Table 44. Accenture PLC Blockchain in Media and Entertainment Revenue (US$, Mn), (2017-2022)
Table 45. Oracle Corporation Corporate Summary
Table 46. Oracle Corporation Blockchain in Media and Entertainment Product Offerings
Table 47. Oracle Corporation Blockchain in Media and Entertainment Revenue (US$, Mn), (2017-2022)
Table 48. Infosys Limited Corporate Summary
Table 49. Infosys Limited Blockchain in Media and Entertainment Product Offerings
Table 50. Infosys Limited Blockchain in Media and Entertainment Revenue (US$, Mn), (2017-2022)
Table 51. Bitfury USA Inc. Corporate Summary
Table 52. Bitfury USA Inc. Blockchain in Media and Entertainment Product Offerings
Table 53. Bitfury USA Inc. Blockchain in Media and Entertainment Revenue (US$, Mn), (2017-2022)
Table 54. Factom Inc. Corporate Summary
Table 55. Factom Inc. Blockchain in Media and Entertainment Product Offerings
Table 56. Factom Inc. Blockchain in Media and Entertainment Revenue (US$, Mn), (2017-2022)
Table 57. GuardTime,AS Corporate Summary
Table 58. GuardTime,AS Blockchain in Media and Entertainment Product Offerings
Table 59. GuardTime,AS Blockchain in Media and Entertainment Revenue (US$, Mn), (2017-2022)
Table 60. Auxesis Group Corporate Summary
Table 61. Auxesis Group Blockchain in Media and Entertainment Product Offerings
Table 62. Auxesis Group Blockchain in Media and Entertainment Revenue (US$, Mn), (2017-2022)
Table 63. Nyiax Inc. Corporate Summary
Table 64. Nyiax Inc. Blockchain in Media and Entertainment Product Offerings
Table 65. Nyiax Inc. Blockchain in Media and Entertainment Revenue (US$, Mn), (2017-2022)
Table 66. MetaX Corporate Summary
Table 67. MetaX Blockchain in Media and Entertainment Product Offerings
Table 68. MetaX Blockchain in Media and Entertainment Revenue (US$, Mn), (2017-2022)
Table 69. BTL Group Corporate Summary
Table 70. BTL Group Blockchain in Media and Entertainment Product Offerings
Table 71. BTL Group Blockchain in Media and Entertainment Revenue (US$, Mn), (2017-2022)
List of Figures
Figure 1. Blockchain in Media and Entertainment Segment by Type in 2021
Figure 2. Blockchain in Media and Entertainment Segment by Application in 2021
Figure 3. Global Blockchain in Media and Entertainment Market Overview: 2021
Figure 4. Key Caveats
Figure 5. Global Blockchain in Media and Entertainment Market Size: 2021 VS 2028 (US$, Mn)
Figure 6. Global Blockchain in Media and Entertainment Revenue, 2017-2028 (US$, Mn)
Figure 7. The Top 3 and 5 Players Market Share by Blockchain in Media and Entertainment Revenue in 2021
Figure 8. By Type - Global Blockchain in Media and Entertainment Revenue Market Share, 2017-2028
Figure 9. By Application - Global Blockchain in Media and Entertainment Revenue Market Share, 2017-2028
Figure 10. By Region - Global Blockchain in Media and Entertainment Revenue Market Share, 2017-2028
Figure 11. By Country - North America Blockchain in Media and Entertainment Revenue Market Share, 2017-2028
Figure 12. US Blockchain in Media and Entertainment Revenue, (US$, Mn), 2017-2028
Figure 13. Canada Blockchain in Media and Entertainment Revenue, (US$, Mn), 2017-2028
Figure 14. Mexico Blockchain in Media and Entertainment Revenue, (US$, Mn), 2017-2028
Figure 15. By Country - Europe Blockchain in Media and Entertainment Revenue Market Share, 2017-2028
Figure 16. Germany Blockchain in Media and Entertainment Revenue, (US$, Mn), 2017-2028
Figure 17. France Blockchain in Media and Entertainment Revenue, (US$, Mn), 2017-2028
Figure 18. U.K. Blockchain in Media and Entertainment Revenue, (US$, Mn), 2017-2028
Figure 19. Italy Blockchain in Media and Entertainment Revenue, (US$, Mn), 2017-2028
Figure 20. Russia Blockchain in Media and Entertainment Revenue, (US$, Mn), 2017-2028
Figure 21. Nordic Countries Blockchain in Media and Entertainment Revenue, (US$, Mn), 2017-2028
Figure 22. Benelux Blockchain in Media and Entertainment Revenue, (US$, Mn), 2017-2028
Figure 23. By Region - Asia Blockchain in Media and Entertainment Revenue Market Share, 2017-2028
Figure 24. China Blockchain in Media and Entertainment Revenue, (US$, Mn), 2017-2028
Figure 25. Japan Blockchain in Media and Entertainment Revenue, (US$, Mn), 2017-2028
Figure 26. South Korea Blockchain in Media and Entertainment Revenue, (US$, Mn), 2017-2028
Figure 27. Southeast Asia Blockchain in Media and Entertainment Revenue, (US$, Mn), 2017-2028
Figure 28. India Blockchain in Media and Entertainment Revenue, (US$, Mn), 2017-2028
Figure 29. By Country - South America Blockchain in Media and Entertainment Revenue Market Share, 2017-2028
Figure 30. Brazil Blockchain in Media and Entertainment Revenue, (US$, Mn), 2017-2028
Figure 31. Argentina Blockchain in Media and Entertainment Revenue, (US$, Mn), 2017-2028
Figure 32. By Country - Middle East & Africa Blockchain in Media and Entertainment Revenue Market Share, 2017-2028
Figure 33. Turkey Blockchain in Media and Entertainment Revenue, (US$, Mn), 2017-2028
Figure 34. Israel Blockchain in Media and Entertainment Revenue, (US$, Mn), 2017-2028
Figure 35. Saudi Arabia Blockchain in Media and Entertainment Revenue, (US$, Mn), 2017-2028
Figure 36. UAE Blockchain in Media and Entertainment Revenue, (US$, Mn), 2017-2028
Figure 37. IBM Corporation Blockchain in Media and Entertainment Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 38. Microsoft Corporation Blockchain in Media and Entertainment Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 39. SAP SE Blockchain in Media and Entertainment Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 40. Amazon Web Services Blockchain in Media and Entertainment Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 41. Accenture PLC Blockchain in Media and Entertainment Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 42. Oracle Corporation Blockchain in Media and Entertainment Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 43. Infosys Limited Blockchain in Media and Entertainment Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 44. Bitfury USA Inc. Blockchain in Media and Entertainment Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 45. Factom Inc. Blockchain in Media and Entertainment Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 46. GuardTime,AS Blockchain in Media and Entertainment Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 47. Auxesis Group Blockchain in Media and Entertainment Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 48. Nyiax Inc. Blockchain in Media and Entertainment Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 49. MetaX Blockchain in Media and Entertainment Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 50. BTL Group Blockchain in Media and Entertainment Revenue Year Over Year Growth (US$, Mn) & (2017-2022)

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