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Global Artificial Intelligence in Video Games Market Research Report 2023

Global Artificial Intelligence in Video Games Market Research Report 2023

  • Category:ICT & Media
  • Published on : 17 December 2022
  • Pages :96
  • Formats:
  • Report Code:SMR-7512901
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Artificial IntelligenceVideo Games Market Size, Share 2022


Market Analysis and Insights: Global Artificial IntelligenceVideo Games Market

The global Artificial IntelligenceVideo Games market size is projected to reach US$ XX million by 2027, from US$ XX million in 2020, at a CAGR of XX% during 2021-2027.

With industry-standard accuracy in analysis and high data integrity, the report makes a brilliant attempt to unveil key opportunities available in the global Artificial IntelligenceVideo Games market to help players in achieving a strong market position. Buyers of the report can access verified and reliable market forecasts, including those for the overall size of the global Artificial IntelligenceVideo Games market in terms of revenue.

On the whole, the report proves to be an effective tool that players can use to gain a competitive edge over their competitors and ensure lasting success in the global Artificial IntelligenceVideo Games market. All of the findings, data, and information provided in the report are validated and revalidated with the help of trustworthy sources. The analysts who have authored the report took a unique and industry-best research and analysis approach for an in-depth study of the global Artificial IntelligenceVideo Games market.

Global Artificial IntelligenceVideo Games Scope and Market Size

Market Analysis and Insights: Global Artificial Intelligence in Video Games Market

In video games, artificial intelligence (AI) is used to generate responsive, adaptive or intelligent behaviors primarily in non-player characters (NPCs) similar to human-like intelligence. Artificial intelligence has been an integral part of video games since their inception in the 1950s. The role of AI in video games has expanded greatly since its introduction. Modern games often implement existing techniques from the field of artificial intelligence such as pathfinding and decision trees to guide the actions of NPCs. Additionally, AI is often used in mechanisms which are not immediately visible to the user, such as data mining and procedural-content generation.

The global Artificial Intelligence in Video Games market size is projected to reach US$ million by 2030, from US$ million in 2022, at a CAGR of % during 2023-2030.

Fully considering the economic change by this health crisis, On-Premise Artificial Intelligence in Video Games accounting for % of the Artificial Intelligence in Video Games global market in 2022, is projected to value US$ million by 2030, growing at a revised % CAGR from 2023 to 2030. While PC segment is altered to an % CAGR throughout this forecast period.

China Artificial Intelligence in Video Games market size is valued at US$ million in 2022, while the North America and Europe Artificial Intelligence in Video Games are US$ million and US$ million, severally. The proportion of the North America is % in 2022, while China and Europe are % and respectively, and it is predicted that China proportion will reach % in 2030, trailing a CAGR of % through the analysis period 2023-2030. Japan, South Korea, and Southeast Asia are noteworthy markets in Asia, with CAGR %, %, and % respectively for the next 6-year period. As for the Europe Artificial Intelligence in Video Games landscape, Germany is projected to reach US$ million by 2030 trailing a CAGR of % over the forecast period 2023-2030.

With industry-standard accuracy in analysis and high data integrity, the report makes a brilliant attempt to unveil key opportunities available in the global Artificial Intelligence in Video Games market to help players in achieving a strong market position. Buyers of the report can access verified and reliable market forecasts, including those for the overall size of the global Artificial Intelligence in Video Games market in terms of revenue.

Overall, the report proves to be an effective tool that players can use to gain a competitive edge over their competitors and ensure lasting success in the global Artificial Intelligence in Video Games market. All of the findings, data, and information provided in the report are validated and revalidated with the help of trustworthy sources. The analysts who have authored the report took a unique and industry-best research and analysis approach for an in-depth study of the global Artificial Intelligence in Video Games market.

Global Artificial Intelligence in Video Games Scope and Market Size

Artificial Intelligence in Video Games market is segmented by players, region (country), by Type and by Application. Players, stakeholders, and other participants in the global Artificial Intelligence in Video Games market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by Type and by Application for the period 2018-2030.

Segment by Type

On-Premise Artificial Intelligence in Video Games

Cloud-based Artificial Intelligence in Video Games

Segment by Application

PC

TV

Smartphone & Tablet

By Region

North America

United States

Canada

Europe

Germany

France

UK

Italy

Russia

Nordic Countries

Rest of Europe

Asia-Pacific

China

Japan

South Korea

Southeast Asia

India

Australia

Rest of Asia

Latin America

Mexico

Brazil

Rest of Latin America

Middle East & Africa

Turkey

Saudi Arabia

UAE

Rest of MEA

By Company

Ubisoft

EA

Tencent

Sony

Microsoft

Playtika

Activision Blizzard

NetEase

Nintendo

Google

Nexon

Square Enix

Konami

Take-Two Interactive

NCSoft

The information for each competitor/Company Profile includes:

  • Company Overview
  • Business Strategy
  • Key Product Offerings
  • Financial Performance
  • Key Performance Indicators
  • Risk Analysis
  • Recent Development
  • Regional Presence
  • SWOT Analysis 

The content of the study subjects includes a total of 15 chapters:

Chapter 1, describes Artificial IntelligenceVideo Games product scope, market overview, market opportunities, market driving force, and market risks.

Chapter 2, profiles the top manufacturers of Artificial IntelligenceVideo Games, with price, sales, revenue, and global market share of Artificial IntelligenceVideo Games from 2019 to 2022.

Chapter 3, the Artificial IntelligenceVideo Games competitive situation, sales, revenue, and global market share of top manufacturers are analyzed emphatically by landscape contrast.

Chapter 4, the Artificial IntelligenceVideo Games breakdown data are shown at the regional level, to show the sales, revenue and growth by regions, from 2017 to 2028.

Chapters 5 and 6, to segment the sales by Type and application, with sales market share and growth rate by type, and application, from 2017 to 2028.

Chapters 7, 8, 9, 10, and 11, to break the sales data at the country level, with sales, revenue, and market share for key countries in the world, from 2017 to 2022. and the Artificial IntelligenceVideo Games market forecast, by regions, type, and application, with sales and revenue, from 2023 to 2028.

Chapter 12, the key raw materials and key suppliers, and industry chain of Artificial IntelligenceVideo Games.

Chapter 13, 14, and 15, to describe Artificial IntelligenceVideo Games sales channel, distributors, customers, research findings and conclusion, appendix and data source.

Key Indicators Analysed:

  • Market Players & Competitor Analysis: The report covers the key players of the industry including Company Profile, Product Specifications, Production Capacity/Sales, Revenue, Price and Gross Margin 2016-2027 & Sales with a thorough analysis of the market?s competitive landscape and detailed information on vendors and comprehensive details of factors that will challenge the growth of major market vendors.
  • Global and Regional Market Analysis: The report includes Global & Regional market status and outlook 2016-2027. Further the report provides break down details about each region & countries covered in the report. Identifying its sales, sales volume & revenue forecast. With detailed analysis by types and applications.
  • Market Trends: Market key trends which include Increased Competition and Continuous Innovations.
  • Opportunities and Drivers: Identifying the Growing Demands and New Technology
  • Porters Five Force Analysis: The report provides with the state of competition in industry depending on five basic forces: threat of new entrants, bargaining power of suppliers, bargaining power of buyers, threat of substitute products or services, and existing industry rivalry.

Reasons to Purchase this Report:

  • Estimates 2022-2027 2021-2025 Artificial IntelligenceVideo Games Report on, Status and Forecast, by Players, Types and Applications market development trends with the recent trends and SWOT analysis
  • Market dynamics scenario, along with growth opportunities of the market in the years to come
  • Market segmentation analysis including qualitative and quantitative research incorporating the impact of economic and policy aspects
  • Regional and country level analysis integrating the demand and supply forces that are influencing the growth of the market.
  • Market value (USD Million) and volume (Units Million) data for each segment and sub-segment
  • Competitive landscape involving the market share of major players, along with the new projects and strategies adopted by players in the past five years
  • Comprehensive company profiles covering the product offerings, key financial information, recent developments, SWOT analysis, and strategies employed by the major market players
  • 1-year analyst support, along with the data support in excel format.

Research Methodology:

The research methodology used to estimate and forecast this market begins by capturing the revenues of the key players and their shares in the market. Various secondary sources such as press releases, annual reports, non-profit organizations, industry associations, governmental agencies and customs data, have been used to identify and collect information useful for this extensive commercial study of the market. Calculations based on this led to the overall market size. After arriving at the overall market size, the total market has been split into several segments and subsegments, which have then been verified through primary research by conducting extensive interviews with industry experts such as CEOs, VPs, directors, and executives. The data triangulation and market breakdown procedures have been employed to complete the overall market engineering process and arrive at the exact statistics for all segments and subsegments.

Report Attributes Report Details
Report Title Global Artificial Intelligence in Video Games Market Research Report 2023
Historical Year 2018 to 2022 (Data from 2010 can be provided as per availability)
Base Year 2021
Forecast Year 2029
Number of Pages 96 Pages
Customization Available Yes, the report can be customized as per your need.

TABLE OF CONTENTS

1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Artificial Intelligence in Video Games Market Size Growth Rate by Type: 2018 VS 2022 VS 2030
1.2.2 On-Premise Artificial Intelligence in Video Games
1.2.3 Cloud-based Artificial Intelligence in Video Games
1.3 Market by Application
1.3.1 Global Artificial Intelligence in Video Games Market Share by Application: 2018 VS 2022 VS 2030
1.3.2 PC
1.3.3 TV
1.3.4 Smartphone & Tablet
1.4 Study Objectives
1.5 Years Considered
2 Global Growth Trends
2.1 Global Artificial Intelligence in Video Games Market Perspective (2018-2030)
2.2 Artificial Intelligence in Video Games Growth Trends by Region
2.2.1 Artificial Intelligence in Video Games Market Size by Region: 2018 VS 2022 VS 2030
2.2.2 Artificial Intelligence in Video Games Historic Market Size by Region (2018-2023)
2.2.3 Artificial Intelligence in Video Games Forecasted Market Size by Region (2023-2030)
2.3 Artificial Intelligence in Video Games Market Dynamics
2.3.1 Artificial Intelligence in Video Games Industry Trends
2.3.2 Artificial Intelligence in Video Games Market Drivers
2.3.3 Artificial Intelligence in Video Games Market Challenges
2.3.4 Artificial Intelligence in Video Games Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Artificial Intelligence in Video Games Players by Revenue
3.1.1 Global Top Artificial Intelligence in Video Games Players by Revenue (2018-2023)
3.1.2 Global Artificial Intelligence in Video Games Revenue Market Share by Players (2018-2023)
3.2 Global Artificial Intelligence in Video Games Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by Artificial Intelligence in Video Games Revenue
3.4 Global Artificial Intelligence in Video Games Market Concentration Ratio
3.4.1 Global Artificial Intelligence in Video Games Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Artificial Intelligence in Video Games Revenue in 2022
3.5 Artificial Intelligence in Video Games Key Players Head office and Area Served
3.6 Key Players Artificial Intelligence in Video Games Product Solution and Service
3.7 Date of Enter into Artificial Intelligence in Video Games Market
3.8 Mergers & Acquisitions, Expansion Plans
4 Artificial Intelligence in Video Games Breakdown Data by Type
4.1 Global Artificial Intelligence in Video Games Historic Market Size by Type (2018-2023)
4.2 Global Artificial Intelligence in Video Games Forecasted Market Size by Type (2023-2030)
5 Artificial Intelligence in Video Games Breakdown Data by Application
5.1 Global Artificial Intelligence in Video Games Historic Market Size by Application (2018-2023)
5.2 Global Artificial Intelligence in Video Games Forecasted Market Size by Application (2023-2030)
6 North America
6.1 North America Artificial Intelligence in Video Games Market Size (2018-2030)
6.2 North America Artificial Intelligence in Video Games Market Size by Country (2018-2023)
6.3 North America Artificial Intelligence in Video Games Market Size by Country (2023-2030)
6.4 United States
6.5 Canada
7 Europe
7.1 Europe Artificial Intelligence in Video Games Market Size (2018-2030)
7.2 Europe Artificial Intelligence in Video Games Market Size by Country (2018-2023)
7.3 Europe Artificial Intelligence in Video Games Market Size by Country (2023-2030)
7.4 Germany
7.5 France
7.6 U.K.
7.7 Italy
7.8 Russia
7.9 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Artificial Intelligence in Video Games Market Size (2018-2030)
8.2 Asia-Pacific Artificial Intelligence in Video Games Market Size by Country (2018-2023)
8.3 Asia-Pacific Artificial Intelligence in Video Games Market Size by Country (2023-2030)
8.4 China
8.5 Japan
8.6 South Korea
8.7 Southeast Asia
8.8 India
8.9 Australia
9 Latin America
9.1 Latin America Artificial Intelligence in Video Games Market Size (2018-2030)
9.2 Latin America Artificial Intelligence in Video Games Market Size by Country (2018-2023)
9.3 Latin America Artificial Intelligence in Video Games Market Size by Country (2023-2030)
9.4 Mexico
9.5 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Artificial Intelligence in Video Games Market Size (2018-2030)
10.2 Middle East & Africa Artificial Intelligence in Video Games Market Size by Country (2018-2023)
10.3 Middle East & Africa Artificial Intelligence in Video Games Market Size by Country (2023-2030)
10.4 Turkey
10.5 Saudi Arabia
10.6 UAE
11 Key Players Profiles
11.1 Ubisoft
11.1.1 Ubisoft Company Detail
11.1.2 Ubisoft Business Overview
11.1.3 Ubisoft Artificial Intelligence in Video Games Introduction
11.1.4 Ubisoft Revenue in Artificial Intelligence in Video Games Business (2018-2023)
11.1.5 Ubisoft Recent Development
11.2 EA
11.2.1 EA Company Detail
11.2.2 EA Business Overview
11.2.3 EA Artificial Intelligence in Video Games Introduction
11.2.4 EA Revenue in Artificial Intelligence in Video Games Business (2018-2023)
11.2.5 EA Recent Development
11.3 Tencent
11.3.1 Tencent Company Detail
11.3.2 Tencent Business Overview
11.3.3 Tencent Artificial Intelligence in Video Games Introduction
11.3.4 Tencent Revenue in Artificial Intelligence in Video Games Business (2018-2023)
11.3.5 Tencent Recent Development
11.4 Sony
11.4.1 Sony Company Detail
11.4.2 Sony Business Overview
11.4.3 Sony Artificial Intelligence in Video Games Introduction
11.4.4 Sony Revenue in Artificial Intelligence in Video Games Business (2018-2023)
11.4.5 Sony Recent Development
11.5 Microsoft
11.5.1 Microsoft Company Detail
11.5.2 Microsoft Business Overview
11.5.3 Microsoft Artificial Intelligence in Video Games Introduction
11.5.4 Microsoft Revenue in Artificial Intelligence in Video Games Business (2018-2023)
11.5.5 Microsoft Recent Development
11.6 Playtika
11.6.1 Playtika Company Detail
11.6.2 Playtika Business Overview
11.6.3 Playtika Artificial Intelligence in Video Games Introduction
11.6.4 Playtika Revenue in Artificial Intelligence in Video Games Business (2018-2023)
11.6.5 Playtika Recent Development
11.7 Activision Blizzard
11.7.1 Activision Blizzard Company Detail
11.7.2 Activision Blizzard Business Overview
11.7.3 Activision Blizzard Artificial Intelligence in Video Games Introduction
11.7.4 Activision Blizzard Revenue in Artificial Intelligence in Video Games Business (2018-2023)
11.7.5 Activision Blizzard Recent Development
11.8 NetEase
11.8.1 NetEase Company Detail
11.8.2 NetEase Business Overview
11.8.3 NetEase Artificial Intelligence in Video Games Introduction
11.8.4 NetEase Revenue in Artificial Intelligence in Video Games Business (2018-2023)
11.8.5 NetEase Recent Development
11.9 Nintendo
11.9.1 Nintendo Company Detail
11.9.2 Nintendo Business Overview
11.9.3 Nintendo Artificial Intelligence in Video Games Introduction
11.9.4 Nintendo Revenue in Artificial Intelligence in Video Games Business (2018-2023)
11.9.5 Nintendo Recent Development
11.10 Google
11.10.1 Google Company Detail
11.10.2 Google Business Overview
11.10.3 Google Artificial Intelligence in Video Games Introduction
11.10.4 Google Revenue in Artificial Intelligence in Video Games Business (2018-2023)
11.10.5 Google Recent Development
11.11 Nexon
11.11.1 Nexon Company Detail
11.11.2 Nexon Business Overview
11.11.3 Nexon Artificial Intelligence in Video Games Introduction
11.11.4 Nexon Revenue in Artificial Intelligence in Video Games Business (2018-2023)
11.11.5 Nexon Recent Development
11.12 Square Enix
11.12.1 Square Enix Company Detail
11.12.2 Square Enix Business Overview
11.12.3 Square Enix Artificial Intelligence in Video Games Introduction
11.12.4 Square Enix Revenue in Artificial Intelligence in Video Games Business (2018-2023)
11.12.5 Square Enix Recent Development
11.13 Konami
11.13.1 Konami Company Detail
11.13.2 Konami Business Overview
11.13.3 Konami Artificial Intelligence in Video Games Introduction
11.13.4 Konami Revenue in Artificial Intelligence in Video Games Business (2018-2023)
11.13.5 Konami Recent Development
11.14 Take-Two Interactive
11.14.1 Take-Two Interactive Company Detail
11.14.2 Take-Two Interactive Business Overview
11.14.3 Take-Two Interactive Artificial Intelligence in Video Games Introduction
11.14.4 Take-Two Interactive Revenue in Artificial Intelligence in Video Games Business (2018-2023)
11.14.5 Take-Two Interactive Recent Development
11.15 NCSoft
11.15.1 NCSoft Company Detail
11.15.2 NCSoft Business Overview
11.15.3 NCSoft Artificial Intelligence in Video Games Introduction
11.15.4 NCSoft Revenue in Artificial Intelligence in Video Games Business (2018-2023)
11.15.5 NCSoft Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details

LIST OF TABLES & FIGURES

List of Tables
Table 1. Global Artificial Intelligence in Video Games Market Size Growth Rate by Type (US$ Million): 2018 VS 2022 VS 2030
Table 2. Key Players of On-Premise Artificial Intelligence in Video Games
Table 3. Key Players of Cloud-based Artificial Intelligence in Video Games
Table 4. Global Artificial Intelligence in Video Games Market Size Growth by Application (US$ Million): 2018 VS 2022 VS 2030
Table 5. Global Artificial Intelligence in Video Games Market Size by Region (US$ Million): 2018 VS 2022 VS 2030
Table 6. Global Artificial Intelligence in Video Games Market Size by Region (2018-2023) & (US$ Million)
Table 7. Global Artificial Intelligence in Video Games Market Share by Region (2018-2023)
Table 8. Global Artificial Intelligence in Video Games Forecasted Market Size by Region (2023-2030) & (US$ Million)
Table 9. Global Artificial Intelligence in Video Games Market Share by Region (2023-2030)
Table 10. Artificial Intelligence in Video Games Market Trends
Table 11. Artificial Intelligence in Video Games Market Drivers
Table 12. Artificial Intelligence in Video Games Market Challenges
Table 13. Artificial Intelligence in Video Games Market Restraints
Table 14. Global Artificial Intelligence in Video Games Revenue by Players (2018-2023) & (US$ Million)
Table 15. Global Artificial Intelligence in Video Games Market Share by Players (2018-2023)
Table 16. Global Top Artificial Intelligence in Video Games Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Artificial Intelligence in Video Games as of 2022)
Table 17. Ranking of Global Top Artificial Intelligence in Video Games Companies by Revenue (US$ Million) in 2022
Table 18. Global 5 Largest Players Market Share by Artificial Intelligence in Video Games Revenue (CR5 and HHI) & (2018-2023)
Table 19. Key Players Headquarters and Area Served
Table 20. Key Players Artificial Intelligence in Video Games Product Solution and Service
Table 21. Date of Enter into Artificial Intelligence in Video Games Market
Table 22. Mergers & Acquisitions, Expansion Plans
Table 23. Global Artificial Intelligence in Video Games Market Size by Type (2018-2023) & (US$ Million)
Table 24. Global Artificial Intelligence in Video Games Revenue Market Share by Type (2018-2023)
Table 25. Global Artificial Intelligence in Video Games Forecasted Market Size by Type (2023-2030) & (US$ Million)
Table 26. Global Artificial Intelligence in Video Games Revenue Market Share by Type (2023-2030)
Table 27. Global Artificial Intelligence in Video Games Market Size by Application (2018-2023) & (US$ Million)
Table 28. Global Artificial Intelligence in Video Games Revenue Market Share by Application (2018-2023)
Table 29. Global Artificial Intelligence in Video Games Forecasted Market Size by Application (2023-2030) & (US$ Million)
Table 30. Global Artificial Intelligence in Video Games Revenue Market Share by Application (2023-2030)
Table 31. North America Artificial Intelligence in Video Games Market Size by Country (2018-2023) & (US$ Million)
Table 32. North America Artificial Intelligence in Video Games Market Size by Country (2023-2030) & (US$ Million)
Table 33. Europe Artificial Intelligence in Video Games Market Size by Country (2018-2023) & (US$ Million)
Table 34. Europe Artificial Intelligence in Video Games Market Size by Country (2023-2030) & (US$ Million)
Table 35. Asia-Pacific Artificial Intelligence in Video Games Market Size by Region (2018-2023) & (US$ Million)
Table 36. Asia-Pacific Artificial Intelligence in Video Games Market Size by Region (2023-2030) & (US$ Million)
Table 37. Latin America Artificial Intelligence in Video Games Market Size by Country (2018-2023) & (US$ Million)
Table 38. Latin America Artificial Intelligence in Video Games Market Size by Country (2023-2030) & (US$ Million)
Table 39. Middle East & Africa Artificial Intelligence in Video Games Market Size by Country (2018-2023) & (US$ Million)
Table 40. Middle East & Africa Artificial Intelligence in Video Games Market Size by Country (2023-2030) & (US$ Million)
Table 41. Ubisoft Company Detail
Table 42. Ubisoft Business Overview
Table 43. Ubisoft Artificial Intelligence in Video Games Product
Table 44. Ubisoft Revenue in Artificial Intelligence in Video Games Business (2018-2023) & (US$ Million)
Table 45. Ubisoft Recent Development
Table 46. EA Company Detail
Table 47. EA Business Overview
Table 48. EA Artificial Intelligence in Video Games Product
Table 49. EA Revenue in Artificial Intelligence in Video Games Business (2018-2023) & (US$ Million)
Table 50. EA Recent Development
Table 51. Tencent Company Detail
Table 52. Tencent Business Overview
Table 53. Tencent Artificial Intelligence in Video Games Product
Table 54. Tencent Revenue in Artificial Intelligence in Video Games Business (2018-2023) & (US$ Million)
Table 55. Tencent Recent Development
Table 56. Sony Company Detail
Table 57. Sony Business Overview
Table 58. Sony Artificial Intelligence in Video Games Product
Table 59. Sony Revenue in Artificial Intelligence in Video Games Business (2018-2023) & (US$ Million)
Table 60. Sony Recent Development
Table 61. Microsoft Company Detail
Table 62. Microsoft Business Overview
Table 63. Microsoft Artificial Intelligence in Video Games Product
Table 64. Microsoft Revenue in Artificial Intelligence in Video Games Business (2018-2023) & (US$ Million)
Table 65. Microsoft Recent Development
Table 66. Playtika Company Detail
Table 67. Playtika Business Overview
Table 68. Playtika Artificial Intelligence in Video Games Product
Table 69. Playtika Revenue in Artificial Intelligence in Video Games Business (2018-2023) & (US$ Million)
Table 70. Playtika Recent Development
Table 71. Activision Blizzard Company Detail
Table 72. Activision Blizzard Business Overview
Table 73. Activision Blizzard Artificial Intelligence in Video Games Product
Table 74. Activision Blizzard Revenue in Artificial Intelligence in Video Games Business (2018-2023) & (US$ Million)
Table 75. Activision Blizzard Recent Development
Table 76. NetEase Company Detail
Table 77. NetEase Business Overview
Table 78. NetEase Artificial Intelligence in Video Games Product
Table 79. NetEase Revenue in Artificial Intelligence in Video Games Business (2018-2023) & (US$ Million)
Table 80. NetEase Recent Development
Table 81. Nintendo Company Detail
Table 82. Nintendo Business Overview
Table 83. Nintendo Artificial Intelligence in Video Games Product
Table 84. Nintendo Revenue in Artificial Intelligence in Video Games Business (2018-2023) & (US$ Million)
Table 85. Nintendo Recent Development
Table 86. Google Company Detail
Table 87. Google Business Overview
Table 88. Google Artificial Intelligence in Video Games Product
Table 89. Google Revenue in Artificial Intelligence in Video Games Business (2018-2023) & (US$ Million)
Table 90. Google Recent Development
Table 91. Nexon Company Detail
Table 92. Nexon Business Overview
Table 93. Nexon Artificial Intelligence in Video GamesProduct
Table 94. Nexon Revenue in Artificial Intelligence in Video Games Business (2018-2023) & (US$ Million)
Table 95. Nexon Recent Development
Table 96. Square Enix Company Detail
Table 97. Square Enix Business Overview
Table 98. Square Enix Artificial Intelligence in Video GamesProduct
Table 99. Square Enix Revenue in Artificial Intelligence in Video Games Business (2018-2023) & (US$ Million)
Table 100. Square Enix Recent Development
Table 101. Konami Company Detail
Table 102. Konami Business Overview
Table 103. Konami Artificial Intelligence in Video GamesProduct
Table 104. Konami Revenue in Artificial Intelligence in Video Games Business (2018-2023) & (US$ Million)
Table 105. Konami Recent Development
Table 106. Take-Two Interactive Company Detail
Table 107. Take-Two Interactive Business Overview
Table 108. Take-Two Interactive Artificial Intelligence in Video GamesProduct
Table 109. Take-Two Interactive Revenue in Artificial Intelligence in Video Games Business (2018-2023) & (US$ Million)
Table 110. Take-Two Interactive Recent Development
Table 111. NCSoft Company Detail
Table 112. NCSoft Business Overview
Table 113. NCSoft Artificial Intelligence in Video GamesProduct
Table 114. NCSoft Revenue in Artificial Intelligence in Video Games Business (2018-2023) & (US$ Million)
Table 115. NCSoft Recent Development
Table 116. Research Programs/Design for This Report
Table 117. Key Data Information from Secondary Sources
Table 118. Key Data Information from Primary Sources
List of Figures
Figure 1. Global Artificial Intelligence in Video Games Market Share by Type: 2022 VS 2030
Figure 2. On-Premise Artificial Intelligence in Video Games Features
Figure 3. Cloud-based Artificial Intelligence in Video Games Features
Figure 4. Global Artificial Intelligence in Video Games Market Share by Application in 2022 & 2030
Figure 5. PC Case Studies
Figure 6. TV Case Studies
Figure 7. Smartphone & Tablet Case Studies
Figure 8. Artificial Intelligence in Video Games Report Years Considered
Figure 9. Global Artificial Intelligence in Video Games Market Size (US$ Million), Year-over-Year: 2018-2030
Figure 10. Global Artificial Intelligence in Video Games Market Size, (US$ Million), 2018 VS 2022 VS 2030
Figure 11. Global Artificial Intelligence in Video Games Market Share by Region: 2022 VS 2030
Figure 12. Global Artificial Intelligence in Video Games Market Share by Players in 2022
Figure 13. Global Top Artificial Intelligence in Video Games Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Artificial Intelligence in Video Games as of 2022)
Figure 14. The Top 10 and 5 Players Market Share by Artificial Intelligence in Video Games Revenue in 2022
Figure 15. North America Artificial Intelligence in Video Games Market Size YoY Growth (2018-2030) & (US$ Million)
Figure 16. North America Artificial Intelligence in Video Games Market Share by Country (2018-2030)
Figure 17. United States Artificial Intelligence in Video Games Market Size YoY Growth (2018-2030) & (US$ Million)
Figure 18. Canada Artificial Intelligence in Video Games Market Size YoY Growth (2018-2030) & (US$ Million)
Figure 19. Europe Artificial Intelligence in Video Games Market Size YoY Growth (2018-2030) & (US$ Million)
Figure 20. Europe Artificial Intelligence in Video Games Market Share by Country (2018-2030)
Figure 21. Germany Artificial Intelligence in Video Games Market Size YoY Growth (2018-2030) & (US$ Million)
Figure 22. France Artificial Intelligence in Video Games Market Size YoY Growth (2018-2030) & (US$ Million)
Figure 23. U.K. Artificial Intelligence in Video Games Market Size YoY Growth (2018-2030) & (US$ Million)
Figure 24. Italy Artificial Intelligence in Video Games Market Size YoY Growth (2018-2030) & (US$ Million)
Figure 25. Russia Artificial Intelligence in Video Games Market Size YoY Growth (2018-2030) & (US$ Million)
Figure 26. Nordic Countries Artificial Intelligence in Video Games Market Size YoY Growth (2018-2030) & (US$ Million)
Figure 27. Asia-Pacific Artificial Intelligence in Video Games Market Size YoY Growth (2018-2030) & (US$ Million)
Figure 28. Asia-Pacific Artificial Intelligence in Video Games Market Share by Region (2018-2030)
Figure 29. China Artificial Intelligence in Video Games Market Size YoY Growth (2018-2030) & (US$ Million)
Figure 30. Japan Artificial Intelligence in Video Games Market Size YoY Growth (2018-2030) & (US$ Million)
Figure 31. South Korea Artificial Intelligence in Video Games Market Size YoY Growth (2018-2030) & (US$ Million)
Figure 32. Southeast Asia Artificial Intelligence in Video Games Market Size YoY Growth (2018-2030) & (US$ Million)
Figure 33. India Artificial Intelligence in Video Games Market Size YoY Growth (2018-2030) & (US$ Million)
Figure 34. Australia Artificial Intelligence in Video Games Market Size YoY Growth (2018-2030) & (US$ Million)
Figure 35. Latin America Artificial Intelligence in Video Games Market Size YoY Growth (2018-2030) & (US$ Million)
Figure 36. Latin America Artificial Intelligence in Video Games Market Share by Country (2018-2030)
Figure 37. Mexico Artificial Intelligence in Video Games Market Size YoY Growth (2018-2030) & (US$ Million)
Figure 38. Brazil Artificial Intelligence in Video Games Market Size YoY Growth (2018-2030) & (US$ Million)
Figure 39. Middle East & Africa Artificial Intelligence in Video Games Market Size YoY Growth (2018-2030) & (US$ Million)
Figure 40. Middle East & Africa Artificial Intelligence in Video Games Market Share by Country (2018-2030)
Figure 41. Turkey Artificial Intelligence in Video Games Market Size YoY Growth (2018-2030) & (US$ Million)
Figure 42. Saudi Arabia Artificial Intelligence in Video Games Market Size YoY Growth (2018-2030) & (US$ Million)
Figure 43. Ubisoft Revenue Growth Rate in Artificial Intelligence in Video Games Business (2018-2023)
Figure 44. EA Revenue Growth Rate in Artificial Intelligence in Video Games Business (2018-2023)
Figure 45. Tencent Revenue Growth Rate in Artificial Intelligence in Video Games Business (2018-2023)
Figure 46. Sony Revenue Growth Rate in Artificial Intelligence in Video Games Business (2018-2023)
Figure 47. Microsoft Revenue Growth Rate in Artificial Intelligence in Video Games Business (2018-2023)
Figure 48. Playtika Revenue Growth Rate in Artificial Intelligence in Video Games Business (2018-2023)
Figure 49. Activision Blizzard Revenue Growth Rate in Artificial Intelligence in Video Games Business (2018-2023)
Figure 50. NetEase Revenue Growth Rate in Artificial Intelligence in Video Games Business (2018-2023)
Figure 51. Nintendo Revenue Growth Rate in Artificial Intelligence in Video Games Business (2018-2023)
Figure 52. Google Revenue Growth Rate in Artificial Intelligence in Video Games Business (2018-2023)
Figure 53. Nexon Revenue Growth Rate in Artificial Intelligence in Video Games Business (2018-2023)
Figure 54. Square Enix Revenue Growth Rate in Artificial Intelligence in Video Games Business (2018-2023)
Figure 55. Konami Revenue Growth Rate in Artificial Intelligence in Video Games Business (2018-2023)
Figure 56. Take-Two Interactive Revenue Growth Rate in Artificial Intelligence in Video Games Business (2018-2023)
Figure 57. NCSoft Revenue Growth Rate in Artificial Intelligence in Video Games Business (2018-2023)
Figure 58. Bottom-up and Top-down Approaches for This Report
Figure 59. Data Triangulation
Figure 60. Key Executives Interviewed

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