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Global Artificial Intelligence in Gaming Market Insights, Forecast to 2028

Global Artificial Intelligence in Gaming Market Insights, Forecast to 2028

  • Category:ICT & Media
  • Published on : 06 September 2022
  • Pages :126
  • Formats:
  • Report Code:SMR-7329956
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Artificial IntelligenceGaming Market Size, Share 2022


Market Analysis and Insights: Global Artificial IntelligenceGaming Market

The global Artificial IntelligenceGaming market size is projected to reach US$ XX million by 2027, from US$ XX million in 2020, at a CAGR of XX% during 2021-2027.

With industry-standard accuracy in analysis and high data integrity, the report makes a brilliant attempt to unveil key opportunities available in the global Artificial IntelligenceGaming market to help players in achieving a strong market position. Buyers of the report can access verified and reliable market forecasts, including those for the overall size of the global Artificial IntelligenceGaming market in terms of revenue.

On the whole, the report proves to be an effective tool that players can use to gain a competitive edge over their competitors and ensure lasting success in the global Artificial IntelligenceGaming market. All of the findings, data, and information provided in the report are validated and revalidated with the help of trustworthy sources. The analysts who have authored the report took a unique and industry-best research and analysis approach for an in-depth study of the global Artificial IntelligenceGaming market.

Global Artificial IntelligenceGaming Scope and Market Size

Artificial Intelligence in Gaming market is segmented by players, region (country), by Type and by Application. Players, stakeholders, and other participants in the global Artificial Intelligence in Gaming market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by Type and by Application for the period 2017-2028.

Segment by Type

On-Premise

Cloud-based

Segment by Application

PC Gaming

TV Gaming

Smartphone & Tablet Gaming

By Company

Ubisoft

EA

Tencent

Sony

Microsoft

Playtika

Activision Blizzard

NetEase

Nintendo

Square Enix

Konami

Take-Two Interactive

NCSoft

Google

Baidu

IBM

SAP

Intel

Salesforce

Brighterion

KITT.AI

By Region

North America

United States

Canada

Europe

Germany

France

UK

Italy

Russia

Nordic Countries

Rest of Europe

Asia-Pacific

China

Japan

South Korea

Southeast Asia

India

Australia

Rest of Asia

Latin America

Mexico

Brazil

Rest of Latin America

Middle East & Africa

Turkey

Saudi Arabia

UAE

Rest of MEA

The information for each competitor/Company Profile includes:

  • Company Overview
  • Business Strategy
  • Key Product Offerings
  • Financial Performance
  • Key Performance Indicators
  • Risk Analysis
  • Recent Development
  • Regional Presence
  • SWOT Analysis 

The content of the study subjects includes a total of 15 chapters:

Chapter 1, describes Artificial IntelligenceGaming product scope, market overview, market opportunities, market driving force, and market risks.

Chapter 2, profiles the top manufacturers of Artificial IntelligenceGaming, with price, sales, revenue, and global market share of Artificial IntelligenceGaming from 2019 to 2022.

Chapter 3, the Artificial IntelligenceGaming competitive situation, sales, revenue, and global market share of top manufacturers are analyzed emphatically by landscape contrast.

Chapter 4, the Artificial IntelligenceGaming breakdown data are shown at the regional level, to show the sales, revenue and growth by regions, from 2017 to 2028.

Chapters 5 and 6, to segment the sales by Type and application, with sales market share and growth rate by type, and application, from 2017 to 2028.

Chapters 7, 8, 9, 10, and 11, to break the sales data at the country level, with sales, revenue, and market share for key countries in the world, from 2017 to 2022. and the Artificial IntelligenceGaming market forecast, by regions, type, and application, with sales and revenue, from 2023 to 2028.

Chapter 12, the key raw materials and key suppliers, and industry chain of Artificial IntelligenceGaming.

Chapter 13, 14, and 15, to describe Artificial IntelligenceGaming sales channel, distributors, customers, research findings and conclusion, appendix and data source.

Key Indicators Analysed:

  • Market Players & Competitor Analysis: The report covers the key players of the industry including Company Profile, Product Specifications, Production Capacity/Sales, Revenue, Price and Gross Margin 2016-2027 & Sales with a thorough analysis of the market?s competitive landscape and detailed information on vendors and comprehensive details of factors that will challenge the growth of major market vendors.
  • Global and Regional Market Analysis: The report includes Global & Regional market status and outlook 2016-2027. Further the report provides break down details about each region & countries covered in the report. Identifying its sales, sales volume & revenue forecast. With detailed analysis by types and applications.
  • Market Trends: Market key trends which include Increased Competition and Continuous Innovations.
  • Opportunities and Drivers: Identifying the Growing Demands and New Technology
  • Porters Five Force Analysis: The report provides with the state of competition in industry depending on five basic forces: threat of new entrants, bargaining power of suppliers, bargaining power of buyers, threat of substitute products or services, and existing industry rivalry.

Reasons to Purchase this Report:

  • Estimates 2022-2027 2021-2025 Artificial IntelligenceGaming Report on, Status and Forecast, by Players, Types and Applications market development trends with the recent trends and SWOT analysis
  • Market dynamics scenario, along with growth opportunities of the market in the years to come
  • Market segmentation analysis including qualitative and quantitative research incorporating the impact of economic and policy aspects
  • Regional and country level analysis integrating the demand and supply forces that are influencing the growth of the market.
  • Market value (USD Million) and volume (Units Million) data for each segment and sub-segment
  • Competitive landscape involving the market share of major players, along with the new projects and strategies adopted by players in the past five years
  • Comprehensive company profiles covering the product offerings, key financial information, recent developments, SWOT analysis, and strategies employed by the major market players
  • 1-year analyst support, along with the data support in excel format.

Research Methodology:

The research methodology used to estimate and forecast this market begins by capturing the revenues of the key players and their shares in the market. Various secondary sources such as press releases, annual reports, non-profit organizations, industry associations, governmental agencies and customs data, have been used to identify and collect information useful for this extensive commercial study of the market. Calculations based on this led to the overall market size. After arriving at the overall market size, the total market has been split into several segments and subsegments, which have then been verified through primary research by conducting extensive interviews with industry experts such as CEOs, VPs, directors, and executives. The data triangulation and market breakdown procedures have been employed to complete the overall market engineering process and arrive at the exact statistics for all segments and subsegments.

Report Attributes Report Details
Report Title Global Artificial Intelligence in Gaming Market Insights, Forecast to 2028
Historical Year 2018 to 2022 (Data from 2010 can be provided as per availability)
Base Year 2021
Forecast Year 2029
Number of Pages 126 Pages
Customization Available Yes, the report can be customized as per your need.

TABLE OF CONTENTS

1 Report Business Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Artificial Intelligence in Gaming Market Size Growth Rate by Type, 2017 VS 2021 VS 2028
1.2.2 On-Premise
1.2.3 Cloud-based
1.3 Market by Application
1.3.1 Global Artificial Intelligence in Gaming Market Size Growth Rate by Application, 2017 VS 2021 VS 2028
1.3.2 PC Gaming
1.3.3 TV Gaming
1.3.4 Smartphone & Tablet Gaming
1.4 Study Objectives
1.5 Years Considered
2 Global Growth Trends
2.1 Global Artificial Intelligence in Gaming Market Perspective (2017-2028)
2.2 Artificial Intelligence in Gaming Growth Trends by Region
2.2.1 Artificial Intelligence in Gaming Market Size by Region: 2017 VS 2021 VS 2028
2.2.2 Artificial Intelligence in Gaming Historic Market Size by Region (2017-2022)
2.2.3 Artificial Intelligence in Gaming Forecasted Market Size by Region (2023-2028)
2.3 Artificial Intelligence in Gaming Market Dynamics
2.3.1 Artificial Intelligence in Gaming Industry Trends
2.3.2 Artificial Intelligence in Gaming Market Drivers
2.3.3 Artificial Intelligence in Gaming Market Challenges
2.3.4 Artificial Intelligence in Gaming Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Artificial Intelligence in Gaming Players by Revenue
3.1.1 Global Top Artificial Intelligence in Gaming Players by Revenue (2017-2022)
3.1.2 Global Artificial Intelligence in Gaming Revenue Market Share by Players (2017-2022)
3.2 Global Artificial Intelligence in Gaming Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by Artificial Intelligence in Gaming Revenue
3.4 Global Artificial Intelligence in Gaming Market Concentration Ratio
3.4.1 Global Artificial Intelligence in Gaming Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Artificial Intelligence in Gaming Revenue in 2021
3.5 Artificial Intelligence in Gaming Key Players Head office and Area Served
3.6 Key Players Artificial Intelligence in Gaming Product Solution and Service
3.7 Date of Enter into Artificial Intelligence in Gaming Market
3.8 Mergers & Acquisitions, Expansion Plans
4 Artificial Intelligence in Gaming Breakdown Data by Type
4.1 Global Artificial Intelligence in Gaming Historic Market Size by Type (2017-2022)
4.2 Global Artificial Intelligence in Gaming Forecasted Market Size by Type (2023-2028)
5 Artificial Intelligence in Gaming Breakdown Data by Application
5.1 Global Artificial Intelligence in Gaming Historic Market Size by Application (2017-2022)
5.2 Global Artificial Intelligence in Gaming Forecasted Market Size by Application (2023-2028)
6 North America
6.1 North America Artificial Intelligence in Gaming Market Size (2017-2028)
6.2 North America Artificial Intelligence in Gaming Market Size by Type
6.2.1 North America Artificial Intelligence in Gaming Market Size by Type (2017-2022)
6.2.2 North America Artificial Intelligence in Gaming Market Size by Type (2023-2028)
6.2.3 North America Artificial Intelligence in Gaming Market Share by Type (2017-2028)
6.3 North America Artificial Intelligence in Gaming Market Size by Application
6.3.1 North America Artificial Intelligence in Gaming Market Size by Application (2017-2022)
6.3.2 North America Artificial Intelligence in Gaming Market Size by Application (2023-2028)
6.3.3 North America Artificial Intelligence in Gaming Market Share by Application (2017-2028)
6.4 North America Artificial Intelligence in Gaming Market Size by Country
6.4.1 North America Artificial Intelligence in Gaming Market Size by Country (2017-2022)
6.4.2 North America Artificial Intelligence in Gaming Market Size by Country (2023-2028)
6.4.3 United States
6.4.4 Canada
7 Europe
7.1 Europe Artificial Intelligence in Gaming Market Size (2017-2028)
7.2 Europe Artificial Intelligence in Gaming Market Size by Type
7.2.1 Europe Artificial Intelligence in Gaming Market Size by Type (2017-2022)
7.2.2 Europe Artificial Intelligence in Gaming Market Size by Type (2023-2028)
7.2.3 Europe Artificial Intelligence in Gaming Market Share by Type (2017-2028)
7.3 Europe Artificial Intelligence in Gaming Market Size by Application
7.3.1 Europe Artificial Intelligence in Gaming Market Size by Application (2017-2022)
7.3.2 Europe Artificial Intelligence in Gaming Market Size by Application (2023-2028)
7.3.3 Europe Artificial Intelligence in Gaming Market Share by Application (2017-2028)
7.4 Europe Artificial Intelligence in Gaming Market Size by Country
7.4.1 Europe Artificial Intelligence in Gaming Market Size by Country (2017-2022)
7.4.2 Europe Artificial Intelligence in Gaming Market Size by Country (2023-2028)
7.4.3 Germany
7.4.4 France
7.4.5 U.K.
7.4.6 Italy
7.4.7 Russia
7.4.8 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Artificial Intelligence in Gaming Market Size (2017-2028)
8.2 Asia-Pacific Artificial Intelligence in Gaming Market Size by Type
8.2.1 Asia-Pacific Artificial Intelligence in Gaming Market Size by Type (2017-2022)
8.2.2 Asia-Pacific Artificial Intelligence in Gaming Market Size by Type (2023-2028)
8.2.3 Asia-Pacific Artificial Intelligence in Gaming Market Share by Type (2017-2028)
8.3 Asia-Pacific Artificial Intelligence in Gaming Market Size by Application
8.3.1 Asia-Pacific Artificial Intelligence in Gaming Market Size by Application (2017-2022)
8.3.2 Asia-Pacific Artificial Intelligence in Gaming Market Size by Application (2023-2028)
8.3.3 Asia-Pacific Artificial Intelligence in Gaming Market Share by Application (2017-2028)
8.4 Asia-Pacific Artificial Intelligence in Gaming Market Size by Region
8.4.1 Asia-Pacific Artificial Intelligence in Gaming Market Size by Region (2017-2022)
8.4.2 Asia-Pacific Artificial Intelligence in Gaming Market Size by Region (2023-2028)
8.4.3 China
8.4.4 Japan
8.4.5 South Korea
8.4.6 Southeast Asia
8.4.7 India
8.4.8 Australia
9 Latin America
9.1 Latin America Artificial Intelligence in Gaming Market Size (2017-2028)
9.2 Latin America Artificial Intelligence in Gaming Market Size by Type
9.2.1 Latin America Artificial Intelligence in Gaming Market Size by Type (2017-2022)
9.2.2 Latin America Artificial Intelligence in Gaming Market Size by Type (2023-2028)
9.2.3 Latin America Artificial Intelligence in Gaming Market Share by Type (2017-2028)
9.3 Latin America Artificial Intelligence in Gaming Market Size by Application
9.3.1 Latin America Artificial Intelligence in Gaming Market Size by Application (2017-2022)
9.3.2 Latin America Artificial Intelligence in Gaming Market Size by Application (2023-2028)
9.3.3 Latin America Artificial Intelligence in Gaming Market Share by Application (2017-2028)
9.4 Latin America Artificial Intelligence in Gaming Market Size by Country
9.4.1 Latin America Artificial Intelligence in Gaming Market Size by Country (2017-2022)
9.4.2 Latin America Artificial Intelligence in Gaming Market Size by Country (2023-2028)
9.4.3 Mexico
9.4.4 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Artificial Intelligence in Gaming Market Size (2017-2028)
10.2 Middle East & Africa Artificial Intelligence in Gaming Market Size by Type
10.2.1 Middle East & Africa Artificial Intelligence in Gaming Market Size by Type (2017-2022)
10.2.2 Middle East & Africa Artificial Intelligence in Gaming Market Size by Type (2023-2028)
10.2.3 Middle East & Africa Artificial Intelligence in Gaming Market Share by Type (2017-2028)
10.3 Middle East & Africa Artificial Intelligence in Gaming Market Size by Application
10.3.1 Middle East & Africa Artificial Intelligence in Gaming Market Size by Application (2017-2022)
10.3.2 Middle East & Africa Artificial Intelligence in Gaming Market Size by Application (2023-2028)
10.3.3 Middle East & Africa Artificial Intelligence in Gaming Market Share by Application (2017-2028)
10.4 Middle East & Africa Artificial Intelligence in Gaming Market Size by Country
10.4.1 Middle East & Africa Artificial Intelligence in Gaming Market Size by Country (2017-2022)
10.4.2 Middle East & Africa Artificial Intelligence in Gaming Market Size by Country (2023-2028)
10.4.3 Turkey
10.4.4 Saudi Arabia
10.4.5 UAE
11 Key Players Profiles
11.1 Ubisoft
11.1.1 Ubisoft Company Details
11.1.2 Ubisoft Business Overview
11.1.3 Ubisoft Artificial Intelligence in Gaming Introduction
11.1.4 Ubisoft Revenue in Artificial Intelligence in Gaming Business (2017-2022)
11.1.5 Ubisoft Recent Developments
11.2 EA
11.2.1 EA Company Details
11.2.2 EA Business Overview
11.2.3 EA Artificial Intelligence in Gaming Introduction
11.2.4 EA Revenue in Artificial Intelligence in Gaming Business (2017-2022)
11.2.5 EA Recent Developments
11.3 Tencent
11.3.1 Tencent Company Details
11.3.2 Tencent Business Overview
11.3.3 Tencent Artificial Intelligence in Gaming Introduction
11.3.4 Tencent Revenue in Artificial Intelligence in Gaming Business (2017-2022)
11.3.5 Tencent Recent Developments
11.4 Sony
11.4.1 Sony Company Details
11.4.2 Sony Business Overview
11.4.3 Sony Artificial Intelligence in Gaming Introduction
11.4.4 Sony Revenue in Artificial Intelligence in Gaming Business (2017-2022)
11.4.5 Sony Recent Developments
11.5 Microsoft
11.5.1 Microsoft Company Details
11.5.2 Microsoft Business Overview
11.5.3 Microsoft Artificial Intelligence in Gaming Introduction
11.5.4 Microsoft Revenue in Artificial Intelligence in Gaming Business (2017-2022)
11.5.5 Microsoft Recent Developments
11.6 Playtika
11.6.1 Playtika Company Details
11.6.2 Playtika Business Overview
11.6.3 Playtika Artificial Intelligence in Gaming Introduction
11.6.4 Playtika Revenue in Artificial Intelligence in Gaming Business (2017-2022)
11.6.5 Playtika Recent Developments
11.7 Activision Blizzard
11.7.1 Activision Blizzard Company Details
11.7.2 Activision Blizzard Business Overview
11.7.3 Activision Blizzard Artificial Intelligence in Gaming Introduction
11.7.4 Activision Blizzard Revenue in Artificial Intelligence in Gaming Business (2017-2022)
11.7.5 Activision Blizzard Recent Developments
11.8 NetEase
11.8.1 NetEase Company Details
11.8.2 NetEase Business Overview
11.8.3 NetEase Artificial Intelligence in Gaming Introduction
11.8.4 NetEase Revenue in Artificial Intelligence in Gaming Business (2017-2022)
11.8.5 NetEase Recent Developments
11.9 Nintendo
11.9.1 Nintendo Company Details
11.9.2 Nintendo Business Overview
11.9.3 Nintendo Artificial Intelligence in Gaming Introduction
11.9.4 Nintendo Revenue in Artificial Intelligence in Gaming Business (2017-2022)
11.9.5 Nintendo Recent Developments
11.10 Square Enix
11.10.1 Square Enix Company Details
11.10.2 Square Enix Business Overview
11.10.3 Square Enix Artificial Intelligence in Gaming Introduction
11.10.4 Square Enix Revenue in Artificial Intelligence in Gaming Business (2017-2022)
11.10.5 Square Enix Recent Developments
11.11 Konami
11.11.1 Konami Company Details
11.11.2 Konami Business Overview
11.11.3 Konami Artificial Intelligence in Gaming Introduction
11.11.4 Konami Revenue in Artificial Intelligence in Gaming Business (2017-2022)
11.11.5 Konami Recent Developments
11.12 Take-Two Interactive
11.12.1 Take-Two Interactive Company Details
11.12.2 Take-Two Interactive Business Overview
11.12.3 Take-Two Interactive Artificial Intelligence in Gaming Introduction
11.12.4 Take-Two Interactive Revenue in Artificial Intelligence in Gaming Business (2017-2022)
11.12.5 Take-Two Interactive Recent Developments
11.13 NCSoft
11.13.1 NCSoft Company Details
11.13.2 NCSoft Business Overview
11.13.3 NCSoft Artificial Intelligence in Gaming Introduction
11.13.4 NCSoft Revenue in Artificial Intelligence in Gaming Business (2017-2022)
11.13.5 NCSoft Recent Developments
11.14 Google
11.14.1 Google Company Details
11.14.2 Google Business Overview
11.14.3 Google Artificial Intelligence in Gaming Introduction
11.14.4 Google Revenue in Artificial Intelligence in Gaming Business (2017-2022)
11.14.5 Google Recent Developments
11.15 Baidu
11.15.1 Baidu Company Details
11.15.2 Baidu Business Overview
11.15.3 Baidu Artificial Intelligence in Gaming Introduction
11.15.4 Baidu Revenue in Artificial Intelligence in Gaming Business (2017-2022)
11.15.5 Baidu Recent Developments
11.16 IBM
11.16.1 IBM Company Details
11.16.2 IBM Business Overview
11.16.3 IBM Artificial Intelligence in Gaming Introduction
11.16.4 IBM Revenue in Artificial Intelligence in Gaming Business (2017-2022)
11.16.5 IBM Recent Developments
11.17 SAP
11.17.1 SAP Company Details
11.17.2 SAP Business Overview
11.17.3 SAP Artificial Intelligence in Gaming Introduction
11.17.4 SAP Revenue in Artificial Intelligence in Gaming Business (2017-2022)
11.17.5 SAP Recent Developments
11.18 Intel
11.18.1 Intel Company Details
11.18.2 Intel Business Overview
11.18.3 Intel Artificial Intelligence in Gaming Introduction
11.18.4 Intel Revenue in Artificial Intelligence in Gaming Business (2017-2022)
11.18.5 Intel Recent Developments
11.19 Salesforce
11.19.1 Salesforce Company Details
11.19.2 Salesforce Business Overview
11.19.3 Salesforce Artificial Intelligence in Gaming Introduction
11.19.4 Salesforce Revenue in Artificial Intelligence in Gaming Business (2017-2022)
11.19.5 Salesforce Recent Developments
11.20 Brighterion
11.20.1 Brighterion Company Details
11.20.2 Brighterion Business Overview
11.20.3 Brighterion Artificial Intelligence in Gaming Introduction
11.20.4 Brighterion Revenue in Artificial Intelligence in Gaming Business (2017-2022)
11.20.5 Brighterion Recent Developments
11.21 KITT.AI
11.21.1 KITT.AI Company Details
11.21.2 KITT.AI Business Overview
11.21.3 KITT.AI Artificial Intelligence in Gaming Introduction
11.21.4 KITT.AI Revenue in Artificial Intelligence in Gaming Business (2017-2022)
11.21.5 KITT.AI Recent Developments
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Author Details
13.3 Disclaimer

LIST OF TABLES & FIGURES

List of Tables
Table 1. Global Artificial Intelligence in Gaming Market Size Growth Rate by Type (US$ Million), 2017 VS 2021 VS 2028
Table 2. Key Players of On-Premise
Table 3. Key Players of Cloud-based
Table 4. Global Artificial Intelligence in Gaming Market Size Growth Rate by Application (US$ Million), 2017 VS 2021 VS 2028
Table 5. Global Artificial Intelligence in Gaming Market Size by Region (US$ Million): 2017 VS 2021 VS 2028
Table 6. Global Artificial Intelligence in Gaming Market Size by Region (2017-2022) & (US$ Million)
Table 7. Global Artificial Intelligence in Gaming Market Share by Region (2017-2022)
Table 8. Global Artificial Intelligence in Gaming Forecasted Market Size by Region (2023-2028) & (US$ Million)
Table 9. Global Artificial Intelligence in Gaming Market Share by Region (2023-2028)
Table 10. Artificial Intelligence in Gaming Market Trends
Table 11. Artificial Intelligence in Gaming Market Drivers
Table 12. Artificial Intelligence in Gaming Market Challenges
Table 13. Artificial Intelligence in Gaming Market Restraints
Table 14. Global Artificial Intelligence in Gaming Revenue by Players (2017-2022) & (US$ Million)
Table 15. Global Artificial Intelligence in Gaming Revenue Share by Players (2017-2022)
Table 16. Global Top Artificial Intelligence in Gaming by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Artificial Intelligence in Gaming as of 2021)
Table 17. Ranking of Global Top Artificial Intelligence in Gaming Companies by Revenue (US$ Million) in 2021
Table 18. Global 5 Largest Players Market Share by Artificial Intelligence in Gaming Revenue (CR5 and HHI) & (2017-2022)
Table 19. Key Players Headquarters and Area Served
Table 20. Key Players Artificial Intelligence in Gaming Product Solution and Service
Table 21. Date of Enter into Artificial Intelligence in Gaming Market
Table 22. Mergers & Acquisitions, Expansion Plans
Table 23. Global Artificial Intelligence in Gaming Market Size by Type (2017-2022) & (US$ Million)
Table 24. Global Artificial Intelligence in Gaming Revenue Market Share by Type (2017-2022)
Table 25. Global Artificial Intelligence in Gaming Forecasted Market Size by Type (2023-2028) & (US$ Million)
Table 26. Global Artificial Intelligence in Gaming Revenue Market Share by Type (2023-2028)
Table 27. Global Artificial Intelligence in Gaming Market Size by Application (2017-2022) & (US$ Million)
Table 28. Global Artificial Intelligence in Gaming Revenue Share by Application (2017-2022)
Table 29. Global Artificial Intelligence in Gaming Forecasted Market Size by Application (2023-2028) & (US$ Million)
Table 30. Global Artificial Intelligence in Gaming Revenue Share by Application (2023-2028)
Table 31. North America Artificial Intelligence in Gaming Market Size by Type (2017-2022) & (US$ Million)
Table 32. North America Artificial Intelligence in Gaming Market Size by Type (2023-2028) & (US$ Million)
Table 33. North America Artificial Intelligence in Gaming Market Size by Application (2017-2022) & (US$ Million)
Table 34. North America Artificial Intelligence in Gaming Market Size by Application (2023-2028) & (US$ Million)
Table 35. North America Artificial Intelligence in Gaming Market Size by Country (2017-2022) & (US$ Million)
Table 36. North America Artificial Intelligence in Gaming Market Size by Country (2023-2028) & (US$ Million)
Table 37. Europe Artificial Intelligence in Gaming Market Size by Type (2017-2022) & (US$ Million)
Table 38. Europe Artificial Intelligence in Gaming Market Size by Type (2023-2028) & (US$ Million)
Table 39. Europe Artificial Intelligence in Gaming Market Size by Application (2017-2022) & (US$ Million)
Table 40. Europe Artificial Intelligence in Gaming Market Size by Application (2023-2028) & (US$ Million)
Table 41. Europe Artificial Intelligence in Gaming Market Size by Country (2017-2022) & (US$ Million)
Table 42. Europe Artificial Intelligence in Gaming Market Size by Country (2023-2028) & (US$ Million)
Table 43. Asia Pacific Artificial Intelligence in Gaming Market Size by Type (2017-2022) & (US$ Million)
Table 44. Asia Pacific Artificial Intelligence in Gaming Market Size by Type (2023-2028) & (US$ Million)
Table 45. Asia Pacific Artificial Intelligence in Gaming Market Size by Application (2017-2022) & (US$ Million)
Table 46. Asia Pacific Artificial Intelligence in Gaming Market Size by Application (2023-2028) & (US$ Million)
Table 47. Asia Pacific Artificial Intelligence in Gaming Market Size by Region (2017-2022) & (US$ Million)
Table 48. Asia Pacific Artificial Intelligence in Gaming Market Size by Region (2023-2028) & (US$ Million)
Table 49. Latin America Artificial Intelligence in Gaming Market Size by Type (2017-2022) & (US$ Million)
Table 50. Latin America Artificial Intelligence in Gaming Market Size by Type (2023-2028) & (US$ Million)
Table 51. Latin America Artificial Intelligence in Gaming Market Size by Application (2017-2022) & (US$ Million)
Table 52. Latin America Artificial Intelligence in Gaming Market Size by Application (2023-2028) & (US$ Million)
Table 53. Latin America Artificial Intelligence in Gaming Market Size by Country (2017-2022) & (US$ Million)
Table 54. Latin America Artificial Intelligence in Gaming Market Size by Country (2023-2028) & (US$ Million)
Table 55. Middle East and Africa Artificial Intelligence in Gaming Market Size by Type (2017-2022) & (US$ Million)
Table 56. Middle East and Africa Artificial Intelligence in Gaming Market Size by Type (2023-2028) & (US$ Million)
Table 57. Middle East and Africa Artificial Intelligence in Gaming Market Size by Application (2017-2022) & (US$ Million)
Table 58. Middle East and Africa Artificial Intelligence in Gaming Market Size by Application (2023-2028) & (US$ Million)
Table 59. Middle East and Africa Artificial Intelligence in Gaming Market Size by Country (2017-2022) & (US$ Million)
Table 60. Middle East and Africa Artificial Intelligence in Gaming Market Size by Country (2023-2028) & (US$ Million)
Table 61. Ubisoft Company Details
Table 62. Ubisoft Business Overview
Table 63. Ubisoft Artificial Intelligence in Gaming Product
Table 64. Ubisoft Revenue in Artificial Intelligence in Gaming Business (2017-2022) & (US$ Million)
Table 65. Ubisoft Recent Developments
Table 66. EA Company Details
Table 67. EA Business Overview
Table 68. EA Artificial Intelligence in Gaming Product
Table 69. EA Revenue in Artificial Intelligence in Gaming Business (2017-2022) & (US$ Million)
Table 70. EA Recent Developments
Table 71. Tencent Company Details
Table 72. Tencent Business Overview
Table 73. Tencent Artificial Intelligence in Gaming Product
Table 74. Tencent Revenue in Artificial Intelligence in Gaming Business (2017-2022) & (US$ Million)
Table 75. Tencent Recent Developments
Table 76. Sony Company Details
Table 77. Sony Business Overview
Table 78. Sony Artificial Intelligence in Gaming Product
Table 79. Sony Revenue in Artificial Intelligence in Gaming Business (2017-2022) & (US$ Million)
Table 80. Sony Recent Developments
Table 81. Microsoft Company Details
Table 82. Microsoft Business Overview
Table 83. Microsoft Artificial Intelligence in Gaming Product
Table 84. Microsoft Revenue in Artificial Intelligence in Gaming Business (2017-2022) & (US$ Million)
Table 85. Microsoft Recent Developments
Table 86. Playtika Company Details
Table 87. Playtika Business Overview
Table 88. Playtika Artificial Intelligence in Gaming Product
Table 89. Playtika Revenue in Artificial Intelligence in Gaming Business (2017-2022) & (US$ Million)
Table 90. Playtika Recent Developments
Table 91. Activision Blizzard Company Details
Table 92. Activision Blizzard Business Overview
Table 93. Activision Blizzard Artificial Intelligence in Gaming Product
Table 94. Activision Blizzard Revenue in Artificial Intelligence in Gaming Business (2017-2022) & (US$ Million)
Table 95. Activision Blizzard Recent Developments
Table 96. NetEase Company Details
Table 97. NetEase Business Overview
Table 98. NetEase Artificial Intelligence in Gaming Product
Table 99. NetEase Revenue in Artificial Intelligence in Gaming Business (2017-2022) & (US$ Million)
Table 100. NetEase Recent Developments
Table 101. Nintendo Company Details
Table 102. Nintendo Business Overview
Table 103. Nintendo Artificial Intelligence in Gaming Product
Table 104. Nintendo Revenue in Artificial Intelligence in Gaming Business (2017-2022) & (US$ Million)
Table 105. Nintendo Recent Developments
Table 106. Square Enix Company Details
Table 107. Square Enix Business Overview
Table 108. Square Enix Artificial Intelligence in Gaming Product
Table 109. Square Enix Revenue in Artificial Intelligence in Gaming Business (2017-2022) & (US$ Million)
Table 110. Square Enix Recent Developments
Table 111. Konami Company Details
Table 112. Konami Business Overview
Table 113. Konami Artificial Intelligence in Gaming Product
Table 114. Konami Revenue in Artificial Intelligence in Gaming Business (2017-2022) & (US$ Million)
Table 115. Konami Recent Developments
Table 116. Take-Two Interactive Company Details
Table 117. Take-Two Interactive Business Overview
Table 118. Take-Two Interactive Artificial Intelligence in Gaming Product
Table 119. Take-Two Interactive Revenue in Artificial Intelligence in Gaming Business (2017-2022) & (US$ Million)
Table 120. Take-Two Interactive Recent Developments
Table 121. NCSoft Company Details
Table 122. NCSoft Business Overview
Table 123. NCSoft Artificial Intelligence in Gaming Product
Table 124. NCSoft Revenue in Artificial Intelligence in Gaming Business (2017-2022) & (US$ Million)
Table 125. NCSoft Recent Developments
Table 126. Google Company Details
Table 127. Google Business Overview
Table 128. Google Artificial Intelligence in Gaming Product
Table 129. Google Revenue in Artificial Intelligence in Gaming Business (2017-2022) & (US$ Million)
Table 130. Google Recent Developments
Table 131. Baidu Company Details
Table 132. Baidu Business Overview
Table 133. Baidu Artificial Intelligence in Gaming Product
Table 134. Baidu Revenue in Artificial Intelligence in Gaming Business (2017-2022) & (US$ Million)
Table 135. Baidu Recent Developments
Table 136. IBM Company Details
Table 137. IBM Business Overview
Table 138. IBM Artificial Intelligence in Gaming Product
Table 139. IBM Revenue in Artificial Intelligence in Gaming Business (2017-2022) & (US$ Million)
Table 140. IBM Recent Developments
Table 141. SAP Company Details
Table 142. SAP Business Overview
Table 143. SAP Artificial Intelligence in Gaming Product
Table 144. SAP Revenue in Artificial Intelligence in Gaming Business (2017-2022) & (US$ Million)
Table 145. SAP Recent Developments
Table 146. Intel Company Details
Table 147. Intel Business Overview
Table 148. Intel Artificial Intelligence in Gaming Product
Table 149. Intel Revenue in Artificial Intelligence in Gaming Business (2017-2022) & (US$ Million)
Table 150. Intel Recent Developments
Table 151. Salesforce Company Details
Table 152. Salesforce Business Overview
Table 153. Salesforce Artificial Intelligence in Gaming Product
Table 154. Salesforce Revenue in Artificial Intelligence in Gaming Business (2017-2022) & (US$ Million)
Table 155. Salesforce Recent Developments
Table 156. Brighterion Company Details
Table 157. Brighterion Business Overview
Table 158. Brighterion Artificial Intelligence in Gaming Product
Table 159. Brighterion Revenue in Artificial Intelligence in Gaming Business (2017-2022) & (US$ Million)
Table 160. Brighterion Recent Developments
Table 161. KITT.AI Company Details
Table 162. KITT.AI Business Overview
Table 163. KITT.AI Artificial Intelligence in Gaming Product
Table 164. KITT.AI Revenue in Artificial Intelligence in Gaming Business (2017-2022) & (US$ Million)
Table 165. KITT.AI Recent Developments
Table 166. Research Programs/Design for This Report
Table 167. Key Data Information from Secondary Sources
Table 168. Key Data Information from Primary Sources
List of Figures
Figure 1. Global Artificial Intelligence in Gaming Market Share by Type: 2021 VS 2028
Figure 2. On-Premise Features
Figure 3. Cloud-based Features
Figure 4. Global Artificial Intelligence in Gaming Market Share by Application: 2021 VS 2028
Figure 5. PC Gaming Case Studies
Figure 6. TV Gaming Case Studies
Figure 7. Smartphone & Tablet Gaming Case Studies
Figure 8. Artificial Intelligence in Gaming Report Years Considered
Figure 9. Global Artificial Intelligence in Gaming Market Size (US$ Million), Year-over-Year: 2017-2028
Figure 10. Global Artificial Intelligence in Gaming Market Size, (US$ Million), 2017 VS 2021 VS 2028
Figure 11. Global Artificial Intelligence in Gaming Market Share by Region: 2021 VS 2028
Figure 12. Global Artificial Intelligence in Gaming Market Share by Players in 2021
Figure 13. Global Top Artificial Intelligence in Gaming Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Artificial Intelligence in Gaming as of 2021)
Figure 14. The Top 10 and 5 Players Market Share by Artificial Intelligence in Gaming Revenue in 2021
Figure 15. North America Artificial Intelligence in Gaming Market Size YoY (2017-2028) & (US$ Million)
Figure 16. North America Artificial Intelligence in Gaming Market Size Market Share by Type (2017-2028)
Figure 17. North America Artificial Intelligence in Gaming Market Size Market Share by Application (2017-2028)
Figure 18. North America Artificial Intelligence in Gaming Market Size Share by Country (2017-2028)
Figure 19. United States Artificial Intelligence in Gaming Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 20. Canada Artificial Intelligence in Gaming Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 21. Europe Artificial Intelligence in Gaming Market Size YoY (2017-2028) & (US$ Million)
Figure 22. Europe Artificial Intelligence in Gaming Market Size Market Share by Type (2017-2028)
Figure 23. Europe Artificial Intelligence in Gaming Market Size Market Share by Application (2017-2028)
Figure 24. Europe Artificial Intelligence in Gaming Market Size Share by Country (2017-2028)
Figure 25. Germany Artificial Intelligence in Gaming Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 26. France Artificial Intelligence in Gaming Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 27. U.K. Artificial Intelligence in Gaming Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 28. Italy Artificial Intelligence in Gaming Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 29. Russia Artificial Intelligence in Gaming Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 30. Nordic Countries Artificial Intelligence in Gaming Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 31. Asia-Pacific Artificial Intelligence in Gaming Market Size YoY (2017-2028) & (US$ Million)
Figure 32. Asia Pacific Artificial Intelligence in Gaming Market Size Market Share by Type (2017-2028)
Figure 33. Asia Pacific Artificial Intelligence in Gaming Market Size Market Share by Application (2017-2028)
Figure 34. Asia Pacific Artificial Intelligence in Gaming Market Size Share by Region (2017-2028)
Figure 35. China Artificial Intelligence in Gaming Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 36. Japan Artificial Intelligence in Gaming Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 37. South Korea Artificial Intelligence in Gaming Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 38. Southeast Asia Artificial Intelligence in Gaming Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 39. India Artificial Intelligence in Gaming Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 40. Australia Artificial Intelligence in Gaming Market Size YoY Growth (2017-2028) & (US$ Million)
List of Figures
Figure 41. Latin America Artificial Intelligence in Gaming Market Size YoY (2017-2028) & (US$ Million)
Figure 42. Latin America Artificial Intelligence in Gaming Market Size Market Share by Type (2017-2028)
Figure 43. Latin America Artificial Intelligence in Gaming Market Size Market Share by Application (2017-2028)
Figure 44. Latin America Artificial Intelligence in Gaming Market Size Share by Country (2017-2028)
Figure 45. Mexico Artificial Intelligence in Gaming Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 46. Brazil Artificial Intelligence in Gaming Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 47. Middle East & Africa Artificial Intelligence in Gaming Market Size YoY (2017-2028) & (US$ Million)
Figure 48. Middle East and Africa Artificial Intelligence in Gaming Market Size Market Share by Type (2017-2028)
Figure 49. Middle East and Africa Artificial Intelligence in Gaming Market Size Market Share by Application (2017-2028)
Figure 50. Middle East and Africa Artificial Intelligence in Gaming Market Size Share by Country (2017-2028)
Figure 51. Turkey Artificial Intelligence in Gaming Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 52. Saudi Arabia Artificial Intelligence in Gaming Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 53. UAE Artificial Intelligence in Gaming Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 54. Ubisoft Revenue Growth Rate in Artificial Intelligence in Gaming Business (2017-2022)
Figure 55. EA Revenue Growth Rate in Artificial Intelligence in Gaming Business (2017-2022)
Figure 56. Tencent Revenue Growth Rate in Artificial Intelligence in Gaming Business (2017-2022)
Figure 57. Sony Revenue Growth Rate in Artificial Intelligence in Gaming Business (2017-2022)
Figure 58. Microsoft Revenue Growth Rate in Artificial Intelligence in Gaming Business (2017-2022)
Figure 59. Playtika Revenue Growth Rate in Artificial Intelligence in Gaming Business (2017-2022)
Figure 60. Activision Blizzard Revenue Growth Rate in Artificial Intelligence in Gaming Business (2017-2022)
Figure 61. NetEase Revenue Growth Rate in Artificial Intelligence in Gaming Business (2017-2022)
Figure 62. Nintendo Revenue Growth Rate in Artificial Intelligence in Gaming Business (2017-2022)
Figure 63. Square Enix Revenue Growth Rate in Artificial Intelligence in Gaming Business (2017-2022)
Figure 64. Konami Revenue Growth Rate in Artificial Intelligence in Gaming Business (2017-2022)
Figure 65. Take-Two Interactive Revenue Growth Rate in Artificial Intelligence in Gaming Business (2017-2022)
Figure 66. NCSoft Revenue Growth Rate in Artificial Intelligence in Gaming Business (2017-2022)
Figure 67. Google Revenue Growth Rate in Artificial Intelligence in Gaming Business (2017-2022)
Figure 68. Baidu Revenue Growth Rate in Artificial Intelligence in Gaming Business (2017-2022)
Figure 69. IBM Revenue Growth Rate in Artificial Intelligence in Gaming Business (2017-2022)
Figure 70. SAP Revenue Growth Rate in Artificial Intelligence in Gaming Business (2017-2022)
Figure 71. Intel Revenue Growth Rate in Artificial Intelligence in Gaming Business (2017-2022)
Figure 72. Salesforce Revenue Growth Rate in Artificial Intelligence in Gaming Business (2017-2022)
Figure 73. Brighterion Revenue Growth Rate in Artificial Intelligence in Gaming Business (2017-2022)
Figure 74. KITT.AI Revenue Growth Rate in Artificial Intelligence in Gaming Business (2017-2022)
Figure 75. Bottom-up and Top-down Approaches for This Report
Figure 76. Data Triangulation
Figure 77. Key Executives Interviewed

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