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Gaming Computers and Peripherals Market, Global Outlook and Forecast 2024-2030

Gaming Computers and Peripherals Market, Global Outlook and Forecast 2024-2030

  • Published on : 21 November 2024
  • Pages :171
  • Report Code:SMR-8019456

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Report overview

The global Gaming Computers and Peripherals market size was valued at US$ 45.67 billion in 2024 and is projected to reach US$ 72.34 billion by 2030, at a CAGR of 8.0% during the forecast period 2024-2030.
The United States Gaming Computers and Peripherals market size was valued at US$ 12.45 billion in 2024 and is projected to reach US$ 19.23 billion by 2030, at a CAGR of 7.5% during the forecast period 2024-2030.
Gaming Computers and Peripherals include high-performance PCs, laptops, monitors, keyboards, mice, and accessories specifically designed for gaming applications.
The global market is growing robustly, driven by esports growth and gaming content creation. In 2023, unit sales reached 38.5 million globally, with gaming laptops accounting for 40% of revenue. The market saw a 35% increase in RGB peripheral adoption in 2023. Gaming PCs dominate with a 55% market share, while gaming peripherals are growing at 12% annually. Asia Pacific leads with a 45% market share and is the fastest-growing region at 9.2% CAGR. The industry is focusing on developing ray-tracing capabilities, with a 45% growth in R&D investments for graphics technology.
Report Overview This report studies the gaming computer market, which is a personal computer designed for playing computationally demanding video games. This report provides a deep insight into the global Gaming Computers market covering all its essential aspects. This ranges from a macro overview of the market to micro details of the market size, competitive landscape, development trend, niche market, key market drivers and challenges, SWOT analysis, value chain analysis, etc. The analysis helps the reader to shape the competition within the industries and strategies for the competitive environment to enhance the potential profit. Furthermore, it provides a simple framework for evaluating and accessing the position of the business organization. The report structure also focuses on the competitive landscape of the Global Gaming Computers Market, this report introduces in detail the market share, market performance, product situation, operation situation, etc. of the main players, which helps the readers in the industry to identify the main competitors and deeply understand the competition pattern of the market. In a word, this report is a must-read for industry players, investors, researchers, consultants, business strategists, and all those who have any kind of stake or are planning to foray into the Gaming Computers market in any manner. Global Gaming Computers Market: Market Segmentation Analysis The research report includes specific segments by region (country), manufacturers, Type, and Application. Market segmentation creates subsets of a market based on product type, end-user or application, Geographic, and other factors. By understanding the market segments, the decision-maker can leverage this targeting in the product, sales, and marketing strategies. Market segments can power your product development cycles by informing how you create product offerings for different segments. Key Company Dell Razer HP MSI Acer Asus Lenovo Samsung Origin PC Gigabyte Technology EVGA Eluktronics Intel Market Segmentation (by Type) Gaming Desktops Gaming Laptops Market Segmentation (by Application) Household Commercial Use Geographic Segmentation