Report overview
The global Consumer XR Glasses market was valued at US$ million in 2023 and is projected to reach US$ million by 2030, at a CAGR of % during the forecast period. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.
The U.S. Market is Estimated at $ Million in 2023, While China is Forecast to Reach $ Million.
Consumer AR Glasses Segment to Reach $ Million by 2030, with a % CAGR in next six years.
The global key manufacturers of Consumer XR Glasses include Google, Microsoft, Magic Leap, Lumus, Sony, TCL, HUAWEI, Nreal and Xiaomi, etc. in 2023, the global top five players have a share approximately % in terms of revenue.
XR (extended reality) technology is a generalization of virtual reality (VR), augmented reality (AR) and mixed reality (MR), which superimposes various information and images on the real world through electronic devices (such as mobile phones, tablets, glasses, etc.) ; Mixed reality is between VR and AR, between the virtual world, the real world and users, using digital technology to realize a complex environment of real-time interaction. The price of consumer-grade XR glasses is more acceptable to the public and is widely used in the entertainment field.
This report aims to provide a comprehensive presentation of the global market for Consumer XR Glasses, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Consumer XR Glasses. This report contains market size and forecasts of Consumer XR Glasses in global, including the following market information:
Global Consumer XR Glasses Market Revenue, 2019-2024, 2025-2030, ($ millions)
Global Consumer XR Glasses Market Sales, 2019-2024, 2025-2030, (K Units)
Global top five Consumer XR Glasses companies in 2023 (%)
We surveyed the Consumer XR Glasses manufacturers, suppliers, distributors and industry experts on this industry, involving the sales, revenue, demand, price change, product type, recent development and plan, industry trends, drivers, challenges, obstacles, and potential risks.
Total Market by Segment:
Global Consumer XR Glasses Market, by Type, 2019-2024, 2025-2030 ($ Millions) & (K Units)
Global Consumer XR Glasses Market Segment Percentages, by Type, 2023 (%)
Consumer AR Glasses
Consumer VR Glasses
Consumer MR Glasses
Global Consumer XR Glasses Market, by Application, 2019-2024, 2025-2030 ($ Millions) & (K Units)
Global Consumer XR Glasses Market Segment Percentages, by Application, 2023 (%)
Medical Field
Education Field
Video Game Field
Automotive Field
Military Field
Others
Global Consumer XR Glasses Market, By Region and Country, 2019-2024, 2025-2030 ($ Millions) & (K Units)
Global Consumer XR Glasses Market Segment Percentages, By Region and Country, 2023 (%)
North America
US
Canada
Mexico
Europe
Germany
France
U.K.
Italy
Russia
Nordic Countries
Benelux
Rest of Europe
Asia
China
Japan
South Korea
Southeast Asia
India
Rest of Asia
South America
Brazil
Argentina
Rest of South America
Middle East & Africa
Turkey
Israel
Saudi Arabia
UAE
Rest of Middle East & Africa
Competitor Analysis
The report also provides analysis of leading market participants including:
Key companies Consumer XR Glasses revenues in global market, 2019-2024 (Estimated), ($ millions)
Key companies Consumer XR Glasses revenues share in global market, 2023 (%)
Key companies Consumer XR Glasses sales in global market, 2019-2024 (Estimated), (K Units)
Key companies Consumer XR Glasses sales share in global market, 2023 (%)
Further, the report presents profiles of competitors in the market, key players include:
Google
Microsoft
Magic Leap
Lumus
Sony
TCL
HUAWEI
Nreal
Xiaomi
EPSON
SAMSUNG
Goolton
Ffalcon Technology
Vuzix
Lenovo
LLVISION
Shadow Creator
LINGXI-AR
DigiLens
Thundercomm
Outline of Major Chapters:
Chapter 1: Introduces the definition of Consumer XR Glasses, market overview.
Chapter 2: Global Consumer XR Glasses market size in revenue and volume.
Chapter 3: Detailed analysis of Consumer XR Glasses manufacturers competitive landscape, price, sales and revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6: Sales of Consumer XR Glasses in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space of each country in the world.
Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 8: Global Consumer XR Glasses capacity by region & country.
Chapter 9: Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 10: Analysis of industrial chain, including the upstream and downstream of the industry.
Chapter 11: The main points and conclusions of the report.