Download Free Sample Report

VR Full-Body Tracker Market, Global Outlook and Forecast 2024-2030

VR Full-Body Tracker Market, Global Outlook and Forecast 2024-2030

  • Published on : 09 July 2024
  • Pages :68
  • Report Code:SMR-7968915

Download Report PDF Instantly

Leave This Empty:

Secure

Report overview

The global VR full-body tracker market was valued at US$ 41.2 million in 2023 and is projected to reach US$ 227.3 million by 2030, at a CAGR of 32.7% during the forecast period. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.
The U.S. Market is Estimated at $ Million in 2023, While China is to reach $ Million.
Head Tracking Segment to Reach $ Million by 2030, with a % CAGR in next six years.
The global key manufacturers of VR Full-Body Tracker include Intersense, Meta Platforms(Oculus VR), Indotraq, VIVE, Microsoft, Nintendo, Sony, Google and VentureBeat, etc. in 2023, the global top five players have a share approximately % in terms of revenue.
Virtual Reality is set to transform into a whole-body experience commonly known as VR full body tracking. Full body tracking in virtual reality is made possible through the use of technological devices which are attached to the feet and the hands of the user, which enables the tracking of their position in the space.
This report aims to provide a comprehensive presentation of the global market for VR Full-Body Tracker, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding VR Full-Body Tracker. This report contains market size and forecasts of VR Full-Body Tracker in global, including the following market information:

  • Global VR Full-Body Tracker Market Revenue, 2019-2024, 2025-2030, ($ millions)
  • Global top five companies in 2023 (%)

We surveyed the VR Full-Body Tracker companies, and industry experts on this industry, involving the revenue, demand, product type, recent developments and plans, industry trends, drivers, challenges, obstacles, and potential risks.
Total Market by Segment:
Global VR Full-Body Tracker Market, by Type, 2019-2024, 2025-2030 ($ millions)
Global VR Full-Body Tracker Market Segment Percentages, by Type, 2023 (%)

  • Head Tracking
  • Location Tracking

Global VR Full-Body Tracker Market, by Application, 2019-2024, 2025-2030 ($ millions)
Global VR Full-Body Tracker Market Segment Percentages, by Application, 2023 (%)

  • E-commerce
  • Offline

Global VR Full-Body Tracker Market, By Region and Country, 2019-2024, 2025-2030 ($ Millions)
Global VR Full-Body Tracker Market Segment Percentages, By Region and Country, 2023 (%)

  • North America (United States, Canada, Mexico)
  • Europe (Germany, France, United Kingdom, Italy, Spain, Rest of Europe)
  • Asia-Pacific (China, India, Japan, South Korea, Australia, Rest of APAC)
  • The Middle East and Africa (Middle East, Africa)
  • South and Central America (Brazil, Argentina, Rest of SCA)

Competitor Analysis
The report also provides analysis of leading market participants including:
Key companies VR Full-Body Tracker revenues in global market, 2019-2024 (estimated), ($ millions)
Key companies VR Full-Body Tracker revenues share in global market, 2023 (%)
Further, the report presents profiles of competitors in the market, key players include:

  • Intersense
  • Meta Platforms(Oculus VR)
  • Indotraq
  • VIVE
  • Microsoft
  • Nintendo
  • Sony
  • Google
  • VentureBeat
  • NaturalPoint,Inc
  • Unbound XR
  • SlimeVR
  • HTC

Outline of Major Chapters:

  • Chapter 1: Introduces the definition of VR Full-Body Tracker, market overview.
  • Chapter 2: Global VR Full-Body Tracker market size in revenue.
  • Chapter 3: Detailed analysis of VR Full-Body Tracker company competitive landscape, revenue and market share, latest development plan, merger, and acquisition information, etc.
  • Chapter 4: Provides the analysis of various market segments by type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
  • Chapter 5: Provides the analysis of various market segments by application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
  • Chapter 6: Sales of VR Full-Body Tracker in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space of each country in the world.
  • Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
  • Chapter 8: The main points and conclusions of the report.