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3D Modeling for Games and Animation Market, Global Outlook and Forecast 2024-2030

3D Modeling for Games and Animation Market, Global Outlook and Forecast 2024-2030

  • Published on : 26 June 2024
  • Pages :66
  • Report Code:SMR-7965125

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Report overview

The global 3D Modeling for Games and Animation market was valued at US$ 695.9 million in 2023 and is projected to reach US$ 1263.2 million by 2030, at a CAGR of 8.9% during the forecast period. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.
Global key players of 3D modeling for games and animations include DAutodesk, Maxon Computer, Adobe, Foundry, Side Effects Software. The top five players hold a share over 73%. China is the largest market, has a share about 10%. In terms of product type, modeling software is the largest segment, occupied for a share of 81%, and in terms of application, animation has a share about 52 percent.
This report aims to provide a comprehensive presentation of the global market for 3D Modeling for Games and Animation, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding 3D Modeling for Games and Animation. This report contains market size and forecasts of 3D Modeling for Games and Animation in global, including the following market information:
Global 3D Modeling for Games and Animation Market Revenue, 2019-2024, 2025-2030, ($ millions)
Global top five companies in 2023 (%)
We surveyed the 3D Modeling for Games and Animation companies, and industry experts on this industry, involving the revenue, demand, product type, recent developments and plans, industry trends, drivers, challenges, obstacles, and potential risks.
Total Market by Segment:
Global 3D Modeling for Games and Animation Market, by Type, 2019-2024, 2025-2030 ($ millions)
Global 3D Modeling for Games and Animation Market Segment Percentages, by Type, 2023 (%)
Modeling software
UV Tools
Others
Global 3D Modeling for Games and Animation Market, by Application, 2019-2024, 2025-2030 ($ millions)
Global 3D Modeling for Games and Animation Market Segment Percentages, by Application, 2023 (%)
Animation
Games
Global 3D Modeling for Games and Animation Market, By Region and Country, 2019-2024, 2025-2030 ($ Millions)
Global 3D Modeling for Games and Animation Market Segment Percentages, By Region and Country, 2023 (%)
North America
US
Canada
Mexico
Europe
Germany
France
U.K.
Italy
Russia
Nordic Countries
Benelux
Rest of Europe
Asia
China
Japan
South Korea
Southeast Asia
India
Rest of Asia
South America
Brazil
Argentina
Rest of South America
Middle East & Africa
Turkey
Israel
Saudi Arabia
UAE
Rest of Middle East & Africa
Competitor Analysis
The report also provides analysis of leading market participants including:
Key companies 3D Modeling for Games and Animation revenues in global market, 2019-2024 (estimated), ($ millions)
Key companies 3D Modeling for Games and Animation revenues share in global market, 2023 (%)
Further, the report presents profiles of competitors in the market, key players include:
Autodesk
Maxon Computer
Adobe
Foundry
Side Effects Software
NewTek
Chaos Group
headus
Rizom-Lab
Outline of Major Chapters:
Chapter 1: Introduces the definition of 3D Modeling for Games and Animation, market overview.
Chapter 2: Global 3D Modeling for Games and Animation market size in revenue.
Chapter 3: Detailed analysis of 3D Modeling for Games and Animation company competitive landscape, revenue and market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6: Sales of 3D Modeling for Games and Animation in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space of each country in the world.
Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 8: The main points and conclusions of the report.