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Casual Game Market, Global Outlook and Forecast 2024-2030

Casual Game Market, Global Outlook and Forecast 2024-2030

  • Published on : 20 June 2024
  • Pages :100
  • Report Code:SMR-7962851

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Report overview

The global Casual Game market was valued at US$ 42.2 billion in 2023 and is projected to reach US$ 65.6 billion by 2030, at a CAGR of 6.4% during the forecast period. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market size​

The global key manufacturers of Casual Game include Kwalee, Supersonic Studios, Ubisoft Entertainment, Tastypill, Zynga Inc, SayGames, Gismart, BoomBit and Voodoo, etc. in 2023, the global top five players have a share approximately % in terms of revenue.
This report aims to provide a comprehensive presentation of the global market for Casual Game, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Casual Game. This report contains market size and forecasts of Casual Game in global, including the following market information:

  • Global Casual Game Market Revenue, 2019-2024, 2025-2030, ($ millions)
  • Global top five companies in 2023 (%)

We has surveyed the Casual Game companies, and industry experts on this industry, involving the revenue, demand, product type, recent developments and plans, industry trends, drivers, challenges, obstacles, and potential risks.
Total Market by Segment:
Global Casual Game Market, by Type, 2019-2024, 2025-2030 ($ millions)
Global Casual Game Market Segment Percentages, by Type, 2023 (%)

  • Match-3 Game
  • Puzzle Game
  • Card Game
  • Board Game
  • Others
Global Casual Game Market, by Application, 2019-2024, 2025-2030 ($ millions)
Global Casual Game Market Segment Percentages, by Application, 2023 (%)
  • Online Game
  • Stand-Alone Game
Global Casual Game Market, By Region and Country, 2019-2024, 2025-2030 ($ Millions)
Global Casual Game Market Segment Percentages, By Region and Country, 2023 (%)
  • North America
  • US
  • Canada
  • Mexico
  • Europe
  • Germany
  • France
  • U.K.
  • Italy
  • Russia
  • Nordic Countries
  • Benelux
  • Rest of Europe
  • Asia
  • China
  • Japan
  • South Korea
  • Southeast Asia
  • India
  • Rest of Asia
  • South America
  • Brazil
  • Argentina
  • Rest of South America
  • Middle East & Africa
  • Turkey
  • Israel
  • Saudi Arabia
  • UAE
  • Rest of Middle East & Africa
Competitor Analysis
The report also provides analysis of leading market participants including:
  • Key companies Casual Game revenues in global market, 2019-2024 (estimated), ($ millions)
  • Key companies Casual Game revenues share in global market, 2023 (%)
key players include:
  • Kwalee
  • Supersonic Studios
  • Ubisoft Entertainment
  • Tastypill
  • Zynga Inc
  • SayGames
  • Gismart
  • BoomBit
  • Voodoo
  • JoyPac
  • YSO Corp
  • Kevuru Games
  • Good Job Games
  • Lion Studios
  • Playgendary
  • Goodoo Games

Outline of Major Chapters:
Chapter 1: Introduces the definition of Casual Game, market overview.
Chapter 2: Global Casual Game market size in revenue.
Chapter 3: Detailed analysis of Casual Game company competitive landscape, revenue and market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6: Sales of Casual Game in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space of each country in the world.
Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 8: The main points and conclusions of the report.