Report overview
The global ESports Club market was valued at US$ million in 2023 and is projected to reach US$ million by 2030, at a CAGR of % during the forecast period. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.
The U.S. Market is Estimated at $ Million in 2023, While China is to reach $ Million.
League of Legends Segment to Reach $ Million by 2030, with a % CAGR in next six years.
The global key manufacturers of ESports Club include Cloud9, Team SoloMid, Team Liquid, FaZe Clan, Immortals Gaming Club, Gen.G, Fnatic, Envy Gaming and G2 Esports, etc. in 2023, the global top five players have a share approximately % in terms of revenue.
This report aims to provide a comprehensive presentation of the global market for ESports Club, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding ESports Club. This report contains market size and forecasts of ESports Club in global, including the following market information:
Global ESports Club Market Revenue, 2020-2024, 2025-2030, ($ millions)
Global top five companies in 2023 (%)
We surveyed the ESports Club companies, and industry experts on this industry, involving the revenue, demand, product type, recent developments and plans, industry trends, drivers, challenges, obstacles, and potential risks.
Total Market by Segment:
Global ESports Club Market, by Type, 2020-2024, 2025-2030 ($ millions)
Global ESports Club Market Segment Percentages, by Type, 2023 (%)
League of Legends
Dota2
PUBG
CS:GO
Overwatch
Hearthstone
Others
Global ESports Club Market, by Application, 2020-2024, 2025-2030 ($ millions)
Global ESports Club Market Segment Percentages, by Application, 2023 (%)
Match Broadcast
AD Endorsement
Bonus
Others
Global ESports Club Market, By Region and Country, 2020-2024, 2025-2030 ($ Millions)
Global ESports Club Market Segment Percentages, By Region and Country, 2023 (%)
North America
US
Canada
Mexico
Europe
Germany
France
U.K.
Italy
Russia
Nordic Countries
Benelux
Rest of Europe
Asia
China
Japan
South Korea
Southeast Asia
India
Rest of Asia
South America
Brazil
Argentina
Rest of South America
Middle East & Africa
Turkey
Israel
Saudi Arabia
UAE
Rest of Middle East & Africa
Competitor Analysis
The report also provides analysis of leading market participants including:
Key companies ESports Club revenues in global market, 2020-2024 (estimated), ($ millions)
Key companies ESports Club revenues share in global market, 2023 (%)
Further, the report presents profiles of competitors in the market, key players include:
Cloud9
Team SoloMid
Team Liquid
FaZe Clan
Immortals Gaming Club
Gen.G
Fnatic
Envy Gaming
G2 Esports
100 Thieves
NRG Esports
Misfits Gaming
OverActive Media
Outline of Major Chapters:
Chapter 1: Introduces the definition of ESports Club, market overview.
Chapter 2: Global ESports Club market size in revenue.
Chapter 3: Detailed analysis of ESports Club company competitive landscape, revenue and market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6: Sales of ESports Club in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space of each country in the world.
Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 8: The main points and conclusions of the report.