Download Free Sample Report

MMO Games Market, Global Outlook and Forecast 2024-2031

MMO Games Market, Global Outlook and Forecast 2024-2031

  • Published on : 07 January 2024
  • Pages :107
  • Report Code:SMR-7877915

Download Report PDF Instantly

Leave This Empty:

Secure

Report overview

This report aims to provide a comprehensive presentation of the global market for MMO Games, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding MMO Games. This report contains market size and forecasts of MMO Games in global, including the following market information:
Global MMO Games Market Revenue, 2019-2024, 2024-2029, ($ millions)
Global top five companies in 2023 (%)
The global MMO Games market was valued at US$ 11730 million in 2023 and is projected to reach US$ 19900 million by 2029, at a CAGR of 7.8% during the forecast period. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.
The U.S. Market is Estimated at $ Million in 2023, While China is to reach $ Million.
MMO Role Play Games (MMORPG) Segment to Reach $ Million by 2029, with a % CAGR in next six years.
The global key manufacturers of MMO Games include Activision Blizzard, Electronic Arts (EA), Giant Interactive Group, NCsoft Corporation, Ankama, Nexon, Gamigo AG, Tencent Holdings and Jagex Games Studio, etc. in 2023, the global top five players have a share approximately % in terms of revenue.
MARKET MONITOR GLOBAL, INC (MMG) has surveyed the MMO Games companies, and industry experts on this industry, involving the revenue, demand, product type, recent developments and plans, industry trends, drivers, challenges, obstacles, and potential risks.
Total Market by Segment:
Global MMO Games Market, by Type, 2019-2024, 2024-2029 ($ millions)
Global MMO Games Market Segment Percentages, by Type, 2023 (%)
MMO Role Play Games (MMORPG)
MMO First Person Shooter (MMOFPS)
MMO Real-time Strategy (MMORTS)
Other
Global MMO Games Market, by Application, 2019-2024, 2024-2029 ($ millions)
Global MMO Games Market Segment Percentages, by Application, 2023 (%)
Mobile
PC
Game Consoles
Other
Global MMO Games Market, By Region and Country, 2019-2024, 2024-2029 ($ Millions)
Global MMO Games Market Segment Percentages, By Region and Country, 2023 (%)
North America
US
Canada
Mexico
Europe
Germany
France
U.K.
Italy
Russia
Nordic Countries
Benelux
Rest of Europe
Asia
China
Japan
South Korea
Southeast Asia
India
Rest of Asia
South America
Brazil
Argentina
Rest of South America
Middle East & Africa
Turkey
Israel
Saudi Arabia
UAE
Rest of Middle East & Africa
Competitor Analysis
The report also provides analysis of leading market participants including:
Key companies MMO Games revenues in global market, 2019-2024 (estimated), ($ millions)
Key companies MMO Games revenues share in global market, 2023 (%)
Further, the report presents profiles of competitors in the market, key players include:
Activision Blizzard
Electronic Arts (EA)
Giant Interactive Group
NCsoft Corporation
Ankama
Nexon
Gamigo AG
Tencent Holdings
Jagex Games Studio
Sony Online Entertainment
Ubisoft Entertainment SA
Riot Games
Valve Corporation
Wargaming.net
NetEase Inc
Perfect World Entertainment
Shanda Interactive Entertainment
Outline of Major Chapters:
Chapter 1: Introduces the definition of MMO Games, market overview.
Chapter 2: Global MMO Games market size in revenue.
Chapter 3: Detailed analysis of MMO Games company competitive landscape, revenue and market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6: Sales of MMO Games in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space of each country in the world.
Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 8: The main points and conclusions of the report.