Report overview
Live Event streaming refers to online streaming media simultaneously recorded and broadcast in real time to the viewer. It is often simply referred to as streaming. Live stream services encompass a wide variety of topics, from social media to video games.
This report aims to provide a comprehensive presentation of the global market for Live Event Video Streaming Software & Services, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Live Event Video Streaming Software & Services. This report contains market size and forecasts of Live Event Video Streaming Software & Services in global, including the following market information:
Global Live Event Video Streaming Software & Services Market Revenue, 2018-2023, 2024-2030, ($ millions)
Global top five companies in 2022 (%)
The global Live Event Video Streaming Software & Services market was valued at US$ million in 2022 and is projected to reach US$ million by 2029, at a CAGR of % during the forecast period. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.
The U.S. Market is Estimated at $ Million in 2022, While China is to reach $ Million.
PC-based Segment to Reach $ Million by 2029, with a % CAGR in next six years.
The global key manufacturers of Live Event Video Streaming Software & Services include Brightcove, Haivision, IBM Cloud Video, Ooyala, VBrick, Qumu Corporation, Kaltura, Contus and Sonic Foundry, etc. in 2022, the global top five players have a share approximately % in terms of revenue.
We surveyed the Live Event Video Streaming Software & Services companies, and industry experts on this industry, involving the revenue, demand, product type, recent developments and plans, industry trends, drivers, challenges, obstacles, and potential risks.
Total Market by Segment:
Global Live Event Video Streaming Software & Services Market, by Type, 2018-2023, 2024-2030 ($ millions)
Global Live Event Video Streaming Software & Services Market Segment Percentages, by Type, 2022 (%)
PC-based
Mobile Apps
Global Live Event Video Streaming Software & Services Market, by Application, 2018-2023, 2024-2030 ($ millions)
Global Live Event Video Streaming Software & Services Market Segment Percentages, by Application, 2022 (%)
News
Sports
Concerts
Corporate
Government
Others
Global Live Event Video Streaming Software & Services Market, By Region and Country, 2018-2023, 2024-2030 ($ Millions)
Global Live Event Video Streaming Software & Services Market Segment Percentages, By Region and Country, 2022 (%)
North America
US
Canada
Mexico
Europe
Germany
France
U.K.
Italy
Russia
Nordic Countries
Benelux
Rest of Europe
Asia
China
Japan
South Korea
Southeast Asia
India
Rest of Asia
South America
Brazil
Argentina
Rest of South America
Middle East & Africa
Turkey
Israel
Saudi Arabia
UAE
Rest of Middle East & Africa
Competitor Analysis
The report also provides analysis of leading market participants including:
Key companies Live Event Video Streaming Software & Services revenues in global market, 2018-2023 (estimated), ($ millions)
Key companies Live Event Video Streaming Software & Services revenues share in global market, 2022 (%)
Further, the report presents profiles of competitors in the market, key players include:
Brightcove
Haivision
IBM Cloud Video
Ooyala
VBrick
Qumu Corporation
Kaltura
Contus
Sonic Foundry
Panopto
Wowza Media Systems
Kollective Technology
Verizon Digital Media Services
DaCast
JW Player Live
Livestream (Vimeo)
Muvi
StreamShark
Outline of Major Chapters:
Chapter 1: Introduces the definition of Live Event Video Streaming Software & Services, market overview.
Chapter 2: Global Live Event Video Streaming Software & Services market size in revenue.
Chapter 3: Detailed analysis of Live Event Video Streaming Software & Services company competitive landscape, revenue and market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6: Sales of Live Event Video Streaming Software & Services in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space of each country in the world.
Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 8: The main points and conclusions of the report.