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Visual Effects (VFX) Market, Global Outlook and Forecast 2023-2030

Visual Effects (VFX) Market, Global Outlook and Forecast 2023-2030

  • Published on : 22 November 2023
  • Pages :65
  • Report Code:SMR-7856619

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Report overview

The global Visual Effects (VFX) market was valued at US$ 4467.7 million in 2022 and is projected to reach US$ 9794.7 million by 2029, at a CAGR of 11.9% during the forecast period. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.

The USA market for Global Visual Effects (VFX) market is estimated to increase from USD million in 2022 to reach USD million by 2030, at a CAGR during the forecast period of 2023 through 2030.

The China market for Global Visual Effects (VFX) market is estimated to increase from USD million in 2022 to reach USD million by 2030, at a CAGR during the forecast period of 2023 through 2030.

The Europe market for Global Visual Effects (VFX) market is estimated to increase from USD million in 2022 to reach USD million by 2030, at a CAGR during the forecast period of 2023 through 2030.

Visual effects (abbreviated VFX) is the process by which imagery is created or manipulated outside the context of a live action shot in film making.
Visual effects involve in the integration of live-action footage (special effects) and generated imagery (digital effects) to create environments which look realistic, but would be dangerous, expensive, impractical, time consuming or impossible to capture on film. Visual effects using computer-generated imagery (CGI) have recently become accessible to the independent filmmaker with the introduction of affordable and easy-to-use animation and compositing software.
Visual effects are often integral to a movie's story and appeal. Although most visual effects work is completed during post-production, it usually must be carefully planned and choreographed in pre-production and production. Visual effects primarily executed in post-production with the use of multiple tools and technologies such as graphic design, modeling, animation and similar software, while special effects such as explosions and car chases are made on set. A visual effects supervisor is usually involved with the production from an early stage to work closely with production and the film's director design, guide and lead the teams required to achieve the desired effects.
Visual effects primarily divides into two groups of:
Special effects: It covers any visual effects that take place in live action, e.g. on set explosions or stunt performances.
Digital effects (commonly shortened to digital FX or FX): It covers the various processes by which imagery is created or manipulated with or from photographic assets. Digital Effects often involve the integration of still photography and computer-generated imagery (CGI) to create environments which look realistic but would be dangerous, costly, or impossible to capture in camera. FX is usually associated with the still photography world in contrast to visual effects which is associated with motion film production.
This report aims to provide a comprehensive presentation of the global market for Visual Effects (VFX), with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Visual Effects (VFX). This report contains market size and forecasts of Visual Effects (VFX) in global, including the following market information:

  • Global Visual Effects (VFX) Market Revenue, 2018-2023, 2024-2030, ($ millions)
  • Global top five companies in 2022 (%)
Global Visual Effects Services key players include Industrial Light and Magic, The Mill, Weta Digital, Moving Picture Company (MPC), etc. Global top four manufacturers hold a share over 40%. North America is the largest market, with a share about 55%, followed by Europe, and Southeast Asia, both have a share over 30 percent. In terms of product, Digital Effects is the largest segment, with a share over 65%. And in terms of application, the largest application is Film, followed by Television, Video Game, etc.
We surveyed the Visual Effects (VFX) companies, and industry experts on this industry, involving the revenue, demand, product type, recent developments and plans, industry trends, drivers, challenges, obstacles, and potential risks.

Total Market by Segment:

Global Visual Effects (VFX) Market, by Type, 2018-2023, 2024-2030 ($ millions)
Global Visual Effects (VFX) Market Segment Percentages, by Type, 2022 (%)
  • Simulation FX
  • Animation
  • Modelling
  • Matte Painting
  • Compositing
Global Visual Effects (VFX) Market, by Application, 2018-2023, 2024-2030 ($ millions)
Global Visual Effects (VFX) Market Segment Percentages, by Application, 2022 (%)
  • Movies
  • Television
  • Gaming
  • Advertisements
Global Visual Effects (VFX) Market, By Region and Country, 2018-2023, 2024-2030 ($ Millions)
Global Visual Effects (VFX) Market Segment Percentages, By Region and Country, 2022 (%)
  • North America (United States, Canada, Mexico)
  • Europe (Germany, France, United Kingdom, Italy, Spain, Rest of Europe)
  • Asia-Pacific (China, India, Japan, South Korea, Australia, Rest of APAC)
  • The Middle East and Africa (Middle East, Africa)
  • South and Central America (Brazil, Argentina, Rest of SCA)
Competitor Analysis
The report also provides analysis of leading market participants including:
  • Key companies Visual Effects (VFX) revenues in global market, 2018-2023 (estimated), ($ millions)
  • Key companies Visual Effects (VFX) revenues share in global market, 2022 (%)
key players include:
  • Cinesite VFX Ltd.
  • Digital Domain Holdings Ltd.
  • Framestore Ltd.
  • Rodeo FX, Inc.
  • The Walt Disney Co.
Outline of Major Chapters:
Chapter 1: Introduces the definition of Visual Effects (VFX), market overview.
Chapter 2: Global Visual Effects (VFX) market size in revenue.
Chapter 3: Detailed analysis of Visual Effects (VFX) company competitive landscape, revenue and market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6: Sales of Visual Effects (VFX) in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space of each country in the world.
Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 8: The main points and conclusions of the report.