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Graphic Cards Market, Global Outlook and Forecast 2023-2032

Graphic Cards Market, Global Outlook and Forecast 2023-2032

  • Published on : 06 September 2023
  • Pages :78
  • Report Code:SMR-7804874

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Report overview

The global Graphic Cards market was valued at US$ 16760 million in 2022 and is projected to reach US$ 20570 million by 2029, at a CAGR of 3.0% during the forecast period. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.

The USA market for Global Graphic Cards market is estimated to increase from USD million in 2022 to reach USD million by 2030, at a CAGR during the forecast period of 2023 through 2030.

The China market for Global Graphic Cards market is estimated to increase from USD million in 2022 to reach USD million by 2030, at a CAGR during the forecast period of 2023 through 2030.

The Europe market for Global Graphic Cards market is estimated to increase from USD million in 2022 to reach USD million by 2030, at a CAGR during the forecast period of 2023 through 2030.

This report aims to provide a comprehensive presentation of the global market for Graphic Cards, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Graphic Cards. This report contains market size and forecasts of Graphic Cards in global, including the following market information:

  • Global Graphic Cards Market Revenue, 2018-2023, 2024-2029, ($ millions)
  • Global Graphic Cards Market Sales, 2018-2023, 2024-2029, (K Units)
  • Global top five Graphic Cards companies in 2022 (%)
The main manufacturers of Global Graphic Cards include ASUSTeK Computer and Micro-Star, etc. These top two manufacturers hold a market share about 30%. Chinese mainland is the leading production region in the world, accounting for about 69% of the market share; followed by Taiwan, China. Graphic cards are mainly used in desktop computers.
We surveyed the Graphic Cards manufacturers, suppliers, distributors and industry experts on this industry, involving the sales, revenue, demand, price change, product type, recent development and plan, industry trends, drivers, challenges, obstacles, and potential risks.
Total Market by Segment:
Global Graphic Cards Market, by Type, 2018-2023, 2024-2029 ($ Millions) & (K Units)
Global Graphic Cards Market Segment Percentages, by Type, 2022 (%)
  • Discrete Graphics Card
  • Integrated Graphics Card
Global Graphic Cards Market, by Application, 2018-2023, 2024-2029 ($ Millions) & (K Units)
Global Graphic Cards Market Segment Percentages, by Application, 2022 (%)
  • Personal Computer
  • Laptops
  • Tabs
  • Smartphone
  • Others
Global Graphic Cards Market, By Region and Country, 2018-2023, 2024-2029 ($ Millions) & (K Units)
Global Graphic Cards Market Segment Percentages, By Region and Country, 2022 (%)
  • North America (United States, Canada, Mexico)
  • Europe (Germany, France, United Kingdom, Italy, Spain, Rest of Europe)
  • Asia-Pacific (China, India, Japan, South Korea, Australia, Rest of APAC)
  • The Middle East and Africa (Middle East, Africa)
  • South and Central America (Brazil, Argentina, Rest of SCA)
Competitor Analysis
The report also provides analysis of leading market participants including:
  • Key companies Graphic Cards revenues in global market, 2018-2023 (Estimated), ($ millions)
  • Key companies Graphic Cards revenues share in global market, 2022 (%)
  • Key companies Graphic Cards sales in global market, 2018-2023 (Estimated), (K Units)
  • Key companies Graphic Cards sales share in global market, 2022 (%)
 key players include:
  • Nvidia
  • AMD
  • Asus
  • Intel
  • EVGA
  • Gigabyte
  • Sapphire
  • Zotac
  • Via
  • Power V
Outline of Major Chapters:
Chapter 1: Introduces the definition of Graphic Cards, market overview.
Chapter 2: Global Graphic Cards market size in revenue and volume.
Chapter 3: Detailed analysis of Graphic Cards manufacturers competitive landscape, price, sales and revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6: Sales of Graphic Cards in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space of each country in the world.
Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 8: Global Graphic Cards capacity by region & country.
Chapter 9: Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 10: Analysis of industrial chain, including the upstream and downstream of the industry.
Chapter 11: The main points and conclusions of the report.