Download Free Sample Report

Artificial Intelligence in Media and Entertainment Market, Global Outlook and Forecast 2023-2029

Artificial Intelligence in Media and Entertainment Market, Global Outlook and Forecast 2023-2029

  • Published on : 21 April 2023
  • Pages :104
  • Report Code:SMR-7649862

Download Report PDF Instantly

Leave This Empty:

Secure

Report overview

This report aims to provide a comprehensive presentation of the global market for Artificial Intelligence in Media and Entertainment, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Artificial Intelligence in Media and Entertainment. This report contains market size and forecasts of Artificial Intelligence in Media and Entertainment in global, including the following market information:
Global Artificial Intelligence in Media and Entertainment Market Revenue, 2018-2023, 2024-2029, ($ millions)
Global top five companies in 2022 (%)
The global Artificial Intelligence in Media and Entertainment market was valued at US$ million in 2022 and is projected to reach US$ million by 2029, at a CAGR of % during the forecast period. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.
The U.S. Market is Estimated at $ Million in 2022, While China is to reach $ Million.
On-Premises Segment to Reach $ Million by 2029, with a % CAGR in next six years.
The global key manufacturers of Artificial Intelligence in Media and Entertainment include Amazon Web Services, AutomaticTV, EVS Broadcast Equipment, Gearhouse, Gravity Media, GrayMeta, Hudl, IBM and Matchroom Sport, etc. in 2022, the global top five players have a share approximately % in terms of revenue.
We surveyed the Artificial Intelligence in Media and Entertainment companies, and industry experts on this industry, involving the revenue, demand, product type, recent developments and plans, industry trends, drivers, challenges, obstacles, and potential risks.
Total Market by Segment:
Global Artificial Intelligence in Media and Entertainment Market, by Type, 2018-2023, 2024-2029 ($ millions)
Global Artificial Intelligence in Media and Entertainment Market Segment Percentages, by Type, 2022 (%)
On-Premises
Cloud-Based
Global Artificial Intelligence in Media and Entertainment Market, by Application, 2018-2023, 2024-2029 ($ millions)
Global Artificial Intelligence in Media and Entertainment Market Segment Percentages, by Application, 2022 (%)
Large Enterprises
SMEs
Global Artificial Intelligence in Media and Entertainment Market, By Region and Country, 2018-2023, 2024-2029 ($ Millions)
Global Artificial Intelligence in Media and Entertainment Market Segment Percentages, By Region and Country, 2022 (%)
North America
US
Canada
Mexico
Europe
Germany
France
U.K.
Italy
Russia
Nordic Countries
Benelux
Rest of Europe
Asia
China
Japan
South Korea
Southeast Asia
India
Rest of Asia
South America
Brazil
Argentina
Rest of South America
Middle East & Africa
Turkey
Israel
Saudi Arabia
UAE
Rest of Middle East & Africa
Competitor Analysis
The report also provides analysis of leading market participants including:
Key companies Artificial Intelligence in Media and Entertainment revenues in global market, 2018-2023 (estimated), ($ millions)
Key companies Artificial Intelligence in Media and Entertainment revenues share in global market, 2022 (%)
Further, the report presents profiles of competitors in the market, key players include:
Amazon Web Services
AutomaticTV
EVS Broadcast Equipment
Gearhouse
Gravity Media
GrayMeta
Hudl
IBM
Matchroom Sport
Move.ai
Pixellot
PlaySight Interactive
Production Resource Group
Spiideo
Sportway
Synthesia
TAIT
Valossa Labs
Veritone
Outline of Major Chapters:
Chapter 1: Introduces the definition of Artificial Intelligence in Media and Entertainment, market overview.
Chapter 2: Global Artificial Intelligence in Media and Entertainment market size in revenue.
Chapter 3: Detailed analysis of Artificial Intelligence in Media and Entertainment company competitive landscape, revenue and market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6: Sales of Artificial Intelligence in Media and Entertainment in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space of each country in the world.
Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 8: The main points and conclusions of the report.