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Augmented Reality for Education Market, Global Outlook and Forecast 2023-2029

Augmented Reality for Education Market, Global Outlook and Forecast 2023-2029

  • Published on : 20 April 2023
  • Pages :117
  • Report Code:SMR-7647773

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Report overview

This report aims to provide a comprehensive presentation of the global market for Augmented Reality for Education, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Augmented Reality for Education. This report contains market size and forecasts of Augmented Reality for Education in global, including the following market information:
Global Augmented Reality for Education Market Revenue, 2018-2023, 2024-2029, ($ millions)
Global top five companies in 2022 (%)
The global Augmented Reality for Education market was valued at US$ million in 2022 and is projected to reach US$ million by 2029, at a CAGR of % during the forecast period. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.
The U.S. Market is Estimated at $ Million in 2022, While China is to reach $ Million.
Head-Mounted Segment to Reach $ Million by 2029, with a % CAGR in next six years.
The global key manufacturers of Augmented Reality for Education include Barco, BigBlueButton, Blackboard, BrainCert, Cisco Systems, Dell, Digital Samba, Edvance360 and Electa Communications, etc. in 2022, the global top five players have a share approximately % in terms of revenue.
We surveyed the Augmented Reality for Education companies, and industry experts on this industry, involving the revenue, demand, product type, recent developments and plans, industry trends, drivers, challenges, obstacles, and potential risks.
Total Market by Segment:
Global Augmented Reality for Education Market, by Type, 2018-2023, 2024-2029 ($ millions)
Global Augmented Reality for Education Market Segment Percentages, by Type, 2022 (%)
Head-Mounted
Head-Up
Handheld
Global Augmented Reality for Education Market, by Application, 2018-2023, 2024-2029 ($ millions)
Global Augmented Reality for Education Market Segment Percentages, by Application, 2022 (%)
School Admissions
Business Management
Others
Global Augmented Reality for Education Market, By Region and Country, 2018-2023, 2024-2029 ($ Millions)
Global Augmented Reality for Education Market Segment Percentages, By Region and Country, 2022 (%)
North America
US
Canada
Mexico
Europe
Germany
France
U.K.
Italy
Russia
Nordic Countries
Benelux
Rest of Europe
Asia
China
Japan
South Korea
Southeast Asia
India
Rest of Asia
South America
Brazil
Argentina
Rest of South America
Middle East & Africa
Turkey
Israel
Saudi Arabia
UAE
Rest of Middle East & Africa
Competitor Analysis
The report also provides analysis of leading market participants including:
Key companies Augmented Reality for Education revenues in global market, 2018-2023 (estimated), ($ millions)
Key companies Augmented Reality for Education revenues share in global market, 2022 (%)
Further, the report presents profiles of competitors in the market, key players include:
Barco
BigBlueButton
Blackboard
BrainCert
Cisco Systems
Dell
Digital Samba
Edvance360
Electa Communications
Eon Reality
Meta
Google
Hitachi
HTC
IBM
Impero Solutions
LG Electronics
Microsoft
Oracle
Panasonic
Talented Learning
Samsung
SkyPrep
Sony
TutorRoom
Varjo
Veative Labs
WizIQ
Outline of Major Chapters:
Chapter 1: Introduces the definition of Augmented Reality for Education, market overview.
Chapter 2: Global Augmented Reality for Education market size in revenue.
Chapter 3: Detailed analysis of Augmented Reality for Education company competitive landscape, revenue and market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6: Sales of Augmented Reality for Education in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space of each country in the world.
Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 8: The main points and conclusions of the report.