Report overview
STEAM is the abbreviation of Science, Technology, Engineering, Arts, and Mathematics. STEAM education cultivates innovative compound talents through interdisciplinary education, which is of great significance for improving children's problem-solving ability, innovative thinking, and creativity.
This report aims to provide a comprehensive presentation of the global market for STEAM Education, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding STEAM Education. This report contains market size and forecasts of STEAM Education in global, including the following market information:
Global STEAM Education Market Revenue, 2018-2023, 2024-2029, ($ millions)
Global top five companies in 2022 (%)
The global STEAM Education market was valued at US$ million in 2022 and is projected to reach US$ million by 2029, at a CAGR of % during the forecast period. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.
The U.S. Market is Estimated at $ Million in 2022, While China is to reach $ Million.
Online Segment to Reach $ Million by 2029, with a % CAGR in next six years.
The global key manufacturers of STEAM Education include Youbetter, Makeblock, Lego, Metas, Microduino, EduKatey, Stemi, USASEF and Pleasant Grove ISD, etc. in 2022, the global top five players have a share approximately % in terms of revenue.
We surveyed the STEAM Education companies, and industry experts on this industry, involving the revenue, demand, product type, recent developments and plans, industry trends, drivers, challenges, obstacles, and potential risks.
Total Market by Segment:
Global STEAM Education Market, by Type, 2018-2023, 2024-2029 ($ millions)
Global STEAM Education Market Segment Percentages, by Type, 2022 (%)
Online
Offline
Global STEAM Education Market, by Application, 2018-2023, 2024-2029 ($ millions)
Global STEAM Education Market Segment Percentages, by Application, 2022 (%)
Primary School
Junior High School
High School
Others
Global STEAM Education Market, By Region and Country, 2018-2023, 2024-2029 ($ Millions)
Global STEAM Education Market Segment Percentages, By Region and Country, 2022 (%)
North America
US
Canada
Mexico
Europe
Germany
France
U.K.
Italy
Russia
Nordic Countries
Benelux
Rest of Europe
Asia
China
Japan
South Korea
Southeast Asia
India
Rest of Asia
South America
Brazil
Argentina
Rest of South America
Middle East & Africa
Turkey
Israel
Saudi Arabia
UAE
Rest of Middle East & Africa
Competitor Analysis
The report also provides analysis of leading market participants including:
Key companies STEAM Education revenues in global market, 2018-2023 (estimated), ($ millions)
Key companies STEAM Education revenues share in global market, 2022 (%)
Further, the report presents profiles of competitors in the market, key players include:
Youbetter
Makeblock
Lego
Metas
Microduino
EduKatey
Stemi
USASEF
Pleasant Grove ISD
Inspirely Education
Beacon House
Gateway
Horizon Education
DFrobot
CHAIHUO
Outline of Major Chapters:
Chapter 1: Introduces the definition of STEAM Education, market overview.
Chapter 2: Global STEAM Education market size in revenue.
Chapter 3: Detailed analysis of STEAM Education company competitive landscape, revenue and market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6: Sales of STEAM Education in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space of each country in the world.
Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 8: The main points and conclusions of the report.