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Blockchain in Media, Advertising, and Entertainment Market, Global Outlook and Forecast 2023-2029

Blockchain in Media, Advertising, and Entertainment Market, Global Outlook and Forecast 2023-2029

  • Published on : 29 March 2023
  • Pages :66
  • Report Code:SMR-7619708

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Report overview

Blockchain technology is a disseminated ledger platform to get a grip of all your transactions in a protected and encrypted manner. It is a chain of blocks that is segregated across the network and connected together to provide a dependable, secure, and highly-advanced solution to record digital information. At its core, blockchain relies on a decentralised, digitalised and distributed ledger model. By its nature, this is more robust and secure than the proprietary, centralised models which are currently used in the trade ecosystem. Blockchain is a secure and encrypted digital database shared by all parties in a distributed network. Any transaction that occurs in the network is recorded, verified and stored in the database and visible to all participants, creating an unalterable transaction log. This structure bestows special properties on a blockchain, including greater transparency and security, because transaction activity can be tracked, fully verified and audited. Blockchain has the potential to transform several markets within media and entertainment, but particularly those where participants would benefit from the security and transparency that blockchain would offer, such as distribution of payments, funding, monetization and contract enforcement. In the media and entertainment sectors, blockchain has the potential to eliminate or dramatically lower transaction costs. For example, blockchain could enable a news website to charge readers per article, rather than per month. Low-cost micro-transactions like these can be processed through a blockchain without the fees that existing payment platforms demand. Taking it one step further, a blockchain ledger could be used to secure intellectual property like music and film, making it possible to enforce usage rights and mitigate. Blockchains can help M&E companies operate much more effectively within their business networks because they support consensus, provenance, immutability and finality, cost removal, and reduced tampering and fraud. It also contributes to enhanced data quality, increased trust, and reduction or elimination of disputes. Blockchain technology is still in the early stages of development, but given the excitement around the many ways it could be put to use, it?s not too soon for media and entertainment companies to start thinking about the possible implications for their businesses and the industry. Blockchain has the potential to disrupt the way content is produced, aggregated, distributed and consumed.
This report aims to provide a comprehensive presentation of the global market for Blockchain in Media, Advertising, and Entertainment, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Blockchain in Media, Advertising, and Entertainment. This report contains market size and forecasts of Blockchain in Media, Advertising, and Entertainment in global, including the following market information:
Global Blockchain in Media, Advertising, and Entertainment Market Revenue, 2018-2023, 2024-2029, ($ millions)
Global top five companies in 2022 (%)
The global Blockchain in Media, Advertising, and Entertainment market was valued at US$ 315.9 million in 2022 and is projected to reach US$ 13900 million by 2029, at a CAGR of 71.7% during the forecast period. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.
Global key blockchain in media, advertising, and entertainment players include IBM, Amazon Web Services (AWS), Microsoft etc. The top 7 companies hold a share about 85%. North America is the largest market, with a share about 47%, followed by Europe and Asia-Pacific with the share about 27% and 15%. In terms of product, cloud based is the largest segment, with a share over 87%. And in terms of platform, the largest platform is Ethereum, followed by Hyperledger and Quorum.
We surveyed the Blockchain in Media, Advertising, and Entertainment companies, and industry experts on this industry, involving the revenue, demand, product type, recent developments and plans, industry trends, drivers, challenges, obstacles, and potential risks.
Total Market by Segment:
Global Blockchain in Media, Advertising, and Entertainment Market, by Type, 2018-2023, 2024-2029 ($ millions)
Global Blockchain in Media, Advertising, and Entertainment Market Segment Percentages, by Type, 2022 (%)
On-Premise
Cloud Based
Global Blockchain in Media, Advertising, and Entertainment Market, by Platform, 2018-2023, 2024-2029 ($ millions)
Global Blockchain in Media, Advertising, and Entertainment Market Segment Percentages, by Platform, 2022 (%)
Ethereum
Hyperledger
Quorum
Others
Global Blockchain in Media, Advertising, and Entertainment Market, By Region and Country, 2018-2023, 2024-2029 ($ Millions)
Global Blockchain in Media, Advertising, and Entertainment Market Segment Percentages, By Region and Country, 2022 (%)
North America
US
Canada
Mexico
Europe
Germany
France
U.K.
Italy
Russia
Nordic Countries
Benelux
Rest of Europe
Asia
China
Japan
South Korea
Southeast Asia
India
Rest of Asia
South America
Brazil
Argentina
Rest of South America
Middle East & Africa
Turkey
Israel
Saudi Arabia
UAE
Rest of Middle East & Africa
Competitor Analysis
The report also provides analysis of leading market participants including:
Key companies Blockchain in Media, Advertising, and Entertainment revenues in global market, 2018-2023 (estimated), ($ millions)
Key companies Blockchain in Media, Advertising, and Entertainment revenues share in global market, 2022 (%)
Further, the report presents profiles of competitors in the market, key players include:
IBM
Amazon Web Services (AWS)
Microsoft
Oracle
SAP
ConsenSys
Accenture
Outline of Major Chapters:
Chapter 1: Introduces the definition of Blockchain in Media, Advertising, and Entertainment, market overview.
Chapter 2: Global Blockchain in Media, Advertising, and Entertainment market size in revenue.
Chapter 3: Detailed analysis of Blockchain in Media, Advertising, and Entertainment company competitive landscape, revenue and market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by platform, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6: Sales of Blockchain in Media, Advertising, and Entertainment in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space of each country in the world.
Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 8: The main points and conclusions of the report.