VR Education market is segmented by players, region (country), by Type and by Application. Players, stakeholders, and other participants in the global VR Education market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by Type and by Application for the period 2017-2028.
Segment by Type
Aerospace Science
Fire Safety Science
Natural Disaster Prevention Science
Traffic Safety Science
Segment by Application
Primary and Secondary Education
Vocational Education
Higher Education
By Region
North America
United States
Canada
Europe
Germany
France
UK
Italy
Russia
Nordic Countries
Rest of Europe
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia
Latin America
Mexico
Brazil
Rest of Latin America
Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of MEA
By Company
Immersive VR Education
Alchemy Immersive
Curiscope
Pearson
Houghton Mifflin Harcourt Group
Red Landmark (Beijing) Culture Technology
JiangXi Kmax Industrial
Beijing Runni'er Network Technology
Nanjing Lai Special Medical Electronic Technology
Growlib
Beijing Huijia Technology
Jingle Magic (Beijing) Technology
HUANGPU CULTURE GROUP
Guizhou Weiai Technology Group
SpaceD
VRschool