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Cloud Gaming BaaS Market, Global Outlook and Forecast 2022-2028

Cloud Gaming BaaS Market, Global Outlook and Forecast 2022-2028

  • Published on : 19 October 2022
  • Pages :68
  • Report Code:SMR-7450243

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Report overview

Cloud Gaming BaaS is the bridge architecture between Platform-as-a-Service (PaaS) and Games-as-a-Service (GaaS). In order to create cloud-based technologies or toolsets for game development, BaaS uses SDKs (software development kits) and APIs (application programming interfaces). To power up games running on a GaaS model, BaaS features like user account and profile management, push notifications, cloud storage, social interactions, commerce, and game telemetry are made easily integrated into game applications through APIs. This greatly reduces the time and manpower required to build such services from scratch.
This report contains market size and forecasts of Cloud Gaming BaaS in Global, including the following market information:

  • Global Cloud Gaming BaaS Market Revenue, 2017-2022, 2023-2028, ($ millions)
  • Global top five companies in 2021 (%)

The global Cloud Gaming BaaS market was valued at million in 2021 and is projected to reach US$ million by 2028, at a CAGR of % during the forecast period 2022-2028.
The U.S. Market is Estimated at $ Million in 2021, While China is Forecast to Reach $ Million by 2028.
Professional Services Segment to Reach $ Million by 2028, with a % CAGR in next six years.
The global key manufacturers of Cloud Gaming BaaS include AWS, Microsoft Azure, Google, ChilliConnect (Unity), Photon Engine, brainCloud, Tavant Technologies, Back4App and ShepHertz, etc. In 2021, the global top five players have a share approximately % in terms of revenue.
We surveyed the Cloud Gaming BaaS companies, and industry experts on this industry, involving the revenue, demand, product type, recent developments and plans, industry trends, drivers, challenges, obstacles, and potential risks.
Total Market by Segment:
Global Cloud Gaming BaaS Market, by Type, 2017-2022, 2023-2028 ($ millions)
Global Cloud Gaming BaaS Market Segment Percentages, by Type, 2021 (%)

  • Professional Services
  • Support and Maintenance
  • Access and Identity Management
  • Usage Analytics
  • Others

Global Cloud Gaming BaaS Market, by Application, 2017-2022, 2023-2028 ($ millions)

Global Cloud Gaming BaaS Market Segment Percentages, by Application, 2021 (%)

  • SMEs
  • Large Enterprises

Global Cloud Gaming BaaS Market, By Region and Country, 2017-2022, 2023-2028 ($ Millions)

Global Cloud Gaming BaaS Market Segment Percentages, By Region and Country, 2021 (%)

  • North America
  • US
  • Canada
  • Mexico
  • Europe
  • Germany
  • France
  • U.K.
  • Italy
  • Russia
  • Nordic Countries
  • Benelux
  • Rest of Europe
  • Asia
  • China
  • Japan
  • South Korea
  • Southeast Asia
  • India
  • Rest of Asia
  • South America
  • Brazil
  • Argentina
  • Rest of South America
  • Middle East & Africa
  • Turkey
  • Israel
  • Saudi Arabia
  • UAE
  • Rest of Middle East & Africa

Competitor Analysis

The report also provides analysis of leading market participants including:

  • Key companies Cloud Gaming BaaS revenues in global market, 2017-2022 (estimated), ($ millions)
  • Key companies Cloud Gaming BaaS revenues share in global market, 2021 (%)

Further, the report presents profiles of competitors in the market, key players include:

  • AWS
  • Microsoft Azure
  • Google
  • ChilliConnect (Unity)
  • Photon Engine
  • brainCloud
  • Tavant Technologies
  • Back4App
  • ShepHertz
  • XtraLife
  • Huawei
  • Tencent
  • LeanCloud