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Global and United States Blockchain in Media and Entertainment Market Report & Forecast 2022-2028

Global and United States Blockchain in Media and Entertainment Market Report & Forecast 2022-2028

  • Published on : 01 October 2022
  • Pages :99
  • Report Code:SMR-7405204

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Report overview

Blockchain in Media and Entertainment market is segmented by region (country), players, by Type and by Application. Players, stakeholders, and other participants in the global Blockchain in Media and Entertainment market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by region (country), by Type and by Application for the period 2017-2028.
For United States market, this report focuses on the Blockchain in Media and Entertainment market size by players, by Type and by Application, for the period 2017-2028. The key players include the global and local players, which play important roles in United States.
Segment by Type
  • Bitcoin
  • Ripple
  • Ethereum
  • R3 Corda
  • Other
Segment by Application
  • Content Security
  • Licensing and Rights Management
  • Smart Contract
  • Pay
  • Digital Advertising
  • Online Game
  • Other
By Region
  • North America
  • U.S.
  • Canada
  • Europe
  • Germany
  • France
  • U.K.
  • Italy
  • Russia
  • Asia-Pacific
  • China
  • Japan
  • South Korea
  • India
  • Australia
  • Taiwan
  • Indonesia
  • Thailand
  • Malaysia
  • Philippines
  • Vietnam
  • Latin America
  • Mexico
  • Brazil
  • Argentina
  • Middle East & Africa
  • Turkey
  • Saudi Arabia
  • U.A.E
By Company
  • IBM Corporation
  • Microsoft Corporation
  • SAP SE
  • Amazon Web Services
  • Accenture PLC
  • Oracle Corporation
  • Infosys Limited
  • Bitfury USA Inc.
  • Factom Inc.
  • GuardTime,AS
  • Auxesis Group
  • Nyiax Inc.
  • MetaX
  • BTL Group