Report overview
Video streaming is the process of sending/broadcasting video and audio content over the Internet, which is played immediately by the receiver without the content being saved on the hard drive of the receiver. Video game streaming includes sending the video and audio of live gameplays. Video game streaming service providers offer platforms to viewers where they can view video game streaming. The global video game streaming services market is a growing market, and there is an increase in the number of video game streaming service providers in the world.
This report contains market size and forecasts of Video Game Streaming Services in Global, including the following market information:
Global Video Game Streaming Services Market Revenue, 2017-2022, 2023-2028, ($ millions)
Global top five companies in 2021 (%)
The global Video Game Streaming Services market was valued at million in 2021 and is projected to reach US$ million by 2028, at a CAGR of % during the forecast period.
The U.S. Market is Estimated at $ Million in 2021, While China is Forecast to Reach $ Million by 2028.
Direct Revenue Segment to Reach $ Million by 2028, with a % CAGR in next six years.
The global key manufacturers of Video Game Streaming Services include Alphabet, Amazon, Microsoft, Cavetube, Dailymotion, Dena, Dingit.Tv, Dwango and Facebook, etc. In 2021, the global top five players have a share approximately % in terms of revenue.
We surveyed the Video Game Streaming Services companies, and industry experts on this industry, involving the revenue, demand, product type, recent developments and plans, industry trends, drivers, challenges, obstacles, and potential risks.
Total Market by Segment:
Global Video Game Streaming Services Market, by Revenue Type, 2017-2022, 2023-2028 ($ millions)
Global Video Game Streaming Services Market Segment Percentages, by Revenue Type, 2021 (%)
Direct Revenue
Indirect Revenue
Global Video Game Streaming Services Market, by Application, 2017-2022, 2023-2028 ($ millions)
Global Video Game Streaming Services Market Segment Percentages, by Application, 2021 (%)
Smart TV
Set-Top Box
HTPC
Mobile Phone
Others
Global Video Game Streaming Services Market, By Region and Country, 2017-2022, 2023-2028 ($ Millions)
Global Video Game Streaming Services Market Segment Percentages, By Region and Country, 2021 (%)
North America
US
Canada
Mexico
Europe
Germany
France
U.K.
Italy
Russia
Nordic Countries
Benelux
Rest of Europe
Asia
China
Japan
South Korea
Southeast Asia
India
Rest of Asia
South America
Brazil
Argentina
Rest of South America
Middle East & Africa
Turkey
Israel
Saudi Arabia
UAE
Rest of Middle East & Africa
Competitor Analysis
The report also provides analysis of leading market participants including:
Key companies Video Game Streaming Services revenues in global market, 2017-2022 (estimated), ($ millions)
Key companies Video Game Streaming Services revenues share in global market, 2021 (%)
Further, the report presents profiles of competitors in the market, key players include:
Alphabet
Amazon
Microsoft
Cavetube
Dailymotion
Dena
Dingit.Tv
Dwango
Facebook
Ibm
Infiniscene
Mobcrush
Panda Tv
Smashcast
Valve
Vaughnsoft