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Smart Wearable Entertainment Devices and Services Market - Global Outlook and Forecast 2022-2028

Smart Wearable Entertainment Devices and Services Market - Global Outlook and Forecast 2022-2028

  • Published on : 02 July 2022
  • Pages :77
  • Report Code:SMR-7176115

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Report overview

Wearable devices allow consumers to play virtual reality games, watch augmented reality videos, and listen to music. Individuals can also use these devices for measuring the distance traveled, calorie intake, and heart rate. These devices help in the prevention and control of many health-related issues such as obesity, heart disorders, and respiratory diseases.
This report contains market size and forecasts of Smart Wearable Entertainment Devices and Services in global, including the following market information:
Global Smart Wearable Entertainment Devices and Services Market Revenue, 2017-2022, 2023-2028, ($ millions)
Global Smart Wearable Entertainment Devices and Services Market Sales, 2017-2022, 2023-2028, (K Units)
Global top five Smart Wearable Entertainment Devices and Services companies in 2021 (%)
The global Smart Wearable Entertainment Devices and Services market was valued at million in 2021 and is projected to reach US$ million by 2028, at a CAGR of % during the forecast period.
The U.S. Market is Estimated at $ Million in 2021, While China is Forecast to Reach $ Million by 2028.
Smartwatches Segment to Reach $ Million by 2028, with a % CAGR in next six years.
The global key manufacturers of Smart Wearable Entertainment Devices and Services include Apple, Google, Samsung, Sony, Garmin, TE Connectivity, Adidas, Nike and Fitbit, etc. In 2021, the global top five players have a share approximately % in terms of revenue.
We surveyed the Smart Wearable Entertainment Devices and Services manufacturers, suppliers, distributors and industry experts on this industry, involving the sales, revenue, demand, price change, product type, recent development and plan, industry trends, drivers, challenges, obstacles, and potential risks.
Total Market by Segment:
Global Smart Wearable Entertainment Devices and Services Market, by Type, 2017-2022, 2023-2028 ($ Millions) & (K Units)
Global Smart Wearable Entertainment Devices and Services Market Segment Percentages, by Type, 2021 (%)
Smartwatches
Smart Glasses
Wearable Gaming Devices
Wearable Devices Used in Concerts
Others
Global Smart Wearable Entertainment Devices and Services Market, by Application, 2017-2022, 2023-2028 ($ Millions) & (K Units)
Global Smart Wearable Entertainment Devices and Services Market Segment Percentages, by Application, 2021 (%)
Retail Stores
Specialty Stores
Online Stores
Global Smart Wearable Entertainment Devices and Services Market, By Region and Country, 2017-2022, 2023-2028 ($ Millions) & (K Units)
Global Smart Wearable Entertainment Devices and Services Market Segment Percentages, By Region and Country, 2021 (%)
North America
US
Canada
Mexico
Europe
Germany
France
U.K.
Italy
Russia
Nordic Countries
Benelux
Rest of Europe
Asia
China
Japan
South Korea
Southeast Asia
India
Rest of Asia
South America
Brazil
Argentina
Rest of South America
Middle East & Africa
Turkey
Israel
Saudi Arabia
UAE
Rest of Middle East & Africa
Competitor Analysis
The report also provides analysis of leading market participants including:
Key companies Smart Wearable Entertainment Devices and Services revenues in global market, 2017-2022 (Estimated), ($ millions)
Key companies Smart Wearable Entertainment Devices and Services revenues share in global market, 2021 (%)
Key companies Smart Wearable Entertainment Devices and Services sales in global market, 2017-2022 (Estimated), (K Units)
Key companies Smart Wearable Entertainment Devices and Services sales share in global market, 2021 (%)
Further, the report presents profiles of competitors in the market, key players include:
Apple
Google
Samsung
Sony
Garmin
TE Connectivity
Adidas
Nike
Fitbit
Samsung Electronics
LG Electronics
Xiaomi