Chapter 1 VR Fitness Market Overview
1.1 VR Fitness Definition
1.2 Global VR Fitness Market Size Status and Outlook (2018-2032)
1.3 Global VR Fitness Market Size Comparison by Region (2018-2032)
1.4 Global VR Fitness Market Size Comparison by Type (2018-2032)
1.5 Global VR Fitness Market Size Comparison by Application (2018-2032)
1.6 Global VR Fitness Market Size Comparison by Sales Channel (2018-2032)
1.7 VR Fitness Market Dynamics
1.7.1 Market Drivers/Opportunities
1.7.2 Market Challenges/Risks
1.7.3 Market News (Merger/Acquisition/Expansion)
1.7.4 Key Trends in VR Fitness Market
Chapter 2 VR Fitness Market Competition by Player
2.1 Global VR Fitness Sales and Market Share by Player (2021-2023)
2.2 Global VR Fitness Revenue and Market Share by Player (2021-2023)
2.3 Global VR Fitness Average Price by Player (2021-2023)
2.4 Players Competition Situation & Trends
2.5 Conclusion of Segment by Player
Chapter 3 VR Fitness Market Segment by Type
3.1 Global VR Fitness Market by Type
3.1.1 VR Fitness Games
3.1.2 VR Fitness Equipment
3.1.3 Others
3.2 Global VR Fitness Sales and Market Share by Type (2018-2023)
3.3 Global VR Fitness Revenue and Market Share by Type (2018-2023)
3.4 Global VR Fitness Average Price by Type (2018-2023)
3.5 Conclusion of Segment by Type
Chapter 4 VR Fitness Market Segment by Application
4.1 Global VR Fitness Market by Application
4.1.1 Online Sales
4.1.2 Offline Sales
4.2 Global VR Fitness Revenue and Market Share by Application (2018-2023)
4.3 Conclusion of Segment by Application
Chapter 5 VR Fitness Market Segment by Sales Channel
5.1 Global VR Fitness Market by Sales Channel
5.1.1 Direct Channel
5.1.2 Distribution Channel
5.2 Global VR Fitness Revenue and Market Share by Sales Channel (2018-2023)
5.3 Conclusion of Segment by Sales Channel
Chapter 6 VR Fitness Market Segment by Region & Country
6.1 Global VR Fitness Market Size and CAGR by Region (2018-2032)
6.2 Global VR Fitness Sales and Market Share by Region (2018-2023)
6.3 Global VR Fitness Revenue and Market Share by Region (2018-2023)
6.4 North America
6.4.1 North America Market by Country
6.4.2 North America VR Fitness Market Share by Type
6.4.3 North America VR Fitness Market Share by Application
6.4.4 United States
6.4.5 Canada
6.5 Europe
6.5.1 Europe Market by Country
6.5.2 Europe VR Fitness Market Share by Type
6.5.3 Europe VR Fitness Market Share by Application
6.5.4 Germany
6.5.5 UK
6.5.6 France
6.5.7 Italy
6.5.8 Spain
6.5.9 Russia
6.6 Asia-Pacific
6.6.1 Asia-Pacific Market by Country
6.6.2 Asia-Pacific VR Fitness Market Share by Type
6.6.3 Asia-Pacific VR Fitness Market Share by Application
6.6.4 China
6.6.5 Japan
6.6.6 Korea
6.6.7 India
6.6.8 Southeast Asia
6.6.9 Australia
6.7 South America
6.7.1 South America Market by Country
6.7.2 South America VR Fitness Market Share by Type
6.7.3 South America VR Fitness Market Share by Application
6.7.4 Brazil
6.7.5 Mexico
6.7.6 Argentina
6.7.7 Colombia
6.8 Middle East & Africa
6.8.1 Middle East & Africa Market by Country
6.8.2 Middle East & Africa VR Fitness Market Share by Type
6.8.3 Middle East & Africa VR Fitness Market Share by Application
6.8.4 Turkey
6.8.5 UAE
6.8.6 Saudi Arabia
6.8.7 South Africa
6.9 Conclusion of Segment by Region
Chapter 7 Profile of Leading VR Fitness Players
7.1 Sony
7.1.1 Company Snapshot
7.1.2 Product/Service Offered
7.1.3 Business Performance (Sales, Price, Revenue, Gross Margin and Market Share)
7.2 HOLOFIT
7.3 Viro Fit
7.4 GymCraft
7.5 Towermax Fitness
7.6 Sourcenity
7.7 VirZOOM
7.8 Survios
7.9 Vertigo Games
7.10 CCP Games
7.11 MAD Virtual Reality Studio
7.12 Maxint
7.13 Spectral Illusions
7.14 Croteam
7.15 Epic Games
7.16 Bethesda Softworks
7.17 Orange Bridge Studios
7.18 Polyarc
7.19 Frontier Developments
7.20 Owlchemy Labs
7.21 Playful Corp.
7.22 Capcom
7.23 Ubisoft
7.24 Bossa Studios
7.25 Stress Level Zero
7.26 ICAROS
7.27 VR Fit
7.28 Black Box VR
7.29 YUR Fit
7.30 FIT XR
Chapter 8 Upstream and Downstream Analysis of VR Fitness
8.1 Industrial Chain of VR Fitness
8.2 Upstream of VR Fitness
8.3 Downstream of VR Fitness
Chapter 9 Development Trend of VR Fitness (2024-2032)
9.1 Global VR Fitness Market Size (Sales and Revenue) Forecast (2024-2032)
9.2 Global VR Fitness Market Size and CAGR Forecast by Region (2024-2032)
9.3 Global VR Fitness Market Size and CAGR Forecast by Type (2024-2032)
9.4 Global VR Fitness Market Size and CAGR Forecast by Application (2024-2032)
9.5 Global VR Fitness Market Size and CAGR Forecast by Sales Channel (2024-2032)
Chapter 10 Appendix
10.1 Research Methodology
10.2 Data Sources
10.3 Disclaimer
10.4 Analysts Certification