table of content
1 Introduction to Research & Analysis Reports
1.1 Esports and Gaming Market Definition
1.2 Market Segments
1.2.1 Market by Type
1.2.2 Market by Application
1.3 Global Esports and Gaming Market Overview
1.4 Features & Benefits of This Report
1.5 Methodology & Sources of Information
1.5.1 Research Methodology
1.5.2 Research Process
1.5.3 Base Year
1.5.4 Report Assumptions & Caveats
2 Global Esports and Gaming Overall Market Size
2.1 Global Esports and Gaming Market Size: 2023 VS 2030
2.2 Global Esports and Gaming Market Size, Prospects & Forecasts: 2019-2030
2.3 Key Market Trends, Opportunity, Drivers and Restraints
2.3.1 Market Opportunities & Trends
2.3.2 Market Drivers
2.3.3 Market Restraints
3 Company Landscape
3.1 Top Esports and Gaming Players in Global Market
3.2 Top Global Esports and Gaming Companies Ranked by Revenue
3.3 Global Esports and Gaming Revenue by Companies
3.4 Top 3 and Top 5 Esports and Gaming Companies in Global Market, by Revenue in 2023
3.5 Global Companies Esports and Gaming Product Type
3.6 Tier 1, Tier 2 and Tier 3 Esports and Gaming Players in Global Market
3.6.1 List of Global Tier 1 Esports and Gaming Companies
3.6.2 List of Global Tier 2 and Tier 3 Esports and Gaming Companies
4 Market Sights by Product
4.1 Overview
4.1.1 By Type - Global Esports and Gaming Market Size Markets, 2023 & 2030
4.1.2 Single Player Games
4.1.3 Competitive Games
4.1.4 Online Games
4.2 By Type - Global Esports and Gaming Revenue & Forecasts
4.2.1 By Type - Global Esports and Gaming Revenue, 2019-2024
4.2.2 By Type - Global Esports and Gaming Revenue, 2025-2030
4.2.3 By Type - Global Esports and Gaming Revenue Market Share, 2019-2030
5 Sights by Application
5.1 Overview
5.1.1 By Application - Global Esports and Gaming Market Size, 2023 & 2030
5.1.2 Clubs
5.1.3 Associations and Organizations
5.1.4 Others
5.2 By Application - Global Esports and Gaming Revenue & Forecasts
5.2.1 By Application - Global Esports and Gaming Revenue, 2019-2024
5.2.2 By Application - Global Esports and Gaming Revenue, 2025-2030
5.2.3 By Application - Global Esports and Gaming Revenue Market Share, 2019-2030
6 Sights by Region
6.1 By Region - Global Esports and Gaming Market Size, 2023 & 2030
6.2 By Region - Global Esports and Gaming Revenue & Forecasts
6.2.1 By Region - Global Esports and Gaming Revenue, 2019-2024
6.2.2 By Region - Global Esports and Gaming Revenue, 2025-2030
6.2.3 By Region - Global Esports and Gaming Revenue Market Share, 2019-2030
6.3 North America
6.3.1 By Country - North America Esports and Gaming Revenue, 2019-2030
6.3.2 US Esports and Gaming Market Size, 2019-2030
6.3.3 Canada Esports and Gaming Market Size, 2019-2030
6.3.4 Mexico Esports and Gaming Market Size, 2019-2030
6.4 Europe
6.4.1 By Country - Europe Esports and Gaming Revenue, 2019-2030
6.4.2 Germany Esports and Gaming Market Size, 2019-2030
6.4.3 France Esports and Gaming Market Size, 2019-2030
6.4.4 U.K. Esports and Gaming Market Size, 2019-2030
6.4.5 Italy Esports and Gaming Market Size, 2019-2030
6.4.6 Russia Esports and Gaming Market Size, 2019-2030
6.4.7 Nordic Countries Esports and Gaming Market Size, 2019-2030
6.4.8 Benelux Esports and Gaming Market Size, 2019-2030
6.5 Asia
6.5.1 By Region - Asia Esports and Gaming Revenue, 2019-2030
6.5.2 China Esports and Gaming Market Size, 2019-2030
6.5.3 Japan Esports and Gaming Market Size, 2019-2030
6.5.4 South Korea Esports and Gaming Market Size, 2019-2030
6.5.5 Southeast Asia Esports and Gaming Market Size, 2019-2030
6.5.6 India Esports and Gaming Market Size, 2019-2030
6.6 South America
6.6.1 By Country - South America Esports and Gaming Revenue, 2019-2030
6.6.2 Brazil Esports and Gaming Market Size, 2019-2030
6.6.3 Argentina Esports and Gaming Market Size, 2019-2030
6.7 Middle East & Africa
6.7.1 By Country - Middle East & Africa Esports and Gaming Revenue, 2019-2030
6.7.2 Turkey Esports and Gaming Market Size, 2019-2030
6.7.3 Israel Esports and Gaming Market Size, 2019-2030
6.7.4 Saudi Arabia Esports and Gaming Market Size, 2019-2030
6.7.5 UAE Esports and Gaming Market Size, 2019-2030
7 Esports and Gaming Companies Profiles
7.1 Modern Times Group (Sweden)
7.1.1 Modern Times Group (Sweden) Company Summary
7.1.2 Modern Times Group (Sweden) Business Overview
7.1.3 Modern Times Group (Sweden) Esports and Gaming Major Product Offerings
7.1.4 Modern Times Group (Sweden) Esports and Gaming Revenue in Global Market (2019-2024)
7.1.5 Modern Times Group (Sweden) Key News & Latest Developments
7.2 Activision Blizzard
7.2.1 Activision Blizzard Company Summary
7.2.2 Activision Blizzard Business Overview
7.2.3 Activision Blizzard Esports and Gaming Major Product Offerings
7.2.4 Activision Blizzard Esports and Gaming Revenue in Global Market (2019-2024)
7.2.5 Activision Blizzard Key News & Latest Developments
7.3 FACEIT
7.3.1 FACEIT Company Summary
7.3.2 FACEIT Business Overview
7.3.3 FACEIT Esports and Gaming Major Product Offerings
7.3.4 FACEIT Esports and Gaming Revenue in Global Market (2019-2024)
7.3.5 FACEIT Key News & Latest Developments
7.4 Total Entertainment Network
7.4.1 Total Entertainment Network Company Summary
7.4.2 Total Entertainment Network Business Overview
7.4.3 Total Entertainment Network Esports and Gaming Major Product Offerings
7.4.4 Total Entertainment Network Esports and Gaming Revenue in Global Market (2019-2024)
7.4.5 Total Entertainment Network Key News & Latest Developments
7.5 Gfinity
7.5.1 Gfinity Company Summary
7.5.2 Gfinity Business Overview
7.5.3 Gfinity Esports and Gaming Major Product Offerings
7.5.4 Gfinity Esports and Gaming Revenue in Global Market (2019-2024)
7.5.5 Gfinity Key News & Latest Developments
7.6 Turner Broadcasting System
7.6.1 Turner Broadcasting System Company Summary
7.6.2 Turner Broadcasting System Business Overview
7.6.3 Turner Broadcasting System Esports and Gaming Major Product Offerings
7.6.4 Turner Broadcasting System Esports and Gaming Revenue in Global Market (2019-2024)
7.6.5 Turner Broadcasting System Key News & Latest Developments
7.7 CJ Corporation
7.7.1 CJ Corporation Company Summary
7.7.2 CJ Corporation Business Overview
7.7.3 CJ Corporation Esports and Gaming Major Product Offerings
7.7.4 CJ Corporation Esports and Gaming Revenue in Global Market (2019-2024)
7.7.5 CJ Corporation Key News & Latest Developments
7.8 Valve Corporation
7.8.1 Valve Corporation Company Summary
7.8.2 Valve Corporation Business Overview
7.8.3 Valve Corporation Esports and Gaming Major Product Offerings
7.8.4 Valve Corporation Esports and Gaming Revenue in Global Market (2019-2024)
7.8.5 Valve Corporation Key News & Latest Developments
7.9 Tencent
7.9.1 Tencent Company Summary
7.9.2 Tencent Business Overview
7.9.3 Tencent Esports and Gaming Major Product Offerings
7.9.4 Tencent Esports and Gaming Revenue in Global Market (2019-2024)
7.9.5 Tencent Key News & Latest Developments
7.10 Electronic Arts (EA) (US)
7.10.1 Electronic Arts (EA) (US) Company Summary
7.10.2 Electronic Arts (EA) (US) Business Overview
7.10.3 Electronic Arts (EA) (US) Esports and Gaming Major Product Offerings
7.10.4 Electronic Arts (EA) (US) Esports and Gaming Revenue in Global Market (2019-2024)
7.10.5 Electronic Arts (EA) (US) Key News & Latest Developments
7.11 Hi-Rez Studios
7.11.1 Hi-Rez Studios Company Summary
7.11.2 Hi-Rez Studios Business Overview
7.11.3 Hi-Rez Studios Esports and Gaming Major Product Offerings
7.11.4 Hi-Rez Studios Esports and Gaming Revenue in Global Market (2019-2024)
7.11.5 Hi-Rez Studios Key News & Latest Developments
7.12 KaBuM
7.12.1 KaBuM Company Summary
7.12.2 KaBuM Business Overview
7.12.3 KaBuM Esports and Gaming Major Product Offerings
7.12.4 KaBuM Esports and Gaming Revenue in Global Market (2019-2024)
7.12.5 KaBuM Key News & Latest Developments
7.13 Wargaming Public
7.13.1 Wargaming Public Company Summary
7.13.2 Wargaming Public Business Overview
7.13.3 Wargaming Public Esports and Gaming Major Product Offerings
7.13.4 Wargaming Public Esports and Gaming Revenue in Global Market (2019-2024)
7.13.5 Wargaming Public Key News & Latest Developments
8 Conclusion
9 Appendix
9.1 Note
9.2 Examples of Clients
9.3 Disclaimer