purchase customization

Leave This Empty:

choose chapter to purchase

table of content

Table of Contents

Chapter 1 Education Gamification Market Overview
1.1 Education Gamification Definition
1.2 Global Education Gamification Market Size Status and Outlook (2018-2032)
1.3 Global Education Gamification Market Size Comparison by Region (2018-2032)
1.4 Global Education Gamification Market Size Comparison by Type (2018-2032)
1.5 Global Education Gamification Market Size Comparison by Application (2018-2032)
1.6 Global Education Gamification Market Size Comparison by Sales Channel (2018-2032)
1.7 Education Gamification Market Dynamics
1.7.1 Market Drivers/Opportunities
1.7.2 Market Challenges/Risks
1.7.3 Market News (Merger/Acquisition/Expansion)
1.7.4 Key Trends in Education Gamification Market
Chapter 2 Education Gamification Market Competition by Player
2.1 Global Education Gamification Sales and Market Share by Player (2021-2023)
2.2 Global Education Gamification Revenue and Market Share by Player (2021-2023)
2.3 Global Education Gamification Average Price by Player (2021-2023)
2.4 Players Competition Situation & Trends
2.5 Conclusion of Segment by Player
Chapter 3 Education Gamification Market Segment by Type
3.1 Global Education Gamification Market by Type
3.1.1 Gamification Software
3.1.2 Services
3.2 Global Education Gamification Sales and Market Share by Type (2018-2023)
3.3 Global Education Gamification Revenue and Market Share by Type (2018-2023)
3.4 Global Education Gamification Average Price by Type (2018-2023)
3.5 Conclusion of Segment by Type
Chapter 4 Education Gamification Market Segment by Application
4.1 Global Education Gamification Market by Application
4.1.1 K-12
4.1.2 Higher Education
4.1.3 Others
4.2 Global Education Gamification Revenue and Market Share by Application (2018-2023)
4.3 Conclusion of Segment by Application
Chapter 5 Education Gamification Market Segment by Sales Channel
5.1 Global Education Gamification Market by Sales Channel
5.1.1 Direct Channel
5.1.2 Distribution Channel
5.2 Global Education Gamification Revenue and Market Share by Sales Channel (2018-2023)
5.3 Conclusion of Segment by Sales Channel
Chapter 6 Education Gamification Market Segment by Region & Country
6.1 Global Education Gamification Market Size and CAGR by Region (2018-2032)
6.2 Global Education Gamification Sales and Market Share by Region (2018-2023)
6.3 Global Education Gamification Revenue and Market Share by Region (2018-2023)
6.4 North America
6.4.1 North America Market by Country
6.4.2 North America Education Gamification Market Share by Type
6.4.3 North America Education Gamification Market Share by Application
6.4.4 United States
6.4.5 Canada
6.5 Europe
6.5.1 Europe Market by Country
6.5.2 Europe Education Gamification Market Share by Type
6.5.3 Europe Education Gamification Market Share by Application
6.5.4 Germany
6.5.5 UK
6.5.6 France
6.5.7 Italy
6.5.8 Spain
6.5.9 Russia
6.6 Asia-Pacific
6.6.1 Asia-Pacific Market by Country
6.6.2 Asia-Pacific Education Gamification Market Share by Type
6.6.3 Asia-Pacific Education Gamification Market Share by Application
6.6.4 China
6.6.5 Japan
6.6.6 Korea
6.6.7 India
6.6.8 Southeast Asia
6.6.9 Australia
6.7 South America
6.7.1 South America Market by Country
6.7.2 South America Education Gamification Market Share by Type
6.7.3 South America Education Gamification Market Share by Application
6.7.4 Brazil
6.7.5 Mexico
6.7.6 Argentina
6.7.7 Colombia
6.8 Middle East & Africa
6.8.1 Middle East & Africa Market by Country
6.8.2 Middle East & Africa Education Gamification Market Share by Type
6.8.3 Middle East & Africa Education Gamification Market Share by Application
6.8.4 Turkey
6.8.5 UAE
6.8.6 Saudi Arabia
6.8.7 South Africa
6.9 Conclusion of Segment by Region
Chapter 7 Profile of Leading Education Gamification Players
7.1 Microsoft
7.1.1 Company Snapshot
7.1.2 Product/Service Offered
7.1.3 Business Performance (Sales, Price, Revenue, Gross Margin and Market Share)
7.2 Google
7.3 Bunchball
7.4 D2L Corporation
7.5 Cognizant
7.6 MPS Interactive Systems
7.7 NIIT
7.8 BLUErabbit
7.9 CK-12
7.10 Classcraft Studios
7.11 Fundamentor
7.12 Kahoot
7.13 Kuato Studios
7.14 Recurrence
7.15 Top Hat
Chapter 8 Upstream and Downstream Analysis of Education Gamification
8.1 Industrial Chain of Education Gamification
8.2 Upstream of Education Gamification
8.3 Downstream of Education Gamification
Chapter 9 Development Trend of Education Gamification (2024-2032)
9.1 Global Education Gamification Market Size (Sales and Revenue) Forecast (2024-2032)
9.2 Global Education Gamification Market Size and CAGR Forecast by Region (2024-2032)
9.3 Global Education Gamification Market Size and CAGR Forecast by Type (2024-2032)
9.4 Global Education Gamification Market Size and CAGR Forecast by Application (2024-2032)
9.5 Global Education Gamification Market Size and CAGR Forecast by Sales Channel (2024-2032)
Chapter 10 Appendix
10.1 Research Methodology
10.2 Data Sources
10.3 Disclaimer
10.4 Analysts Certification