table of content
1 Introduction to Research & Analysis Reports
1.1 AR (Augmented Reality) in Training and Education Market Definition
1.2 Market Segments
1.2.1 Market by Type
1.2.2 Market by Application
1.3 Global AR (Augmented Reality) in Training and Education Market Overview
1.4 Features & Benefits of This Report
1.5 Methodology & Sources of Information
1.5.1 Research Methodology
1.5.2 Research Process
1.5.3 Base Year
1.5.4 Report Assumptions & Caveats
2 Global AR (Augmented Reality) in Training and Education Overall Market Size
2.1 Global AR (Augmented Reality) in Training and Education Market Size: 2022 VS 2030
2.2 Global AR (Augmented Reality) in Training and Education Market Size, Prospects & Forecasts: 2018-2030
2.3 Key Market Trends, Opportunity, Drivers and Restraints
2.3.1 Market Opportunities & Trends
2.3.2 Market Drivers
2.3.3 Market Restraints
3 Company Landscape
3.1 Top AR (Augmented Reality) in Training and Education Players in Global Market
3.2 Top Global AR (Augmented Reality) in Training and Education Companies Ranked by Revenue
3.3 Global AR (Augmented Reality) in Training and Education Revenue by Companies
3.4 Top 3 and Top 5 AR (Augmented Reality) in Training and Education Companies in Global Market, by Revenue in 2022
3.5 Global Companies AR (Augmented Reality) in Training and Education Product Type
3.6 Tier 1, Tier 2 and Tier 3 AR (Augmented Reality) in Training and Education Players in Global Market
3.6.1 List of Global Tier 1 AR (Augmented Reality) in Training and Education Companies
3.6.2 List of Global Tier 2 and Tier 3 AR (Augmented Reality) in Training and Education Companies
4 Market Sights by Product
4.1 Overview
4.1.1 By Type - Global AR (Augmented Reality) in Training and Education Market Size Markets, 2022 & 2030
4.1.2 AR Audio
4.1.3 AR Video
4.1.4 AR Game
4.1.5 AR Content
4.1.6 Other
4.2 By Type - Global AR (Augmented Reality) in Training and Education Revenue & Forecasts
4.2.1 By Type - Global AR (Augmented Reality) in Training and Education Revenue, 2018-2023
4.2.2 By Type - Global AR (Augmented Reality) in Training and Education Revenue, 2024-2030
4.2.3 By Type - Global AR (Augmented Reality) in Training and Education Revenue Market Share, 2018-2030
5 Sights by Application
5.1 Overview
5.1.1 By Application - Global AR (Augmented Reality) in Training and Education Market Size, 2022 & 2030
5.1.2 Primary and Secondary Education
5.1.3 Test Preparation
5.1.4 Reskilling and Certifications
5.1.5 Higher Education
5.1.6 Language and Other Learnings
5.2 By Application - Global AR (Augmented Reality) in Training and Education Revenue & Forecasts
5.2.1 By Application - Global AR (Augmented Reality) in Training and Education Revenue, 2018-2023
5.2.2 By Application - Global AR (Augmented Reality) in Training and Education Revenue, 2024-2030
5.2.3 By Application - Global AR (Augmented Reality) in Training and Education Revenue Market Share, 2018-2030
6 Sights by Region
6.1 By Region - Global AR (Augmented Reality) in Training and Education Market Size, 2022 & 2030
6.2 By Region - Global AR (Augmented Reality) in Training and Education Revenue & Forecasts
6.2.1 By Region - Global AR (Augmented Reality) in Training and Education Revenue, 2018-2023
6.2.2 By Region - Global AR (Augmented Reality) in Training and Education Revenue, 2024-2030
6.2.3 By Region - Global AR (Augmented Reality) in Training and Education Revenue Market Share, 2018-2030
6.3 North America
6.3.1 By Country - North America AR (Augmented Reality) in Training and Education Revenue, 2018-2030
6.3.2 US AR (Augmented Reality) in Training and Education Market Size, 2018-2030
6.3.3 Canada AR (Augmented Reality) in Training and Education Market Size, 2018-2030
6.3.4 Mexico AR (Augmented Reality) in Training and Education Market Size, 2018-2030
6.4 Europe
6.4.1 By Country - Europe AR (Augmented Reality) in Training and Education Revenue, 2018-2030
6.4.2 Germany AR (Augmented Reality) in Training and Education Market Size, 2018-2030
6.4.3 France AR (Augmented Reality) in Training and Education Market Size, 2018-2030
6.4.4 U.K. AR (Augmented Reality) in Training and Education Market Size, 2018-2030
6.4.5 Italy AR (Augmented Reality) in Training and Education Market Size, 2018-2030
6.4.6 Russia AR (Augmented Reality) in Training and Education Market Size, 2018-2030
6.4.7 Nordic Countries AR (Augmented Reality) in Training and Education Market Size, 2018-2030
6.4.8 Benelux AR (Augmented Reality) in Training and Education Market Size, 2018-2030
6.5 Asia
6.5.1 By Region - Asia AR (Augmented Reality) in Training and Education Revenue, 2018-2030
6.5.2 China AR (Augmented Reality) in Training and Education Market Size, 2018-2030
6.5.3 Japan AR (Augmented Reality) in Training and Education Market Size, 2018-2030
6.5.4 South Korea AR (Augmented Reality) in Training and Education Market Size, 2018-2030
6.5.5 Southeast Asia AR (Augmented Reality) in Training and Education Market Size, 2018-2030
6.5.6 India AR (Augmented Reality) in Training and Education Market Size, 2018-2030
6.6 South America
6.6.1 By Country - South America AR (Augmented Reality) in Training and Education Revenue, 2018-2030
6.6.2 Brazil AR (Augmented Reality) in Training and Education Market Size, 2018-2030
6.6.3 Argentina AR (Augmented Reality) in Training and Education Market Size, 2018-2030
6.7 Middle East & Africa
6.7.1 By Country - Middle East & Africa AR (Augmented Reality) in Training and Education Revenue, 2018-2030
6.7.2 Turkey AR (Augmented Reality) in Training and Education Market Size, 2018-2030
6.7.3 Israel AR (Augmented Reality) in Training and Education Market Size, 2018-2030
6.7.4 Saudi Arabia AR (Augmented Reality) in Training and Education Market Size, 2018-2030
6.7.5 UAE AR (Augmented Reality) in Training and Education Market Size, 2018-2030
7 AR (Augmented Reality) in Training and Education Companies Profiles
7.1 Google
7.1.1 Google Company Summary
7.1.2 Google Business Overview
7.1.3 Google AR (Augmented Reality) in Training and Education Major Product Offerings
7.1.4 Google AR (Augmented Reality) in Training and Education Revenue in Global Market (2018-2023)
7.1.5 Google Key News & Latest Developments
7.2 EON Reality
7.2.1 EON Reality Company Summary
7.2.2 EON Reality Business Overview
7.2.3 EON Reality AR (Augmented Reality) in Training and Education Major Product Offerings
7.2.4 EON Reality AR (Augmented Reality) in Training and Education Revenue in Global Market (2018-2023)
7.2.5 EON Reality Key News & Latest Developments
7.3 GAMOOZ
7.3.1 GAMOOZ Company Summary
7.3.2 GAMOOZ Business Overview
7.3.3 GAMOOZ AR (Augmented Reality) in Training and Education Major Product Offerings
7.3.4 GAMOOZ AR (Augmented Reality) in Training and Education Revenue in Global Market (2018-2023)
7.3.5 GAMOOZ Key News & Latest Developments
7.4 QuiverVision
7.4.1 QuiverVision Company Summary
7.4.2 QuiverVision Business Overview
7.4.3 QuiverVision AR (Augmented Reality) in Training and Education Major Product Offerings
7.4.4 QuiverVision AR (Augmented Reality) in Training and Education Revenue in Global Market (2018-2023)
7.4.5 QuiverVision Key News & Latest Developments
7.5 Magic Leap
7.5.1 Magic Leap Company Summary
7.5.2 Magic Leap Business Overview
7.5.3 Magic Leap AR (Augmented Reality) in Training and Education Major Product Offerings
7.5.4 Magic Leap AR (Augmented Reality) in Training and Education Revenue in Global Market (2018-2023)
7.5.5 Magic Leap Key News & Latest Developments
7.6 Chromville
7.6.1 Chromville Company Summary
7.6.2 Chromville Business Overview
7.6.3 Chromville AR (Augmented Reality) in Training and Education Major Product Offerings
7.6.4 Chromville AR (Augmented Reality) in Training and Education Revenue in Global Market (2018-2023)
7.6.5 Chromville Key News & Latest Developments
7.7 EnGage
7.7.1 EnGage Company Summary
7.7.2 EnGage Business Overview
7.7.3 EnGage AR (Augmented Reality) in Training and Education Major Product Offerings
7.7.4 EnGage AR (Augmented Reality) in Training and Education Revenue in Global Market (2018-2023)
7.7.5 EnGage Key News & Latest Developments
7.8 Lenovo
7.8.1 Lenovo Company Summary
7.8.2 Lenovo Business Overview
7.8.3 Lenovo AR (Augmented Reality) in Training and Education Major Product Offerings
7.8.4 Lenovo AR (Augmented Reality) in Training and Education Revenue in Global Market (2018-2023)
7.8.5 Lenovo Key News & Latest Developments
7.9 zSpace
7.9.1 zSpace Company Summary
7.9.2 zSpace Business Overview
7.9.3 zSpace AR (Augmented Reality) in Training and Education Major Product Offerings
7.9.4 zSpace AR (Augmented Reality) in Training and Education Revenue in Global Market (2018-2023)
7.9.5 zSpace Key News & Latest Developments
7.10 Alchemy VR
7.10.1 Alchemy VR Company Summary
7.10.2 Alchemy VR Business Overview
7.10.3 Alchemy VR AR (Augmented Reality) in Training and Education Major Product Offerings
7.10.4 Alchemy VR AR (Augmented Reality) in Training and Education Revenue in Global Market (2018-2023)
7.10.5 Alchemy VR Key News & Latest Developments
7.11 VIRAL
7.11.1 VIRAL Company Summary
7.11.2 VIRAL Business Overview
7.11.3 VIRAL AR (Augmented Reality) in Training and Education Major Product Offerings
7.11.4 VIRAL AR (Augmented Reality) in Training and Education Revenue in Global Market (2018-2023)
7.11.5 VIRAL Key News & Latest Developments
8 Conclusion
9 Appendix
9.1 Note
9.2 Examples of Clients
9.3 Disclaimer