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table of content

Chapter 1 Industry Overview

1.1 Definition

1.2 Assumptions

1.3 Research Scope

1.4 Market Analysis by Regions

1.4.1 North America Market States and Outlook (2023-2028)

1.4.2 East Asia Market States and Outlook (2023-2028)

1.4.3 Europe Market States and Outlook (2023-2028)

1.4.4 South Asia Market States and Outlook (2023-2028)

1.4.5 Southeast Asia Market States and Outlook (2023-2028)

1.4.6 Middle East Market States and Outlook (2023-2028)

1.4.7 Africa Market States and Outlook (2023-2028)

1.4.8 Oceania Market States and Outlook (2023-2028)

1.4.9 South America Market States and Outlook (2023-2028)

1.5 Global Game Localization Services Market Size Analysis from 2023 to 2028

1.5.1 Global Game Localization Services Market Size Analysis from 2023 to 2028 by Consumption Volume

1.5.2 Global Game Localization Services Market Size Analysis from 2023 to 2028 by Value

1.5.3 Global Game Localization Services Price Trends Analysis from 2023 to 2028

1.6 COVID-19 Outbreak: Game Localization Services Industry Impact

Chapter 2 Global Game Localization Services Competition by Types, Applications, and Top Regions and Countries

2.1 Global Game Localization Services (Volume and Value) by Type

2.1.1 Global Game Localization Services Consumption and Market Share by Type (2017-2022)

2.1.2 Global Game Localization Services Revenue and Market Share by Type (2017-2022)

2.2 Global Game Localization Services (Volume and Value) by Application

2.2.1 Global Game Localization Services Consumption and Market Share by Application (2017-2022)

2.2.2 Global Game Localization Services Revenue and Market Share by Application (2017-2022)

2.3 Global Game Localization Services (Volume and Value) by Regions

2.3.1 Global Game Localization Services Consumption and Market Share by Regions (2017-2022)

2.3.2 Global Game Localization Services Revenue and Market Share by Regions (2017-2022)

Chapter 3 Production Market Analysis

3.1 Global Production Market Analysis

3.1.1 2017-2022 Global Capacity, Production, Capacity Utilization Rate, Ex-Factory Price, Revenue, Cost, Gross and Gross Margin Analysis

3.1.2 2017-2022 Major Manufacturers Performance and Market Share

3.2 Regional Production Market Analysis

3.2.1 2017-2022 Regional Market Performance and Market Share

3.2.2 North America Market

3.2.3 East Asia Market

3.2.4 Europe Market

3.2.5 South Asia Market

3.2.6 Southeast Asia Market

3.2.7 Middle East Market

3.2.8 Africa Market

3.2.9 Oceania Market

3.2.10 South America Market

3.2.11 Rest of the World Market

Chapter 4 Global Game Localization Services Sales, Consumption, Export, Import by Regions (2017-2022)

4.1 Global Game Localization Services Consumption by Regions (2017-2022)

4.2 North America Game Localization Services Sales, Consumption, Export, Import (2017-2022)

4.3 East Asia Game Localization Services Sales, Consumption, Export, Import (2017-2022)

4.4 Europe Game Localization Services Sales, Consumption, Export, Import (2017-2022)

4.5 South Asia Game Localization Services Sales, Consumption, Export, Import (2017-2022)

4.6 Southeast Asia Game Localization Services Sales, Consumption, Export, Import (2017-2022)

4.7 Middle East Game Localization Services Sales, Consumption, Export, Import (2017-2022)

4.8 Africa Game Localization Services Sales, Consumption, Export, Import (2017-2022)

4.9 Oceania Game Localization Services Sales, Consumption, Export, Import (2017-2022)

4.10 South America Game Localization Services Sales, Consumption, Export, Import (2017-2022)

Chapter 5 North America Game Localization Services Market Analysis

5.1 North America Game Localization Services Consumption and Value Analysis

5.1.1 North America Game Localization Services Market Under COVID-19

5.2 North America Game Localization Services Consumption Volume by Types

5.3 North America Game Localization Services Consumption Structure by Application

5.4 North America Game Localization Services Consumption by Top Countries

5.4.1 United States Game Localization Services Consumption Volume from 2017 to 2022

5.4.2 Canada Game Localization Services Consumption Volume from 2017 to 2022

5.4.3 Mexico Game Localization Services Consumption Volume from 2017 to 2022

Chapter 6 East Asia Game Localization Services Market Analysis

6.1 East Asia Game Localization Services Consumption and Value Analysis

6.1.1 East Asia Game Localization Services Market Under COVID-19

6.2 East Asia Game Localization Services Consumption Volume by Types

6.3 East Asia Game Localization Services Consumption Structure by Application

6.4 East Asia Game Localization Services Consumption by Top Countries

6.4.1 China Game Localization Services Consumption Volume from 2017 to 2022

6.4.2 Japan Game Localization Services Consumption Volume from 2017 to 2022

6.4.3 South Korea Game Localization Services Consumption Volume from 2017 to 2022

Chapter 7 Europe Game Localization Services Market Analysis

7.1 Europe Game Localization Services Consumption and Value Analysis

7.1.1 Europe Game Localization Services Market Under COVID-19

7.2 Europe Game Localization Services Consumption Volume by Types

7.3 Europe Game Localization Services Consumption Structure by Application

7.4 Europe Game Localization Services Consumption by Top Countries

7.4.1 Germany Game Localization Services Consumption Volume from 2017 to 2022

7.4.2 UK Game Localization Services Consumption Volume from 2017 to 2022

7.4.3 France Game Localization Services Consumption Volume from 2017 to 2022

7.4.4 Italy Game Localization Services Consumption Volume from 2017 to 2022

7.4.5 Russia Game Localization Services Consumption Volume from 2017 to 2022

7.4.6 Spain Game Localization Services Consumption Volume from 2017 to 2022

7.4.7 Netherlands Game Localization Services Consumption Volume from 2017 to 2022

7.4.8 Switzerland Game Localization Services Consumption Volume from 2017 to 2022

7.4.9 Poland Game Localization Services Consumption Volume from 2017 to 2022

Chapter 8 South Asia Game Localization Services Market Analysis

8.1 South Asia Game Localization Services Consumption and Value Analysis

8.1.1 South Asia Game Localization Services Market Under COVID-19

8.2 South Asia Game Localization Services Consumption Volume by Types

8.3 South Asia Game Localization Services Consumption Structure by Application

8.4 South Asia Game Localization Services Consumption by Top Countries

8.4.1 India Game Localization Services Consumption Volume from 2017 to 2022

8.4.2 Pakistan Game Localization Services Consumption Volume from 2017 to 2022

8.4.3 Bangladesh Game Localization Services Consumption Volume from 2017 to 2022

Chapter 9 Southeast Asia Game Localization Services Market Analysis

9.1 Southeast Asia Game Localization Services Consumption and Value Analysis

9.1.1 Southeast Asia Game Localization Services Market Under COVID-19

9.2 Southeast Asia Game Localization Services Consumption Volume by Types

9.3 Southeast Asia Game Localization Services Consumption Structure by Application

9.4 Southeast Asia Game Localization Services Consumption by Top Countries

9.4.1 Indonesia Game Localization Services Consumption Volume from 2017 to 2022

9.4.2 Thailand Game Localization Services Consumption Volume from 2017 to 2022

9.4.3 Singapore Game Localization Services Consumption Volume from 2017 to 2022

9.4.4 Malaysia Game Localization Services Consumption Volume from 2017 to 2022

9.4.5 Philippines Game Localization Services Consumption Volume from 2017 to 2022

9.4.6 Vietnam Game Localization Services Consumption Volume from 2017 to 2022

9.4.7 Myanmar Game Localization Services Consumption Volume from 2017 to 2022

Chapter 10 Middle East Game Localization Services Market Analysis

10.1 Middle East Game Localization Services Consumption and Value Analysis

10.1.1 Middle East Game Localization Services Market Under COVID-19

10.2 Middle East Game Localization Services Consumption Volume by Types

10.3 Middle East Game Localization Services Consumption Structure by Application

10.4 Middle East Game Localization Services Consumption by Top Countries

10.4.1 Turkey Game Localization Services Consumption Volume from 2017 to 2022

10.4.2 Saudi Arabia Game Localization Services Consumption Volume from 2017 to 2022

10.4.3 Iran Game Localization Services Consumption Volume from 2017 to 2022

10.4.4 United Arab Emirates Game Localization Services Consumption Volume from 2017 to 2022

10.4.5 Israel Game Localization Services Consumption Volume from 2017 to 2022

10.4.6 Iraq Game Localization Services Consumption Volume from 2017 to 2022

10.4.7 Qatar Game Localization Services Consumption Volume from 2017 to 2022

10.4.8 Kuwait Game Localization Services Consumption Volume from 2017 to 2022

10.4.9 Oman Game Localization Services Consumption Volume from 2017 to 2022

Chapter 11 Africa Game Localization Services Market Analysis

11.1 Africa Game Localization Services Consumption and Value Analysis

11.1.1 Africa Game Localization Services Market Under COVID-19

11.2 Africa Game Localization Services Consumption Volume by Types

11.3 Africa Game Localization Services Consumption Structure by Application

11.4 Africa Game Localization Services Consumption by Top Countries

11.4.1 Nigeria Game Localization Services Consumption Volume from 2017 to 2022

11.4.2 South Africa Game Localization Services Consumption Volume from 2017 to 2022

11.4.3 Egypt Game Localization Services Consumption Volume from 2017 to 2022

11.4.4 Algeria Game Localization Services Consumption Volume from 2017 to 2022

11.4.5 Morocco Game Localization Services Consumption Volume from 2017 to 2022

Chapter 12 Oceania Game Localization Services Market Analysis

12.1 Oceania Game Localization Services Consumption and Value Analysis

12.2 Oceania Game Localization Services Consumption Volume by Types

12.3 Oceania Game Localization Services Consumption Structure by Application

12.4 Oceania Game Localization Services Consumption by Top Countries

12.4.1 Australia Game Localization Services Consumption Volume from 2017 to 2022

12.4.2 New Zealand Game Localization Services Consumption Volume from 2017 to 2022

Chapter 13 South America Game Localization Services Market Analysis

13.1 South America Game Localization Services Consumption and Value Analysis

13.1.1 South America Game Localization Services Market Under COVID-19

13.2 South America Game Localization Services Consumption Volume by Types

13.3 South America Game Localization Services Consumption Structure by Application

13.4 South America Game Localization Services Consumption Volume by Major Countries

13.4.1 Brazil Game Localization Services Consumption Volume from 2017 to 2022

13.4.2 Argentina Game Localization Services Consumption Volume from 2017 to 2022

13.4.3 Columbia Game Localization Services Consumption Volume from 2017 to 2022

13.4.4 Chile Game Localization Services Consumption Volume from 2017 to 2022

13.4.5 Venezuela Game Localization Services Consumption Volume from 2017 to 2022

13.4.6 Peru Game Localization Services Consumption Volume from 2017 to 2022

13.4.7 Puerto Rico Game Localization Services Consumption Volume from 2017 to 2022

13.4.8 Ecuador Game Localization Services Consumption Volume from 2017 to 2022

Chapter 14 Company Profiles and Key Figures in Game Localization Services Business

14.1 ABBYY

14.1.1 ABBYY Company Profile

14.1.2 ABBYY Game Localization Services Product Specification

14.1.3 ABBYY Game Localization Services Production Capacity, Revenue, Price and Gross Margin (2017-2022)

14.2 Day Translations

14.2.1 Day Translations Company Profile

14.2.2 Day Translations Game Localization Services Product Specification

14.2.3 Day Translations Game Localization Services Production Capacity, Revenue, Price and Gross Margin (2017-2022)

14.3 Alconost

14.3.1 Alconost Company Profile

14.3.2 Alconost Game Localization Services Product Specification

14.3.3 Alconost Game Localization Services Production Capacity, Revenue, Price and Gross Margin (2017-2022)

14.4 Localize Direct

14.4.1 Localize Direct Company Profile

14.4.2 Localize Direct Game Localization Services Product Specification

14.4.3 Localize Direct Game Localization Services Production Capacity, Revenue, Price and Gross Margin (2017-2022)

14.5 Aspena

14.5.1 Aspena Company Profile

14.5.2 Aspena Game Localization Services Product Specification

14.5.3 Aspena Game Localization Services Production Capacity, Revenue, Price and Gross Margin (2017-2022)

14.6 AD VERBUM

14.6.1 AD VERBUM Company Profile

14.6.2 AD VERBUM Game Localization Services Product Specification

14.6.3 AD VERBUM Game Localization Services Production Capacity, Revenue, Price and Gross Margin (2017-2022)

14.7 Game Localization Network

14.7.1 Game Localization Network Company Profile

14.7.2 Game Localization Network Game Localization Services Product Specification

14.7.3 Game Localization Network Game Localization Services Production Capacity, Revenue, Price and Gross Margin (2017-2022)

14.8 Andovar

14.8.1 Andovar Company Profile

14.8.2 Andovar Game Localization Services Product Specification

14.8.3 Andovar Game Localization Services Production Capacity, Revenue, Price and Gross Margin (2017-2022)

14.9 All Correct Group

14.9.1 All Correct Group Company Profile

14.9.2 All Correct Group Game Localization Services Product Specification

14.9.3 All Correct Group Game Localization Services Production Capacity, Revenue, Price and Gross Margin (2017-2022)

14.10 DYS Translations

14.10.1 DYS Translations Company Profile

14.10.2 DYS Translations Game Localization Services Product Specification

14.10.3 DYS Translations Game Localization Services Production Capacity, Revenue, Price and Gross Margin (2017-2022)

14.11 Pangea Translation Services

14.11.1 Pangea Translation Services Company Profile

14.11.2 Pangea Translation Services Game Localization Services Product Specification

14.11.3 Pangea Translation Services Game Localization Services Production Capacity, Revenue, Price and Gross Margin (2017-2022)

14.12 Keywords Studios

14.12.1 Keywords Studios Company Profile

14.12.2 Keywords Studios Game Localization Services Product Specification

14.12.3 Keywords Studios Game Localization Services Production Capacity, Revenue, Price and Gross Margin (2017-2022)

14.13 Morningside Translations

14.13.1 Morningside Translations Company Profile

14.13.2 Morningside Translations Game Localization Services Product Specification

14.13.3 Morningside Translations Game Localization Services Production Capacity, Revenue, Price and Gross Margin (2017-2022)

14.14 Level Up Translation

14.14.1 Level Up Translation Company Profile

14.14.2 Level Up Translation Game Localization Services Product Specification

14.14.3 Level Up Translation Game Localization Services Production Capacity, Revenue, Price and Gross Margin (2017-2022)

14.15 JBI Studios

14.15.1 JBI Studios Company Profile

14.15.2 JBI Studios Game Localization Services Product Specification

14.15.3 JBI Studios Game Localization Services Production Capacity, Revenue, Price and Gross Margin (2017-2022)

Chapter 15 Global Game Localization Services Market Forecast (2023-2028)

15.1 Global Game Localization Services Consumption Volume, Revenue and Price Forecast (2023-2028)

15.1.1 Global Game Localization Services Consumption Volume and Growth Rate Forecast (2023-2028)

15.1.2 Global Game Localization Services Value and Growth Rate Forecast (2023-2028)

15.2 Global Game Localization Services Consumption Volume, Value and Growth Rate Forecast by Region (2023-2028)

15.2.1 Global Game Localization Services Consumption Volume and Growth Rate Forecast by Regions (2023-2028)

15.2.2 Global Game Localization Services Value and Growth Rate Forecast by Regions (2023-2028)

15.2.3 North America Game Localization Services Consumption Volume, Revenue and Growth Rate Forecast (2023-2028)

15.2.4 East Asia Game Localization Services Consumption Volume, Revenue and Growth Rate Forecast (2023-2028)

15.2.5 Europe Game Localization Services Consumption Volume, Revenue and Growth Rate Forecast (2023-2028)

15.2.6 South Asia Game Localization Services Consumption Volume, Revenue and Growth Rate Forecast (2023-2028)

15.2.7 Southeast Asia Game Localization Services Consumption Volume, Revenue and Growth Rate Forecast (2023-2028)

15.2.8 Middle East Game Localization Services Consumption Volume, Revenue and Growth Rate Forecast (2023-2028)

15.2.9 Africa Game Localization Services Consumption Volume, Revenue and Growth Rate Forecast (2023-2028)

15.2.10 Oceania Game Localization Services Consumption Volume, Revenue and Growth Rate Forecast (2023-2028)

15.2.11 South America Game Localization Services Consumption Volume, Revenue and Growth Rate Forecast (2023-2028)

15.3 Global Game Localization Services Consumption Volume, Revenue and Price Forecast by Type (2023-2028)

15.3.1 Global Game Localization Services Consumption Forecast by Type (2023-2028)

15.3.2 Global Game Localization Services Revenue Forecast by Type (2023-2028)

15.3.3 Global Game Localization Services Price Forecast by Type (2023-2028)

15.4 Global Game Localization Services Consumption Volume Forecast by Application (2023-2028)

15.5 Game Localization Services Market Forecast Under COVID-19

Chapter 16 Conclusions

Research Methodology