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table of content

1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Artificial Intelligence in Video Games Market Size Growth Rate by Type: 2018 VS 2022 VS 2030
1.2.2 On-Premise Artificial Intelligence in Video Games
1.2.3 Cloud-based Artificial Intelligence in Video Games
1.3 Market by Application
1.3.1 Global Artificial Intelligence in Video Games Market Share by Application: 2018 VS 2022 VS 2030
1.3.2 PC
1.3.3 TV
1.3.4 Smartphone & Tablet
1.4 Study Objectives
1.5 Years Considered
2 Global Growth Trends
2.1 Global Artificial Intelligence in Video Games Market Perspective (2018-2030)
2.2 Artificial Intelligence in Video Games Growth Trends by Region
2.2.1 Artificial Intelligence in Video Games Market Size by Region: 2018 VS 2022 VS 2030
2.2.2 Artificial Intelligence in Video Games Historic Market Size by Region (2018-2023)
2.2.3 Artificial Intelligence in Video Games Forecasted Market Size by Region (2023-2030)
2.3 Artificial Intelligence in Video Games Market Dynamics
2.3.1 Artificial Intelligence in Video Games Industry Trends
2.3.2 Artificial Intelligence in Video Games Market Drivers
2.3.3 Artificial Intelligence in Video Games Market Challenges
2.3.4 Artificial Intelligence in Video Games Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Artificial Intelligence in Video Games Players by Revenue
3.1.1 Global Top Artificial Intelligence in Video Games Players by Revenue (2018-2023)
3.1.2 Global Artificial Intelligence in Video Games Revenue Market Share by Players (2018-2023)
3.2 Global Artificial Intelligence in Video Games Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by Artificial Intelligence in Video Games Revenue
3.4 Global Artificial Intelligence in Video Games Market Concentration Ratio
3.4.1 Global Artificial Intelligence in Video Games Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Artificial Intelligence in Video Games Revenue in 2022
3.5 Artificial Intelligence in Video Games Key Players Head office and Area Served
3.6 Key Players Artificial Intelligence in Video Games Product Solution and Service
3.7 Date of Enter into Artificial Intelligence in Video Games Market
3.8 Mergers & Acquisitions, Expansion Plans
4 Artificial Intelligence in Video Games Breakdown Data by Type
4.1 Global Artificial Intelligence in Video Games Historic Market Size by Type (2018-2023)
4.2 Global Artificial Intelligence in Video Games Forecasted Market Size by Type (2023-2030)
5 Artificial Intelligence in Video Games Breakdown Data by Application
5.1 Global Artificial Intelligence in Video Games Historic Market Size by Application (2018-2023)
5.2 Global Artificial Intelligence in Video Games Forecasted Market Size by Application (2023-2030)
6 North America
6.1 North America Artificial Intelligence in Video Games Market Size (2018-2030)
6.2 North America Artificial Intelligence in Video Games Market Size by Country (2018-2023)
6.3 North America Artificial Intelligence in Video Games Market Size by Country (2023-2030)
6.4 United States
6.5 Canada
7 Europe
7.1 Europe Artificial Intelligence in Video Games Market Size (2018-2030)
7.2 Europe Artificial Intelligence in Video Games Market Size by Country (2018-2023)
7.3 Europe Artificial Intelligence in Video Games Market Size by Country (2023-2030)
7.4 Germany
7.5 France
7.6 U.K.
7.7 Italy
7.8 Russia
7.9 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Artificial Intelligence in Video Games Market Size (2018-2030)
8.2 Asia-Pacific Artificial Intelligence in Video Games Market Size by Country (2018-2023)
8.3 Asia-Pacific Artificial Intelligence in Video Games Market Size by Country (2023-2030)
8.4 China
8.5 Japan
8.6 South Korea
8.7 Southeast Asia
8.8 India
8.9 Australia
9 Latin America
9.1 Latin America Artificial Intelligence in Video Games Market Size (2018-2030)
9.2 Latin America Artificial Intelligence in Video Games Market Size by Country (2018-2023)
9.3 Latin America Artificial Intelligence in Video Games Market Size by Country (2023-2030)
9.4 Mexico
9.5 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Artificial Intelligence in Video Games Market Size (2018-2030)
10.2 Middle East & Africa Artificial Intelligence in Video Games Market Size by Country (2018-2023)
10.3 Middle East & Africa Artificial Intelligence in Video Games Market Size by Country (2023-2030)
10.4 Turkey
10.5 Saudi Arabia
10.6 UAE
11 Key Players Profiles
11.1 Ubisoft
11.1.1 Ubisoft Company Detail
11.1.2 Ubisoft Business Overview
11.1.3 Ubisoft Artificial Intelligence in Video Games Introduction
11.1.4 Ubisoft Revenue in Artificial Intelligence in Video Games Business (2018-2023)
11.1.5 Ubisoft Recent Development
11.2 EA
11.2.1 EA Company Detail
11.2.2 EA Business Overview
11.2.3 EA Artificial Intelligence in Video Games Introduction
11.2.4 EA Revenue in Artificial Intelligence in Video Games Business (2018-2023)
11.2.5 EA Recent Development
11.3 Tencent
11.3.1 Tencent Company Detail
11.3.2 Tencent Business Overview
11.3.3 Tencent Artificial Intelligence in Video Games Introduction
11.3.4 Tencent Revenue in Artificial Intelligence in Video Games Business (2018-2023)
11.3.5 Tencent Recent Development
11.4 Sony
11.4.1 Sony Company Detail
11.4.2 Sony Business Overview
11.4.3 Sony Artificial Intelligence in Video Games Introduction
11.4.4 Sony Revenue in Artificial Intelligence in Video Games Business (2018-2023)
11.4.5 Sony Recent Development
11.5 Microsoft
11.5.1 Microsoft Company Detail
11.5.2 Microsoft Business Overview
11.5.3 Microsoft Artificial Intelligence in Video Games Introduction
11.5.4 Microsoft Revenue in Artificial Intelligence in Video Games Business (2018-2023)
11.5.5 Microsoft Recent Development
11.6 Playtika
11.6.1 Playtika Company Detail
11.6.2 Playtika Business Overview
11.6.3 Playtika Artificial Intelligence in Video Games Introduction
11.6.4 Playtika Revenue in Artificial Intelligence in Video Games Business (2018-2023)
11.6.5 Playtika Recent Development
11.7 Activision Blizzard
11.7.1 Activision Blizzard Company Detail
11.7.2 Activision Blizzard Business Overview
11.7.3 Activision Blizzard Artificial Intelligence in Video Games Introduction
11.7.4 Activision Blizzard Revenue in Artificial Intelligence in Video Games Business (2018-2023)
11.7.5 Activision Blizzard Recent Development
11.8 NetEase
11.8.1 NetEase Company Detail
11.8.2 NetEase Business Overview
11.8.3 NetEase Artificial Intelligence in Video Games Introduction
11.8.4 NetEase Revenue in Artificial Intelligence in Video Games Business (2018-2023)
11.8.5 NetEase Recent Development
11.9 Nintendo
11.9.1 Nintendo Company Detail
11.9.2 Nintendo Business Overview
11.9.3 Nintendo Artificial Intelligence in Video Games Introduction
11.9.4 Nintendo Revenue in Artificial Intelligence in Video Games Business (2018-2023)
11.9.5 Nintendo Recent Development
11.10 Google
11.10.1 Google Company Detail
11.10.2 Google Business Overview
11.10.3 Google Artificial Intelligence in Video Games Introduction
11.10.4 Google Revenue in Artificial Intelligence in Video Games Business (2018-2023)
11.10.5 Google Recent Development
11.11 Nexon
11.11.1 Nexon Company Detail
11.11.2 Nexon Business Overview
11.11.3 Nexon Artificial Intelligence in Video Games Introduction
11.11.4 Nexon Revenue in Artificial Intelligence in Video Games Business (2018-2023)
11.11.5 Nexon Recent Development
11.12 Square Enix
11.12.1 Square Enix Company Detail
11.12.2 Square Enix Business Overview
11.12.3 Square Enix Artificial Intelligence in Video Games Introduction
11.12.4 Square Enix Revenue in Artificial Intelligence in Video Games Business (2018-2023)
11.12.5 Square Enix Recent Development
11.13 Konami
11.13.1 Konami Company Detail
11.13.2 Konami Business Overview
11.13.3 Konami Artificial Intelligence in Video Games Introduction
11.13.4 Konami Revenue in Artificial Intelligence in Video Games Business (2018-2023)
11.13.5 Konami Recent Development
11.14 Take-Two Interactive
11.14.1 Take-Two Interactive Company Detail
11.14.2 Take-Two Interactive Business Overview
11.14.3 Take-Two Interactive Artificial Intelligence in Video Games Introduction
11.14.4 Take-Two Interactive Revenue in Artificial Intelligence in Video Games Business (2018-2023)
11.14.5 Take-Two Interactive Recent Development
11.15 NCSoft
11.15.1 NCSoft Company Detail
11.15.2 NCSoft Business Overview
11.15.3 NCSoft Artificial Intelligence in Video Games Introduction
11.15.4 NCSoft Revenue in Artificial Intelligence in Video Games Business (2018-2023)
11.15.5 NCSoft Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details