purchase customization

Leave This Empty:

choose chapter to purchase

table of content

1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global VR in Education Sector Market Size Growth Rate by Type: 2017 VS 2021 VS 2030
1.2.2 VR Gear
1.2.3 VR Software
1.3 Market by Application
1.3.1 Global VR in Education Sector Market Share by Application: 2017 VS 2021 VS 2030
1.3.2 Higher Education
1.3.3 K-12
1.4 Study Objectives
1.5 Years Considered
2 Global Growth Trends
2.1 Global VR in Education Sector Market Perspective (2017-2030)
2.2 VR in Education Sector Growth Trends by Region
2.2.1 VR in Education Sector Market Size by Region: 2017 VS 2021 VS 2030
2.2.2 VR in Education Sector Historic Market Size by Region (2017-2023)
2.2.3 VR in Education Sector Forecasted Market Size by Region (2023-2030)
2.3 VR in Education Sector Market Dynamics
2.3.1 VR in Education Sector Industry Trends
2.3.2 VR in Education Sector Market Drivers
2.3.3 VR in Education Sector Market Challenges
2.3.4 VR in Education Sector Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top VR in Education Sector Players by Revenue
3.1.1 Global Top VR in Education Sector Players by Revenue (2017-2023)
3.1.2 Global VR in Education Sector Revenue Market Share by Players (2017-2023)
3.2 Global VR in Education Sector Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by VR in Education Sector Revenue
3.4 Global VR in Education Sector Market Concentration Ratio
3.4.1 Global VR in Education Sector Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by VR in Education Sector Revenue in 2021
3.5 VR in Education Sector Key Players Head office and Area Served
3.6 Key Players VR in Education Sector Product Solution and Service
3.7 Date of Enter into VR in Education Sector Market
3.8 Mergers & Acquisitions, Expansion Plans
4 VR in Education Sector Breakdown Data by Type
4.1 Global VR in Education Sector Historic Market Size by Type (2017-2023)
4.2 Global VR in Education Sector Forecasted Market Size by Type (2023-2030)
5 VR in Education Sector Breakdown Data by Application
5.1 Global VR in Education Sector Historic Market Size by Application (2017-2023)
5.2 Global VR in Education Sector Forecasted Market Size by Application (2023-2030)
6 North America
6.1 North America VR in Education Sector Market Size (2017-2030)
6.2 North America VR in Education Sector Market Size by Country (2017-2023)
6.3 North America VR in Education Sector Market Size by Country (2023-2030)
6.4 United States
6.5 Canada
7 Europe
7.1 Europe VR in Education Sector Market Size (2017-2030)
7.2 Europe VR in Education Sector Market Size by Country (2017-2023)
7.3 Europe VR in Education Sector Market Size by Country (2023-2030)
7.4 Germany
7.5 France
7.6 U.K.
7.7 Italy
7.8 Russia
7.9 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific VR in Education Sector Market Size (2017-2030)
8.2 Asia-Pacific VR in Education Sector Market Size by Country (2017-2023)
8.3 Asia-Pacific VR in Education Sector Market Size by Country (2023-2030)
8.4 China
8.5 Japan
8.6 South Korea
8.7 Southeast Asia
8.8 India
8.9 Australia
9 Latin America
9.1 Latin America VR in Education Sector Market Size (2017-2030)
9.2 Latin America VR in Education Sector Market Size by Country (2017-2023)
9.3 Latin America VR in Education Sector Market Size by Country (2023-2030)
9.4 Mexico
9.5 Brazil
10 Middle East & Africa
10.1 Middle East & Africa VR in Education Sector Market Size (2017-2030)
10.2 Middle East & Africa VR in Education Sector Market Size by Country (2017-2023)
10.3 Middle East & Africa VR in Education Sector Market Size by Country (2023-2030)
10.4 Turkey
10.5 Saudi Arabia
10.6 UAE
11 Key Players Profiles
11.1 Oculus VR
11.1.1 Oculus VR Company Detail
11.1.2 Oculus VR Business Overview
11.1.3 Oculus VR VR in Education Sector Introduction
11.1.4 Oculus VR Revenue in VR in Education Sector Business (2017-2023)
11.1.5 Oculus VR Recent Development
11.2 Google
11.2.1 Google Company Detail
11.2.2 Google Business Overview
11.2.3 Google VR in Education Sector Introduction
11.2.4 Google Revenue in VR in Education Sector Business (2017-2023)
11.2.5 Google Recent Development
11.3 Alchemy VR
11.3.1 Alchemy VR Company Detail
11.3.2 Alchemy VR Business Overview
11.3.3 Alchemy VR VR in Education Sector Introduction
11.3.4 Alchemy VR Revenue in VR in Education Sector Business (2017-2023)
11.3.5 Alchemy VR Recent Development
11.4 Discovery Communications
11.4.1 Discovery Communications Company Detail
11.4.2 Discovery Communications Business Overview
11.4.3 Discovery Communications VR in Education Sector Introduction
11.4.4 Discovery Communications Revenue in VR in Education Sector Business (2017-2023)
11.4.5 Discovery Communications Recent Development
11.5 Cinoptics
11.5.1 Cinoptics Company Detail
11.5.2 Cinoptics Business Overview
11.5.3 Cinoptics VR in Education Sector Introduction
11.5.4 Cinoptics Revenue in VR in Education Sector Business (2017-2023)
11.5.5 Cinoptics Recent Development
11.6 EPSON
11.6.1 EPSON Company Detail
11.6.2 EPSON Business Overview
11.6.3 EPSON VR in Education Sector Introduction
11.6.4 EPSON Revenue in VR in Education Sector Business (2017-2023)
11.6.5 EPSON Recent Development
11.7 HTC
11.7.1 HTC Company Detail
11.7.2 HTC Business Overview
11.7.3 HTC VR in Education Sector Introduction
11.7.4 HTC Revenue in VR in Education Sector Business (2017-2023)
11.7.5 HTC Recent Development
11.8 Sony
11.8.1 Sony Company Detail
11.8.2 Sony Business Overview
11.8.3 Sony VR in Education Sector Introduction
11.8.4 Sony Revenue in VR in Education Sector Business (2017-2023)
11.8.5 Sony Recent Development
11.9 FOVE
11.9.1 FOVE Company Detail
11.9.2 FOVE Business Overview
11.9.3 FOVE VR in Education Sector Introduction
11.9.4 FOVE Revenue in VR in Education Sector Business (2017-2023)
11.9.5 FOVE Recent Development
11.10 LG Electronics
11.10.1 LG Electronics Company Detail
11.10.2 LG Electronics Business Overview
11.10.3 LG Electronics VR in Education Sector Introduction
11.10.4 LG Electronics Revenue in VR in Education Sector Business (2017-2023)
11.10.5 LG Electronics Recent Development
11.11 Zebronics
11.11.1 Zebronics Company Detail
11.11.2 Zebronics Business Overview
11.11.3 Zebronics VR in Education Sector Introduction
11.11.4 Zebronics Revenue in VR in Education Sector Business (2017-2023)
11.11.5 Zebronics Recent Development
11.12 Homido
11.12.1 Homido Company Detail
11.12.2 Homido Business Overview
11.12.3 Homido VR in Education Sector Introduction
11.12.4 Homido Revenue in VR in Education Sector Business (2017-2023)
11.12.5 Homido Recent Development
11.13 Mattel
11.13.1 Mattel Company Detail
11.13.2 Mattel Business Overview
11.13.3 Mattel VR in Education Sector Introduction
11.13.4 Mattel Revenue in VR in Education Sector Business (2017-2023)
11.13.5 Mattel Recent Development
11.14 Samsung Electronics
11.14.1 Samsung Electronics Company Detail
11.14.2 Samsung Electronics Business Overview
11.14.3 Samsung Electronics VR in Education Sector Introduction
11.14.4 Samsung Electronics Revenue in VR in Education Sector Business (2017-2023)
11.14.5 Samsung Electronics Recent Development
11.15 ZEISS
11.15.1 ZEISS Company Detail
11.15.2 ZEISS Business Overview
11.15.3 ZEISS VR in Education Sector Introduction
11.15.4 ZEISS Revenue in VR in Education Sector Business (2017-2023)
11.15.5 ZEISS Recent Development
11.16 EON Reality
11.16.1 EON Reality Company Detail
11.16.2 EON Reality Business Overview
11.16.3 EON Reality VR in Education Sector Introduction
11.16.4 EON Reality Revenue in VR in Education Sector Business (2017-2023)
11.16.5 EON Reality Recent Development
11.17 Immersive VR Education
11.17.1 Immersive VR Education Company Detail
11.17.2 Immersive VR Education Business Overview
11.17.3 Immersive VR Education VR in Education Sector Introduction
11.17.4 Immersive VR Education Revenue in VR in Education Sector Business (2017-2023)
11.17.5 Immersive VR Education Recent Development
11.18 Unimersiv
11.18.1 Unimersiv Company Detail
11.18.2 Unimersiv Business Overview
11.18.3 Unimersiv VR in Education Sector Introduction
11.18.4 Unimersiv Revenue in VR in Education Sector Business (2017-2023)
11.18.5 Unimersiv Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details