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Global and United States Artificial Intelligence in Video Games Market Report & Forecast 2022-2028

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table of content

1 Study Coverage
1.1 Artificial Intelligence in Video Games Revenue in Artificial Intelligence in Video Games Business (2017-2022) & (US$ Million) Introduction
1.2 Global Artificial Intelligence in Video Games Outlook 2017 VS 2022 VS 2028
1.2.1 Global Artificial Intelligence in Video Games Market Size for the Year 2017-2028
1.2.2 Global Artificial Intelligence in Video Games Market Size for the Year 2017-2028
1.3 Artificial Intelligence in Video Games Market Size, United States VS Global, 2017 VS 2022 VS 2028
1.3.1 The Market Share of United States Artificial Intelligence in Video Games in Global, 2017 VS 2022 VS 2028
1.3.2 The Growth Rate of Artificial Intelligence in Video Games Market Size, United States VS Global, 2017 VS 2022 VS 2028
1.4 Artificial Intelligence in Video Games Market Dynamics
1.4.1 Artificial Intelligence in Video Games Industry Trends
1.4.2 Artificial Intelligence in Video Games Market Drivers
1.4.3 Artificial Intelligence in Video Games Market Challenges
1.4.4 Artificial Intelligence in Video Games Market Restraints
1.5 Study Objectives
1.6 Years Considered
2 Artificial Intelligence in Video Games by Type
2.1 Artificial Intelligence in Video Games Market Segment by Type
2.1.1 On-Premise Artificial Intelligence in Video Games
2.1.2 Cloud-based Artificial Intelligence in Video Games
2.2 Global Artificial Intelligence in Video Games Market Size by Type (2017, 2022 & 2028)
2.3 Global Artificial Intelligence in Video Games Market Size by Type (2017-2028)
2.4 United States Artificial Intelligence in Video Games Market Size by Type (2017, 2022 & 2028)
2.5 United States Artificial Intelligence in Video Games Market Size by Type (2017-2028)
3 Artificial Intelligence in Video Games by Application
3.1 Artificial Intelligence in Video Games Market Segment by Application
3.1.1 PC
3.1.2 TV
3.1.3 Smartphone & Tablet
3.2 Global Artificial Intelligence in Video Games Market Size by Application (2017, 2022 & 2028)
3.3 Global Artificial Intelligence in Video Games Market Size by Application (2017-2028)
3.4 United States Artificial Intelligence in Video Games Market Size by Application (2017, 2022 & 2028)
3.5 United States Artificial Intelligence in Video Games Market Size by Application (2017-2028)
4 Global Artificial Intelligence in Video Games Competitor Landscape by Company
4.1 Global Artificial Intelligence in Video Games Market Size by Company
4.1.1 Top Global Artificial Intelligence in Video Games Companies Ranked by Revenue (2021)
4.1.2 Global Artificial Intelligence in Video Games Revenue by Player (2017-2022)
4.2 Global Artificial Intelligence in Video Games Concentration Ratio (CR)
4.2.1 Artificial Intelligence in Video Games Market Concentration Ratio (CR) (2017-2022)
4.2.2 Global Top 5 and Top 10 Largest Companies of Artificial Intelligence in Video Games in 2021
4.2.3 Global Artificial Intelligence in Video Games Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
4.3 Global Artificial Intelligence in Video Games Headquarters, Revenue in Artificial Intelligence in Video Games Business (2017-2022) & (US$ Million) Type
4.3.1 Global Artificial Intelligence in Video Games Headquarters and Area Served
4.3.2 Global Artificial Intelligence in Video Games Companies Revenue in Artificial Intelligence in Video Games Business (2017-2022) & (US$ Million) Type
4.3.3 Date of International Companies Enter into Artificial Intelligence in Video Games Market
4.4 Companies Mergers & Acquisitions, Expansion Plans
4.5 United States Artificial Intelligence in Video Games Market Size by Company
4.5.1 Top Artificial Intelligence in Video Games Players in United States, Ranked by Revenue (2021)
4.5.2 United States Artificial Intelligence in Video Games Revenue by Players (2020, 2021 & 2022)
5 Global Artificial Intelligence in Video Games Market Size by Region
5.1 Global Artificial Intelligence in Video Games Market Size by Region: 2017 VS 2022 VS 2028
5.2 Global Artificial Intelligence in Video Games Market Size by Region (2017-2028)
5.2.1 Global Artificial Intelligence in Video Games Market Size by Region: 2017-2022
5.2.2 Global Artificial Intelligence in Video Games Market Size by Region (2023-2028)
6 Segment in Region Level & Country Level
6.1 North America
6.1.1 North America Artificial Intelligence in Video Games Market Size YoY Growth 2017-2028
6.1.2 North America Artificial Intelligence in Video Games Market Facts & Figures by Country (2017, 2022 & 2028)
6.1.3 U.S.
6.1.4 Canada
6.2 Asia-Pacific
6.2.1 Asia-Pacific Artificial Intelligence in Video Games Market Size YoY Growth 2017-2028
6.2.2 Asia-Pacific Artificial Intelligence in Video Games Market Facts & Figures by Region (2017, 2022 & 2028)
6.2.3 China
6.2.4 Japan
6.2.5 South Korea
6.2.6 India
6.2.7 Australia
6.2.8 Taiwan
6.2.9 Indonesia
6.2.10 Thailand
6.2.11 Malaysia
6.2.12 Philippines
6.3 Europe
6.3.1 Europe Artificial Intelligence in Video Games Market Size YoY Growth 2017-2028
6.3.2 Europe Artificial Intelligence in Video Games Market Facts & Figures by Country (2017, 2022 & 2028)
6.3.3 Germany
6.3.4 France
6.3.5 U.K.
6.3.6 Italy
6.3.7 Russia
6.4 Latin America
6.4.1 Latin America Artificial Intelligence in Video Games Market Size YoY Growth 2017-2028
6.4.2 Latin America Artificial Intelligence in Video Games Market Facts & Figures by Country (2017, 2022 & 2028)
6.4.3 Mexico
6.4.4 Brazil
6.4.5 Argentina
6.5 Middle East and Africa
6.5.1 Middle East and Africa Artificial Intelligence in Video Games Market Size YoY Growth 2017-2028
6.5.2 Middle East and Africa Artificial Intelligence in Video Games Market Facts & Figures by Country (2017, 2022 & 2028)
6.5.3 Turkey
6.5.4 Saudi Arabia
6.5.5 U.A.E
7 Company Profiles
7.1 Ubisoft
7.1.1 Ubisoft Company Details
7.1.2 Ubisoft Business Overview
7.1.3 Ubisoft Artificial Intelligence in Video Games Introduction
7.1.4 Ubisoft Revenue in Artificial Intelligence in Video Games Business (2017-2022)
7.1.5 Ubisoft Recent Development
7.2 EA
7.2.1 EA Company Details
7.2.2 EA Business Overview
7.2.3 EA Artificial Intelligence in Video Games Introduction
7.2.4 EA Revenue in Artificial Intelligence in Video Games Business (2017-2022)
7.2.5 EA Recent Development
7.3 Tencent
7.3.1 Tencent Company Details
7.3.2 Tencent Business Overview
7.3.3 Tencent Artificial Intelligence in Video Games Introduction
7.3.4 Tencent Revenue in Artificial Intelligence in Video Games Business (2017-2022)
7.3.5 Tencent Recent Development
7.4 Sony
7.4.1 Sony Company Details
7.4.2 Sony Business Overview
7.4.3 Sony Artificial Intelligence in Video Games Introduction
7.4.4 Sony Revenue in Artificial Intelligence in Video Games Business (2017-2022)
7.4.5 Sony Recent Development
7.5 Microsoft
7.5.1 Microsoft Company Details
7.5.2 Microsoft Business Overview
7.5.3 Microsoft Artificial Intelligence in Video Games Introduction
7.5.4 Microsoft Revenue in Artificial Intelligence in Video Games Business (2017-2022)
7.5.5 Microsoft Recent Development
7.6 Playtika
7.6.1 Playtika Company Details
7.6.2 Playtika Business Overview
7.6.3 Playtika Artificial Intelligence in Video Games Introduction
7.6.4 Playtika Revenue in Artificial Intelligence in Video Games Business (2017-2022)
7.6.5 Playtika Recent Development
7.7 Activision Blizzard
7.7.1 Activision Blizzard Company Details
7.7.2 Activision Blizzard Business Overview
7.7.3 Activision Blizzard Artificial Intelligence in Video Games Introduction
7.7.4 Activision Blizzard Revenue in Artificial Intelligence in Video Games Business (2017-2022)
7.7.5 Activision Blizzard Recent Development
7.8 NetEase
7.8.1 NetEase Company Details
7.8.2 NetEase Business Overview
7.8.3 NetEase Artificial Intelligence in Video Games Introduction
7.8.4 NetEase Revenue in Artificial Intelligence in Video Games Business (2017-2022)
7.8.5 NetEase Recent Development
7.9 Nintendo
7.9.1 Nintendo Company Details
7.9.2 Nintendo Business Overview
7.9.3 Nintendo Artificial Intelligence in Video Games Introduction
7.9.4 Nintendo Revenue in Artificial Intelligence in Video Games Business (2017-2022)
7.9.5 Nintendo Recent Development
7.10 Google
7.10.1 Google Company Details
7.10.2 Google Business Overview
7.10.3 Google Artificial Intelligence in Video Games Introduction
7.10.4 Google Revenue in Artificial Intelligence in Video Games Business (2017-2022)
7.10.5 Google Recent Development
7.11 Nexon
7.11.1 Nexon Company Details
7.11.2 Nexon Business Overview
7.11.3 Nexon Artificial Intelligence in Video Games Introduction
7.11.4 Nexon Revenue in Artificial Intelligence in Video Games Business (2017-2022)
7.11.5 Nexon Recent Development
7.12 Square Enix
7.12.1 Square Enix Company Details
7.12.2 Square Enix Business Overview
7.12.3 Square Enix Artificial Intelligence in Video Games Introduction
7.12.4 Square Enix Revenue in Artificial Intelligence in Video Games Business (2017-2022)
7.12.5 Square Enix Recent Development
7.13 Konami
7.13.1 Konami Company Details
7.13.2 Konami Business Overview
7.13.3 Konami Artificial Intelligence in Video Games Introduction
7.13.4 Konami Revenue in Artificial Intelligence in Video Games Business (2017-2022)
7.13.5 Konami Recent Development
7.14 Take-Two Interactive
7.14.1 Take-Two Interactive Company Details
7.14.2 Take-Two Interactive Business Overview
7.14.3 Take-Two Interactive Artificial Intelligence in Video Games Introduction
7.14.4 Take-Two Interactive Revenue in Artificial Intelligence in Video Games Business (2017-2022)
7.14.5 Take-Two Interactive Recent Development
7.15 NCSoft
7.15.1 NCSoft Company Details
7.15.2 NCSoft Business Overview
7.15.3 NCSoft Artificial Intelligence in Video Games Introduction
7.15.4 NCSoft Revenue in Artificial Intelligence in Video Games Business (2017-2022)
7.15.5 NCSoft Recent Development
8 Research Findings and Conclusion
9 Appendix
9.1 Research Methodology
9.1.1 Methodology/Research Approach
9.1.2 Data Source
9.2 Author Details
9.3 Disclaimer