1 Study Coverage
1.1 Healthcare Gamification Revenue in Healthcare Gamification Business (2017-2022) & (US$ Million) Introduction
1.2 Global Healthcare Gamification Outlook 2017 VS 2022 VS 2028
1.2.1 Global Healthcare Gamification Market Size for the Year 2017-2028
1.2.2 Global Healthcare Gamification Market Size for the Year 2017-2028
1.3 Healthcare Gamification Market Size, United States VS Global, 2017 VS 2022 VS 2028
1.3.1 The Market Share of United States Healthcare Gamification in Global, 2017 VS 2022 VS 2028
1.3.2 The Growth Rate of Healthcare Gamification Market Size, United States VS Global, 2017 VS 2022 VS 2028
1.4 Healthcare Gamification Market Dynamics
1.4.1 Healthcare Gamification Industry Trends
1.4.2 Healthcare Gamification Market Drivers
1.4.3 Healthcare Gamification Market Challenges
1.4.4 Healthcare Gamification Market Restraints
1.5 Study Objectives
1.6 Years Considered
2 Healthcare Gamification by Type
2.1 Healthcare Gamification Market Segment by Type
2.1.1 Enterprise-Based Solutions
2.1.2 Consumer-Based Solutions
2.1.3 Other
2.2 Global Healthcare Gamification Market Size by Type (2017, 2022 & 2028)
2.3 Global Healthcare Gamification Market Size by Type (2017-2028)
2.4 United States Healthcare Gamification Market Size by Type (2017, 2022 & 2028)
2.5 United States Healthcare Gamification Market Size by Type (2017-2028)
3 Healthcare Gamification by Application
3.1 Healthcare Gamification Market Segment by Application
3.1.1 Fitness Management
3.1.2 Medical Training
3.1.3 Medication Management
3.1.4 Physical Therapy
3.1.5 Other
3.2 Global Healthcare Gamification Market Size by Application (2017, 2022 & 2028)
3.3 Global Healthcare Gamification Market Size by Application (2017-2028)
3.4 United States Healthcare Gamification Market Size by Application (2017, 2022 & 2028)
3.5 United States Healthcare Gamification Market Size by Application (2017-2028)
4 Global Healthcare Gamification Competitor Landscape by Company
4.1 Global Healthcare Gamification Market Size by Company
4.1.1 Top Global Healthcare Gamification Companies Ranked by Revenue (2021)
4.1.2 Global Healthcare Gamification Revenue by Player (2017-2022)
4.2 Global Healthcare Gamification Concentration Ratio (CR)
4.2.1 Healthcare Gamification Market Concentration Ratio (CR) (2017-2022)
4.2.2 Global Top 5 and Top 10 Largest Companies of Healthcare Gamification in 2021
4.2.3 Global Healthcare Gamification Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
4.3 Global Healthcare Gamification Headquarters, Revenue in Healthcare Gamification Business (2017-2022) & (US$ Million) Type
4.3.1 Global Healthcare Gamification Headquarters and Area Served
4.3.2 Global Healthcare Gamification Companies Revenue in Healthcare Gamification Business (2017-2022) & (US$ Million) Type
4.3.3 Date of International Companies Enter into Healthcare Gamification Market
4.4 Companies Mergers & Acquisitions, Expansion Plans
4.5 United States Healthcare Gamification Market Size by Company
4.5.1 Top Healthcare Gamification Players in United States, Ranked by Revenue (2021)
4.5.2 United States Healthcare Gamification Revenue by Players (2020, 2021 & 2022)
5 Global Healthcare Gamification Market Size by Region
5.1 Global Healthcare Gamification Market Size by Region: 2017 VS 2022 VS 2028
5.2 Global Healthcare Gamification Market Size by Region (2017-2028)
5.2.1 Global Healthcare Gamification Market Size by Region: 2017-2022
5.2.2 Global Healthcare Gamification Market Size by Region (2023-2028)
6 Segment in Region Level & Country Level
6.1 North America
6.1.1 North America Healthcare Gamification Market Size YoY Growth 2017-2028
6.1.2 North America Healthcare Gamification Market Facts & Figures by Country (2017, 2022 & 2028)
6.1.3 U.S.
6.1.4 Canada
6.2 Asia-Pacific
6.2.1 Asia-Pacific Healthcare Gamification Market Size YoY Growth 2017-2028
6.2.2 Asia-Pacific Healthcare Gamification Market Facts & Figures by Region (2017, 2022 & 2028)
6.2.3 China
6.2.4 Japan
6.2.5 South Korea
6.2.6 India
6.2.7 Australia
6.2.8 Taiwan
6.2.9 Indonesia
6.2.10 Thailand
6.2.11 Malaysia
6.2.12 Philippines
6.3 Europe
6.3.1 Europe Healthcare Gamification Market Size YoY Growth 2017-2028
6.3.2 Europe Healthcare Gamification Market Facts & Figures by Country (2017, 2022 & 2028)
6.3.3 Germany
6.3.4 France
6.3.5 U.K.
6.3.6 Italy
6.3.7 Russia
6.4 Latin America
6.4.1 Latin America Healthcare Gamification Market Size YoY Growth 2017-2028
6.4.2 Latin America Healthcare Gamification Market Facts & Figures by Country (2017, 2022 & 2028)
6.4.3 Mexico
6.4.4 Brazil
6.4.5 Argentina
6.5 Middle East and Africa
6.5.1 Middle East and Africa Healthcare Gamification Market Size YoY Growth 2017-2028
6.5.2 Middle East and Africa Healthcare Gamification Market Facts & Figures by Country (2017, 2022 & 2028)
6.5.3 Turkey
6.5.4 Saudi Arabia
6.5.5 U.A.E
7 Company Profiles
7.1 Microsoft
7.1.1 Microsoft Company Details
7.1.2 Microsoft Business Overview
7.1.3 Microsoft Healthcare Gamification Introduction
7.1.4 Microsoft Revenue in Healthcare Gamification Business (2017-2022)
7.1.5 Microsoft Recent Development
7.2 Under Armour
7.2.1 Under Armour Company Details
7.2.2 Under Armour Business Overview
7.2.3 Under Armour Healthcare Gamification Introduction
7.2.4 Under Armour Revenue in Healthcare Gamification Business (2017-2022)
7.2.5 Under Armour Recent Development
7.3 Strava
7.3.1 Strava Company Details
7.3.2 Strava Business Overview
7.3.3 Strava Healthcare Gamification Introduction
7.3.4 Strava Revenue in Healthcare Gamification Business (2017-2022)
7.3.5 Strava Recent Development
7.4 Adidas AG
7.4.1 Adidas AG Company Details
7.4.2 Adidas AG Business Overview
7.4.3 Adidas AG Healthcare Gamification Introduction
7.4.4 Adidas AG Revenue in Healthcare Gamification Business (2017-2022)
7.4.5 Adidas AG Recent Development
7.5 Apple
7.5.1 Apple Company Details
7.5.2 Apple Business Overview
7.5.3 Apple Healthcare Gamification Introduction
7.5.4 Apple Revenue in Healthcare Gamification Business (2017-2022)
7.5.5 Apple Recent Development
7.6 FitBit
7.6.1 FitBit Company Details
7.6.2 FitBit Business Overview
7.6.3 FitBit Healthcare Gamification Introduction
7.6.4 FitBit Revenue in Healthcare Gamification Business (2017-2022)
7.6.5 FitBit Recent Development
7.7 Jawbone
7.7.1 Jawbone Company Details
7.7.2 Jawbone Business Overview
7.7.3 Jawbone Healthcare Gamification Introduction
7.7.4 Jawbone Revenue in Healthcare Gamification Business (2017-2022)
7.7.5 Jawbone Recent Development
7.8 Nike
7.8.1 Nike Company Details
7.8.2 Nike Business Overview
7.8.3 Nike Healthcare Gamification Introduction
7.8.4 Nike Revenue in Healthcare Gamification Business (2017-2022)
7.8.5 Nike Recent Development
7.9 Google
7.9.1 Google Company Details
7.9.2 Google Business Overview
7.9.3 Google Healthcare Gamification Introduction
7.9.4 Google Revenue in Healthcare Gamification Business (2017-2022)
7.9.5 Google Recent Development
7.10 Ayogo Health
7.10.1 Ayogo Health Company Details
7.10.2 Ayogo Health Business Overview
7.10.3 Ayogo Health Healthcare Gamification Introduction
7.10.4 Ayogo Health Revenue in Healthcare Gamification Business (2017-2022)
7.10.5 Ayogo Health Recent Development
7.11 Rally Health
7.11.1 Rally Health Company Details
7.11.2 Rally Health Business Overview
7.11.3 Rally Health Healthcare Gamification Introduction
7.11.4 Rally Health Revenue in Healthcare Gamification Business (2017-2022)
7.11.5 Rally Health Recent Development
7.12 Badgeville
7.12.1 Badgeville Company Details
7.12.2 Badgeville Business Overview
7.12.3 Badgeville Healthcare Gamification Introduction
7.12.4 Badgeville Revenue in Healthcare Gamification Business (2017-2022)
7.12.5 Badgeville Recent Development
7.13 Hubbub Health
7.13.1 Hubbub Health Company Details
7.13.2 Hubbub Health Business Overview
7.13.3 Hubbub Health Healthcare Gamification Introduction
7.13.4 Hubbub Health Revenue in Healthcare Gamification Business (2017-2022)
7.13.5 Hubbub Health Recent Development
7.14 Zimmer Biomet
7.14.1 Zimmer Biomet Company Details
7.14.2 Zimmer Biomet Business Overview
7.14.3 Zimmer Biomet Healthcare Gamification Introduction
7.14.4 Zimmer Biomet Revenue in Healthcare Gamification Business (2017-2022)
7.14.5 Zimmer Biomet Recent Development
7.15 Welltok
7.15.1 Welltok Company Details
7.15.2 Welltok Business Overview
7.15.3 Welltok Healthcare Gamification Introduction
7.15.4 Welltok Revenue in Healthcare Gamification Business (2017-2022)
7.15.5 Welltok Recent Development
7.16 Akili Interactive Labs
7.16.1 Akili Interactive Labs Company Details
7.16.2 Akili Interactive Labs Business Overview
7.16.3 Akili Interactive Labs Healthcare Gamification Introduction
7.16.4 Akili Interactive Labs Revenue in Healthcare Gamification Business (2017-2022)
7.16.5 Akili Interactive Labs Recent Development
7.17 Bunchball
7.17.1 Bunchball Company Details
7.17.2 Bunchball Business Overview
7.17.3 Bunchball Healthcare Gamification Introduction
7.17.4 Bunchball Revenue in Healthcare Gamification Business (2017-2022)
7.17.5 Bunchball Recent Development
7.18 Fitocracy
7.18.1 Fitocracy Company Details
7.18.2 Fitocracy Business Overview
7.18.3 Fitocracy Healthcare Gamification Introduction
7.18.4 Fitocracy Revenue in Healthcare Gamification Business (2017-2022)
7.18.5 Fitocracy Recent Development
7.19 EveryMove
7.19.1 EveryMove Company Details
7.19.2 EveryMove Business Overview
7.19.3 EveryMove Healthcare Gamification Introduction
7.19.4 EveryMove Revenue in Healthcare Gamification Business (2017-2022)
7.19.5 EveryMove Recent Development
7.20 SuperBetter
7.20.1 SuperBetter Company Details
7.20.2 SuperBetter Business Overview
7.20.3 SuperBetter Healthcare Gamification Introduction
7.20.4 SuperBetter Revenue in Healthcare Gamification Business (2017-2022)
7.20.5 SuperBetter Recent Development
7.21 Syandus
7.21.1 Syandus Company Details
7.21.2 Syandus Business Overview
7.21.3 Syandus Healthcare Gamification Introduction
7.21.4 Syandus Revenue in Healthcare Gamification Business (2017-2022)
7.21.5 Syandus Recent Development
7.22 Mango Health
7.22.1 Mango Health Company Details
7.22.2 Mango Health Business Overview
7.22.3 Mango Health Healthcare Gamification Introduction
7.22.4 Mango Health Revenue in Healthcare Gamification Business (2017-2022)
7.22.5 Mango Health Recent Development
7.23 Medisafe
7.23.1 Medisafe Company Details
7.23.2 Medisafe Business Overview
7.23.3 Medisafe Healthcare Gamification Introduction
7.23.4 Medisafe Revenue in Healthcare Gamification Business (2017-2022)
7.23.5 Medisafe Recent Development
7.24 Reflexion Health
7.24.1 Reflexion Health Company Details
7.24.2 Reflexion Health Business Overview
7.24.3 Reflexion Health Healthcare Gamification Introduction
7.24.4 Reflexion Health Revenue in Healthcare Gamification Business (2017-2022)
7.24.5 Reflexion Health Recent Development
8 Research Findings and Conclusion
9 Appendix
9.1 Research Methodology
9.1.1 Methodology/Research Approach
9.1.2 Data Source
9.2 Author Details
9.3 Disclaimer