1 Report Business Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Education Gamification Market Size Growth Rate by Type, 2017 VS 2021 VS 2028
1.2.2 Augmented Reality (AR) Types
1.2.3 Virtual Reality (VR) Types
1.2.4 Other
1.3 Market by Application
1.3.1 Global Education Gamification Market Size Growth Rate by Application, 2017 VS 2021 VS 2028
1.3.2 K-12 Education
1.3.3 Higher Education
1.4 Study Objectives
1.5 Years Considered
2 Global Growth Trends
2.1 Global Education Gamification Market Perspective (2017-2028)
2.2 Education Gamification Growth Trends by Region
2.2.1 Education Gamification Market Size by Region: 2017 VS 2021 VS 2028
2.2.2 Education Gamification Historic Market Size by Region (2017-2022)
2.2.3 Education Gamification Forecasted Market Size by Region (2023-2028)
2.3 Education Gamification Market Dynamics
2.3.1 Education Gamification Industry Trends
2.3.2 Education Gamification Market Drivers
2.3.3 Education Gamification Market Challenges
2.3.4 Education Gamification Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Education Gamification Players by Revenue
3.1.1 Global Top Education Gamification Players by Revenue (2017-2022)
3.1.2 Global Education Gamification Revenue Market Share by Players (2017-2022)
3.2 Global Education Gamification Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by Education Gamification Revenue
3.4 Global Education Gamification Market Concentration Ratio
3.4.1 Global Education Gamification Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Education Gamification Revenue in 2021
3.5 Education Gamification Key Players Head office and Area Served
3.6 Key Players Education Gamification Product Solution and Service
3.7 Date of Enter into Education Gamification Market
3.8 Mergers & Acquisitions, Expansion Plans
4 Education Gamification Breakdown Data by Type
4.1 Global Education Gamification Historic Market Size by Type (2017-2022)
4.2 Global Education Gamification Forecasted Market Size by Type (2023-2028)
5 Education Gamification Breakdown Data by Application
5.1 Global Education Gamification Historic Market Size by Application (2017-2022)
5.2 Global Education Gamification Forecasted Market Size by Application (2023-2028)
6 North America
6.1 North America Education Gamification Market Size (2017-2028)
6.2 North America Education Gamification Market Size by Type
6.2.1 North America Education Gamification Market Size by Type (2017-2022)
6.2.2 North America Education Gamification Market Size by Type (2023-2028)
6.2.3 North America Education Gamification Market Share by Type (2017-2028)
6.3 North America Education Gamification Market Size by Application
6.3.1 North America Education Gamification Market Size by Application (2017-2022)
6.3.2 North America Education Gamification Market Size by Application (2023-2028)
6.3.3 North America Education Gamification Market Share by Application (2017-2028)
6.4 North America Education Gamification Market Size by Country
6.4.1 North America Education Gamification Market Size by Country (2017-2022)
6.4.2 North America Education Gamification Market Size by Country (2023-2028)
6.4.3 U.S.
6.4.4 Canada
7 Europe
7.1 Europe Education Gamification Market Size (2017-2028)
7.2 Europe Education Gamification Market Size by Type
7.2.1 Europe Education Gamification Market Size by Type (2017-2022)
7.2.2 Europe Education Gamification Market Size by Type (2023-2028)
7.2.3 Europe Education Gamification Market Share by Type (2017-2028)
7.3 Europe Education Gamification Market Size by Application
7.3.1 Europe Education Gamification Market Size by Application (2017-2022)
7.3.2 Europe Education Gamification Market Size by Application (2023-2028)
7.3.3 Europe Education Gamification Market Share by Application (2017-2028)
7.4 Europe Education Gamification Market Size by Country
7.4.1 Europe Education Gamification Market Size by Country (2017-2022)
7.4.2 Europe Education Gamification Market Size by Country (2023-2028)
7.4.3 Germany
7.4.4 France
7.4.5 U.K.
7.4.6 Italy
7.4.7 Russia
7.4.8 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Education Gamification Market Size (2017-2028)
8.2 Asia-Pacific Education Gamification Market Size by Type
8.2.1 Asia-Pacific Education Gamification Market Size by Type (2017-2022)
8.2.2 Asia-Pacific Education Gamification Market Size by Type (2023-2028)
8.2.3 Asia-Pacific Education Gamification Market Share by Type (2017-2028)
8.3 Asia-Pacific Education Gamification Market Size by Application
8.3.1 Asia-Pacific Education Gamification Market Size by Application (2017-2022)
8.3.2 Asia-Pacific Education Gamification Market Size by Application (2023-2028)
8.3.3 Asia-Pacific Education Gamification Market Share by Application (2017-2028)
8.4 Asia-Pacific Education Gamification Market Size by Region
8.4.1 Asia-Pacific Education Gamification Market Size by Region (2017-2022)
8.4.2 Asia-Pacific Education Gamification Market Size by Region (2023-2028)
8.4.3 China
8.4.4 Japan
8.4.5 South Korea
8.4.6 Southeast Asia
8.4.7 India
8.4.8 Australia
9 Latin America
9.1 Latin America Education Gamification Market Size (2017-2028)
9.2 Latin America Education Gamification Market Size by Type
9.2.1 Latin America Education Gamification Market Size by Type (2017-2022)
9.2.2 Latin America Education Gamification Market Size by Type (2023-2028)
9.2.3 Latin America Education Gamification Market Share by Type (2017-2028)
9.3 Latin America Education Gamification Market Size by Application
9.3.1 Latin America Education Gamification Market Size by Application (2017-2022)
9.3.2 Latin America Education Gamification Market Size by Application (2023-2028)
9.3.3 Latin America Education Gamification Market Share by Application (2017-2028)
9.4 Latin America Education Gamification Market Size by Country
9.4.1 Latin America Education Gamification Market Size by Country (2017-2022)
9.4.2 Latin America Education Gamification Market Size by Country (2023-2028)
9.4.3 Mexico
9.4.4 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Education Gamification Market Size (2017-2028)
10.2 Middle East & Africa Education Gamification Market Size by Type
10.2.1 Middle East & Africa Education Gamification Market Size by Type (2017-2022)
10.2.2 Middle East & Africa Education Gamification Market Size by Type (2023-2028)
10.2.3 Middle East & Africa Education Gamification Market Share by Type (2017-2028)
10.3 Middle East & Africa Education Gamification Market Size by Application
10.3.1 Middle East & Africa Education Gamification Market Size by Application (2017-2022)
10.3.2 Middle East & Africa Education Gamification Market Size by Application (2023-2028)
10.3.3 Middle East & Africa Education Gamification Market Share by Application (2017-2028)
10.4 Middle East & Africa Education Gamification Market Size by Country
10.4.1 Middle East & Africa Education Gamification Market Size by Country (2017-2022)
10.4.2 Middle East & Africa Education Gamification Market Size by Country (2023-2028)
10.4.3 Turkey
10.4.4 Saudi Arabia
10.4.5 UAE
11 Key Players Profiles
11.1 Badgeville
11.1.1 Badgeville Company Details
11.1.2 Badgeville Business Overview
11.1.3 Badgeville Education Gamification Introduction
11.1.4 Badgeville Revenue in Education Gamification Business (2017-2022)
11.1.5 Badgeville Recent Developments
11.2 Bunchball
11.2.1 Bunchball Company Details
11.2.2 Bunchball Business Overview
11.2.3 Bunchball Education Gamification Introduction
11.2.4 Bunchball Revenue in Education Gamification Business (2017-2022)
11.2.5 Bunchball Recent Developments
11.3 Classcraft Studios
11.3.1 Classcraft Studios Company Details
11.3.2 Classcraft Studios Business Overview
11.3.3 Classcraft Studios Education Gamification Introduction
11.3.4 Classcraft Studios Revenue in Education Gamification Business (2017-2022)
11.3.5 Classcraft Studios Recent Developments
11.4 GoGo Labs
11.4.1 GoGo Labs Company Details
11.4.2 GoGo Labs Business Overview
11.4.3 GoGo Labs Education Gamification Introduction
11.4.4 GoGo Labs Revenue in Education Gamification Business (2017-2022)
11.4.5 GoGo Labs Recent Developments
11.5 6waves
11.5.1 6waves Company Details
11.5.2 6waves Business Overview
11.5.3 6waves Education Gamification Introduction
11.5.4 6waves Revenue in Education Gamification Business (2017-2022)
11.5.5 6waves Recent Developments
11.6 Recurrence
11.6.1 Recurrence Company Details
11.6.2 Recurrence Business Overview
11.6.3 Recurrence Education Gamification Introduction
11.6.4 Recurrence Revenue in Education Gamification Business (2017-2022)
11.6.5 Recurrence Recent Developments
11.7 Fundamentor
11.7.1 Fundamentor Company Details
11.7.2 Fundamentor Business Overview
11.7.3 Fundamentor Education Gamification Introduction
11.7.4 Fundamentor Revenue in Education Gamification Business (2017-2022)
11.7.5 Fundamentor Recent Developments
11.8 Gametize
11.8.1 Gametize Company Details
11.8.2 Gametize Business Overview
11.8.3 Gametize Education Gamification Introduction
11.8.4 Gametize Revenue in Education Gamification Business (2017-2022)
11.8.5 Gametize Recent Developments
11.9 GradeCraft
11.9.1 GradeCraft Company Details
11.9.2 GradeCraft Business Overview
11.9.3 GradeCraft Education Gamification Introduction
11.9.4 GradeCraft Revenue in Education Gamification Business (2017-2022)
11.9.5 GradeCraft Recent Developments
11.10 Kuato Studios
11.10.1 Kuato Studios Company Details
11.10.2 Kuato Studios Business Overview
11.10.3 Kuato Studios Education Gamification Introduction
11.10.4 Kuato Studios Revenue in Education Gamification Business (2017-2022)
11.10.5 Kuato Studios Recent Developments
11.11 Kungfu-Math
11.11.1 Kungfu-Math Company Details
11.11.2 Kungfu-Math Business Overview
11.11.3 Kungfu-Math Education Gamification Introduction
11.11.4 Kungfu-Math Revenue in Education Gamification Business (2017-2022)
11.11.5 Kungfu-Math Recent Developments
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Author Details
13.3 Disclaimer