table of content
1 Introduction to Research & Analysis Reports
1.1 Healthcare Gamification Market Definition
1.2 Market Segments
1.2.1 Market by Type
1.2.2 Market by Application
1.3 Global Healthcare Gamification Market Overview
1.4 Features & Benefits of This Report
1.5 Methodology & Sources of Information
1.5.1 Research Methodology
1.5.2 Research Process
1.5.3 Base Year
1.5.4 Report Assumptions & Caveats
2 Global Healthcare Gamification Overall Market Size
2.1 Global Healthcare Gamification Market Size: 2021 VS 2028
2.2 Global Healthcare Gamification Market Size, Prospects & Forecasts: 2017-2028
2.3 Key Market Trends, Opportunity, Drivers and Restraints
2.3.1 Market Opportunities & Trends
2.3.2 Market Drivers
2.3.3 Market Restraints
3 Company Landscape
3.1 Top Healthcare Gamification Players in Global Market
3.2 Top Global Healthcare Gamification Companies Ranked by Revenue
3.3 Global Healthcare Gamification Revenue by Companies
3.4 Top 3 and Top 5 Healthcare Gamification Companies in Global Market, by Revenue in 2021
3.5 Global Companies Healthcare Gamification Product Type
3.6 Tier 1, Tier 2 and Tier 3 Healthcare Gamification Players in Global Market
3.6.1 List of Global Tier 1 Healthcare Gamification Companies
3.6.2 List of Global Tier 2 and Tier 3 Healthcare Gamification Companies
4 Market Sights by Product
4.1 Overview
4.1.1 by Type - Global Healthcare Gamification Market Size Markets, 2021 & 2028
4.1.2 Enterprise-Based Solutions
4.1.3 Consumer-Based Solutions
4.1.4 Other
4.2 By Type - Global Healthcare Gamification Revenue & Forecasts
4.2.1 By Type - Global Healthcare Gamification Revenue, 2017-2022
4.2.2 By Type - Global Healthcare Gamification Revenue, 2023-2028
4.2.3 By Type - Global Healthcare Gamification Revenue Market Share, 2017-2028
5 Sights by Application
5.1 Overview
5.1.1 By Application - Global Healthcare Gamification Market Size, 2021 & 2028
5.1.2 Fitness Management
5.1.3 Medical Training
5.1.4 Medication Management
5.1.5 Physical Therapy
5.1.6 Other
5.2 By Application - Global Healthcare Gamification Revenue & Forecasts
5.2.1 By Application - Global Healthcare Gamification Revenue, 2017-2022
5.2.2 By Application - Global Healthcare Gamification Revenue, 2023-2028
5.2.3 By Application - Global Healthcare Gamification Revenue Market Share, 2017-2028
6 Sights by Region
6.1 By Region - Global Healthcare Gamification Market Size, 2021 & 2028
6.2 By Region - Global Healthcare Gamification Revenue & Forecasts
6.2.1 By Region - Global Healthcare Gamification Revenue, 2017-2022
6.2.2 By Region - Global Healthcare Gamification Revenue, 2023-2028
6.2.3 By Region - Global Healthcare Gamification Revenue Market Share, 2017-2028
6.3 North America
6.3.1 By Country - North America Healthcare Gamification Revenue, 2017-2028
6.3.2 US Healthcare Gamification Market Size, 2017-2028
6.3.3 Canada Healthcare Gamification Market Size, 2017-2028
6.3.4 Mexico Healthcare Gamification Market Size, 2017-2028
6.4 Europe
6.4.1 By Country - Europe Healthcare Gamification Revenue, 2017-2028
6.4.2 Germany Healthcare Gamification Market Size, 2017-2028
6.4.3 France Healthcare Gamification Market Size, 2017-2028
6.4.4 U.K. Healthcare Gamification Market Size, 2017-2028
6.4.5 Italy Healthcare Gamification Market Size, 2017-2028
6.4.6 Russia Healthcare Gamification Market Size, 2017-2028
6.4.7 Nordic Countries Healthcare Gamification Market Size, 2017-2028
6.4.8 Benelux Healthcare Gamification Market Size, 2017-2028
6.5 Asia
6.5.1 By Region - Asia Healthcare Gamification Revenue, 2017-2028
6.5.2 China Healthcare Gamification Market Size, 2017-2028
6.5.3 Japan Healthcare Gamification Market Size, 2017-2028
6.5.4 South Korea Healthcare Gamification Market Size, 2017-2028
6.5.5 Southeast Asia Healthcare Gamification Market Size, 2017-2028
6.5.6 India Healthcare Gamification Market Size, 2017-2028
6.6 South America
6.6.1 By Country - South America Healthcare Gamification Revenue, 2017-2028
6.6.2 Brazil Healthcare Gamification Market Size, 2017-2028
6.6.3 Argentina Healthcare Gamification Market Size, 2017-2028
6.7 Middle East & Africa
6.7.1 By Country - Middle East & Africa Healthcare Gamification Revenue, 2017-2028
6.7.2 Turkey Healthcare Gamification Market Size, 2017-2028
6.7.3 Israel Healthcare Gamification Market Size, 2017-2028
6.7.4 Saudi Arabia Healthcare Gamification Market Size, 2017-2028
6.7.5 UAE Healthcare Gamification Market Size, 2017-2028
7 Players Profiles
7.1 Microsoft
7.1.1 Microsoft Corporate Summary
7.1.2 Microsoft Business Overview
7.1.3 Microsoft Healthcare Gamification Major Product Offerings
7.1.4 Microsoft Healthcare Gamification Revenue in Global Market (2017-2022)
7.1.5 Microsoft Key News
7.2 Under Armour
7.2.1 Under Armour Corporate Summary
7.2.2 Under Armour Business Overview
7.2.3 Under Armour Healthcare Gamification Major Product Offerings
7.2.4 Under Armour Healthcare Gamification Revenue in Global Market (2017-2022)
7.2.5 Under Armour Key News
7.3 Strava
7.3.1 Strava Corporate Summary
7.3.2 Strava Business Overview
7.3.3 Strava Healthcare Gamification Major Product Offerings
7.3.4 Strava Healthcare Gamification Revenue in Global Market (2017-2022)
7.3.5 Strava Key News
7.4 Adidas AG
7.4.1 Adidas AG Corporate Summary
7.4.2 Adidas AG Business Overview
7.4.3 Adidas AG Healthcare Gamification Major Product Offerings
7.4.4 Adidas AG Healthcare Gamification Revenue in Global Market (2017-2022)
7.4.5 Adidas AG Key News
7.5 Apple
7.5.1 Apple Corporate Summary
7.5.2 Apple Business Overview
7.5.3 Apple Healthcare Gamification Major Product Offerings
7.5.4 Apple Healthcare Gamification Revenue in Global Market (2017-2022)
7.5.5 Apple Key News
7.6 FitBit
7.6.1 FitBit Corporate Summary
7.6.2 FitBit Business Overview
7.6.3 FitBit Healthcare Gamification Major Product Offerings
7.6.4 FitBit Healthcare Gamification Revenue in Global Market (2017-2022)
7.6.5 FitBit Key News
7.7 Jawbone
7.7.1 Jawbone Corporate Summary
7.7.2 Jawbone Business Overview
7.7.3 Jawbone Healthcare Gamification Major Product Offerings
7.7.4 Jawbone Healthcare Gamification Revenue in Global Market (2017-2022)
7.7.5 Jawbone Key News
7.8 Nike
7.8.1 Nike Corporate Summary
7.8.2 Nike Business Overview
7.8.3 Nike Healthcare Gamification Major Product Offerings
7.8.4 Nike Healthcare Gamification Revenue in Global Market (2017-2022)
7.8.5 Nike Key News
7.9 Google
7.9.1 Google Corporate Summary
7.9.2 Google Business Overview
7.9.3 Google Healthcare Gamification Major Product Offerings
7.9.4 Google Healthcare Gamification Revenue in Global Market (2017-2022)
7.9.5 Google Key News
7.10 Ayogo Health
7.10.1 Ayogo Health Corporate Summary
7.10.2 Ayogo Health Business Overview
7.10.3 Ayogo Health Healthcare Gamification Major Product Offerings
7.10.4 Ayogo Health Healthcare Gamification Revenue in Global Market (2017-2022)
7.10.5 Ayogo Health Key News
7.11 Rally Health
7.11.1 Rally Health Corporate Summary
7.11.2 Rally Health Business Overview
7.11.3 Rally Health Healthcare Gamification Major Product Offerings
7.11.4 Rally Health Healthcare Gamification Revenue in Global Market (2017-2022)
7.11.5 Rally Health Key News
7.12 Badgeville
7.12.1 Badgeville Corporate Summary
7.12.2 Badgeville Business Overview
7.12.3 Badgeville Healthcare Gamification Major Product Offerings
7.12.4 Badgeville Healthcare Gamification Revenue in Global Market (2017-2022)
7.12.5 Badgeville Key News
7.13 Hubbub Health
7.13.1 Hubbub Health Corporate Summary
7.13.2 Hubbub Health Business Overview
7.13.3 Hubbub Health Healthcare Gamification Major Product Offerings
7.13.4 Hubbub Health Healthcare Gamification Revenue in Global Market (2017-2022)
7.13.5 Hubbub Health Key News
7.14 Zimmer Biomet
7.14.1 Zimmer Biomet Corporate Summary
7.14.2 Zimmer Biomet Business Overview
7.14.3 Zimmer Biomet Healthcare Gamification Major Product Offerings
7.14.4 Zimmer Biomet Healthcare Gamification Revenue in Global Market (2017-2022)
7.14.5 Zimmer Biomet Key News
7.15 Welltok
7.15.1 Welltok Corporate Summary
7.15.2 Welltok Business Overview
7.15.3 Welltok Healthcare Gamification Major Product Offerings
7.15.4 Welltok Healthcare Gamification Revenue in Global Market (2017-2022)
7.15.5 Welltok Key News
7.16 Akili Interactive Labs
7.16.1 Akili Interactive Labs Corporate Summary
7.16.2 Akili Interactive Labs Business Overview
7.16.3 Akili Interactive Labs Healthcare Gamification Major Product Offerings
7.16.4 Akili Interactive Labs Healthcare Gamification Revenue in Global Market (2017-2022)
7.16.5 Akili Interactive Labs Key News
7.17 Bunchball
7.17.1 Bunchball Corporate Summary
7.17.2 Bunchball Business Overview
7.17.3 Bunchball Healthcare Gamification Major Product Offerings
7.17.4 Bunchball Healthcare Gamification Revenue in Global Market (2017-2022)
7.17.5 Bunchball Key News
7.18 Fitocracy
7.18.1 Fitocracy Corporate Summary
7.18.2 Fitocracy Business Overview
7.18.3 Fitocracy Healthcare Gamification Major Product Offerings
7.18.4 Fitocracy Healthcare Gamification Revenue in Global Market (2017-2022)
7.18.5 Fitocracy Key News
7.19 EveryMove
7.19.1 EveryMove Corporate Summary
7.19.2 EveryMove Business Overview
7.19.3 EveryMove Healthcare Gamification Major Product Offerings
7.19.4 EveryMove Healthcare Gamification Revenue in Global Market (2017-2022)
7.19.5 EveryMove Key News
7.20 SuperBetter
7.20.1 SuperBetter Corporate Summary
7.20.2 SuperBetter Business Overview
7.20.3 SuperBetter Healthcare Gamification Major Product Offerings
7.20.4 SuperBetter Healthcare Gamification Revenue in Global Market (2017-2022)
7.20.5 SuperBetter Key News
7.21 Syandus
7.21.1 Syandus Corporate Summary
7.21.2 Syandus Business Overview
7.21.3 Syandus Healthcare Gamification Major Product Offerings
7.21.4 Syandus Healthcare Gamification Revenue in Global Market (2017-2022)
7.21.5 Syandus Key News
7.22 Mango Health
7.22.1 Mango Health Corporate Summary
7.22.2 Mango Health Business Overview
7.22.3 Mango Health Healthcare Gamification Major Product Offerings
7.22.4 Mango Health Healthcare Gamification Revenue in Global Market (2017-2022)
7.22.5 Mango Health Key News
7.23 Medisafe
7.23.1 Medisafe Corporate Summary
7.23.2 Medisafe Business Overview
7.23.3 Medisafe Healthcare Gamification Major Product Offerings
7.23.4 Medisafe Healthcare Gamification Revenue in Global Market (2017-2022)
7.23.5 Medisafe Key News
7.24 Reflexion Health
7.24.1 Reflexion Health Corporate Summary
7.24.2 Reflexion Health Business Overview
7.24.3 Reflexion Health Healthcare Gamification Major Product Offerings
7.24.4 Reflexion Health Healthcare Gamification Revenue in Global Market (2017-2022)
7.24.5 Reflexion Health Key News
8 Conclusion
9 Appendix
9.1 Note
9.2 Examples of Clients
9.3 Disclaimer